The Way to a Dusty Death (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
current map
1st floor map


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Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Round 2

Ow, get them away from me.

Philian begins to dance about like he just stepped on hot coals.

Fighting Defensively - AC19

Attack: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Once more, he makes a vicious swing resulting in a complete miss, probably caused by his doll dance.


The ranger and inquisitor turn two dolls into wood chips.

last v hobbit: 1d20 + 3 ⇒ (18) + 3 = 211d20 + 3 ⇒ (20) + 3 = 23
conf: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 2d3 ⇒ (1, 3) = 4

The last doll hits twice!

all to go. Finish him!


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran says, "That was the plan.", and swings at the remaining doll.

Falcata: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 for 1d8 + 3 ⇒ (1) + 3 = 4


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Round 3

Rakal continues to pound away at the wooden dolls

Heavy Pick: 1d20 + 2 ⇒ (13) + 2 = 15 +2 more if flanked
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Status AC 18 HP 11/11
Current Effects Judgement of Healing


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Now bleeding badly, the tiny bard is not looking so good.

Ow, these things are hurting me.

Attack-scimitar: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Fighting Defensively - AC19


Rake scratches the last doll as his companions miss.
our mage is up

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

The mage again calls up a spray of acid, focused on the doll that Rakal injured.

Ranged Touch: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d3 ⇒ 1


The last doll is determined to take out the little guy After dodging acid.
2d20 ⇒ (13, 16) = 29

Pfilian takes another spear hit for 1d3 ⇒ 3 piercing and falls.

rnd 4
Sunjeet
Rakal
Rnd 5
Asaran.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Round 4

Rakal gasps, "Pfilian!". He is determined to kill off this doll thing

Heavy Pick: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Status AC 18 HP 11/11
Current Effects Judgement of Healing

If the last doll thing goes down on his hit or in this round Rakal will cast clw after it is dead for 1d8 + 1 ⇒ (3) + 1 = 4


After Rakal's hit the doll is barely holding together.


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran says, "Get Pfilian to safety. I'll keep the doll's attention.", and slashes out with his falcata.

Falcata: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 for 1d8 + 3 ⇒ (3) + 3 = 6

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Cursing at his ineffectiveness in the field, the mage seems genuinely angry at himself. Desperately, he tries the spell again but his emotions seem to be overwhelming him.

Ranged Touch: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d3 ⇒ 2


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Stabilize vs DC12: 1d20 ⇒ 19


The last doll continues to mindlessly stab the downed invader of his sanctuary after Rakal cracks him in many places, but the mage and ranger miss him completely.
hit1/hit2: 2d20 ⇒ (18, 3) = 21
Pfilian is stabbed twice more.
2d3 ⇒ (2, 3) = 5 Piercing damage to Pfilian---the doll is barely together.

Party go GO
rnd 5
Sunjeet
Rakal
Rnd 6
Asaran.

I think of Chucky from the Child's Play

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

The mage again summons up the acid, hoping for better results as he sees his companion bleeding on the ground due to his incompetence.

Ranged Touch: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d2 ⇒ 2


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Rakal will delay until after everyone else goes, then hopefully it is dead with Sunjeet's spell and he casts clw

clw: 1d8 + 1 ⇒ (7) + 1 = 8


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Con: 1d20 ⇒ 20 vs DC17

Once more the tiny bard's wounds quickly stop bleeding, but it is clear that many more pokes and there will be no more bleeding.


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran swings at the doll after it's sprayed with acid, hoping to finish the cursed thing off before it finishes the halfling.

Falcata: 1d20 + 4 ⇒ (7) + 4 = 11 for 1d8 + 3 ⇒ (5) + 3 = 8


The acid and falcate both miss the animated doll. He seems ready to keep jamming his spear in the fallen Halfling.

Rakal can cast without provoking as the doll threatens the square only or try to hit him again.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Cast is fine in that case


Rakal calls upon his divine powers and brings some powerful healing to bear on Pfilian's savaged body. Pfilian's eyes open (1hp) and he finds himself prone with a wooden doll ready to poke him the eye. To his horror, he is not waking from a dream. The doll is real.

Pfilian @ 1hp, no longer helpless, but prone


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Pfilian's eyes open filled with fear.
Get it away from me. Get rid of that horrid thing.

