The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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Male Human Sorceror (Stormborn) 18

If that healing doesn't come quick Vulcan and possibly Vug are dead pretty soon, just in case,looking at options for another character if need be.


Unfortunately you guys are beyond my range for Channel Energy - I've gotta get past the Black Tentacles spell to get close enough to you!


I hope we kill this guy and that his greataxe is magical. 7 levels of adventuring and all I've got to show for it is a masterwork greataxe! Thank goodness we haven't fought anything with significant DR yet!


Female Elf Alchemist (preservationist) 18

You never got your axe enchanted? I'm sure you must have scrounged up 2,000 gp at some point.

I'm still hoping for a Headband of Intellect. Some day...


I went back through the thread since the attack at the inn and compiled this treasure (gonna need some spellcraft checks):

Magic greataxe
Magic ring
Scroll of Fireball (CL 8)
Wand
+1 longsword (Sale price: 1157.5 gp)
MW studded leather armor (87.5 gp)
*magic sword
MW studded leather armor (87.5 gp)
Papers detail numerous noble families and government institutions that have been corrupted by their influence. This includes merchant councils, the leatherworker’s union, the carpenter’s guild, the stonemasons, the courts, the militia, and even some circles pretty close to the Overlord himself with map of city
Various bits of jewelry (brooches, amulets, and rings) with a total value of 500 gp in all.
Each room also contains a single noble’s outfit and a single royal outfit, in addition to numerous other outfits totaling 250 gp in all.
*6 dead dopplegangers in the hall - must check for items on way out
Both men (doppelgangers) are wearing MW studded leather (2) (175 gp) and their long swords (2) are magical.
863 gp
Periapt of Health (3750 gp)
Bag of Holding (type I)
Ring of Swimming (1250 gp)
His personal items include two potions, a magic shortsword, four daggers (4 gp)


Lucendar wrote:

Treasure list updated:

+1 Frost greataxe (claimed by Valgrim)
Ring of Protection +2
Scroll of Fireball (CL 8) (claimed by Vulcan)
Wand of Cure Moderate Wounds (26 charges) (claimed by Friar)
+1 longsword (Sale price: 1157.5 gp)
MW studded leather armor (87.5 gp)
*magic sword
MW studded leather armor (87.5 gp)
Papers detail numerous noble families and government institutions that have been corrupted by their influence. This includes merchant councils, the leatherworker’s union, the carpenter’s guild, the stonemasons, the courts, the militia, and even some circles pretty close to the Overlord himself with map of city
Various bits of jewelry (brooches, amulets, and rings) with a total value of 500 gp in all.
Each room also contains a single noble’s outfit and a single royal outfit, in addition to numerous other outfits totaling 250 gp in all.
*6 dead dopplegangers in the hall - must check for items on way out
Both men (doppelgangers) are wearing MW studded leather (2) (175 gp) and their long swords (2) are magical.
863 gp
Periapt of Health (3750 gp)
Bag of Holding (type I)
Ring of Swimming (1250 gp)
MW greataxe (160 gp)
His personal items include two potions, a magic shortsword, four daggers (4 gp)


Lucendar wrote:

Treasure list updated:

Two large (and presumably valuable) gems
+1 Frost greataxe (claimed by Valgrim)
Ring of Protection +2 (claimed by Vug)
Scroll of Fireball (CL 8) (claimed by Vulcan)
Wand of Cure Moderate Wounds (26 charges) (claimed by Friar)
+1 longsword (Sale price: 1157.5 gp)
MW studded leather armor (4) (350 gp)
*magic swords (3)
Papers detail numerous noble families and government institutions that have been corrupted by their influence. This includes merchant councils, the leatherworker’s union, the carpenter’s guild, the stonemasons, the courts, the militia, and even some circles pretty close to the Overlord himself with map of city
Various bits of jewelry (brooches, amulets, and rings): 500 gp
Outfits totaling 250 gp
*6 dead dopplegangers in the hall - must check for items on way out
863 gp
Periapt of Health (3750 gp)
Bag of Holding (type I)
Ring of Swimming (1250 gp)
MW greataxe (160 gp)
His personal items include:
two potions
magic shortsword
four daggers (4 gp)


Lucendar wrote:

Treasure list updated:

