The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Sorry about the circumstances Selka. I hope that a resolution is near, but I know these things are very difficult to deal with. Hopefully we can offer you some escape in the game. Glad you are back, and don't begrudge your absence at all.

Don't forget to add your coins as noted above (545.67gp per person) as I am wiping it from the Loot Tracker (since it has been distributed).

Raven is ready to proceed to library assault.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Very sorry to hear that, Selka. I send you and your family condolences.


Really sorry to know about it Selka. I offer you my condolences, and hope you manage to get through it all, and back up strong on your feet. Best wishes.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Did we grab that wand of CLWs? Aeron got kind of messed up fight those cultists.


lets say you brought it yes


also for the loot tracker(lets say you got this done at the heart during your stay there you have the rest identified and apraised)

The unholy symbols are worth 10 gold (silver) 25 gold (obsidian)

The unidentified wand is cure moderate wounds (9 charges)

The broken phylactery can be sold for 250 gold

The jeweled prayer book of baphomet is worth 100 gold to the crusaders.

Masterwork glaive can be sold for 155 gold.

+1 glaive can be sold for 1155 gold.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

3d8 + 3 ⇒ (7, 5, 7) + 3 = 22

Three charges used, bumped up to 34/37 hp


Alright so a little something I put together and will be posting in the description section of all my games. Feel free to comment on this, in fact I would like your feedback.

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception(all of them).
Sense Motive.
Bluff
Stealth
Apraise
Knowledge (all of them)

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it!

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


First, regarding our game, I think we may have an issue here due to lack of healing :/

Now, regarding the changes DireMerc:

DireMerc wrote:

Alright so a little something I put together and will be posting in the description section of all my games. Feel free to comment on this, in fact I would like your feedback.

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

I think I already commented on this one - from my perspective it makes casters even more powerful than they already are. Even with a character built solely for that, you will have a hard time shutting down a caster. With this additional rule, I believe they are receiving a really strong boost. If it will unbalance things or not, I cannot say without trying it, but it seems 'too stronk' to me ;)

DireMerc wrote:

Fumble: If you roll a natural 1 on your attack roll, make a dexterity check. If you get less than 10 you fumble. If you get more than 10 your attack simply misses very badly. If you roll a natural 20 you get your attack back, roll another attack roll!

Super crits: If you roll a natural 20 on a critical and when you roll another 20 to confirm this is a super crit, increase your weapons modifier by 1. (ex: X2 becomes X3)

Why not 'if you roll a 1, then you roll to confirm the fumble - if you roll a 1 again, then you fumble'? This way it would be similar to the boost on the critical chance, would it not? It seems to me, it will be easier to fumble than to draw an enormous crit - is that the idea?

On the crit idea itself, I am not sure I like it, simply because it adds another element of randomness to the dice rolls - I like rolling dice, but sometimes dying because you are unlucky, or obliterating a BBEG because you are lucky can feel really... Meh... For that reason, I think I wouldn't want that additional element of random thrown in - A crit from a x3 weapon becoming a x4 can be the immediate end of an encounter, or of a character.

DireMerc wrote:

Rolls:

Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception(all of them).
Sense Motive.
Bluff
Stealth
Apraise
Knowledge (all of them)

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

I am all for this. If you are up for the extra bookkeeping, I think it is a great idea. I've always hated the 'Well, I rolled 20 on my Perception - if I didn't find anything it is because nothing is there' thing, and your idea completely solves it. Love it.

DireMerc wrote:

Combat rules:

I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

I like challenges ;)

DireMerc wrote:

Actions:

I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it!

I am fine with this.

DireMerc wrote:

Posting Rate

If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Yes please, let us try to keep at least a decent pace.

DireMerc wrote:

Level up

Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

This is really interesting, and reminds me of my old gaming days - the way we played multiclassing could become an adventure in itself :D I really like the idea of asking assistance to your fellow fighter to learn which end of the sword goes where, or your ranger friend how to draw a bow - I think it adds a great dimension to any game.

My only concern is that it may become unfriendly if a game has no downtime to admit such changes, or the hypothetical training it may entail. One other concern is the idea of having players 'play what they want' - as I said i really like this dimension of character development, it simply concerns me that some combinations may be harder to achieve than others. I am cool with it overall though (Tessai plans on being a Paladin forever anyways ;))

Those were my two cents, hope they are useful.


Thank you for the feedback.

As for healing you have both a wand of cure moderate wounds and a wand of cure light wounds and paladins can use those without rolling anything. You should be fine. Not to mention you have lots of Lay on hands between you and Irabeth.

