The Road to The Crimson Throne. (A Merger of Road to Revolution by 0one Games and Curse of The Crimson Throne) (Inactive)

Game Master Dread

Can you help steer the course of Korvosa as it suffers under The Curse of The Crimson Throne?


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I humbly submit Demitri for your perusal. I'm still working on tweaking him to your specs, as he was in another game. I will do the writing sample in the morning, but you can look at his posts to see my style. He's going to be a standard inquisitor so he can do both secondary combatant or secondary divine caster pretty well.

1d6 ⇒ 3


GMMichael wrote:

1. A Character Concept adhering to the Character Creation Rules.

-Concept is Race, Class, Probably Archetypes and party roll you are applying for.

Ellysmus Rayne: Human, Wizard [Air Elementalist school], no archetype, Primary Arcane Caster.

GMMichael wrote:
2. A bare bones back story that we can hone together as a party on why your character is choosing to be an adventurer and why you live in Korvosa and why you would work to save it from itself.

Campaign Trait: Dropout

Ellismus's was born and bred in Korvosa and his facility with language and symbols was discovered at an early age. With his interest in magic, it earned him a scholarship to the Acadamae. There he excelled in his coursework, achieving top ranks in many of his classes. Although it was early in his learning, he was seemingly destined for the highest honors and even thought of as a potential prospect to join the ranks of the professors upon graduation. It was not to be, however, when tragedy struck.

Ellismus's friend and rival at the academy was murdered a victim of sabotage in one of his experiments and partially melted from an acidic explosion. Even more, Ellismus stood accused, some fisherman having witnessed him undermining the protection of certain wards to be used by the deceased. Although Ellismus had only just left a professor friend and mentor on the other side of campus, he was not in the clear. Even when the only witness died (after telling the truth to his mentor) and Ellismus was cleared, the headmaster Toff still forced him to withdraw from the Acadamae "for the good of the school" and to keep its reputation intact.

Although he still had some direction from his old mentor, Ellismus was forced to complete his magical education on his own, ending with him following a more elemental path than what would typically be taught in the school and one that allowed him to avoid the horrifying energy that slew his classmate. He was also left wondering why Gaedrin Lamm had him framed. He knew better than to confront the man now, but perhaps he would figure something out after he had honed his abilities through proper experience.

GMMichael wrote:
3. A Character Goal you would like to see woven into the 'story'

- Find out why the crime lord wanted to frame him for murder. Was it to have him arrested, or merely have him removed from the school? What was the motive behind that? How many others has this man caused to suffer?

- Completely clear his name and thus be fully accepted by the other wizards of the school (aside from his friend and mentor).

GMMichael wrote:
4. A writing sample. please keep this to less then three paragraphs. The sample should take into account the opening paragraph found below.

Ellismus sat alone at the table, sipping his wine. Well that was fun..., he thought recalling the group of Acadamae students noticing him and avoiding him with disdain. I can't even lose myself in the revelry of the parade without 'that' coming back to haunt me.

He sighed unhappily and drained the last of his wine. He demurred when the serving girl came over to refill his cup. "Thank you, my dear, but I think that is all the fun I can have for now," he said standing and leaving a generous tip on the table for her. At least my old friend will see me. I have some more ideas about Lamm to bounce off of him. Not that I seem to be getting anywhere with it. I suppose I can count myself as one with the proper authorities in this...


ShadowyFox wrote:

High 5 for the Shoanti!

As far as secondary combatant, to make sure I understand, it requires a good BAB and skills AND spellcasting? Or is it a good BAB, and either skills or spellcasting?

either/or

basically I see a secondary Combatant as being someone good in a fight but having something else they bring to the table as well. Something they plan on working to improve.

For instance A Barbarian could apply for either primary or secondary combatant. In The role of primary, the player intends to have skills be largely neglected and only chooses skills like climbing swimming etc...

A Barbarian in a secondary roll plans on using his skills and takes skills like knowledge, perception, survival...

for others looking on and for everyone working on characters---these are where I see classes fitting roles.

