Here is a repost of the current status from above. It is/was up to date. Current Status:
Valgrim: 131/289 (+ raging hit points) (4 negative levels) Ferez: 115/185 stoneskin 98/150 (3 charisma damage) Bublaka: 215/215 Alie: 115/185 Exousia: 111/229 (10 regeneration/round) Party Buffs:
Valgrim:
Ferez:
Alie:
Bublaka:
Bublaka: Sorry to hear about the overcast situation. Trip sounded like it was fun despite that. If your going to Texas to see it in 2024, perhaps we will meet up :)
I haven't had a break really all week. I really don't see myself being able to run this any further while I have this much going on with school and RL. Going to try and wrap up this encounter for you but perhaps someone else might be willing to pick this up from here and run the last 2/3rds of the final chapter. Sorry guys but it has been crazy and I just think it is going to get crazier, I was really hoping on making to the end.
I got back 7AM Tuesday morning after driving all night getting back from Indianapolis. It was perfect timing to catch the full eclipse on the way! It was beyond words to witness in person. There will be another in Texas in 2024, I highly recommend it. It's been a whirlwind since then getting things going for school. We'll see if I have any spare time around my homework this weekend - still catching up with other things also. Is it the badguys turns again?
He does indeed regain control after a few seconds. Exousia triggers an AOO from the other ghost but it is moot because she is immune to its touch. Even though it is forced into the back of his mind, Valgrim has sympathy for what Alie went through as he feels the evil thing squirm for control within him. Ferez, Bublaka, and Alie still get actions.
The ghost completely disappears into Valgrim, who then turns to give you all a sinister hate filled look... Valgrim: You are possessed (unless you have some protection I am missing). Alie: Forgot to mention that you need to make a fort save for the ghosts corrupting touch to halve the damage for part of it. Ok, you are all up. Current Status: Valgrim: 131/289 (+ raging hit points) (4 negative levels)
Party Buffs:
Valgrim:
Ferez:
Alie:
Bublaka:
Fort save versus daze: 1d20 + 26 ⇒ (4) + 26 = 30 Barely makes it! Fort save versus disintigrate: 1d20 + 26 ⇒ (16) + 26 = 42 Success. 7 damage after incorporeal. Valgrim swings through the ghosts form causing great disruption throughout its form but it manages to still reach into him. Meanwhile, Alie's foe avoids the impressively destructive ray and attacks her. Valgrim: Please make a will save. Attack on Alie: 1d20 + 23 ⇒ (19) + 23 = 42 Hit.
Bublaka: Hold that thought, badguys still about and doing their thing. The ghost that disappeared into the vortex, momentarily reappears before flowing through the ground and the machine to reach out and attempt to enter Valgrim's body. The other one rises from the ground next to Alie and reaches out for her with its necrotic aging touch. Valgrim: make your readied attack. Alie: You need to specify what spell you are holding to cast when readying an action but I'll trust you had something in mind already. Go ahead and cast it.
Since your studying the circle this round, your knowledge(arcana tells you more. Bublaka: The circle itself is a permanent teleport circle. It is protected by an antilife shell and is charged with negative energy within its confines. You imagine the horrible death in store for a living soul who inadvertantly ended up here trying to access this place without your protective armor. Dispel magic could temporarily disable the circle if it proved powerful enough to overcome it. Enough physical damage the break the circle from someone outside of it also would destroy all the effects.
I don't think Exousia regenerated this round because she took some unholy damage (evil). Exousia returns the favor and hews away at the nightwing that so viciously just attacked her. All four of her blows land true and her holy blade leaves its sundered unmoving corpse on the floor in front of her. Alie can feel the cold entity within suddenly give up its futile struggle to regain control and slip out of her body into the floor. The ghost hovering over the vortex launches a black beam from its tendrils at Valgrim. Ferez: Exousia destroys the nightwing before you cast your spell. Want to redirect it or save it entirely? Evervation: 1d20 + 21 ⇒ (2) + 21 = 23
and then dives back down and disappears into the vortex itself. Your all up.
Totally good with the wish making your weapon temporarily ghosttouch. Duration, I'll think on that a bit more but at least a day. Nightwing AOO: 1d20 + 25 ⇒ (15) + 25 = 40 Miss.
Ghost is no longer dazed on your turn.
