The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

hp: 1d8 ⇒ 2

There are so many changes since he jumped two levels, I'm not going to try to list them. Everything should be in the character sheet for the curious.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

One slight change, if allowed. Valgrim boosts favored terrain: mountain to +4 and leaves urban at +2. He is a mountain dwarf after all.


No problem Valgrim, sounds good.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

GM, what is your opinion/rule on players advising other players as to what spells to cast?


I can offer my opinion, as what is/isn't acceptable differs from player to player. I personally tend to be roleplay intensive and so typically only make suggestions that my character would reasonably make. The exception is when someone may have forgotten about a particular ability that may effect or enhance their action on a particular round. In general I'm of the school of "everyone's character is their own and should react according to their vision". They may not do what you or your character considers to be the most effective or efficient action but that isn't always the point. Hell, sometimes half the fun is figuring out how to deal with or take advantage of whatever your companions just did or didn't do.

That all being said, this particular group has been adventuring a long time together and is probably a well oiled machine for the most part. You seem to be aware of each others abilities and make useful well intentioned comments toward each other that are well received. Such as, "don't go running off dwarf until I protect you from the evil tree's lightning!"

Now if you meant out of character, I tend to avoid that unless help and suggestions are asked for.

That was probably a bit more long winded than it needed to be but I hope it answers the question.

EDIT: As an example: The way you asked Vulcan in this recent post seems spot on how it generally should be done, IMHO.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Ok, cool. It did, thanks.


Female Elf Alchemist (preservationist) 18

I will be away until November 1. Please act for Vug until I get back.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Treasure:
+1 keen scythe (4159 gp)
Rod of Thunder and Lightning (16,500 gp)
Eyes of the Eagle (1250 gp)
Minor Crown of Blasting (3240 gp)
Pair of Winged Boots (8000 gp)
Boots of Springing and Striding (2750 gp)

Valgrim took the Lenses of Detection and switches out his Eyes of the Eagle (+5 perception). The Rod is cool but the save DCs for all of its abilities is so low that at our levels, the baddies are making them easily. Since he is now wearing the Boots of Speed, he throws in the treasure pile the Boots of Springing and Striding (+10 speed). Unless anyone else wants it, Valgrim will take the Keen Scythe to use on non-evil foes (x4 damage on a crit sounds too good to pass up!).


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Friar will bid for the Winged Boots, so he can reach the battlefield easier.


I hope I am making these encounters feel appropriately epic. They are supposed to be legendary creatures from the primal times of yore.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

I think so! Loved the back and forth between the Bandersnatch and the dwarf! It was cinematic. I just think this team is well-rounded, with the clerical, bardic, and alchemical buffs, which all stack, so Valgrim is a beast! We're better against solo enemies I think because Valgrim soaks up the attacks and damage (when they hit), while the rest of us are free to bomb away. I'm curious to see how we fare against another team, like Darl and his crew. But you're doing great IMO.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

I agree, I'm enjoying the game. Love the descriptive flair you provide to the game, GM. It feels epic to me. Wary of Darl and his artifact for a hand! We'll see how we do.


Thanks for the kind words. I am having fun with it and things are cooking along at a nice pace. At this rate you will wrap up this chapter in November :) This is a great venue for me to practice my writing and storytelling skills, hopefully I'll feel confident enough to someday actually write a book.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Cool! Go for it. I think you have the skills for it.


The Worm That Walks wrote:
This is a great venue for me to practice my writing and storytelling skills, hopefully I'll feel confident enough to someday actually write a book.

Oh, yes, I think you're showing the necessary chops.

By the way, I passed through your neck of the woods (roughly) once again last month on our way to the Grand Canyon. That was our personal epic - so freakin' amazing...


AinvarG wrote:


By the way, I passed through your neck of the woods (roughly) once again last month on our way to the Grand Canyon. That was our personal epic - so freakin' amazing...

Drop me a PM sometime. Perhaps we can meetup when your in the area or up in Colorado even. Spent 2 weeks in June up in Yellowstone myself. Grand Canyon is always amazing. I have the dream of rafting it one day :)


Friar Ferez was on the track of the only other option for the belt but it would have cost you 200,000 gold in trade. Anyone have that kind of pocket change lying around?! Just letting you know that your idea was a good one Friar, even if prohibitively expensive.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Ouch! Uh...I think I left my gold in my other bag of holding! Lol!


Male Human Sorceror (Stormborn) 18

Nope about 170k short lol


Sorry, if I jumped the gun on rolling your initiative for you Vulcan (looks like I might have just ninja'ed you). Was trying to get this post out before I headed off to bed.


Male Human Sorceror (Stormborn) 18

Ok, well no matter I'm now broken and bleeding out at -12hp 4 away from death.


Oof! Read that whole thread on extraxts and AOOs. I am swayed to the side of they do provoke AOO's because of James Jacob's saying such and that the Assured Drinker ability pretty much straight up indicates that.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Sound reasoning. So you have to take a Mythic level in Trickster to find a feat that does not provoke?! Harsh!


Male Human Sorceror (Stormborn) 18

Or have Mythic dodge and boost your AC 10 points as an immediate action.


Valgrim: Wow, that rule gives me a headache just to think about. His mighty adamantine warhammer can't break your weapon but monster physical attacks can? Like the tree, before it (or for that matter he just hits it with his bare fist?). I can see myself totally ignoring that rule for my home games, it just unnecessarily complicates things and doesn't make sense in the greater world picture. That being said, I am actually kind of relieved you found the rule as things seem a bit precarious right now. And as I said before, I don't really care for sundering anyway but can't ignore it when the creature is literally built around doing it.