Cast Defensively: 1d20 + 5 ⇒ (17) + 5 = 22 vs DC17

Philian follows Rakal by also casting CLW.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Pfilian casts and feels better before the spear come downs two more times into his chest.
hit1/2: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 191d20 + 3 + 4 ⇒ (16) + 3 + 4 = 23

damage piercing: 2d3 ⇒ (1, 3) = 4

The possessed wooden doll seems determined to end Pfilian.
4pts of piercing
Pfilian fights to keep conscious.

Party to go--gotta finish off Chucky


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Rakal swings once more looking to end this fight.

Heavy Pick: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Status AC 18 HP 11/11
Current Effects Judgement of Healing


Rakal barely gets past the creature's defenses and ends the last of the wooden dolls. Splinters of wood litter the ground.

Combat over


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran shakes his head, "Those stupid little things were nimble. Suddently, I miss the sand scorpions."

He offers a hand to the halfling to help him up, asking, "How are you doing?"

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Lending what little comfort he can to the injured halfling the mage seems embarrassed by his incompetence, "I shall have to learn more of fire and other spells if these be the sorts of foes we will face. I apologize, I will try to do better in the future."

To study something is not to truly know it...I am ill prepared for this adventure it would seem. The path to power must be traversed quickly if I am to continue in this manner.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Philian gets up looking flustered and very put out.
Can you believe that? Look at my shirt. Full of little holes. Even worse, now I have blood stains on it. Do you know how hard it is going to be to get this blood out. They even got some on my hat. MY HAT! Do you know how hard it was to find someone capable of making a perfect blue hat like this.

Suddenly he realizes that the blood is entirely his and begins to sway.
Ooh, I don't feel so good. I'm not made for losing blood like this.


Pfilian is still hurt 3/9 hp

Looking quickly around, nothing new in this chamber is discovered. It appears you will have to retrace your route past the unopened chest and take the southern door to continue exploring.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"When I am able to study again, I will use my magics to mend and clean your clothes. In the mean time, I would suggest we search this chamber well as such potent guardians would not have been put here idly."

The mage then sets about assist anyone who looks like they know more about searching a room than he does, which is essentially everyone, and manages to do more than just get in the way this time.

Perception aid another: 1d20 ⇒ 19


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Realizing that he is not getting help from his companions, Philian uses the last of his healing spells to bind his wounds.

Cast CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Although he is not fully healed, most of his wounds stop further staining his clothes.


No more secrets are discovered.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

"I have some healing magic left if we need it."

Rakal casts detect magic while searching

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Going to the room two south of where you found the chest and bypassing the chest.....

Opening the southern door......

A massive mirror stretches across the southern wall of this chamber, flanked by two statues. The statue to the east depicts a tall, gaunt woman in a flowing, hooded gown, holding an hourglass. The figure to the west is that of a jackal-headed man carrying a scepter or staff in his hand. Stone double doors, standing slightly ajar, lead to the east and west. A third set of double doors exits the room to the north (from which you entered). Torch holders sculpted in the shape of bird skulls are built in each corner, and a thin layer of dust covers every surface.

Kn religion DC 10:

You identify the eastern statue as the goddess Pharasma,

Kn religion DC 20:

You ID the western statue as Anubis, the ancient Osirian god of burials and tombs

DC 15 Survival check:

There is evidence of tracks in the dust between the east and west doors.

DC 20 Survival check:

The tracks are those of animals with the vermin type.


Male Human Ranger (Divine Tracker/Trapper) 4

Survival: 1d20 + 6 ⇒ (15) + 6 = 21

Asaran asks, as they pass it, "Should we not look in the chest first? I have no skill with traps, I admit, but it could contain things that would help us -- perhaps more healing magic, for example."

Stepping into the room, Asaran smiles, "A status of Lord Anubis... Little wonder that I've been drawn to this pla--", he stops suddenly as his gaze passes between the doors, "Tracks... Looks like vermin.... Recent enough that I can see them in the dust. Be wary."


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Knowledge (religion): 1d20 + 5 ⇒ (5) + 5 = 10
Survival: 1d20 + 6 ⇒ (8) + 6 = 14

"And the woman is Pharasma. Kindred spirits they can be."

At the mention of vermin, "I'm going to get this alchemist fire out. Who knows what we will run into, but I'm not getting eaten by thousands of tiny bugs or rats."