Also forgot about will saves for those hit by the nightwings. DC 23 will for each bite or lose a spell enchanting you. Pushing thoughts of the evil presence within her aside, Alie pulls out a scroll and reads its contents while touching Valgrim's blade. The falchion takes on an ethereal luminescence before the ranger, quicker than a blink of an eye, dashes forth to cleave down not only one of the horrid ghosts but also a nightwing! Now that is a mythic move! Nice! EDIT: Alie reflex save versus flame strike: 1d20 + 18 ⇒ (18) + 18 = 36 Success, no unholy damage due to evasion.
Bublaka: My understanding is the blade barrier is the wall version and was cast between Valgrim and the enemies (mostly to give him temporary cover). I have it on the map. You are not in the flame strike, it just caught the group huddled around Alie. You think the barrier is something like an antilife shell.
The ghost within Alie struggles to regain control but does not leave her. The other ghost in the vortex flies up to the top of the wall and brings down an unholy pillar of fire on the group.[/ooc] DC 25 reflex saves to avoid 10d6 ⇒ (4, 6, 6, 5, 3, 3, 4, 3, 1, 5) = 40 damage. The nightwings give chase by flying up and over the spinning 20' foot high wall of magical whirling blades and lash out at the visible members of the huddled group...90' fly speed with their haste. Nightwing #3 great cleave on Exousia: 1d20 + 25 ⇒ (20) + 25 = 45 Possible crit!
Nightwing #4 great cleave on Exousia: 1d20 + 25 ⇒ (19) + 25 = 44 Possible crit!
Nightwing #3 great cleave crit confirm on Exousia: 1d20 + 25 ⇒ (16) + 25 = 41 Crit confirmed.
Hmmm, not good, dice decided to get brutal all the sudden. Nightwings went off the chain this round. The angel is savaged badly and even Valgrim and Ferez do not escape the viscious attack unscathed. 155 damage to Exousia after DR. Valgrim takes 50. Ferez takes 21 after stoneskin. You are all up after your saves. No one is in range of ghost gazes this round. Current Status: Valgrim: 139/289 (+ raging hit points) Ferez: 76/185 stoneskin 98/150 (3 charisma damage) Bublaka: 188/215 Alie: 139/185 Exousia: 74/229 (10 regeneration/round) Party Buffs:
Ferez:
Alie:
Bublaka:
I am assuming you have the movement speed to get there so... Ferez runs through the silenced area and touches Alie's fiery form. Her consciousness pushes its way back to the surface and she feels like she is able to take a breath of fresh air after drowning in darkness. She can once again control her body. However, she can't still feel the malevolent alien entity within her clawing at the edges of her mind.
The following is said in a helpful way and addresses some of Ferez's concerns, but also some of yours as well... Are you thinking you are going to get to the end of this chapter without resting? I figured you were just making use of your buff spells while they lasted and then would return and rest...which you were offered and was even suggested to do. The help you are given by the NPC's is a safe place to rest and they are casting an epic spell to keep the entire city dimensionally locked and gave you the piece of the rod back. Did you expect more from them? As far as the death wards go...yeah, I figured the town was somewhat tapped because of everything going on behind the scenes (these are desperate times and everyone is pulling out all the stops) and if you really wanted it you could use one of those aforementioned wish scrolls to give it to the entire party as a mass version. It is wish. Wishes give you the choice of anything in the book just about. Or rest, rememorize and cast it yourselves. You can retreat to a safe distance, possibly luring the badguys away from the horrible font of healing. You could use you knowledge(Religion) to determine what just happened to Alie. Your upset about Dragotha? You basically almost one shotted him each round so after a couple of attempts to do something, failing, and barely staying alive he fled (which it says he does if that happens). So, no I don't think you wasted anything, it enabled you to get his hoard without suffering any loss yourselves and put the fear into him. Have you looked at how tough you are, and how much damage you dish out? Lol, just think about that a second, you were specators and basically walked through everything. Though, sunbursting the heck out of all the liches wasn't a sideline action and quite effective - kudos. I left Valgrim with his crazy mythic damage (and made all of you mythic) because I believe you all should be epic at this point, your going to fight a god (and if a few critters get completely mulched along the way because of it...than awesome!). You have Bublaka to negate the ghosts suggestion ability and they are close to being out of vampiric touches. The two nightwings that are left are not doing a whole heck of alot useful. This adventure path is notoriously one of the most deadly and crazy. In my opinion you have all done exceptionally well so far, I admire your chutzpah in trying to take the whole chapter on in one shot, but that is an incredibly tall order (I don't think any of the later chapters are possible in one shot without resting). Manzorian said his epic spell would last for a week and thought you had a little leeway timewise before Kyuss had enough strength to enter the world. Running when you get ambushed is always an option if things get too far gone, Valgrim has at least taken care of one of the ghosts for now and coming back better prepared could be good. Valgrim, always great for a good idea. Thanks. Alie, you have been doing fantastic and more than a few things have turned to dust because of you. I know it is tough, but you can see that we all make mistakes and are supporting each other through it. Okay, I have more suggestions, but this is enough for one post. Good to see you all here :) EDIT: Valgrim: One suggestion I was thinking of, and you are clearly on the same track, is...Exousia's aura acts like a protection from evil circle, which suppresses mental control. Doesn't expel the ghost but gives Alie control again. All you need is Ferez or, more likely, Bublaka to tell Exousia what happened to her. They both can easily make the Knowledge(Regilion) rolls and Bublaka had a front row seat to what just happened to her. Exousia is well aware of what her aura is capable of.