Forged and original City State documents detailing treaties, merchant dealings, and religious papers
Sack containing 1,500 gp
Scroll of Dominate person (claimed by Bubba)
Magic rug
Magic Mirror
One of each outfit from the Core Rulebook
500 gp in jewelry
Two large (and presumably valuable) gems
+1 Frost greataxe (claimed by Valgrim)
Ring of Protection +2 (claimed by Vug)
Scroll of Fireball (CL 8) (claimed by Vulcan)
Wand of Cure Moderate Wounds (26 charges) (claimed by Friar)
+1 longsword (Sale price: 1157.5 gp)
MW studded leather armor (4) (350 gp)
*magic swords (3)
Papers detail numerous noble families and government institutions that have been corrupted by their influence. This includes merchant councils, the leatherworker’s union, the carpenter’s guild, the stonemasons, the courts, the militia, and even some circles pretty close to the Overlord himself with map of city
Various bits of jewelry (brooches, amulets, and rings): 500 gp
Outfits totaling 250 gp
*6 dead dopplegangers in the hall - must check for items on way out
863 gp
Periapt of Health (3750 gp)
Bag of Holding (type I)
Ring of Swimming (1250 gp)
MW greataxe (160 gp)
His personal items include:
two potions
magic shortsword
four daggers (4 gp)


By my calculations we now have 34,920 xp. Let's get back to the Crooked House and level up!


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Lucendar wrote:

Treasure list updated (need 8 Spellcraft checks for the items with asterisks):

Potion of Cure moderate wounds (2)
Tanglefoot bags (2)
Flasks of alchemist's fire (4)
MW rapiers (2)
MW hand crossbows (2)
Forged and original City State documents detailing treaties, merchant dealings, and religious papers
Sack containing 1,500 gp
Scroll of Dominate person (claimed by Bubba)
*Magic rug
*Magic Mirror
One of each outfit from the Core Rulebook
500 gp in jewelry
Two large (and presumably valuable) gems
+1 Frost greataxe (claimed by Valgrim)
Ring of Protection +2 (claimed by Vug)
Scroll of Fireball (CL 8) (claimed by Vulcan)
Wand of Cure Moderate Wounds (26 charges) (claimed by Friar)
+1 longsword (Sale price: 1157.5 gp)
MW studded leather armor (4) (350 gp)
*Magic swords (3)
Papers detail numerous noble families and government institutions that have been corrupted by their influence. This includes merchant councils, the leatherworker’s union, the carpenter’s guild, the stonemasons, the courts, the militia, and even some circles pretty close to the Overlord himself with map of city
Various bits of jewelry (brooches, amulets, and rings): 500 gp
Outfits totaling 250 gp
863 gp
Periapt of Health (3750 gp)
Bag of Holding (type I)
Ring of Swimming (1250 gp)
MW greataxe (160 gp)
*Two potions
*Magic shortsword
four daggers (4 gp)


Level 8:

Class: Cleric
Rolling for HP: 1d8 ⇒ 6
+1 Base Attack
+1 Fortitude
+1 Will
3 Skill Points to Diplomacy
Ability Score Increase: Charisma +1 to 15


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

8th level - Ranger
HP roll: 1d10 ⇒ 7
6th level ranger combat style feat: Furious Focus
+1 to all saves
+1 Wis
Skills: Acrobatics, Knowledge (dungeoneering), Knowledge (geography), Perception, Stealth, Survival


Would a Periapt of Health grant one immunity to Kyuss worms?


Female Elf Alchemist (preservationist) 18

Hit points: 1d8 ⇒ 4

Luckily, the caster level for a +1 bow is only CL 3, so Friar Feres should be able to fix Vug's bow with a Make Whole spell.


Consider it done after we rest!


I think James Jacobs on the boards said no because the worms themselves are considered parasites (also why paladin immunity doesn't protect you), but as we've been told in game, the spell Remove Disease cures you if they burrow inside of you. So it's weird, up to BT.


Male Human (mostly) Ex-cleric and Grumpy Cat

Yeah, James Jacobs said no. A Periapt of Health will not grant you immunity, but Remove Disease still kills the worms. I guess they like to keep you on your toes.

By the way, I must compliment you all on your resourcefulness. I am really enjoying seeing how you are able to handle everything I throw at you by clever use of rather simple spells and equipment. I'm learning lots from you and taunt my tabletop players mercilessly. :-)

Edit: And I'm sorry for Vulcan, but I think you'll catch up eventually.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Bubba, when you can, these are the items where we need Spellcraft checks (I think Vug can do the potions) (we can try once a day):

*Magic rug
*Magic Mirror
*Magic swords (3) (these are most likely +1 given that the dopplegangers' default gear was +1 long sword and MW studded leather)
*Two potions
*Magic shortsword

Also, BT, can we tell how much the gems sell for, the ones found in the chest? The ones described as "Two large (and presumably valuable) gems"


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Friar, why don't you put a rank in spellcraft to get 2 shots at the items?