As for the caster thing it's not as much of a buff as you think. In fact in my real life games we have always done it this way thinking it was the proper way to do it. I only recently learned that it was wrong.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

I personally like the change in Defensive Casting as a lower level caster. As these low levels... trying to cast Defensively is stupid, you might as well take the AoO, because the amount of damage taken at this level is likely less than the DC to cast.

As far as the fumble goes... I think comparing it to the Crit would be good. That way both have an equal opportunity to occur, rather than a fumble having a higher change to occur.

My take on the super critical, I agree it adds randomness to the die roll, but if you think about the chances of rolling two 20s back to back... The chances are extremely low to do so.

All the rest, I think is a great idea!


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

The Defensive Casting change will probably only matter for the next few levels, so I'm pretty indifferent.

As for the fumble rules, I'm not a fan. Fumble penalizes rolling more dice, the higher the level the character the more likely they are to roll a 1 and thus fumble. Also having them tied to Dex saves means they will scale terribly with any non-DEX build.

The super crits increase the chance of PC death, more than anything else.

I guess I would rather not have crits or fumbles, than crits and fumbles


Apologies for the absence people - my youngest got sick so it has been a runaround weekend thus far... Catching up on my games as I can.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Anyone want to claim the MW Banded Mail? Raven would take the +1 heavy mace if no one else will claim. There are also a couple of useful wands sitting in the loot pile.


I think Aeron may want the Banded Mail? I haven't seen him in a while though...

There is nothing for Tessai to claim, except maybe another healing wand - CMW?

But what I do think is that we need some sort of healer - would it make any sense to try and recruit someone DireMerc? I know of some good players that would probably love to take a shot at WotR. Even though we are already started, they might still be interested.

Thoughts?


Fair enough, look for someone to play a divine caster taking the Hierophant mythic path.

They would need to join before we begin the last chapter. So during the current downtime.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Aeron has full plate, so the banded mail is a downgrade.

*Returns to the shadows*


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Okay! Updated my spells known. Also... Merc, how do you want to handle to whole spontaneous knowledge of learning new spells upon leveling when we don't have access to the ability to learn said spell?

Would it be something along the lines of "Okay... I remember seeing this spell once before; however, I didn't understand it then, but now I can?"

Or do we not even want to delve into that mess? lol


Basically whenever you aren't running around fighting cultist and demons Varn is spending time here and there studying the spellbooks he has found and experimenting to try and discover new spells. As he practices using magic he becomes stronger and and makes new discoveries and is able of stronger effects and yes I saw this spell once I think I can pull it off now is an acceptable reason.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Okay, cool. I like that explanation, Merc. Thanks! I like to try and incorporate these type of things into my RP when possible.


Ok, I have contacted the one person I knew was interested in playing WotR but he is currently engaged in other games (mainly as a GM) so that's a no go for now. I have sent a PM to another one, and waiting for his answer.

In the meantime, any other options?


I'll post a message in the recruitment tread


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Did somebody request a healer? :-) Let me know how you want me to enter the campaign, and I'll get a Gameplay post up tomorrow (I'm EST, so it's rather late at the moment).

For now, tell me how I can best assist everyone. I'm built as a pure healbot and will gladly fill that role but can branch out somewhat if need be. Post-wise, I can guarantee at least 1 post/day. I'm also in for the long haul (if you'll have me) and look forward to seeing the campaign through to the end. :-)


Go ahead and read the briefing you have been selected by Irabeth to join the group on their infiltration mission.


Welcome aboard Adalric - yep, I think a focused healer will be a GREAT addition to our group, but I wouldnt want you to fall into boredom or anything like that, so really pipe in with anything you can (skills, abilities, anything really).

Your UMD will allow a lot of versatility, so if ever along the road you feel like you have some extra rounds of buffing laying around, Tessai will gladly offer you a wand of Shield so you can zap both her and Aeron - we are currently on a 2h-weapon routine :D

If you want to post your intro by responding to Tessai's post here (seeing as no one else did - *grumbles*), I think it would be a great way to get the ball rolling.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Welcome Adalric!

You can see the loot log posted on my character's stat line. There are still some healing/divine type gear unclaimed if you want to add it.

GM- would we split up the gear assigned to Selka, or just assume it is gone now?


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

@Tessai: I'm quite looking forward to the challenge of playing a character who isn't specced for damage. I enjoy versatility, so I'll definitely make sure I can do more than just be a hit point battery. Still, I'm hoping to avoid dealing damage if at all possible; that's your job. ;-)

@Raven: The wand of CMW would be nice, but it also might be wise for someone else to hold onto it in case I go down.


