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About Tessai SaradeshTessai
Stats:
Str 22, Dex 12, Con 16, Int 12, Wis 12, Cha 20 Base Atk +8; CMB +11; CMD 25 [/b] Speed 30 ft. (20 ft. in armor) Defense:
AC 30, Touch 13, Flat-footed 28 (+12 armor, +5 shield, +1 deflection, +1 Dex, +1 natural) HP 144 (9 HD; 1d8+9d10+66) Fort +14, Ref +15, Will +15 +1 trait bonus vs. evil outsider's spells and effects, +2 vs. death Defensive Abilities Hard to Kill; Immune Disease, Fear; DR 5/Epic; Resist Cold 5, Electricity 5, Fire 5; Heals +2 points per healing die rolled Lay on Hands 12/day heal 4d6 hp (swift action to heal self, 4d6+16 hp)
Offense:
BAB +9/+4
Smite Evil 3/day (+6 attack and AC, +8 damage) can use 2 LoH to gain 1 use of Smite Evil
Spell-Like Abilities and Spells:
At will - Detect Evil 1/day - Shatter (DC 18, CL 9th, concentration +15) Oracle Spells Known (CL 1st; concentration +7)
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 6th; concentration +11)
Feats and Traits:
1: Fey Foundling 3: Eldritch Heritage (Abyssal)- Claws 5: Extra Lay on Hands 7: Power Attack Mythic Power Attack, 1 use of mythic power to ignore attack penalty. 9: Leadership (11: Improved Eldritch Heritage (Abyssal)- Strength of the Abyss) Skill Focus (Knowledge [planes]) Traits:
Skills:
Diplomacy +17 Heal +7 (+8 circumstance to treat wounds or deadly wounds) Knowledge (dungeoneering) +5 Knowledge (local) +5 Knowledge (planes) +15 Knowledge (religion) +6 Profession (soldier) +6 Ride +3 Sense Motive +11 Languages Abyssal, Common, Infernal Class Features:
Paladin, Oath against Fiends, Oath of Vengeance BAB: Full Saves Good Fort/Will, Poor Ref Aura of Good- +4 vs fear to allies w/in 10 ft. Smite Evil 3/day (+6 attack and AC, +8 damage, bypasses DR, weapon shines with light), 2 uses of LoH to gain 1 use of Smite Evil Divine Grace Lay on Hands 12/day heal 4d6 hp (swift action to heal self, 4d6+16 hp) Mercy Fatigued or Staggered Channel Wrath- 2 uses of LoH to get extra Smite Evil Divine Bond Weapon- 1/day for 8 minutes +2 enhancement bonus Anchoring Aura- Evil Outsiders within 20' radius must make DC 20 Will save or affected by Dimensional Anchor OR 1 use of Smite Evil to target an Evil Outsider with Dimensional Anchor Holy Vessel- Divine Bond bonus can be also be applied to armor/shield. Oracle
Special Abilities:
+8 when using Lay on hands for yourself Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself. Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell). Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 3/good (doesn't stack with other DR). Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Legalistic 1/day +4 to 1 roll to fulfill promise made to another. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever is first. Mythic Power (7/day, Surge +1d6) Use this power to perform your mythic abilities. Prehensile Tail Your tail can retrieve small objects on your person as a swift action. Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage. Sudden Block (Su) As an imm action, use 1 power to add +2 to own/adj ally AC vs a melee att & foe must rolls 2x (take low). Make return att (bypass all DR). Impervious Body (Su) DR 5/Epic Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount. Vow to Self (1/day) +4 morale bonus to one role to keep a promise. Gear:
Combat Gear Potion of CLW x2 Potion of CMW Potion of Lesser Restoration Potion of Shield of Faith Wand of CLW (6 charges) Alchemist's fire x2 Holy Water x2 Amulet of Natural Armor +1 Cloak of Resistance +1 Ring of Protection +1 Headband of Alluring Charisma +2 Pearl of Power (lvl 2) Armor
Weapons
Ammunition
Miscellaneous
Loot
Coin
The Note:
Hosilla, You will remain, for the time being, in
Radiance (Yaniel's sword):
Cold Iron Longsword +3 During the Fourth Crusade, a paladin of Iomedae and renowned demon slayer named Yaniel spoke out against the Mendevian crusaders, accusing them of negligence and sloth, and claiming these faults were what allowed Khorramzadeh to invade Kenabres and damage the wardstone. Her accusations cut too close to the truth, and in a moment of weakness her superiors threatened to excommunicate her. Instead, she said she would enter the Worldwound and fight the Fourth Crusade on her own, with only her magic sword Radiance for company. The church was happy to see Yaniel go, she was thought to have been slain. Yet when she returned to Kenabres 2 years later, leading a small army of crusaders she'd rescued, both Yaniel and her superiors had changed. For her part, Yaniel had shed her pride and insubordination, and had gained a new appreciation for the difficult decisions leaders are forced to make. And the church leaders had learned that sometimes the truth is exactly what you need to hear. Alas, Yaniel was assassinated before the year was out, slain by the lilitu demon Minagho only a week into her second personal crusade. Her followers managed to return to Kenabres with Radiance, but Yaniel's body had been taken. The sword had gone dark after Yaniel's death, its magical powers apparently lost, and so the crusaders elected to place it in the Gray Garrison reliquary on display. |