Male Human (mostly) Ex-cleric and Grumpy Cat

The magic swords are Longswords +1, the potions are Cure Moderate Wounds and Invisibility and the shortsword is +1. The gems are worth 2000 gp each but they are also magical.


Male Human Sorceror (Stormborn) 18
Friar Feres wrote:
By my calculations we now have 34,920 xp. Let's get back to the Crooked House and level up!

Vulcan's been waiting for a rest to level to 7 for about 8 pages now.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Valgrim Twin-Axe wrote:

Treasure list updated:

Selling:
MW rapiers (2) (320 gp)
MW hand crossbows (2) (400 gp)
1500 gp
500 gp in jewelry
+1 longswords (4) (Sale price: 4630 gp)
MW studded leather armor (4) (350 gp)
Various bits of jewelry (brooches, amulets, and rings): 500 gp
Outfits totaling 250 gp
863 gp
Shortsword +1 (1155 gp)
four daggers (4 gp)
Total: 10,312
Party share: 2062.4

Items left to sell/distribute:
Potion of Cure moderate wounds (3)
Potion of Invisibility
Tanglefoot bags (2)
Flasks of alchemist's fire (4)
*Magic rug
*Magic Mirror
*Two large (and presumably valuable) magical gems (4000 gp)
Forged and original City State documents detailing treaties, merchant dealings, and religious papers
Papers detail numerous noble families and government institutions that have been corrupted by their influence. This includes merchant councils, the leatherworker’s union, the carpenter’s guild, the stonemasons, the courts, the militia, and even some circles pretty close to the Overlord himself with map of city
Periapt of Health (3750 gp)
Ring of Swimming (1250 gp)
One of each outfit from the Core Rulebook


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Bubba and anyone else who can, still need Spellcraft checks on:

*Magic rug
*Magic Mirror
*Two large (and presumably valuable) magical gems (4000 gp)


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

BT, want to know if I could switch out Vital Strike for another feat? I'm usually full-attacking or charging and can't use Vital strike on any of those so it's going to waste. I'm thinking Blindfighting or Improved Iron Will.


Female Elf Alchemist (preservationist) 18

Vug has a couple of spare 1st level extract slots she can use for Identify.

Identify #1 (rug): 1d20 + 13 + 10 ⇒ (5) + 13 + 10 = 28
Identify #2 (mirror): 1d20 + 13 + 10 ⇒ (4) + 13 + 10 = 27


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Nice Vug! Actually, you only need 1 extract, gives you 24 rounds to Identify, so you can do the gems as well.


Male Human Sorceror (Stormborn) 18

Gem 1 1d20 + 8 ⇒ (20) + 8 = 28
Gem 21d20 + 8 ⇒ (11) + 8 = 19


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Vulcan, you should level your character at least to 7th...


Female Elf Alchemist (preservationist) 18

Good point. I don't even need a pearl and an owl feather!

Identify #3: 1d20 + 13 + 10 ⇒ (8) + 13 + 10 = 31
Identify #4: 1d20 + 13 + 10 ⇒ (3) + 13 + 10 = 26


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Friar, don't forget you get domain powers at 8th level! Your Sun power is cool for dispelling drow darkness and vs. undead!


Thanks! I did forget my new 8th level domain powers. Updating now!


Male Human (mostly) Ex-cleric and Grumpy Cat

The rug is a novelty item that occasionally changes its pattern. The mirror is considerably more useful: at a command, for up to 10 minutes once a day it can it can be commanded to show the true form of a creature that is physically disguising its shape (it has no power to penetrate illusions). That might help with your doppelganger problem.

The rug is worth 500 gp, the mirror 10 000.

The gems are receptacles for memories, called mind clones. With the devious apparatus you found, a creature's memories can be stored in the gems and accessed with Detect Thoughts (the gem gets no save of course). They are each worth 2000 gp, and you found two of them.

Yeah, Vulcan should make level 7 and let's hope that it won't take this long until next opportunity to level up.


Female Elf Alchemist (preservationist) 18

Can we tell if the gems are currently "full"?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Also, BT, did you see my question about the feat exchange?


Male Half-Orc Bard 11

hp roll 1d8 ⇒ 5
+1 Str


Female Elf Alchemist (preservationist) 18

Vug will take a +1 longsword, if we have a number of them. It can't hurt to have a backup weapon...