Primary Combatants: Barbarian, Cavalier, Fighter, Gunslinger, Monk (would consider) Paladin, Ranger, Samurai,

Trapsmith: Alchemist (Certain Builds), Bard (Certain Builds), Ninja, Oracle (Certain Builds), Ranger (Certain Builds), Rogue, Sorcerer (Certain Builds)

Primary Arcane: Alchemist, Bard, Magus, Sorcerer, Summoner, Witch, Wizard,

Primary Divine: Cleric, Druid, Inquisitor, Oracle

Secondary Caster: Alchemist, Bard, Inquisitor, Magus, Oracle

Secondary Combatant: Barbarian, Cavalier, Gunslinger, Monk (would consider though no good bab), Paladin, Ranger, Samurai


1. Primary Combatant (Barbarian, Cavalier, Fighter, Gunslinger, Monk (would consider) Paladin, Ranger, Samurai)
Complete
hustonj---?? Human Fighter

Incomplete

2. Primary Arcane Caster ( Alchemist, Bard, Magus, Sorcerer, Summoner, Witch, Wizard,)
Complete
Dark Netwerk---Ellysmus Rayne Human Wizard (Air Elementalist)

Incomplete

3. Primary Divine Caster (Cleric, Druid, Inquisitor, Oracle )
Complete

Incomplete

4. Trapsmith (Alchemist (Certain Builds), Bard (Certain Builds), Ninja, Oracle (Certain Builds), Ranger (Certain Builds), Rogue, Sorcerer (Certain Builds))
Complete
PhilOfCalth---Voren The Rogue Tiefling Male Rogue
Algar Lysandris---Cedric Human Urban Ranger

Incomplete
Alex Mack---Lukain Callinova Human Rogue

5. Secondary Caster (Alchemist, Bard, Inquisitor, Magus, Oracle)
Complete
RyckyRych---Jarrin Fayne Human Male Bard <Detective>

Incomplete
Daxter---Demitri Severin Human Male Inquisitor

6. Secondary Combatant ( Barbarian, Cavalier, Gunslinger, Monk (would consider though no good bab), Paladin, Ranger, Samurai)
Complete
Stardust---Branhleir Gilden Female Dwarf Ranger

Incomplete
Grand Moff Vixen---?? ?? ?? Gunslinger <Mysterious Stranger>
Eric Sobel---Dorian Brindale Leafthorn Male Half Elf Ranger <Skirmisher>

7. Undecided
ShadowyFox---Human Barbarian
Spazmodeus
Berenzen
Harakani (Ardoc Family Golem Builder)


This is the character I would like to submit, and yes I do need to alter him a bit to fit your specifications, I am just not sure what "role" you would place a melee based sorcerer... If it is too far gone for you I will create a different character.

oh and the stat role: stat: 1d6 ⇒ 4


Sorcerer with the build you suggest would be filling the Arcane slot. Because whether he's built for battle or support, he's still not healing or finding traps or getting in someones face. He doesnt have the skill points to fill a secondary slot, who are switch hitters and he doesnt have the hit points to stand in melee for long.


1. A Character Concept adhering to the Character Creation Rules.

Half-Orc, Cleric (no planned archetype), Primary Divine Caster

2. A bare bones back story that we can hone together as a party on why your character is choosing to be an adventurer and why you live in Korvosa and why you would work to save it from itself.

Calder was the result of an ill-fated rape outside Korvosa. A small group of travelers where ambushed by a vicious band of Orcs, slaying everyone but the women. Alas, Calder's mother could not live with the shame - and after Calder was born, she committed suicide.

The orcish child was placed in a basket outside an orphanage, only to be claimed by Gaedren Lamm.

After years of service for Gaedren, Calder grew up resenting most people. Everyone treated him either with disgust or cruelty, earning him many foul nicknames. Gaedren never gave him a surname, as he stated many times over: "Common filth have common names, pig."

Eventually, Calder found a holy symbol of Pharasma, and snuck away from his "chores" to attend services at her temple. Gaedren found out and nearly beat Calder to death with the very same symbol. For some odd reason, the adolescent half-orc survived - crawling his way to the temple. It would seem like Pharasma had blessed the boy - when one of the older (and perhaps kinder) priests found him - and gave him sanctuary within.

