The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


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current combat map group 1
Felix Tark wrote:
Are the blue sections the ones that haven't been explored? If so we should head West first right?

correct


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Let's see what's to the West. Felix says, making sure his musket is loaded.

He also has Detect Evil up.


Male Suli Monk/Druid Ape Shaman 2

Mickey follows along passively.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo continues to act as human torch-bearer with his glowing daylight sphere with Sora protectively walking before him.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner does the same with his halo.


Male Suli Monk/Druid Ape Shaman 2

Mickey stays close to the lizardman.
He may not be able to speak with him, but he understands what it's like to see everything you love killed in front of you.
He places a hand on his shoulder, trying to offer some comfort.


current combat map group 1

updated location map

Heading West into the unexplored area, the hallway opens up into a good-sized chamber, which appears to be empty. The Northern wall, rather than being built of stone, is actually an immense stained glass window. A small room is dimly visible behind the multi-colored glass.

image of the window

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner gives a low whistle "fancy stuff here," he, on a whim casts his divinations before touching it gently, getting a good look at it.


current combat map group 1

The glass itself is rather thick and difficult to see through with any clarity.
You think you can make out a statue on the other side.

you detect no magic nor evil in the room.

perception DC 20 and looking through the glass:

you think you see a small passageway leading out of the room on the other side of the glass (see the map thiat is the small corridor that goes back to the main hallway you entered this room from.)


Male Suli Monk/Druid Ape Shaman 2

"Break it or find a way around? Thing there might be important."
He gestures with his walking stick at the window.
1d20 + 7 ⇒ (15) + 7 = 22

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"I kinda want to avoid breaking things, espically works of art and such, I have no idea what this glass is worth" don't have anything in appraise he pauses scratching his beard "I guess we should check the walls? Split up, me and Tatsuo will keep going a little ways rubbing up on the wals looking for a trigger, Mikey, you and Felix double back and do the same or whichever other arrangement you feel would be better"


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Sounds good to me

Felix takes 20 on the indicated walls for 28. Searching for triggers


current combat map group 1

ok a little help here. entering the room...yes or no?

as far as secret doors in the hallway there is a hidden passage but it is a DC 0 to find since it is a 5' wide open plainly visible passageway.

on the map you are at the entrance to room 27. I described a statue on the opposite side of the window, also identified on the map as area 26 perhaps i am not detailed enough in my descriptions. I also gave a perception DC IF you look through the window to the other side which is yet another clue as to a possible path. including the revealed map you should be able to figure it out...unless you guys are unable to view the map. which i need to know so i can fix that


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Sorry about that, the map makes things very clear. Sorry for not paying attention.

Seems like this we can get on the other side of the glass if we follow that small passageway off the main corridor. Let's go.

Felix heads to the small passageway


current combat map group 1

Felix: You head down the small corridor that turns and opens into the room opposite the room you were just in, on the other side of the stained glass window. (this is room 26 on the map)

The room features a large dusty statue in an alcove in the northern wall. It appears that this room has been undisturbed for some time. the stained glass window encompasses the southern wall and you can make out the room you were just in before on the other side..

The statue is of a man kneeling, with his right handheld palm up in front of him. the other hand is over his brow as if he were searching the distance for something. He faces south apparently peering at the stained glass window.

an inscription along the base of the statue reads: "The light that can blind the eye can also illuminate the mind."

again link to a visual of the stained glass window. and yes this is what it actually looks like


Male Suli Monk/Druid Ape Shaman 2

Mickey follows Felix, who seems to know what he's doing.
Anyone else seeing the Emperor from Mulan in the bottom right guy...?


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

A riddle... Light... And the statue is facing a stained glass window. Felix turns to the others. Hey could someone please go to the other side and hold a torch up to the eyes in the window? Maybe that will do something to this statute.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"Like this?" Conner asks holding his halo in the requested place.


current combat map group 1

The light from the Halo seems to create an interesting effect.

in the statue room the stained glass window acts as a lens and the halo the light combining to be like a projector.

the image of the stand glass window takes on an almost 3-D effect.

however the image is not complete. as the halo light source is not sufficient. perhaps a brighter source of light may work.

Also it appears that the image projected is too large for the smaller statue room it would need a larger space to properly be projected.

so. in short you need a brighter light source and a larger room.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Whoah, I think we're almost there. Just need a brighter light source and to use it from the other side. Maybe on the palm of the statue

Does any of our various treasures give out a very bright light? And to be clear light should be in small room and projected image will be south?


Male Suli Monk/Druid Ape Shaman 2

"Got the ball light."
He has climbed on top of the statue, seemingly more comfortable in high places.
One can figure things about Mickey out. Just takes a bit.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Felix heads out to join Connor in the larger room to see what the effect is there.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

"Hmm, using the light from the other side; definitely a lot less work than my first plan, which involved moving the statue."

Tatsuo holds the daylight sphere up from the larger room, just to make sure it doesn't work. Then he moves to the smaller room and tries holding it up in there, calling to the people in the larger room.

"That help any? Do I need to move the light more on this side?"


current combat map group 1

perception DC 12:

the size of the upturned palm of the statue seems to be the exact same size as the daylight orb

while the orb is lit in the statue room the words of the inscription on the statue start to glow.

the light of the orb from the statue room is better but it seems even more light is needed.