Wow, so I know it is a tough fight but you guys have a ton of options. The fatalism is depressing. You have been literally breezing through things up to this point in this chapter (sure the Crimson Deaths stuck around for a bit but only ever really threatened Exousia). What exactly is it you want? If you would like helpful suggestions I can offer some. This is supposed to be epic and challenging but not a tpk. P.S. Not saying that shutting down the machine is a bad idea, as it is a serious problem, but it make take awhile if you just start randomly throwing switches unless you get lucky.
No 8 attacks, thank god! They just get the one corrupting touch no matter how many limbs they have... Don't forget they keep healing themselves with the damn vortex! Your whittling them down though as you are even meaner hombres than them. Valgrim: The answer to your question about the map is the controls are located on each of those box-like structures where the arms connect to the platform. The southern controls are the ones it used. The western ones are the ones Bublaka was studying. Bublaka: You were interrupted only about 30 seconds in to studying the controls. You have to spend the full 10 minutes to be able to actually descipher the system. You can manipulate the controls at anytime to see if you can get them to randomly do something. Damage totals:
Avolakia #1: 464 Destroyed!
Ferez: They are indeed 25 hit die creatures but I think you are forgetting the base +10 in the above equations. They have charisma of 30. These are not my conversions they are from a file I found, different from GM Blood's but seems to be fairly accurate (though questions are always welcome because I have found errors before in these files). I'm sure some liberties were taken. Valgrim total damage from this round: 66 + 12 + 10 + 2d10 ⇒ 66 + 12 + 10 + (9, 3) = 100 Alie total damage from this round: 33 + 2d10 ⇒ 33 + (9, 4) = 46 Bublaka total damage from this round: 27 = 27 Ferez total damage from this round: 65 + 12 + 0 + 2d10 ⇒ 65 + 12 + 0 + (9, 2) = 88 and 3 charisma damage The ghosts form merges completely with Alie and then is gone. Her fiery-form staggers for a moment and then stands tall seemingly ok. Alie:
You are possessed! You have no control over your body. Bublaka: Oh, so you did. Right before the end of the lich combat. Dammit, sorry for missing that. :/ Here is an updated current status, let me know if anything else doesn't seem right.
Fiery Body is finally on there! Current Status: Valgrim: 189/289 (+ raging hit points)
Ferez:
Alie:
Bublaka:
Alie: Need you to still make that fort save for the AOO damage. Also, please make rolls to avoid the three remaining ghosts gazes (since silence was blinding you but you were still averting your gaze) Valgrim: I think you may have forgot to make your miss chances with blind fighting for your last series of attacks. Bublaka backs across the line of thousands of blue and green semi-precious stones embedded in the tile stone floor. The area inside the magic circle is infused with negative energy but his armor seems to protect him from its effects (Would normally do 10 negative energy damage a round, but deathless armor protects from that much) The ghost remaining next to Valgrim reaches out its necrotic grip... Vampiric corruption touch on Valgrim: 1d20 + 22 ⇒ (18) + 22 = 40
...then it backs into the vortex and partially into the form of the nightwing behind it, but it doesn't seem to mind. Next to Ferez the ghost also reaches out its aging touch... Vampiric corruption touch on Ferez: 1d20 + 22 ⇒ (2) + 22 = 24
Nightwing #3 casts a black cold cloying miasma that bursts in the middle of your group (unholy blight) Unholy Blight Spell penetration on Exousia: 1d20 + 14 ⇒ (1) + 14 = 15 Fail.