3. A Character Goal you would like to see woven into the 'story'

At his core, Calder only wants to be respected. He has led a harsh life, where only the priests he grew up with ever treated him well. His orcish blood demands respect - but his human blood boils stronger, and as such; he believes that he must earn it some way.

Calder yearns for lands to his name.

4. A writing sample. please keep this to less then three paragraphs. The sample should take into account the opening paragraph found below.

More people than one would expect today. A young Half-Orc sits nimble over a chair, working on his crossbow bolts as he usually did. He could not afford to rent his own shop just yet, but perhaps in time - he would be able to get something more noteworthy than the weathered stand he was using.

"Quiver of bolts, please - and make sure you get the feathers properly fastened this time, brute! The last batch you sold me where almost useless, cost me a boar!"

The bolts hadn't cost the nobleman his boar, it was the faulty craftsmanship of his crossbow and the lack of skill in using one that had. But, Calder knew he could not lose one of the few customers he had. At times, he wondered if the only reason these noblemen came to him for their bolts where to treat him badly and blow off some steam. He did not mind to much anymore, Pharasma had a purpose for him - and for now, he needed coin to get his hands around Gaedren's throat.

--------

Alias of Cutler. Hoping to play a rather human Half-Orc, resenting his orcish blood more than embracing it.


- Writing Sample -

The outcast Voren did his utmost to stop himself from pacing, if he could do that he was sure that the halfling wouldn’t be able to read the anxiousness on his face. For a change it was he that wanted something from Applin. The thief Applin owed him a lot of favours, but if he realised how much the information Voren wanted was worth he would surely only accept cold hard cash for it.

From deeper in the city came the sound of celebrations. Parties and festivities were no place for Voren, although they did make for a good distraction.
”Good evening toad face” The halfling’s japes were supposedly well natured. Applin was misguided and wrapped up with all the wrong people, but basically good. Or at least Voren wouldn’t like to see harm come to one of his few contacts with civilised society.
”Did you gets what I wants? Where’s Lamm?“ Voren’s voice had faint a hissing quality that he tried to suppress.
”Eager aren’t we? There’s a rumour that he’ll be heading through the East Shore district. That’s all I have.” Applin raised an eyebrow, what’s it worth to you.
”Considers your debts tos me payed”
”Awh come on...” the halfling started to complain but Voren cut him off
”You shoulds negotiate prices before you provides the services little man.”

The tiefling stalked off towards the closest entrance to the city, wrapping his scarf around his head and pulling up his hood. His clothes already adequately covered his bestial legs. The information given was hardly worth the risk involved in entering the city before night had truly descended, but he would not lose his only friend to Gaedran Lamm. He had to try, for the child’s sake.


Just to clarify. I don't try nor want to pidgeon-hole players into certain builds to fill certain slots per se.

I approach finding the party I want to play with as I do for two reasons- 1) first To make sure I have the opportunities for everyone to shine. If you have 3 arcane casters...one will end up dropping the game because he doesn't get enough face time...(in my humble experience) 2) for survivability. If you have too many combatants, and not enough healing its easy to overwhelm the party...same thing too many healers or arcanists and a couple giants will tear them up.


If that was directed at me, my character represents a bending of a character concept I already had to fit the background. I don't feel anything I've done with him for this game is out of character for Voren.


As all this particular characters spells who pretty much be to compliment his own melee tactics I do not think he would fit well into your campaign. It is not a huge deal as I have more than one idea rolling around in my head.


Submitted for consideration is Ashimar Siril, LG Human Cleric. Full stats and character profile will be created down the road should Ashimar be chosen to accompany the rest of the group on this journey.

Stat Point Bonus: 1d6 ⇒ 3

Quote:

1. A Character Concept adhering to the Character Creation Rules.

-Concept is Race, Class, Probably Archetypes and party roll you are applying for.

Human, Cleric (no multiclass planned unless deemed necessary). Primary role will be a Divine caster. If applicable, would enjoy exploring secondary role in diplomatic type situations (via either charisma as a secondary focus for skill-set or by via profession/traits).

Quote:
2. A bare bones back story that we can hone together as a party on why your character is choosing to be an adventurer and why you live in Korvosa and why you would work to save it from itself.

