The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Welcome back!

Also about the loot if someone wants to make a list and keep track of it it would be appreciated.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Here is the Loot Tracker which I will do my best to keep up. There is a bunch of unassigned items on the first page. 6 CLW potions means everyone can have one assigned, ok? AFter that, want to draw lots and pick in order or go through it one thing at a time voting?

I will update with the most recently found stuff.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Haha, you beat me to it Raven! I was compiling the list myself when I had to respond to a fight... Sounds good, if you need any help keeping things organized just let me know!


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

I think Varn will want to see about copying those spells into his own spellbook at some point. Lots of good magic in there.

Added link to my stat line for Loot Tracker so you can find easily as you need it.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Oh yes, Raven, that's my plan the next time we stop for a rest... Mwa-ahaha. First time I've actually gotten a chance to really build a wizard from low levels up. Quite enjoyable actually, especially when I realized a caster can do so much more with less blasty spells and more utility spells (i.e. grease, color spray... Haste etc.)

As far as the loot goes; Varn will gladly take a Potion of Cure Light Wounds. I'd also be interested in one of the Potions of Invisibility and the Potion of Mage Armor. Beyond that there isn't much for him right now. I say for the actual currency we find, we split equally and then for items such as gems and the like... we use for party funds. What do you guys think?


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Great job with loot sheet guys.

As for loot distribution, I'm not much of a stickler for 'fairness'. It generally seems to even out overall. I would rather seen an item used and not just sold to keep loot distribution fair. I do like keeping tabs though, just to see how things stand as far as wealth/level for the PCs.

As for the current crop of gear, I'm not sure that anyone can use the full-plate without it being resized, but as is it would give Aeron a +2 to AC, then again a breastplate would give him a +1 and is 1300gp cheaper.

I'll snag the MWK glaive for the short term, but as soon as I get my hands on a greatsword, I'm kicking it to the curb.


Amazing work on the loot spreadsheet - organized and complete - thanks for taking up that one Raven I'm cool with the logic behind party funds, so that is a go for me. Also agree with Aeron, magic items are there to be used as long as they are useful - as far as the wands, usually being up front, I am not sure how many opportunities Tessai will have to use them.

Not even sure if Radiance is magic, or if we can use it in combat? [Hoping so :D]

But of course, if given a chance to wield it, Tessai would take up the honor.

This means her +1 Morningstar can be passed along (unless no one wants it, of course...)


Well done on the loot sheet!

Radiance is a mighty weapon of legend said to be able to strike down a demon lord but since it's original owner died it's power has been greatly reduced.

It still functions as a +1 cold Iron longsword however.


That's sweeeeeet

I'll wait on the others decision on whether Tessai can take it or not, since she has been privileged in what comes to loot picking :D

And also this deserves some roleplay ;)


actually reading up on the weapon there is more.

What is your deity?


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Well... I think we know who is getting Radiance for the short term at least lol! Varn wouldn't mind taking the morningstar. I don't really have a decent melee weapon to fall back upon in those "oh crap" moments, especially concerning undead. And given that Varn has some very decent physical stats... Melee may have to become a possibility until he becomes super awesome caster man in a few levels.


Indeed because reading up on the weapon it's only a +1 longsword for a paladin, for anyone else it's just a masterwork longsword.


Iomedae is Tessai's deity.


ok I suspected as much but wasn't 100% sure and it wasn't written on your sheet.


ok I read that the weapon actually transforms into your deity's favored weapon but in this case it remains a longsword.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Aeron - takes Full Plate, and MW glaive.

Selka - takes Magic Glaive

Tessai - takes Radiance; gives Morning star to Varn; gets darkwood sword case also.

Varn - gets Morning star; potion of mage armor, potion of invisibility

Everyone gets Potion of Cure Light Wounds.

Here is my next round of suggestions for other remaining gear:

Selka - wand of spiritual weapon, antitoxin; potion of lesser restoration
Aeron - MW dagger; alchemist fire; Potion of Bear's Endurance
Tessai - Wand of Cure Light; Potion of Cure Moderate; potion of shield of faith;
Orlando - Potion of Expeditious Retreat; Wand of Cure light; everburning torch; potion of invisibility
Varn - alchemist fire;2 scrolls (if arcane)
Raven - potion of spider climb; wand of longstrider;

Not absolute, but seems like putting stuff where it might most be best used. Of course, it can be re-arranged if you like. Comments?