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Knowledge(religion): 1d20 + 2 ⇒ (13) + 2 = 15

Survival: 1d20 ⇒ 8

Philian, still annoyed at the holes in his shirt and the blood on his hat is not really paying attention. Looking up briefly he nods.
Yup, Pharasma all right, no clue about the dog face one though.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Knowledge Religion: 1d20 + 8 ⇒ (14) + 8 = 22

"The other is an ancient incarnation of Anubis... a god of burials and tomns."


The door is opened to the west after checking it out.

Knowledge Local DC 10:
The treasures discovered in the tomb like the gold masks could be sold at the local market and possibly converted to needed resources like potions or scrolls. You have a day to explore the tomb, a shopping trip would take a few hours.

A flight of steps gradually descends to the west down this passage. Halfway down the stairs, small holes and burrowed tunnels riddle what remains of the passage’s southern wall. Earth and sand have spilled over the collapsed masonry, covering the stairs with dirt and rubble. Stone doors engraved with a golden scarab, its wings open beneath a golden sun, stand at either end of the stairs. One of the eastern doors is slightly ajar.

Moving things along. Map is updated--assume your are in the room with mirror and statues having opened the door to the sandy stairs.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Knowledge(local): 1d20 + 2 ⇒ (15) + 2 = 17

Pfilian looks at the ever increasing pile of old junk.

Unless someone is planning on opening a dusty old junk store, we could probably sell most of this stuff. Then we could hire someone to cast a spell to fix the holes in my clothes and get the stain out of my hat.


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran shakes his head, "I believe Sunjeet offered to do that for free? Perhaps"she should focus more on the tomb for now -- if only to try to avoid bigger holes in us that are harder to fix?

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"Yes, let us explore further for now. I would not want someone to come here in our stead before we were able to maximize our gains. I have never heard of honor amongst tomb raiders."


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Philian shrugs:We have a full day to explore this tomb. Since my clothes are not going to get fixed, we could probably go back to the city and sell some of this stiff to purchase scrolls and potions to mend our wounds or for other purposes.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

"I'm not heading back until we finish the job here." Rakal starts down the steps with his weapon ready, relying on his dwarven sense to warn him of any stone traps or secret doors when nearing them.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet follows behind the dwarf, looking carefully at his surroundings for potential scholarly significance.

So different being here than reading about it. The risk is quite exhilarating, though I will have to gain skills if I am not to end up a pin-cushion like Pfilian almost did. The entirety of death and the powers surrounding it must saturate ever grain of sand making up the bricks of this place. Someday I will be able to harness this energy...


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Philian hesitantly heads off behind his companions hoping that someone will see the light, and lead the party back up to light and potions and healing and other good things, like a skilled tailor. With every step he almost jumps expecting more homicidal miniature wooden dolls to attack.


Moving into the sandy stairwell, the group begins to find the footing very unstable. As Rakal makes it halfway down the stairs, a large sandy creature raises up to attack.

stealth: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

Pfilian1d20 + 3 ⇒ (18) + 3 = 21
Sunjeet1d20 + 2 ⇒ (20) + 2 = 22
Asaran1d20 + 2 ⇒ (16) + 2 = 18
Inquisitor1d20 + 1 ⇒ (10) + 1 = 11
Enemy 11d20 + 1 ⇒ (4) + 1 = 5

SURPRISE ROUND
Anyone making PERCEPTION DC 21 can act=single standard

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Trying to discern what the creature may be...

Knowledge Roll: 1d20 + 8 ⇒ (5) + 8 = 13

Knowledge (arcana) +8, Knowledge (Nobility) +8, Knowledge (Geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (religion) +8... Otherwise an unskilled knowledge check.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Hoping to disable the creature as it rises up, though unsure what it is - Sunjeet quickly casts a spell at the ground beneath the sandy thing.

Grease - DC15


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Oh great, something else to try to destroy my clothes. Why did I ever decide to come down here.

Knowledge(everything): 1d20 + 2 ⇒ (4) + 2 = 6 <-- Bardic Knowledge, yet still completely clueless

Philian begins to dance around like a crazy man, yet oddly enough it looks like the dance is in fact of some intentional design.

Move(instead of Standard) - Begin Battle Dance

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