Ashimar has been born and raised in Korvosa. She was ridiculed and bullied growing up for her small frame and retreated into the company of books. Her mentor, one of arbiters of Korvosa, instilled in her a passion for justice. She wants to prove she can be just as good as any soldier knocking down doors searching for evil-doers. What better way to show her worth than to ferret out the location of one of the most reviled criminals in the region.

Quote:
3. A Character Goal you would like to see woven into the 'story'

Ashimar suffers from a minor inferiority complex. Above all, she wants to prove her worth to the ones she keeps company with - whether it be her colleagues or her superiors.

Quote:
4. A writing sample. please keep this to less then three paragraphs. The sample should take into account the opening paragraph found below.

Ashimar backs up against the stone hearth as yet another brawl breaks out in the seedy tavern. Some people just want to watch the world burn. I must be losing my mind to come to a place like this!

She ducks just in time to avoid a mug filled with ale as it smashes into the wall behind her. Is it always like this? She manages to stammer out at the serving girl. The girl chuckles at Ashimar's naivety. This fresh-faced idealist doesn't realize she is in one of the rougher sections of Korvosa - not a regular here by any means.
Oh no sweetie. Usually they're much MUCH worse. Now what can I get ya?


Dotting for Interest. Will probably make up an inquisitor.

1d6 ⇒ 6


PhilOfCalth wrote:
If that was directed at me, my character represents a bending of a character concept I already had to fit the background. I don't feel anything I've done with him for this game is out of character for Voren.

naww Im at work and trying to post around work restraints so didn't have a chance to complete the thought.

I didn't want players to think I was forcing them into roles is all.


For some reason I am not feeling this. I have been running through various builds and while I can do the crunch easily enough it is the background that I am having trouble with.

I am withdrawing. Good luck to everyone.


Demitri is pretty much updated, though I may change a skill around or two depending on the party. He swapped a trait for an extra +2 strength and his free profession is soldier. For his contacts, I'm thinking Kressida Croft could be one of them, as his former commanding officer. Though since he doesn't have a family, I'm a little lost on any other NPCs he might know.

Backstory:

Demitri was your typical rookie in the Korvosan Guard. He had a bright future and was an enthusiastic recruit. The sky was the limit for the newlywed. But eventually it all came crashing down. His wife tragically died from illness shortly after giving birth to his only child, a daughter named Nadia.

But that tragedy was not the only one to happen to Demitri. On the girl's 8th birthday, he took his daughter out to the market to buy her a gift. He took his eyes off her for a moment to haggle with a merchant. A moment which was enough for the cur known as Gaedren to abduct her.

The young guardsman used all the resources at his disposal, but it was for naught. No one wanted to get involved as they saw the futility in the situation. No one could catch Lamm, he was like a wraith who could appear anywhere and leave just as quickly. Demitri was so filled with rage he quit the guard. If the cowards weren't willing to help, he'd use his own means.

Character Goal:

Well the obvious character goal is that he wants to find his daughter and to stop Lamm, ideally bringing him to justice for his crimes. But besides that, he feels he doesn't have a purpose in life which makes him doubt every decision he makes. But he has a strong sense of duty and responsibility so he definitely wants to help Korvosa.

Writing Sample:

Demitri sat there in his cups, drinking his sorrow away like any other night. People celebrating around him for the new Sable Company. "Another useless organization. There are curs like Lamm running around and people want to party. Maybe if the king and queen weren't so busy worrying about their image, they might do something about it. Or maybe they just don't care." He thinks to himself as he sips his drink. His dour thoughts drowning out the loud revelry.


Here's my submission for your consideration.

Character Concept:
Race: Half-Elf (+2 Ability Score to Intelligence)

Class: Wizard (Specialize School: Transmutation (enhancement to Dex) / Opposition Schools: Necromancy & Abjuration) | Arcane Bond: (Cat Familiar)

Party Role: Applying for Arcane Caster, no archetype, just a straight up wizard.

Basics: Will look at going with Int, Dex & Con as primaries.

