Mistress Kayltanya

Tessai Saradesh's page

160 posts. Alias of karlprosek.


Full Name

Tessai Saradesh

Race

Tiefling (Pitborn)

Classes/Levels

Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Gender

Female Oracle 1/Paladin 9/Guardian 2

Size

M

Special Abilities

DR 5/Epic; Resist Cold/Electricity/Fire 5; Lay on Hands 4d6+8, 12/day

Alignment

LG

Deity

Iomedae

Languages

Abyssal, Common, Infernal

Strength 22
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 12
Charisma 22

About Tessai Saradesh

Tessai
Female Tiefling (demon-spawn) Oracle 1/Paladin (oath against fiends, oath of vengeance) 9/Guardian 3
LG Medium outsider (native)
Init +3; Senses Darkvision 60 ft.; Perception +3

Stats:

Str 22, Dex 12, Con 16, Int 12, Wis 12, Cha 20
Base Atk +8; CMB +11; CMD 25 [/b]
Speed 30 ft. (20 ft. in armor)

Defense:

AC 30, Touch 13, Flat-footed 28 (+12 armor, +5 shield, +1 deflection, +1 Dex, +1 natural)
HP 144 (9 HD; 1d8+9d10+66)
Fort +14, Ref +15, Will +15
+1 trait bonus vs. evil outsider's spells and effects, +2 vs. death
Defensive Abilities Hard to Kill; Immune Disease, Fear; DR 5/Epic; Resist Cold 5, Electricity 5, Fire 5; Heals +2 points per healing die rolled

Lay on Hands 12/day heal 4d6 hp (swift action to heal self, 4d6+16 hp)
-Mercy LoH can remove Fatigued or Staggered conditions
Smite Evil 3/day (+6 attack and AC, +8 damage)
Mythic power (7/day, surge +1d6)

Offense:

BAB +9/+4
Melee +15/+10
Radiance (Cold Iron Longsword +3) +18/+13 (1d8+9/19-20) OR
Silver Light Mace +15/+10 (1d6+8) OR
Claws +15/+10 (2, 1d6+6, treated as Magic weapons, 9 rounds/day)
Ranged +10/+5
Composite Longbow +1 (Str +6, Seeking) +11/+6 (1d8+7) Ignores all Miss chances. OR
Javelins of Lightning 5d6 lightning bolt (DC 14 Ref save for half)
Sling +10/+5 (1d4+6)

Smite Evil 3/day (+6 attack and AC, +8 damage) can use 2 LoH to gain 1 use of Smite Evil
Power Attack -2 attack, +4 damage Mythic Power Attack no attack penalty
Divine Bond +2 enhancement bonus 9 minutes 2/day
Mythic power (7/day, surge +1d6)

Spell-Like Abilities and Spells:

At will - Detect Evil
1/day - Shatter (DC 18, CL 9th, concentration +15)

Oracle Spells Known (CL 1st; concentration +7)
0 (At will): Detect Magic, Guidance, Purify Food and Drink, Resistance
1st (5/day): Cure Light Wounds, Know the Enemy, Protection from Evil

Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 6th; concentration +11)
1st (4): Divine Favor, Hero's Defiance, Protection from Evil x2
2nd (3): Ghostbane Dirge x2, Litany of Righteousness

Feats and Traits:

1: Fey Foundling
3: Eldritch Heritage (Abyssal)- Claws
5: Extra Lay on Hands
7: Power Attack Mythic Power Attack, 1 use of mythic power to ignore attack penalty.
9: Leadership
(11: Improved Eldritch Heritage (Abyssal)- Strength of the Abyss)
Skill Focus (Knowledge [planes])

Traits:
-Exposed to Awfulness (1/day can reroll when fail save against an effect by a demon that would kill or incapacitate)
-Purity of Faith (+1 to Will saves and saves vs Evil Outsider spells/effects)
-Suicidal (1/day can make self target of any attack against a creature in adjacent square)

Skills:

Diplomacy +17
Heal +7 (+8 circumstance to treat wounds or deadly wounds)
Knowledge (dungeoneering) +5
Knowledge (local) +5
Knowledge (planes) +15
Knowledge (religion) +6
Profession (soldier) +6
Ride +3
Sense Motive +11

Languages Abyssal, Common, Infernal

Class Features:

Paladin, Oath against Fiends, Oath of Vengeance
BAB: Full
Saves Good Fort/Will, Poor Ref
Aura of Good- +4 vs fear to allies w/in 10 ft.
Smite Evil 3/day (+6 attack and AC, +8 damage, bypasses DR, weapon shines with light), 2 uses of LoH to gain 1 use of Smite Evil
Divine Grace
Lay on Hands 12/day heal 4d6 hp (swift action to heal self, 4d6+16 hp)
Mercy Fatigued or Staggered
Channel Wrath- 2 uses of LoH to get extra Smite Evil
Divine Bond Weapon- 1/day for 8 minutes +2 enhancement bonus
Anchoring Aura- Evil Outsiders within 20' radius must make DC 20 Will save or affected by Dimensional Anchor OR 1 use of Smite Evil to target an Evil Outsider with Dimensional Anchor
Holy Vessel- Divine Bond bonus can be also be applied to armor/shield.