PS:If you are discarding old armor or weapons, we can put them on here for the sale if you let me know.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

That breakdown sounds good to me, Raven. I like it.


I could swear I had just seen an EVIL Doctor.... He must have ran from my righteousness...


shhh, don't tell


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

As soon as we find out what that one scroll is... I'll finish adding my new equipment to character sheet. Just need to add the alchemist fire and any arcane scrolls.


I am cool with the loot distribution - great job again Raven :D

I'll take the wand with 6 charges.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

I accept the loot for Orlando, except for the everburning torch. He will put that back into the party loot.
How many charges on the wand of cure light?


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

I will start moving the loot as I recommended then with the small change of ever-burning torch.

Orlando's CLW wand has 12 charges left since Tessai is taking the lower charged one.

Like I said, if you have things to sell like old armor or weapons, lmk and I'll add them to the sales list when we get to civilization next time. We can split the coin and gems then also.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Level 3 hp: 1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8

+1 BAB
+1 Swim
+1 Perception
+1 Will
+1 Reflex
Feat: weapon focus(earthbreaker)
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.

I was waffling on weapons, but decided to commit to the earthbreaker because giant hammers are pretty awesome. As such, the mwk glaive can go back into the group loot for sale.


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10
DireMerc wrote:
You can also level up to level 3.

The power... I can feel it! Soon, the whole Worldwound will tremble before our might! ᕦ(ò_óˇ)ᕤ

I'll post the lvl-up info as soon as possible. ^_^


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

Ok here we go

Hit Dice, Cleric: 1d8 ⇒ 8

+1 BAB
+1 Ref Save

Channel Energy goes from 1d6 to 2d6

Second Level Spells!

Aid (Domain)
Bull's Strength
Summon Monster II

3 Skill Points:

Perception
Diplomacy
Acrobatics

Talent: Power Attack

Aaaand that's about it! ^_^


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Hey Merc, for the PrC Varn is being guided to, are there any specific feats or skills I need to pick up to meet the prerequisites? Also, I'll have level up stats and a post up tomorrow!


Riftwarden
Alignment: Any non-evil.
Feats: Spell Focus (conjuration), Spell Penetration.
Skills: Knowledge (planes) 5 ranks.
Spells: Able to cast magic circle against evil as a spell or spell-like ability.


Tessai crunch updated - are we rolling or taking average hp? I have taken average so far.


I ask that people roll for hp and post their rolls here.

you can re-roll a result of 1.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Rerolling the 1 I got for Level 2.
hp for Level 2: 1d8 ⇒ 7

Add Rogue (Swashbuckler)

hp for level 3: 1d8 ⇒ 8

+1 BaB
+0 Fort save
+1 Ref save
+0 Will save
Add Evasion
Add Rogue Talent: Combat Expertise
Add General Feat: Improved Feint

+10 skill points
Acrobatics
Appraise
Bluff
Climb x2
Escape Artist
Perform:Comedy
Profession:Actor
Sense Motive
Use Magic Device


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Raven HP: 1d10 ⇒ 6 +2 Con = 8 new hp. or 30/30 hp

Favored Terrain: Forest (accounting for her upbringing guiding warriors through her native forest)
Bonus Feat: Endurance

FEAT: Precise Shot
BAB:+1
Saves: +1 Will

8 skill points: 3rd ranks in Know Geo, Know Nature, Survival, Perception, Stealth. 2nd Ranks in: Know Dungeon, Climb, 1st Rank in Spellcraft (+4)


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

HP: 1d6 ⇒ 2

Meh.

+1 Spell per day of 2nd level.
Spells Known - Haunting Mists, Scorching Ray

Feat - Spell Focus: Conjuration.

Saves - +1 Fort, +1 Ref

6 skill points: +1 Know - Arcana, +1 Know - Geo, +2 Know - Planes, +1 Perception, +1 Spellcraft


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Okay, question for you guys... I've been looking over Varn's spell list choices and I'm not sure on something for elemental school wizards.

Varn's opposition school is Earth. Now, all the standard elements (air, earth, fire, water) all have elemental based spells (i.e. Resist Energy and the like), but they also have almost every Summon Monster spell as part of their spell list. How exactly does that work then? Does that only apply to the prohibited element? For example... Varn's is earth so he would have to expend two spell slots to prepare Resist Energy: Acid, but he would only have to expend one slot for Resist Energy: Fire?