Back Story:
Piotr Willowbriar

Piotr is the only child of Aldrin (human) and Kina half-elf). His father left home early on when Piotr was only 12. He’s a ranger who sought to leave the city and his mother behind for the south of Brevoy. Piotr’s mother is a local soothsayer and harrower, given to hallucinogenic concoctions that drove his father away.

On his mother’s side, there is Uncle Menaleb, a teacher at the Academae who took Piotr in and brought him to the school to study Transmutation. The uncle is a professor of herbalism and potions – and most likely the source of Piotr’s mother’s supply of hallucinogenics. That part remains a mystery since it would be inappropriate for him to interact with someone living in the Shingles. Piotr, for his part, remains at the Acadaemae, staying with his uncle when not in dormitory.

During a visit home, Piotr found several letters that his father had sent but his mother had hidden. Apparently, he had a half brother now, but while living with a new family, Piotr’s father still inquired after the welfare of his son. At least from a distance. All this time, Piotr thought his father was dead and his mother did nothing to correct the notion.

Angry and despondent, Piotr returned to school and fell in with one of his classmates, Jeek Paolus – or Jeek the Cheek as he was called on campus. Thru this friend, Piotr developed a taste for alcohol. The other impact the Cheek had on Piotr was integration into a group of rabble rousers. This last point became important when on a visit home he found that his life had spiraled around this central feeling of abandonment.

Still prone to drinking, still lazy in some of his areas of study, Piotr’s friend Jeek taught him the way of the dagger and offered the young wizard a way out. Perhaps a chance at a life of meaning and accountability. Perhaps he could find out why in one of the letters his father had hinted at a darker reason for his departure from the city. Not just the near lunatic ravings of his wife (Piotr’s mother), but something else…

Piotr is dark, given his past who wouldn’t be, but he’s got a small sense of hope deep within his core that he usually tries to tamp down with liquor. He can be loyal, but it takes a lot to earn his full trust.

Character Goal:
Piotr wants more than anything to not be his mother. Maybe that’s why he gravitated towards the Transmutation School of magic. It means that he wants a life of significance, maybe something his friend Jeek can point him towards. Then, once he’s able to stand on his own feet, he can seek out his father and learn why he’d left his son behind.

Writing Sample:

Piotr walked his fingers along the sticky table top like a five-legged spider. Moonlight only twitched his tail to and fro ignoring his master’s little game. Of course, his master was 5 deep into his cups at this point. The noise and explosions from outside had descended upon the tavern they were in, drinks and curses and spittle and laughter all louder than the fireworks.

The young wizard didn’t care. He barely even heard them. What was there to celebrate after all? Were they not going to be just as poor - if not poorer - tomorrow morning as they were today? He chuckled and finished off his pint and waved for another. Uncle Mendaleb had been generous in giving him a few extra coins...coins for both himself and his friend Jeek who was sitting next to him at the table.

“Fools,” Jeek muttered over a ring of pipe smoke.

Piotr was briefly fascinated with the rings his friend was puffing. But he hissed with surprise as Moonlight scratched at his hand to bring him back to the present. “Oww, you feral curse!”

Moonlight, coat as black as the evening and eyes as golden as the coins passing back and forth in the tavern, only hissed back at him and commenced grooming himself.

“Nasty familiar,” Jeek commented. “Told you to choose a wand...”

Piotr ignored him and reached out to pat the black feline. “He keeps me in line, Jeek. That’s all...” He waved more emphatically for the barmaid to refill his drink.

“Take it easy, Piotr, he’ll be here soon.”

“Fah, I’m celebrating All Fools Day. When this mysterious man of yours arrives, perhaps I’ll sober up when I see his ragged face.”


Can we apply for multiple roles, if we think the character could fit?


GMMichael wrote:

1. A Character Concept adhering to the Character Creation Rules.

-Concept is Race, Class, Probably Archetypes and party roll you are applying for.

Marnos Monnwalker, Half Elf Inquisitor, Primary Divine

GMMichael wrote:
2. A bare bones back story that we can hone together as a party on why your character is choosing to be an adventurer and why you live in Korvosa and why you would work to save it from itself.

He still remembers the last thing his mother said to him. "We can make a home here. This will be your city." My City He thought, My City.

That was before she got murdered.