Nightwing #4 channels negative energy that hits Valgrim, Ferez, and Exousia... Channel Negative Energy: 7d6 ⇒ (1, 6, 5, 3, 2, 2, 2) = 21
The last ghost not only flies after Alie but flies right into her! Alie: Please make a will save. Valgrim: You are pretty sure moving any closer to the vortex will not be healthy for you. Your turns!
Alie auto-penetrates nightwing SR. Nightwing #1 reflex save: 1d20 + 13 ⇒ (1) + 13 = 14 Fail.
Spell penetration Ghost #2: 1d20 + 24 ⇒ (13) + 24 = 37
Ghost #2 reflex save: 1d20 + 16 ⇒ (7) + 16 = 23 Fail.
Damage totals:
Avolakia #1: 464 Destroyed!
Alie flings the glowing bead into the bulk of the enemies and it blossoms into an inferno. Three more of the winged nightmarish undead fall, burned into unmoving hulks on the floor. Spell penetration on Exousia: 1d20 + 24 ⇒ (12) + 24 = 36
Alie: If you are ok with those results than all I need to know is exactly where you moved to cast the spell from.
Valgrim Twin-Axe wrote: These ghosts have more than 400 hps each?! That is ridiculous...that is tougher than Dragotha! Yeah, they are tough for sure. Slightly under 400 hitpoints each but their use of vampiric touch boosts them over commonly. Dragotha had double that but incorporeal basically doubles their hitpoints most of the time, so you have a point. Bublaka: You'll still be triggering an AOO from the closest ghost because it threatens 10' feet from it and your right next to it. Want to change your action at all? Like maybe using the wand since you took the AOO anyway? And to answer the obvious question about whether it can attack both you and Alie...it has combat reflexes. AOO vs Alie: 1d20 + 22 ⇒ (7) + 22 = 29
AOO vs Bublaka (if you choose to still move): 1d20 + 22 ⇒ (14) + 22 = 36
I placed a marker labeled "Delayed Blast Fireball" on the map. Just zoom in and you should be able to see the marker in the center of the aura. You should be able to place it exactly where you want it. EDIT: I placed it where I think it would do the most good. It gets all 5 nightwings and 2 of the ghosts (just need a full square of the creature in it to have effect).
Fort save #1: 1d20 + 26 ⇒ (14) + 26 = 40
It takes all of the ranger's martial skill with his weapon but he finally manages to inflict enough damage that the ghost shrieks and disappates, unable to find the willpower and necrotic energy to maintain its form. Takes all five hits to destroy the ghost. Alie: Just as an FYI, you will suffer an AOO from the closest ghost. Did you want to continue the action? Would someone be kind enough to help with a target for her since she does not have access to the map?
Ah, I see. Hmmm, not sure an incorporeal creature can provide cover since things can move through it but lets assume so. You need to move 5' feet further to get out of the silence but you should still have enough movement for that. Angel provides you cover from Nightwing #5. Whew, risky but here goes... Touch attack: 1d20 + 22 ⇒ (9) + 22 = 31
Touch attack: 1d20 + 22 ⇒ (4) + 22 = 26
Damage is a total of 64 from ghosts. Ferez has 7 hitpoints left! The ghosts rake through the priest of the Dawnflowers form as he moves. He staggers free from the magically silenced area an aged and decrepit old man that looks barely able to support his own weight on shaky legs. Raising his holy symbol he calls upon his most powerful prayers and an incredible burst healing energy flows through him and his companions. His and everyone youth quickly restores itself! Exousia lands two good blows on the closest nightwing. Current Status:
Valgrim: 289/289 (raging)
Ferez: 185/185 stoneskin 98/150 Bublaka: 215/215 Alie: 185/185 Exousia: 229/229 (10 regeneration/round) Party Buffs: Life Bubble - party - 42 hours Status - party - 24 hours Heroes' Feast - party - 1d8 + 10 ⇒ (5) + 10 = 15 temporary hit points, +4 morale vs. poison and fear, +1 morale bonus attack and Will saves Valgrim:
Ferez:
Alie:
Bublaka:
Damage totals:
Avolakia #1: 234
Heh, actually in my head I knew she had fiery body going but I always forget some of what it makes you immune to. Good catch on the charisma damage, I'll remove it. Ferez: The AOO's may do you in before you can cast. Do you perhaps have another of those nifty swift move and avoid AOO's spells available? The Nightwing's also have a 15' reach so one or two of them would get AOO's also. Want to reconsider? Perhaps allow some of your friends to remove some pesky obstacles first. Moving in a southerly direction would limit who could attack you, but I am sure you have your reasons for moving to where you did. Just asking to make sure before I roll anything. I placed a marker with the silence aura on the map, so you should be able to see it now. It is 20' radius, so diameter is 40' feet.
