The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Starting round 3 now.

A second beast goes down. Leaving one fighting orlando and Aeron and another fighting Tessai.

One on Tessai
attack slam 1: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 11 ⇒ (7) + 11 = 18
attack slam 1: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 11 ⇒ (7) + 11 = 18

One on orlando
attack slam 1: 1d20 + 16 ⇒ (16) + 16 = 321d8 + 11 ⇒ (6) + 11 = 17
attack slam 2: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 11 ⇒ (3) + 11 = 14

New round, new saves vs gaze or try to avoid eye contact.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tzadkiel channels again against the undead, and has no reason to look at them.

Channel to harm: 8d6 ⇒ (1, 6, 5, 2, 1, 6, 3, 6) = 30 That is better. DC 23 will for half.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 134/144; AC 25/12T/24FF; CMD 29
+14(13)F/+8(7)R/+11(10)W
Mythic power: 9/9
Buffs:Mythic Shield other, Resist Energy, Communal, Delay Poison, Communal

Aeron moves to help out Orlando (sets up flank)

Fort Save: 1d20 + 14 ⇒ (16) + 14 = 30

Vital Strike: 1d20 + 26 + 2 ⇒ (3) + 26 + 2 = 31
Damage?: 4d4 + 71 ⇒ (4, 1, 3, 4) + 71 = 83


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Again Orlando is hit, but managed to parry the second attack.
Fort save: 1d20 + 7 ⇒ (2) + 7 = 9 Fail. For 1d4 ⇒ 2 negative levels.

Even more weakened, he lashed out again...
Regular attack: 1d20 + 12 - 7 ⇒ (3) + 12 - 7 = 8 for a possible 1d6 + 13 + 9 - 7 ⇒ (3) + 13 + 9 - 7 = 18 piercing, cold iron magic and precision damage.
Then he rolled back out of reach again.
Acrobatics: 1d20 + 27 - 7 ⇒ (7) + 27 - 7 = 27


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

It might be time to run away Orlando.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Avert Eyes: 1d100 ⇒ 92

Varn is able to keep his eyes off the soul-sucking undead and quickly reduces its ability to defend itself!

Reveal Weakness: -4 to AC and Saving Throws for 1 round.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Yeah...
Orlando's next action is to go Total Defense and Withdraw...

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Hello?


Was waiting on Tessai at the moment.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2
DireMerc wrote:
Was waiting on Tessai at the moment.

Maybe just skip for the sake of progression? Have her take total defence or something


Yeh was waiting a bit to see if the new posts would prompt a reply sometimes it does

Tessai will take a swing at the one in front of her while averting her eyes.

Radiance atk 1: 1d20 + 18 ⇒ (2) + 18 = 201d8 + 9 ⇒ (2) + 9 = 11
miss chance low misses: 1d100 ⇒ 3

Radiance atk 2: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 9 ⇒ (2) + 9 = 11
miss chance low misses: 1d100 ⇒ 73

Radiance confirm crit: 1d20 + 13 ⇒ (13) + 13 = 261d8 + 9 ⇒ (6) + 9 = 15

Landing a solid blow.

The bodaks attack
One on Tessai
attack slam 1: 1d20 + 16 ⇒ (12) + 16 = 281d8 + 11 ⇒ (2) + 11 = 13
attack slam 2: 1d20 + 11 ⇒ (11) + 11 = 221d8 + 11 ⇒ (7) + 11 = 18

One on orlando
attack slam 1: 1d20 + 16 ⇒ (7) + 16 = 231d8 + 11 ⇒ (5) + 11 = 16
attack slam 2: 1d20 + 11 ⇒ (8) + 11 = 191d8 + 11 ⇒ (4) + 11 = 15

Your go this battle is almost over but another big one is around the corner.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Total Defense (AC33) and Withdrawing!

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Moving to Orlando Tzadkiel casts Restoration on the drained man. Be will my friend. Milani heals you. All temp negative levels are removed.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 134/144; AC 25/12T/24FF; CMD 29
+14(13)F/+8(7)R/+11(10)W
Mythic power: 9/9
Buffs:Mythic Shield other, Resist Energy, Communal, Delay Poison, Communal

Attacking the one Orlando is running from.