----------------------

This is my City, and I know all of it. All of its rhythms, its heartbeat; I see it all - and there is something Evil there, like a cancer eating at the bones and wasting it away. I cannot see quite what it is, but I will not rest until I have hunted out this Evil. That is my mission, my purpose; my calling.

GMMichael wrote:
3. A Character Goal you would like to see woven into the 'story'

That is her ring. Definitely HER ring. I wish I could purchase it. WE have so little left of our parents; It would make a wonderful gift to Efelyn for her wedding.

If only I could have enough money to buy her the ring AND provide a dowry. Soon we will need to consider suitors for her hand; it would be good to see her well provided for and happy.

GMMichael wrote:
4. A writing sample. please keep this to less then three paragraphs. The sample should take into account the opening paragraph found below.

Marnos paused on the rooftop, instinctively going still. Below him the sound of drunken revelry abounded, but it was all part of the rhythm of the city. They just want to forget, he thought, just one night when they can pretend there is no pain. Some of us can never forget. He extended his senses, searching for the anomoly, the sound out of place, the movement where there should be none.

There, he thought turning slowly so as not to give his position away.We will hunt well tonight and he began the painstaking process of stalking his prey.


ShadowyFox wrote:
Can we apply for multiple roles, if we think the character could fit?

yes I will consider characters for alternate roles if you wish. just state which roles


Well then put Demitri down as secondary combatant as well please. And what do you think of him?

Liberty's Edge

Interest is definitely up on this one. Mixing things is how you get new things. So many roles I could go for though, several classes I've not yet gotten to play. I'll have to mull it over and keep watch on the applicants list to see what emerges in my head.


ok. moved all characters so they are available for all possible slots. nRemember I will only choose 1 character of any single class.

1. Primary Combatant (Barbarian, Cavalier, Fighter, Gunslinger, Monk (would consider) Paladin, Ranger, Samurai)
Complete
hustonj---?? Human Fighter (may drop because of commitments)
Algar Lysandris---Cedric Human Urban Ranger
Stardust---Branhleir Gilden Female Dwarf Ranger

Incomplete
Eric Sobel---Dorian Brindale Leafthorn Male Half Elf Ranger <Skirmisher>
ShadowyFox---Human Barbarian

2. Primary Arcane Caster ( Alchemist, Bard, Magus, Sorcerer, Summoner, Witch, Wizard,)
Complete
Dark Netwerk---Ellysmus Rayne Human Wizard (Air Elementalist)
RyckyRych---Jarrin Fayne Human Male Bard <Detective>
Song of Chiroptera---Piotr Willowbriar Half-Elf Male Wizard (Transmuter)

Incomplete
Galeigh---Ceers Human Sorcerer

3. Primary Divine Caster (Cleric, Druid, Inquisitor, Oracle )
Complete
Daxter---Demitri Severin Human Male Inquisitor
Cutler---Calder of Pharasma Half-Orc Male Cleric
Fyren---Ashimar Siril Human Female Cleric
Gavmania aka Achren Brayland---Marnos Monnwalker Half-Elf Male Inquisitor

Incomplete

4. Trapsmith (Alchemist (Certain Builds), Bard (Certain Builds), Ninja, Oracle (Certain Builds), Ranger (Certain Builds), Rogue, Sorcerer (Certain Builds))
Complete
PhilOfCalth---Voren The Rogue Tiefling Male Rogue
Algar Lysandris---Cedric Human Urban Ranger
RyckyRych---Jarrin Fayne Human Male Bard <Detective>

Incomplete
Alex Mack---Lukain Callinova Human Rogue

5. Secondary Caster (Alchemist, Bard, Inquisitor, Magus, Oracle)
Complete
RyckyRych---Jarrin Fayne Human Male Bard <Detective>
Gavmania aka Achren Brayland---Marnos Monnwalker Half-Elf Male Inquisitor
Daxter---Demitri Severin Human Male Inquisitor

Incomplete

6. Secondary Combatant ( Barbarian, Cavalier, Gunslinger, Monk (would consider though no good bab), Paladin, Ranger, Samurai)
Complete
Stardust---Branhleir Gilden Female Dwarf Ranger
Algar Lysandris---Cedric Human Urban Ranger

Incomplete
Eric Sobel---Dorian Brindale Leafthorn Male Half Elf Ranger <Skirmisher>
ShadowyFox---Human Barbarian

7. Undecided
Spazmodeus
Berenzen
Harakani (Ardoc Family Golem Builder)
Daynen aka Belgrin Stoneshield

8. Dropped
Grand Moff Vixen---?? ?? ?? Gunslinger <Mysterious Stranger>


Sorry, should have included the name outside the spoiler posts.
His name is Piotr Willowbriar.


no worries I wouldnt choose a character based on a name ;)

I have three main criteria I look at with each character...