And with Summon Monster spells... is that only in reference to summoning an elemental of the prohibited element? I've tried looking it up in the books, but there's nothing listed about the inconsistent spell lists. I'd really like to be able to use Summon Monster without having to always expend two spell slots, especially considering he'll be summoning good aligned creatures and angels. I figure if I have to waste a feat on Spell Focus: Conjuration... I may as well picked up Augment Summoning and make the best of it lol.


you opposition school only comes into play for spells with the [earth] descriptor so you can prepare summon monster for only one slot however you cant use it summon anything with the earth elemental subtype.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Thank you for the clarification, Merc. I assumed that was the case, but you know assuming does... I am regretting picking Earth as my opposition school now. Didn't realize the awesome lower level spells on the list.... i.e. Grease, Glitterdust... That hurts...


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

I'm writing this for every game I'm in:

I'm deeply sorry I disappeared for as long as I did. As you may know I'm dealing with serious problems with my job, and in the past week I was hit with an issue after another, regarding work, family and health. I've been so busy I didn't have the time to even think about taking a few moments for myself. Of course, I should have posted as much way sooner than now, instead of just disappearing and leaving everyone waiting. Every day I would tell myself I had to take a few minutes to at least write a quick post about my inability to play, and every day something new and disastrous would happen that required dealing with without delay (yes, it's been one of the worst weeks of the last several years...)

My situation SHOULD be getting better starting next week, and I'll do my best to start posting again on Monday. Once again, I'm very sorry for disappearing like I did, and I hope I didn't cause too much trouble.

Hope to see you next week! :)


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

No worries, Selka, hope things improve and you can get back in the game


Hang in there Selka - we will obviously be here waiting for my favourite cleric :D

But the truth is RL takes precedence every time - try to manage that as best as possible, and the rest will fall into place.


Guys, apologies on the hold up - my youngest is sick, and it has not been easy bringing her back to her usual kick ass self.


Female Human (Kellid) Cleric of Iomedae (War [Tactics], Glory [Heroism]) 3
Quick Stats:
Init +7 (6/day reroll, current 5) | AC 19, t 13, ff 16 | hp 31 / 34 | Fort +6, Ref +4, Will +6 | Perception +10

I'm mortified beyond belief.

Just when I thought the worst was over and I had pulled through, it went all down to hell. Suffice to say I'm looking for a new job, and possibly in a few days a new home. Saying I've been miserable the past few days would be an understatement. To avoid falling into depression, I'm taking a few days off job-hunting and so on to 'reorganize my life', so to speak... Paradoxically, this means I should be able to spare the time to play a little bit! At least it'll cheer me up some! :)

Right now I really need some sleep, when I get up I play to come back, read all about what I missed and finally post something.

Thank you all for your patience!


I hope things somehow work out for you.


I sent each of you a pm with a piece of background related to the reason why you will receive mythic powers. I tried to make it match your characters as well as I could.

Let me know if you have any questions.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Is there a loot list? I'm not sure how much I have to spent.


Raven is taking care of it you can find the list link under her name


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

According to our Loot TRacker we hvae the following items to sell(price is PRD price):

Everburning torch 110gp
MW chain shirt 250gp
3 chips of lapis 30gp
2 bloodstones 100
1 citrine 50
1 white pearl 100
MW glaive 308
12 chain shirts 1200
spellbook with 9 spells 275gp

this adds to 2423 gp. What % of that do we take as a discount, the standard 50% of list price? If so that'd be 1212gp basicall, or 202 per person. This is in addition to the 414 gp of coins per person we found. Something like 616 per person to spend, if you don't sell any gear that is already assigned to you (on the second tab of tracker).

If anyone wants any of that gear before it goes, speak now.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10
Dire Merc wrote:
The lockbox holds a small leather pouch containing an assortment of semiprecious gemstones (three chips of lapis lazuli worth 10gp each, two bloodstones worth 50gp, a citrine worth 50gp, and a white pearl worth 100gp) as well as two scrolls each inside a scroll case.

(emphasis mine)We found these two scrolls inside the scroll case from the cultist caster and bodyguard. Varn tried to ID them, rolling a 20 and a 12, but we never got reported what they were (that i can find).

Can we assume a take 20 now and get them ID'd?


scrolls of bears endurance and remove disease both divine.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Can you confirm we get 50% of book value for our selling items as outlined in the post above the one about scrolls?

Suggest the divine scrolls go to Selka, any objection?


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

I'm in agreement with that. I'll look at possible items to pick up... perhaps a partially used wand of Mage Armor lol. I did not like my face getting humped by that quasit :)

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