Fort: 1d20 + 14 ⇒ (11) + 14 = 25

Swing 1: 1d20 + 26 ⇒ (13) + 26 = 39
Damage?: 2d4 + 32 ⇒ (3, 4) + 32 = 39

Swing 2: 1d20 + 26 ⇒ (8) + 26 = 34
Damage?: 2d4 + 36 ⇒ (2, 3) + 36 = 41


Another one down, one left.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando relaxed with a gasp.
Thanking Tzadkiel, Orlando leapt back to his feet with renewed energy!


Tessai lashes out with radiance and brings down the last bodak.

You hear a voice speaking to you via telepathy.
"Not bad , there are not many that can bring down a group of Bodaks like that. Still I wonder how you will fare against my ultimate creation."


You have a minutes to prepare but something is coming.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

What is everyone's hotpoints at the moment? Anyone need healing?


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

61/97. I could use some healing.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Mythic Cure Serious: 6d8 + 23 ⇒ (7, 4, 7, 2, 1, 2) + 23 = 46

Likely Tzad's Life Link would have healed Orlando and anyone else wounded and then he would cast this spell on himself. Same difference I think unless other's wounds are more than I thought. as this is 10 points more healing that needed.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando jumped to his feet and nodded to Tzad for the healing.
He used his wands to cast Shield and Expeditious Retreat on himself as well.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

As he put his wands away, Orlando's hand brushed the Scale of Terendelev that he bore around his neck. He grinned with an idea.

He concentrated and his features blurred.

"How do I look?"


You make some quick preparations and soon after something come out of the wall.(similar to earth glide but this leaves a tunnel behind it)

The creature appears to be a large soldier made of stone. It's a stone golem.

However as soon as it enters the room you feel a strange sensation all over your body.

Calcifying aura(su) The presence of this creature is enough to cause flesh(living or dead) to turn slowly into stone. Each round you are inside it's aura you need to make a dc 22 fort save or lose 1d4 con as a portion of your flesh turns to stone.

Let's roll a new init and your need to make a fort save on the beginning of each of your turns vs the aura.

Grave Golem init: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Initiative: 1d20 + 12 ⇒ (14) + 12 = 26
Fort save: 1d20 + 7 ⇒ (17) + 7 = 24


A dc 22 fort save on the aura


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Sorry, guys, work was too much for me. I should be back to normal now.

Fort: 1d20 + 14 ⇒ (14) + 14 = 28
Init: 1d20 + 3 ⇒ (19) + 3 = 22


Welcome back!

If your init is higher than 10 you can go ahead and post your action for the round.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Fort DC 22: 1d20 + 10 ⇒ (18) + 10 = 28
Initiative: 1d20 + 7 ⇒ (2) + 7 = 9

Any knowledge skills to identify?

Varn stares at the strange monstrosity and suddenly feels his body begin to slow, but he is able to fight off the feeling.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

"Master! Aid me! They are too much for me alone!" Orlando cried out in a disguised voice as he casually circled around to a flanking position.
Bluff: 1d20 + 20 ⇒ (17) + 20 = 37


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 144/144; AC 25/12T/24FF; CMD 29
+14(13)F/+8(7)R/+11(10)W
Mythic power: 9/9
Buffs:Mythic Shield other, Resist Energy, Communal, Delay Poison, Communal

Fort: 1d20 + 14 ⇒ (13) + 14 = 27
Init: 1d20 + 8 ⇒ (2) + 8 = 10

Tied the initiative, not sure how you want to do the tie breaker

If Aeron goes first::

Aeron rushes in to attack the creature:

Vital Strike: 1d20 + 26 ⇒ (11) + 26 = 37
Damage?: 4d4 + 71 ⇒ (4, 4, 4, 1) + 71 = 84

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Hi all. I am back and catching up. How large is the aura?

Fort Save: 1d20 + 14 ⇒ (13) + 14 = 27

Init: 1d20 + 6 ⇒ (4) + 6 = 10


@Varn seems like an ordinary stone golem but something inside it must be causing that aura.

@tzad 30 foot radius

with a tie the one with the higher init goes first if init is tied then the one with the highest dex modifier goes first if that is then tied then I do a roll-off between the two who are tied.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

I think you mean init modifier, which means in init 10 Aeron goes, then Tzad, then that golem. So...

Tzadkiel, seeing his roll in this fight as purely support backs up to get out of the aura and casts Bless. If you cannot do significant damage to this creature then back away from it. By Milani's might I can sustain Aeron in this fight. He may be the best to meet this challenge.