She is immune to cold so won't bother with the cone but...1d20 + 10 ⇒ (10) + 10 = 20 she is unaffected by the silence spell. Whoops, the fort saves against the ghosts aging touch actually halves the damage, thought it only stopped the charisma damage like it does on the gaze. Bublaka missed his the first round so no change there but added 88 hit points back to Valgrim. So your not quite as bad off as you seemed. Here's Exousia's gaze stuff just to bring everything in line.
Exousia Fort saves:
Damage: 6d10 ⇒ (5, 5, 4, 4, 7, 5) = 30
Corrected Updated Status:
Valgrim: 153/289 (raging) Ferez: 71/185 stoneskin 98/150 (1 charisma damage) Bublaka: 63/215 (3 charisma damage) Alie: 77/185 Exousia: 59/229 (10 regeneration/round) (6 charisma damage) Party Buffs:
Valgrim:
Ferez:
Alie:
Bublaka:
Damage totals:
Avolakia #1: 234
Alie: You are currently blind if using echolocation to avoid the gazes due to the silence spell.
Gaze damage on Valgrim: 6d10 ⇒ (9, 9, 5, 8, 10, 7) = 48
Current Status:
Valgrim: 24/288
Party Buffs:
Valgrim:
Ferez:
Alie:
Bublaka:
Damage totals:
Avolakia #1: 234
Everyone can take their actions! Currently everyone is in the area of a silence spell.
The vortex's black energies seem to be making the undead stronger the closer they are to it. The creatures actually touching it are absorbing energy at an incredible rate! Nightwing's 3, 4, and 5 and ghost 3 heal 100 damage this round. Ghost 1 heals only 20. The remaining creatures are not close enough to benefit. The ghost Valgrim just damaged badly turns toward him and reaches outward with vampirically charged ghostly insect-like apendages. Touch attack: 1d20 + 22 ⇒ (11) + 22 = 33
Valgrim's second ghost adversary does the same... Touch attack: 1d20 + 22 ⇒ (16) + 22 = 38
A third ghost flies up to Bublaka and Alie and reaches out for the sorceress with a quickened vampiric touch...and then casts a silence on the area engulfing Bublaka, Alie, and Ferez. Touch attack: 1d20 + 22 ⇒ (8) + 22 = 30
The ghost that has finished manpulating the vortex machine begins floating around Exousia, lashing out at her the same way the others did at Valgrim... 1d20 + 22 ⇒ (12) + 22 = 34
...EXCEPT as the attack strikes the angel, her defences easily turn aside the dark magic but, more importantly, the avolakia learns a hard lesson as its touch does nothing to the ageless immortal angel. Perhaps they should have invested in Knowledge(Planes), just sayin :) Nightwing #1: The creature flies up and takes a bite at Bublaka...
...and Alie...
...and Ferez...
Night wing #3: Snaps at Valgrim twice...
Night wing #5: Snaps at Exousia twice...
Nightwing #2:
Nightwing #4:
Make your saves and then I'll post an updated status.
I think they are technically immune to it by RAW but hell if I can justify it (seems to me that lightning should still effect them but for some strange reason a fortitude versus reflex CHANGES it). Let's go with chain lightning for the sake of rule cosistency and because you don't really lose much as they have lower reflex saves and are immune to stun regardless. So saves you a higher level spell slot and damage is still pretty close to what you rolled for the stormbolts. 20d6 ⇒ (6, 5, 2, 3, 1, 4, 2, 3, 2, 6, 6, 5, 1, 5, 2, 3, 5, 6, 2, 6) = 75 Reflex save Nightwing #1: 1d20 + 13 ⇒ (6) + 13 = 19 75 damage!
Reflex save ghost #2: 1d20 + 16 ⇒ (7) + 16 = 23 37 damage.
Reflex save Nightwing #1: 1d20 + 13 ⇒ (11) + 13 = 24 49 damage!
Reflex save ghost #1: 1d20 + 16 ⇒ (20) + 16 = 36 2 damage.
Damage totals:
Avolakia #1: 289
Powerful lightning charges the air around you as it arcs between all of the undead figures, followed by a writhing snake of fire. The fire serpent scorches all of you enemies before completely swallowing and engulfing its final dark winged target. The nightwing's nightmarish midnight form writhes and twists within the flames before being entirely consumed. Alie and Bublaka should make their two DC 34 fort saves for the ghosts corruption gaze (two are in range). I imagine you are both averting your gaze so only a 50% chance of having to make each one.