Heh, as a bit of weirdness that I thought I would share. If you have Greater Sunder and sunder something trivial like a weapon cord, than the rest of the damage goes through to the target?! Silly...could see people with sunder trying to target all sorts of silly stuff. I sunder your left boot next to do full damage to you! So maybe limit it to anything actively wielded by target or armor (actually, that's a great question, can you sunder armor?)

EDIT: Looked it up. Yep, it seems you can sunder armor in Pathfinder.

As another point of interest. For overcoming DR a +4 weapon is equivalent to adamantine. I would probably house rule for my home games that the opposite is true also for sundering and such. Ok, kill this guy so I can ignore sundering for another decade or so ;)


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

You know, I am really kind of enjoying listening to you guys work out what are unusual rules for my personal game.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

More treasure:
Krathanos' Emerald Encrusted Belt (worth 20,000 gp;120 pounds)
3 Strings of Enormous Black Pearls (5,000 gp each)
Large sized +1 Mithral Full Plate of Speed
Belt of Giant Strength +4
Large sized +2 Icy Burst Greatsword


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Vug posted she would be back 11/1 not 10/31. My bad, one more day.


Ok, I think I have this Roll20 virtual tabletop tool figured out. Join the campaign here.
Let me know if that works or you have trouble. Not sure if it needs you to create a free account or not. Once there I think you click on the Launch Campaign button. I think you can move your icons around if you choose to, in case I was off on where I placed them. If not, let me know that too.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim's position is exactly where I I pictured it. The belt is in his Bag of Holding or if it didn't fit, in Friar's handy haversack


First off, YAY IT WORKS! Secondly, you could probably squeeze it into the bag (not sure how much other stuff is in there).

Were you able to move your tokens around?


Female Elf Alchemist (preservationist) 18

I'm back now, and I've caught up to the story so far.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4
The Worm That Walks wrote:

First off, YAY IT WORKS! Secondly, you could probably squeeze it into the bag (not sure how much other stuff is in there).

Were you able to move your tokens around?

Yes. The map is quite large on my screen. Is there a way to bring it down a notch or two in size?


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Oh, and welcome back, Vug!


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Vug, your mutagen is in effect so initiative +7 not +3


Female Elf Alchemist (preservationist) 18
Valgrim Twin-Axe wrote:
Vug, your mutagen is in effect so initiative +7 not +3

Her mutagen lasts 160 minutes (2 hours and 40 minutes), so I'm not sure it would make sense to drink one before going to sleep; the Preservationist archetype doesn't get the Persistent Mutagen ability. Or am I misunderstanding the time schedule?

It should be a +4 bonus however, not a +3 bonus.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Ah, forgot you were a preservationist.

GM, we've never been ambushed while we rest so the issue has never come up. In this particular scenario, we are resting underground, which is a favored terrain of Valgrim's (unlike the forest where we rested after destroying the Sard, which is not). Anyway, I would venture and say Valgrim was guarding the party while stealthed. As of 12th level ranger, he does need cover or concealment due to camouflage ability (he blends into the background of the cave wall). Perhaps taking 10, which would make his stealth check = 32.


Bublaka: There should be a slider bar that allows you to zoom in and out on the map. It's in the upper right corner on my screen.

Vug Vang: Your correct in your thinking. Valgrim and I mistakenly thought the mutagen lasted a lot longer than it does. I'll adjust your initiative up by +1 in the game thread.

Valgrim: Sounds perfectly reasonable to me. I'll roll some bad guy perception checks.

I'll still give a little more time for everyone to verify that they can get in the map and for Vulcan to roll his initiative before we kick this thing off.


Male Human Sorceror (Stormborn) 18

Going to bed now(work nights) but I'll roll now.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

I don't see the efreeti and his mount on the map. Is the party awake?


The efreeti and his mount disappeared back into the steam(120' foot movement and Ride by Attack). Bublaka and Vug make the check automatically (once they are awake I would call it a swift action to wake whoever they are next to).

Grrrr, site ate my edit: If you prefer I can say it is clear of steam back here at night as the cooler temperatures pull the heated air more forcefully from the cavern. Makes things less complicated. Everyone can see everyone back here. How does that sound?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

I am confused now. In a surprise round if you select the partial charge, the rider and his mount can only ride in a straight line and up to the mount's speed from the edge of the steam from whence they came. So if they rode north towards Valgrim the mount's speed (anywhere I am guessing between 40-60') in a straight line, how did they end up back in the steam? He can't use spring attack, as that is a full-round action, not valid in a surprise round.


See edit in above post. Am I reading Ride By Attack wrong? If I am than I can definitely have him stop next to you.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

I don't think you would get the extra move in the surprise round since it's only a partial charge, not a full-round one. But either way, it says, continuing the straight line of the charge. So you can only move in a straight line.


Ah, I wasn't considering it a double move only a continuation of the original move. Yes, I continued in a straight line to the back wall originally (steam still limited vision beyond 20' feet but we'll ignore that now). I'll stop him next to you instead. Darl is hidden by the nightmare icon but he it directly above it.

EDIT: Adjusted Darl slightly to the side so he wasn't covered.


Have you read Mythic Charge? It allows you to make multiple attacks all along the length of your charge.

Flyby attack actually says the attack can be made at any point during the move.

I think Ride By Attack is just poorly worded but intended to work the same way.

I'm fine with keeping it as is though.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

The walls of fire are 20' high and opaque so for the moment, there is no LoS (assuming he can see invisible) to Darl, since he is only 10' up. Correct? The only creature with LoS to Valgrim is the devil, if he can see invisible.


Yes, that would be true. I placed the wall of fire graphic on the map. Can you see it? Just making sure as I am getting used to these mapping layers.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

I could see it before, but not now.

EDIT: Now yes.

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