Spells in effect:

Bless - 10 minutes +1 morale to to hit and to saves vs fear
Brightest Light - 9 hours 60'r
Magic Circle Against Evil - 90 minutes
Resist Energy, Communal - Resist Fire 30 minutes remain
Delay Poison, Communal, cast with a Mythic Point 1 hour each
Mythic Shield Other on Aeron
Shield of Faith on himself -20 minutes
Life Link All
Spell Slots Used:
1st: 8/day - 1
2nd: 8/day - 0
3rd: 8/day - 3
4th: 6/day - 2
5th: 4/day - 0
Channels used:4/9
Mythic points used: 2/7
Contingent Channel= Unused.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

I already know Varn's plan when his initiative comes up!


The golem swings his stone fist at Aeron
slam: 1d20 + 22 ⇒ (9) + 22 = 312d10 + 9 ⇒ (1, 1) + 9 = 11
slam: 1d20 + 22 ⇒ (1) + 22 = 232d10 + 9 ⇒ (9, 4) + 9 = 22

Varn is up

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

That is 6 points Aeron, and 5-3 or 2 to Tzadkiel through the Shield Other spell.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn delves into his mythical powers as the inky blackness leaks from his eyes and he begins twisting his hands around in a strange fashion. Suddenly portions of the stone golem change into a thick mud and the construct finds itself moving much more slowly..

-1 MP for Wild Arcana to cast Transmute Rock to Mud which then creates a Slow (as the spell) effect upon the golem with no saving throw for Rounds: 2d6 ⇒ (6, 2) = 8.


Ok everyone but varn can post then it's golem and then varn again.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

On Tzdkiel's turn his life link heals Aeron 5 and he takes 5 points of damage. He steps back a bit farther from the fight, trusting that he can sustain the fighter from a distance. He delays his action to see if he needs to heal anyone.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 143/144; AC 25/12T/24FF; CMD 29
+14(13)F/+8(7)R/+11(10)W
Mythic power: 9/9
Buffs:Mythic Shield other, Resist Energy, Communal, Delay Poison, Communal

Fort: 1d20 + 14 ⇒ (12) + 14 = 26

Aeron shrugs off the creatures unatural presence and brings his sword to bear:

Attack 1: 1d20 + 26 ⇒ (16) + 26 = 42
Confirm?: 1d20 + 26 ⇒ (17) + 26 = 43 Crit: 6d4 + 129 ⇒ (4, 2, 1, 1, 1, 3) + 129 = 141

Attack 2: 1d20 + 26 ⇒ (19) + 26 = 45
Confirm?: 1d20 + 26 ⇒ (17) + 26 = 43 Crit: 6d4 + 143 ⇒ (1, 4, 3, 2, 1, 1) + 143 = 155

*Explosion* Now watch me only rolle 1s when we fight a boss.


The golem shatters open to reveal a white slug like creature that looks like a giant maggot inside of it.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Which knowledge skill would be appropriate to identify that thing?

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Knowledge (religion): 1d20 + 12 ⇒ (3) + 12 = 15 That is what Tzad has. :)


Correct skill roll but not high enough


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Knowledge: Religion: 1d20 + 12 ⇒ (6) + 12 = 18


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

"What the..." Orlando commented, looking at the... slug.
Knowledge:Dungeoneering: 1d20 + 2 ⇒ (15) + 2 = 17


@Varn you've heard of these creatures called gravecrawlers. They feed on petrified flesh and their aura of calcification can turn any flesh living or dead into stone. They travel by borrowing underground and are usually found in graveyards.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn stares at the creature in disgust. "That is a gravecrawler and its what is trying to turn us to stone! They can burrow, so kill it quickly before it can escape!"


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando lurched into motion, lunging at the Gravecrawler. (Charge, 1 panache to double precise strike damage).
Rapier charge attack: 1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33 for a possible 1d6 + 13 + 18 ⇒ (6) + 13 + 18 = 37 piercing, cold iron, magic and Precision damage.

Then quickly snaps a Mythic Surprise Strike into it as well.
Rapier Mythic Surprise Strike attack vs Flat Footed AC (1 panache to double precise strike damage): 1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42 for a possible 1d6 + 13 + 18 ⇒ (1) + 13 + 18 = 32 piercing, cold iron, magic and Precision damage, Bypasses all DR.
...Crit Confirm?: 1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26 for a possible extra 1d6 + 13 ⇒ (3) + 13 = 16 piercing, cold iron, magic damage, Bypasses all DR.

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