Valgrim: Very cool and nice, never seen that before. The reference to the same swift action twice just confused me :) Nightwing #1 and #3 are unaffected due to spell resistance. Reflex save Nightwing #2: 1d20 + 13 ⇒ (7) + 13 = 20 Fail, 71 Damage!
Reflex save Avolakia #1: 1d20 + 16 ⇒ (19) + 16 = 35 Success. 7 damage after save, incorporeal 50%, and resistance (in that order).
Fire races throughout the chamber scorching most of the dark winged creatures badly but the quick darting forms of the ghosts are able to avoid the brunt of it. Damage totals:
Avolakia #1: 287
Ghosts still all manifest. Want to use that quickened action?
Valgrim appears out of thin air and it is clear the ghost was not able to see him as it suddenly recoils. The dagger cuts into the creature and leaves vicious ghostly wounds but the power of the undead's attachment to this plane of existence is strong and it remains manifest. Bublaka returns from the depths of the vortex relatively unscathed...for a moment there you worried that he may be gone forever into the negative material plane! 280 points of damage! I'm truly curious about the swift attack from invisibility. Does invisibility normally give a free swift attack or is that a special ability. Noticed something else, can you take both the swift action from Fleet Charge and make a swift attack from the invisibility during the same action? Ferez's action and then new round.
Valgrim: Another good question. Had to double check but for them the suggestion is a supernatural ability so spell resistance doesn't apply. Ferez: With your knowledge roll you are pretty certain that these creatures actually were pulled through the gate and thus not directly dispellable. Like Planar Ally or Gate spells (Exousia). You also identify them as The least of the known types of nightshade, the nightwing is nevertheless a deadly foe. Nightwings often serve more powerful nightshades as aerial support. These nightshades are also the most likely to be found serving a non-undead master—nightwings are often used by powerful mortals as guardians or sentinels. Despite this, nightwings still hope to someday slay any master they serve. They enter servitude primarily as a method of aiding a destructive or murderous mortal in their task of mass murder; once this task is over, or if at any point the nightwing believes its master is slacking in its murderous duties, the nightwing is swift to turn on its one-time ally. A nightwing found on the Material Plane not in the employ of a more powerful master is typically encountered in rugged terrain where there are numerous locations that can provide shelter when the sun rises. The monsters prefer caves and abandoned buildings for this purpose.
They are susceptible to silver and good weapons. Their bites are known to drain magic from their victims by devouring active spells from them (didn't mess with Exousia's permenant abilities but would have maybe ended spells cast on her - don't think she has any currently).
Valgrim Twin-Axe wrote: When Exousia went on full defense, her AC jumped to 42, so one of your bites missed, so add 35 hps to her total. And Alie, with Echolocation can just keep her eyes closed and she will be fine. Ah, sorry for the confusion and a good question. She doesn't actually go full defensive until her initiative at which point her AC is better (the monsters all go on 24 initiative, including the newly summoned critters - though I suppose it would make sense for them to go on the next initiative count of 23 as it was a full round action to summon them - no real difference in the end though). She doesn't actually follow the suggestion until she can take an action. So the damage is still correct but it is actually Bublaka's turn now instead of hers.
Valgrim, I hear you! No freaking kidding, it was a nightmare trying to log in earlier in the week. Thought it might just be me. Finger of Death damage on Ferez: 3d6 + 14 ⇒ (3, 6, 3) + 14 = 26 Corruption damage on Ferez: 4d10 ⇒ (3, 10, 4, 4) = 21
Corruption damage on Exousia: 6d10 ⇒ (10, 6, 6, 2, 3, 10) = 37
Corruption damage on Valgrim: 4d10 ⇒ (2, 8, 8, 8) = 26 Exousia is immune to cold, so even though she missed her save she took no damage. Current Status:
Valgrim: 246/288 Ferez: 109/185 stoneskin 98/150 (1 charisma damage) Bublaka: 122/215 (3 charisma damage) Alie: 159/185 Exousia: 79/229 (10 regeneration/round) (2 charisma damage) Party Buffs:
Valgrim:
Ferez:
Alie:
Bublaka:
Ok, I think that everything was accounted for (Alie and Bublaka may still need to make save versus the corruption gaze depending on what they do). Go ahead and take your actions! Initiative order:
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