Black Tom wrote:
By the way, I must compliment you all on your resourcefulness. I am really enjoying seeing how you are able to handle everything I throw at you by clever use of rather simple spells and equipment. I'm learning lots from you and taunt my tabletop players mercilessly. :-)

Sometimes it's more luck than good management! :-)


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Darn it, Vug. Going to have recalculate the treasure share now, as I assumed we had sold all 4 longswords. Are you going to be taking the alchemical equipment, as well? Alchemist's fire, tanglefoot bags?


Female Elf Alchemist (preservationist) 18

Unless anyone else wants it, Vug can just chuck it in her magic backpack.

1000 gp / 5 PCs = 200 gp. Hope that helps. ;-)


Black Tom --

Can Vug learn the spells Communal Darkvision and Communal Resist Energy from Ultimate Combat? (They work like Darkvision and Resist Energy, but you can split the duration between multiple creatures.)


Male Human (mostly) Ex-cleric and Grumpy Cat

Yes, Communal Darkvision and Resist Energy are fine. Sorry, Valgrim, you are stuck with your feat selection.

The gems are indeed full but it will take a Detect Thoughts to tell whose minds they are copies of.


Female Elf Alchemist (preservationist) 18

Vug will prepare Detect Thoughts the next day then, since she's out of level 2 and 3 extract slots.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Amended Treasure list:

Selling:
MW rapiers (2) (320 gp)
MW hand crossbows (2) (400 gp)
1500 gp
500 gp in jewelry
+1 longswords (3) (Sale price: 3472.5 gp)
MW studded leather armor (4) (350 gp)
Various bits of jewelry (brooches, amulets, and rings): 500 gp
Outfits totaling 250 gp
863 gp
Shortsword +1 (1155 gp)
four daggers (4 gp)
Magic rug: 500 gp
Total: 9814.5
Party share: 1962.9

Items left to sell/distribute:
Potion of Cure moderate wounds (3)
Potion of Invisibility
*Magic Mirror (10,000 gp)
*Two large (and presumably valuable) magical gems (4000 gp)
Periapt of Health (3750 gp)
Ring of Swimming (1250 gp)
One of each outfit from the Core Rulebook

If you want the remaining items, please claim them or they will be sold.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

No problem BT on the feat ruling. I get one at 9th so will wait till then.


Male Human Sorceror (Stormborn) 18

wILL LEVEL TONIGHT


Female Elf Alchemist (preservationist) 18

At the very least, Vug wants to check whose memories are in the gems before selling them. She's not particularly interested in anything else.


Should we gift the rug to Eligos in return for researching Kyuss and the Age of Worms?

With respect to the:

Quote:
Forged and original City State documents detailing treaties, merchant dealings, and religious papers. Papers detail numerous noble families and government institutions that have been corrupted by their influence. This includes merchant councils, the leatherworker’s union, the carpenter’s guild, the stonemasons, the courts, the militia, and even some circles pretty close to the Overlord himself with map of city.

Is the temple of Sarenrae implicated in any of these papers? If not, I suggest we go to them to seek guidance regarding how best to get these papers to the proper authorities. They may want the mirror as well. Besides, Feres needs to go to the temple to pick up his scimitar - hopefully they've had time to enhance it into a +1 scimitar.

I'm good with selling everything else.


Male Half-Orc Bard 11

Bubba will take one of the CMW potions, and I'm fine with giving Eligos the ring.


Male Human Sorceror (Stormborn) 18

1d6 ⇒ 3
+1 1st, 3rd level spells, 4 skill points, bloodline feat (Dodge), bloodline spell (Lightningbolt)


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Updated Treasure List

MW rapiers (2) (320 gp)
MW hand crossbows (2) (400 gp)
1500 gp
500 gp in jewelry
+1 longswords (3) (Sale price: 3472.5 gp)
MW studded leather armor (4) (350 gp)
Various bits of jewelry (brooches, amulets, and rings): 500 gp
Outfits totaling 250 gp
863 gp
Shortsword +1 (1155 gp)
four daggers (4 gp)
Magic rug: 500 gp
Magic Mirror (5,000 gp)
Periapt of Health (3750 gp)
Ring of Swimming (1250 gp)
Total: 19814.5
Party share: 3962.9

Items left to sell/distribute:
*Two large (and presumably valuable) magical gems (4000 gp)


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim's shopping list:
Belt of Incredible Dexterity +2: 4000 gp
Potion of Owl's Wisdom: 300 gp
Scroll of Shrink Item: 450 gp
Elixir of Vision: 250 gp
Total: 4950gp

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