However it seems that the door in the window projects against the far wall in the larger room to form a door there at the perfect location a door probably would be.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

per: 1d20 + 8 ⇒ (9) + 8 = 17

Maybe put the ball on the palm of the statue. We seem to be close.


Male Suli Monk/Druid Ape Shaman 2

Mickey jumps off the statue and goes to the other room. He taps the wall where the door is and the wall next to it with his staff, his ear pressed against.
People may realize that he tends to work on instinct, not bothering to explain his actions.


current combat map group 1

mickey, perception check please the dc is pretty high but you can make it


Male Suli Monk/Druid Ape Shaman 2

1d20 + 7 ⇒ (7) + 7 = 14


current combat map group 1

bummer there, not high enough...

as far as you can tell the wall is just that... solid stone wall.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo places the sphere on the palm of the statue. "That any better?"


Male Suli Monk/Druid Ape Shaman 2

Mickey pulls a smirk.
He turns to see what the ball would reveal.
Reeves chatters on his shoulder and tries to grab some of the lights.


current combat map group 1

Once the sphere is placed on the palm of the statue, the entire statue starts to glow a brilliant light. the resulting light creates the image of the stained glass window into the 3-D image in the large room.

Mickey: the wall you were looking at where the image of the door is, the image suddenly becomes more vibrant, and suddenly before your eyes the image of the door morphs into an actual door.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Wow, that really is better, come join us Tatsuo. Mickey is that a real door? Felix casts Detect Magic to try to see if he can get any insight on what's going on.


current combat map group 1

OK felix, I really don't know how to describe what you see with detect magic here. I mean the idea sounded really cool, but I never worked out that kind of stuff.... my guess its just overwhelming so you do not get a chance to identify it?


Male Suli Monk/Druid Ape Shaman 2

Mickey taps the door again before seeing if he can open it.


current combat map group 1

It is now a wooden door.


Male Suli Monk/Druid Ape Shaman 2

He looks around as if to ask "everyone ready?"
People may notice that he has a tendency to occasionally sniff the air, either as an expression of considering something, or actually sniffing for something in the air.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Felix has no spellcraft anyway. he just wants to confirm it's magic :)


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Felix makes sure his musket is loaded and stands 20 feet straight north of the door. Ready

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

peobably strong to overwhelming, and depending on what happened transmutation or conjuration, probably transmutation
Conner looks on in shock "now that was unexpected... I was expecting a map"


current combat map group 1

so, just need a brave volunteer to open the door.


Male Suli Monk/Druid Ape Shaman 2

If everyone is ready Mickey pushes the door open with his staff.


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current combat map group 1

was gonna make it a pull to open door but hey just Push it...Push it real good

The door opens to a small 5' wide, 10' long hallway that opens to a small room.

those with darkvision can make out a table in the room and nothing else.

let me know if anyone enters the hallway first.


Male Suli Monk/Druid Ape Shaman 2

Mickey stays where he is upon seeing into the room.
"S'just a table..."


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Huh, still interesting even if there's nothing else. Keep the door open would you Mickey? And please don't remove the ball while I'm in there

Felix moves in and spends a little time searching around. If nobody with a light follows him in he'll light a torch before doing the searching. Taking 20 for 28


Male Suli Monk/Druid Ape Shaman 2

"Call'f ya find somethin."
Mickey sits down against the opposite wall.
Reeves hops onto his bent knee and gently pads on Mickey's face, causing him to smile and scratch the tiny primate under his chin.


current combat map group 1

OK what happens next will take a little bit. depending on your actions and where you are will effect what you observe. so please be patient and when you post what you are doing please be somewhat descriptive as it will effect what others see.

Felix:

Felix enters the hallway and goes to the table as he passes through the door there is a sudden pulse of force (like an invisible energy barrier was just penetrated) you receive no physical or mental damage of any kind....

looking back at the door (what you see will be dependent on what the others are doing) but from your view the door is still open and you can see the room you came from.

Ahead of you on the table lies a singe ring like a gold wedding band. no inscriptions no stones just plain gold.

(yes it radiates magic)

everyone but Felix:

As Felix goes into the hallway, there is a sudden flash of light as though he has passed through a magical portal. and now the doorway is solid wall once more with the image of a door projected upon it.

EDIT I went with only Felix going through the door....it is big enough to allow two to go together if another wants to go at the same time as Felix let me know though let me know BEFORE you read the spoilers!

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Well Conner is generally taking point as the most tank-y character along with him, our trap guy so it would be probably be him
"Is it empty? Kinda an anticlimax after the light show." He begins to detect magic and evil as he goes to walk in
EDIT: him doing his normal divinations though would potentially allow someone else to go in if they wanted


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

So I guess Connor and Tatuso can decide if either came in with Felix or not

Inside room:

This place is something else Felix comments to the others in a normal conversational voice There's definitely some sort of force protecting this place and there's a ring here that we couldn't see from outside. Man I wish I knew more about magical items

Untrained Spellcraft: 1d20 ⇒ 15


current combat map group 1

Felix:

Despite anyone entering with you, as you comment you notice you are in fact alone

the Ring is a "Ring of Sustenance"

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