The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
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Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK
Again Orlando is hit, but managed to parry the second attack.
Fort save:1d20 + 7 ⇒ (2) + 7 = 9 Fail. For 1d4 ⇒ 2 negative levels.
Even more weakened, he lashed out again...
Regular attack:1d20 + 12 - 7 ⇒ (3) + 12 - 7 = 8 for a possible 1d6 + 13 + 9 - 7 ⇒ (3) + 13 + 9 - 7 = 18 piercing, cold iron magic and precision damage.
Then he rolled back out of reach again.
Acrobatics:1d20 + 27 - 7 ⇒ (7) + 27 - 7 = 27
Tessai lashes out with radiance and brings down the last bodak.
You hear a voice speaking to you via telepathy.
"Not bad , there are not many that can bring down a group of Bodaks like that. Still I wonder how you will fare against my ultimate creation."
Likely Tzad's Life Link would have healed Orlando and anyone else wounded and then he would cast this spell on himself. Same difference I think unless other's wounds are more than I thought. as this is 10 points more healing that needed.
You make some quick preparations and soon after something come out of the wall.(similar to earth glide but this leaves a tunnel behind it)
The creature appears to be a large soldier made of stone. It's a stone golem.
However as soon as it enters the room you feel a strange sensation all over your body.
Calcifying aura(su) The presence of this creature is enough to cause flesh(living or dead) to turn slowly into stone. Each round you are inside it's aura you need to make a dc 22 fort save or lose 1d4 con as a portion of your flesh turns to stone.
Let's roll a new init and your need to make a fort save on the beginning of each of your turns vs the aura.
Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK
"Master! Aid me! They are too much for me alone!" Orlando cried out in a disguised voice as he casually circled around to a flanking position.
Bluff:1d20 + 20 ⇒ (17) + 20 = 37
@Varn seems like an ordinary stone golem but something inside it must be causing that aura.
@tzad 30 foot radius
with a tie the one with the higher init goes first if init is tied then the one with the highest dex modifier goes first if that is then tied then I do a roll-off between the two who are tied.
Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'
I think you mean init modifier, which means in init 10 Aeron goes, then Tzad, then that golem. So...
Tzadkiel, seeing his roll in this fight as purely support backs up to get out of the aura and casts Bless. If you cannot do significant damage to this creature then back away from it. By Milani's might I can sustain Aeron in this fight. He may be the best to meet this challenge.
Spells in effect:
Bless - 10 minutes +1 morale to to hit and to saves vs fear
Brightest Light - 9 hours 60'r
Magic Circle Against Evil - 90 minutes
Resist Energy, Communal - Resist Fire 30 minutes remain
Delay Poison, Communal, cast with a Mythic Point 1 hour each
Mythic Shield Other on Aeron
Shield of Faith on himself -20 minutes
Life Link All
Spell Slots Used:
1st: 8/day - 1
2nd: 8/day - 0
3rd: 8/day - 3
4th: 6/day - 2
5th: 4/day - 0
Channels used:4/9
Mythic points used: 2/7
Contingent Channel= Unused.
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Varn delves into his mythical powers as the inky blackness leaks from his eyes and he begins twisting his hands around in a strange fashion. Suddenly portions of the stone golem change into a thick mud and the construct finds itself moving much more slowly..
-1 MP for Wild Arcana to cast Transmute Rock to Mud which then creates a Slow (as the spell) effect upon the golem with no saving throw for Rounds:2d6 ⇒ (6, 2) = 8.
Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'
On Tzdkiel's turn his life link heals Aeron 5 and he takes 5 points of damage. He steps back a bit farther from the fight, trusting that he can sustain the fighter from a distance. He delays his action to see if he needs to heal anyone.
@Varn you've heard of these creatures called gravecrawlers. They feed on petrified flesh and their aura of calcification can turn any flesh living or dead into stone. They travel by borrowing underground and are usually found in graveyards.
Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Varn stares at the creature in disgust. "That is a gravecrawler and its what is trying to turn us to stone! They can burrow, so kill it quickly before it can escape!"
Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK
Orlando lurched into motion, lunging at the Gravecrawler. (Charge, 1 panache to double precise strike damage).
Rapier charge attack:1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33 for a possible 1d6 + 13 + 18 ⇒ (6) + 13 + 18 = 37 piercing, cold iron, magic and Precision damage.
Then quickly snaps a Mythic Surprise Strike into it as well.
Rapier Mythic Surprise Strike attack vs Flat Footed AC (1 panache to double precise strike damage):1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42 for a possible 1d6 + 13 + 18 ⇒ (1) + 13 + 18 = 32 piercing, cold iron, magic and Precision damage, Bypasses all DR.
...Crit Confirm?:1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26 for a possible extra 1d6 + 13 ⇒ (3) + 13 = 16 piercing, cold iron, magic damage, Bypasses all DR.