Oracle
BAB: Full
Saves Good Fort/Will, Poor Ref
Mystery: Lore
-Class Skills: Appraise, Knowledge (All), Spellcraft
-Revelation: Sidestep Secret (Su): Cha to AC and Ref bonus

Special Abilities:

+8 when using Lay on hands for yourself Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 3/good (doesn't stack with other DR).
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Legalistic 1/day +4 to 1 roll to fulfill promise made to another. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever is first.
Mythic Power (7/day, Surge +1d6) Use this power to perform your mythic abilities.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
Sudden Block (Su) As an imm action, use 1 power to add +2 to own/adj ally AC vs a melee att & foe must rolls 2x (take low). Make return att (bypass all DR).
Impervious Body (Su) DR 5/Epic
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

Gear:

Combat Gear
Potion of CLW x2
Potion of CMW
Potion of Lesser Restoration
Potion of Shield of Faith
Wand of CLW (6 charges)
Alchemist's fire x2
Holy Water x2
Amulet of Natural Armor +1
Cloak of Resistance +1
Ring of Protection +1
Headband of Alluring Charisma +2
Pearl of Power (lvl 2)

Armor
Spiked Full Plate +3
Winged Shield (Fly 1/day)

Weapons
Radiance (+2 Cold Iron Longsword)
Composite Longbow +1 (Str +6, Seeking)
Light mace, silver
Sling
1 Javelin of Lightning

Ammunition
Quiver 1: 40 durable cold iron arrows
Quiver 2: 10 raining arrows, 10 smoke arrows, 10 cold iron thistle arrows, 10 Ghost Salt blanch arrows

Miscellaneous
Handy Haversack
Healer's kit
Grappling hook
Mess kit
Silk rope (50 ft.)
Surgeon's tools
Trail rations (6)
Waterskin
Wooden holy symbol of Iomedae

Loot
Tessai Scale: Three times per day as a standard action,
this scale can be used to cast Levitate. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target’s altitude. This pillar is 5 feet in diameter (regardless of the target’s size) and provides concealment (20% miss chance) to any creature or object
wholly contained within. The levitation is caster lvl 20 so 20min + 100 pounds per lvl
- "The cursed Torag Dwarf"
A knotted gold ring
MWK warhammer

Coin
506 gp
14 sp
7 cp

The Note:

Hosilla,

You will remain, for the time being, in
Kenabres, but know this: the city’s days
are numbered. Seek a place of safety—the
underground den of your mongrel lackeys should
suffice to keep you safe from the devastation
to come. I shall assume command of Drezen
shortly, and once Vorlesh has finished with
the wardstone and Kenabres is no longer of
interest to us, you are to return to my side.
Excellent news regarding the salvage of
Yaniel’s sword from the reliquary as well—bring
it with you, for I believe this weapon could
be quite useful once we corrupt it. Before you
leave for Drezen, stop by the three safe houses
(Nyserian Manor, Topaz Solutions, and the
Tower of Estrod—the passphrase remains “I’ve
new material for the archives,” for now) to
ensure no evidence remains behind.
May Lord Deskari and Lord Baphomet watch
over you!
S. V.

Map of Kenabres

Radiance (Yaniel's sword):

Cold Iron Longsword +3

During the Fourth Crusade, a paladin of Iomedae and renowned demon slayer named Yaniel spoke out against the Mendevian crusaders, accusing them of negligence and sloth, and claiming these faults were what allowed Khorramzadeh to invade Kenabres and damage the wardstone. Her accusations cut too close to the truth, and in a moment of weakness her superiors threatened to excommunicate her. Instead, she said she would enter the Worldwound and fight the Fourth Crusade on her own, with only her magic sword Radiance for company. The church was happy to see Yaniel go, she was thought to have been slain. Yet when she returned to Kenabres 2 years later, leading a small army of crusaders she'd rescued, both Yaniel and her superiors had changed. For her part, Yaniel had shed her pride and insubordination, and had gained a new appreciation for the difficult decisions leaders are forced to make. And the church leaders had learned that sometimes the truth is exactly what you need to hear. Alas, Yaniel was assassinated before the year was out, slain by the lilitu demon Minagho only a week into her second personal crusade. Her followers managed to return to Kenabres with Radiance, but Yaniel's body had been taken. The sword had gone dark after Yaniel's death, its magical powers apparently lost, and so the crusaders elected to place it in the Gray Garrison reliquary on display.