The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


1,301 to 1,350 of 2,364 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

current combat map group 1

the bracers are bracers of armor +2

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

nice, monk-y man you should keep those with the bracers identified Conner walks through the door again, being sure to leave the book behind.


Male Suli Monk/Druid Ape Shaman 2

Sheet updated accordingly.
Also, him putting them on without trying to figure out what they are first is characterization. He's not very cautious.


current combat map group 1

Conner:

Conner passes through the door. the situation is the same but the table is empty.


current combat map group 1

OK what you guys wanna do now?


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

After Conner comes back out and relays the word to the others Felix will suggest that Tatsuo retrieve the wondrous orb from the other side and they move ahead to explore the last undiscovered rooms other than the part caved in with rubble.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

sorry for holding people up, RL issues came up


current combat map group 1

no hold up I was in the same boat just wanted to get us going again.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Once everybody's done exploring the room, Tatsuo grabs his orb from the other room before moving on.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner begins skimming the book, looking for a title, trying to determine what kind of book he has.


current combat map group 1

Conner, It is a tome to boost Charisma +1


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Hey maybe the survivor would like to go in and see if there's something in there for him. What's his name by the way?


current combat map group 1

the Lizardman's name is "S'latch" bonus to who can guess the reference of that name

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Im going to guess land of the lost, the old tv show, not the new movie parody thing


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

After S'latch has decided to go, or not, into the room, Felix will move towards the last unexplored portions, looking for traps as he goes Perception: 1d20 + 8 ⇒ (11) + 8 = 19


current combat map group 1

I will get the info on that room later tonight at work right now so I can't access the maps


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Feel free to assume that Tatsuo will do any and all translating with our lizardfolk companion. Short of stupid things like insulting his mom. ;-)

As the group heads towards unexplored area, Tatsuo idly wonders out loud, "Do you think we can trust those that brought us here enough to ask them to start excavating that tunnel while we travel to the other lizardfolk tribe? Or should we just wait until we return?"


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

I came here pretty much alone. How did you guys get here? Felix asks curiously as he examines the contents of the rotten wooden crates as well as the metal ones unaffected by the rigours of time. Taking 20 to examine everything with DETECT EVIL ON for a perception of 29

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner examines everything with him using detect magic & evil, making small talk to pass the time we were called here for a will reading, between us, we own this place, the silver keys we wear around our necks are symbols of this ownership
treat my perception as an aid another check for him, I'll roll perception if nesciarry


current combat map group 1

OK the whole map is revealed now, and you are heading to room 9 and I just now realized I posted in the wrong thread...

Making your way through the passageways you make your way to what you believe to be the last unexplored section of the vault.

the hallway leading to the room is blocked by a 10 foot wide by 10 long pit. the pit appears to be a natural sink-hole that is no longer growing.

It is easy enough to navigate across the pit and you make your way to a metal door.

investigation shows that the door's latch is corroded to the point of being useless, and the door easily swings open

This room smells of mold and mildew. piled in this room are old rotted wooden crates. they are shaped like crates that are used to store paintings in.

of the literally dozens of wooden crates, there are a couple of metal ones that remained unaffected by the mold and rot.

link to location map


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Any word on our take 20s on the perception DM?


current combat map group 1

As far as perceptions go, its all as described, no magic, and no evil are detected.

basically it is an old store room. you will have to take time to open all the crates to see the condition of the contents before you can appraise the contents.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

i figured opening stuff would be part of the take 20
Conner goes to one of the more intact looking crates and begins opening it


current combat map group 1

It is, but I wanted to be sure that is in fact what you wanted to do.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Yup if we didn't find any traps or detect anything weird Felix would go ahead and help Conner open a crate and inspect its contents before moving on to the others


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo picks up and examines a painting or whatever else it is that is in the box. "I'm not much good at evaluating these kinds of things." He tilts his head to one side, raising a skeptical eyebrow at the item. "But I would suggest we move this back to the locked vault. It should be safer there while we continue onwards."


Male Suli Monk/Druid Ape Shaman 2

Mickey opens one of the boxes with his staff and checks the contents.


current combat map group 1

You examine all the crates, and after some time you discover that there are numerous rare paintings in here from all over the world. unfortunately many have been affected by the moisture and will require some restoration work.

as is the entire collection is worth about 50,000 gold
with restoration work completed the value could go up to close to 100,000 gold.

(restoration work will require a Craft painting check DC 25 with a fial of over 5 ruining the painting for good.) (this will have to be successful 10 times) (each ruined painting reduces the value by 1,000 gp)


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

We should drag these paintings to a less moist place and then call it a day.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner nods "we should take them to the vault, then tomorrow we head on to our destination"


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

As they're dragging the crates over Felix asks So where do we bunk for the night. You guys find any comfortable place when you explored it?


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

"Well, we had been bunking with the Blackscale clan...." Tatsuo pauses to consider their options. "We could possibly go back upstairs. Otherwise we may as well just find some place down here to sleep. In theory it should be relatively safe since we've cleared most of it."


Male Suli Monk/Druid Ape Shaman 2

"The house may be better. Digging thing is still running around down here."


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Well either way. We'll have to keep watch regardless. I think I'll hold on to this ring of sustenance. Won't start working for a bit Felix yawns and slips it on.
Ready to call it a night. Will take any watch that's open
Per for watch if needed: 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Carter suggests that Mikey and Tatsuo take first and last shift, as their magic requires they be well rested, and that he didn't mind a middle shift that much.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo nods his head at Conner's wisdom. "I still have a number of offensive spells ready, so I'll take first watch if Mickey would care to take the last one?"

Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Aid: 1d20 + 3 ⇒ (6) + 3 = 9

Tatsuo will cast some healing spells on Sora right after his shift and then dismiss her, resummoning her when he wakes up.


Male Suli Monk/Druid Ape Shaman 2

"Sure. I'm low for today. Whoever wakes me up needs to early. I need an hour to meditate."


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

I'll take second last and wake you early Mikey Felix yawns. Now if you'll excuse me


current combat map group 1

you guys resting in the vault area or the Lizardman caves?

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner offers to heal anyone who needs it before falling asleep, as tired as he is he does so quickly.
uuuh, I'm not actually sure, I think the vault.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Pretty sure vault


current combat map group 1

dice rolls of fate:

1d20 ⇒ 5
1d20 ⇒ 10
1d20 ⇒ 6
1d20 ⇒ 9

Your rest is undisturbed, early on as you rested you thought you heard the sounds of someone or something tunneling nearby, but it passed without incident.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

That umber hulk.. it seems to be avoiding us, so that's good. As long as it doesn't start causing damage I think we can leave it be Felix says the next morning.


current combat map group 1

You all rest and are refreshed.

S'latch guides you through the lizardman caves out to the surface. you find yourselves in a swamp on the far side of the island opposite the village port.

there is a large hill to your west.

S'latch indicates that the other tribe is that direction, toward the hill, there is also the cave of the bull-man.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Before we do that can we open the crypt in the vault with the summoned animals trick?


current combat map group 1

which crypt? do you have a room number off the map?


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

32 I believe

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner will ask about the cave of the minotaur.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo translates Conner's question.

Draconic:
"My friend here would like to know what you can tell us about this bull-man."

After waiting for a response and translating, Tatsuo asks for some brief clarification on positioning. "Where are the tribe and cave of the bull-man located? Are they on this side of the hill or the far side?"


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Tatsuo, you can summon tiny animals in room 32 right? to trigger the runes?

1,301 to 1,350 of 2,364 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Evil takes it's root All Messageboards

Want to post a reply? Sign in.