Assume it's gone.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Orlando has a cure light wand we can use in a healer-down emergency. Go ahead and I'll assign you the wand. Want the wand of Magic Weapon as well? You can light up our weapons if we need them against demons.

Removed Selka from our Loot Tracker (and all her gear...) and added a space for Adalric.

Tessai - can u use the magical banded mail? Too heavy for me, and our fighter already has a better tin suit.


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Sounds like a plan. :-)


Guys, I'm off to a beach day with the family. Will only be able to post later today.

Tessai also has a CLW wand ;)


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

What do you guys think about adding a line to the top of our combat posts with the Round # you're posting for (Like Orlando does). I was trying to figure out whose post matched to which round and it can get really confusing... I think that would help keep things organized for not only us players, but for Merc as well.


I think that is a good idea Varn - it will allow us more structure during combat, and understanding better the flow of the action.


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Sounds like a plan. :-) I'll start doing that.


Ditto


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Sorry about my absence guys. I was involved with a vehicle pursuit on Sunday, which led into a foot pursuit during which I injured my knee. We caught the suspect and no one else was injured, so a good day! I was cleared for duty today, so I should be back to normal posting.


Quote:
Sorry about my absence guys. I was involved with a vehicle pursuit on Sunday, which led into a foot pursuit during which I injured my knee

Read this I was like...WOW ok...hum how is he posting now?

Quote:
We caught the suspect and no one else was injured

Oooooh! Ok he was doing the chasing. Make sense I guess. I was totally thinking the wrong thing for a while there lol.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

LOL! Yeah I could see how that would be misleading if you guys didn't know I'm a cop. I sometimes forget that sort of knowledge isn't known by you fine folks here on Paizo.


Thanks for the reminder Aeron you were supposes to level up after the library encounter.

go ahead and level up to level 4.


oh and since you were supposes to level up before you came here any spells you gain or daily abilities are prepared or fully charged.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Sweet!

Level 4 HP: 1d10 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12

+1 BAB
+1 Ride
+1 Perception
+1 Fort
+1 STR
Feat: weapon specialization (earthbreaker)


Was a really busy weekend this one - I'll level up and post in the morning ;)


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Raven HP: 1d10 ⇒ 6+2 = 8 new hp or 38 total.

+1 to Dex, makes 18 (+4 modifier)
Terrain Bond - ranger and all allies within LOS gain +2 to stealth, Perception, survival and initiative when in favored terrain (forest). Group cannot be tracked in that terrain.

+1 to BAB
+1 to Fort and Reflex saves
gain 1 1st level spell per day (feather step)

Add ranks in Heal, Stealth, Survival, Perception, Know Geog and nature, and Swim.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

+1 level of Rogue (Swashbuckler)

hp: 1d8 ⇒ 1 And so gains a reroll.
hp: 1d8 ⇒ 2 Do'h!

+1 BaB
+1 Fort save
+1 Will save

+10 skill ranks

+1 Daring bonus to Acrobatics checks and Saves vs. Fear

Sneak attack becomes 2d6


So... A level... Sweeet :D

HP: 1d10 + 2 ⇒ (7) + 2 = 9
+1 Reflex Save
+1 BAB
+1 Cha

+1 Diplomacy
+1 Knowledge (Planes)
+1 Ride

Aura of courage
Divine health
Mercy


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

HP: 1d6 ⇒ 2

Sigh... 2 again... Let's hope I don't get hit with a fireball.

+1 Will Save
+1 BAB
+1 Dex

+1 Knowledge (Arcana, History, Nature, & Planes)
+1 Perception
+1 Spellcraft

+1 Spell per day (1st & 2nd level)
+2 Spells known (See Invisibility & Darkvision)

+1 Racial Favored Class (+1/2 use per day of Reveal Weakness for 9/day)

Also, as we discussed before Merc, I'm going to go ahead and take the Spellbinder archetype since the level should have occurred while we were back at the Heart. I assume Aravashial would have taken time to teach Varn. If you'd rather, I can hold off until another level if it makes more sense.

Okay, I believe everything has been leveled up and adjusted properly.


That's fine Varn


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Will be on vacation 7/5 to 7/13. Will have spotty internet coverage, so feel free to bot me as necessary to keep the game moving.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

I've decided to pick up Arcane Blast when I can. With all the stinking demons we run into and their darn resistances.... Nothing quite like a little untyped damage to get around pesky resistances...


I'm afraid that even if you make the save against this spell the smoke is still there. So no you can't disbelief the illusion to see trough the smoke and the spells says all creatures inside must make a save so that includes you. You can however dismiss it anytime as a free action. If you have more questions move it to ooc discussion

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