1. How Interesting is the Character? Emphasis on role playing

2. How well the Character mesh with the campaign?

3. How well will the character mesh with the other characters?

That combined with the criteria in the first post helps me make my decisions.


I don't really know the campaign. Crimson throne seems pretty dark - is that appropriate?
bonus: 1d6 ⇒ 5


Sounds like fun. I'm thinking of a Halfling Oracle who is rising up to defend (or avenge) his community...and knows he'll need allies to do so. Details to come.

Bonus: 1d6 ⇒ 4


Harakani wrote:

I don't really know the campaign. Crimson throne seems pretty dark - is that appropriate?

[dice=bonus]1d6

Curse of the Crimson Throne is a pretty gritty Urban campaign as is 0one Games Road to Revolution.

I guess some would say Dark, I dont see that...I see Low Fantasy. ie the party isnt trying to save the world...just a city.

There's plenty of fantasy elements and almost every fantasy urban trope is there.

I honestly think that every character class will find something to enjoy.


so class breakdown so far. Remember only 1 of any class will be chosen. by choice for variety.

Barbarian
ShadowyFox---Human Barbarian

Bard
RyckyRych---Jarrin Fayne Human Male Bard <Detective>

Cleric
Cutler---Calder of Pharasma Half-Orc Male Cleric
Fyren---Ashimar Siril Human Female Cleric

Inquisitor
Daxter---Demitri Severin Human Male Inquisitor
Gavmania aka Achren Brayland---Marnos Monnwalker Half-Elf Male Inquisitor

Fighter
hustonj---?? Human Fighter (may drop because of commitments)

Oracle
gyrfalcon---?? Halfling Oracle

Ranger
Algar Lysandris---Cedric Human Urban Ranger
Stardust---Branhleir Gilden Female Dwarf Ranger
Eric Sobel---Dorian Brindale Leafthorn Male Half Elf Ranger <Skirmisher>

Rogue
PhilOfCalth---Voren The Rogue Tiefling Male Rogue
Alex Mack---Lukain Callinova Human Rogue

Sorcerer
Galeigh---Ceers Human Sorcerer

Wizard
Dark Netwerk---Ellysmus Rayne Human Wizard (Air Elementalist)
Song of Chiroptera---Piotr Willowbriar Half-Elf Male Wizard (Transmuter)

Undecided
Spazmodeus
Berenzen
Harakani (Ardoc Family Golem Builder)
Daynen aka Belgrin Stoneshield

For those choosing Human please make sure you specify a Human Subrace.

Primary three being Chelaxian, Shoanti and Varisian for those not in the know about the subraces...(Romans, Huns, Albanians/Serbians)

though it wouldnt be unusual to find any of the other races here except maybe an Azlanti (Atlantean or maybe Phonecian) and Mwangi (any of the mid to south African Cultures)

Garundi (Egyptian), Keleshite (Persian), Kellid (Gaulish), Taldan (Greek), Tian (any of the Asian Cultures), Ulfen (Scandinavian), Vudrani (Indian)

Dwarves would come from Janderhoff or Five Kings Mountains.
Elves from Mierani Forest or Kyonin.

Gnomes, Halflings Half-Elves and Half-Orcs would be locals

Remember to download the free players guide to see how your character idea would fit.

Liberty's Edge

Demitri Severin wrote:
Well then put Demitri down as secondary combatant as well please. And what do you think of him?

Inquisitors though in reality can play the part of a secondary combatant as can Clerics, Bards etc...are not considered for that slot because I dont want to consider them for it ;)

I want every class to have a slot or two (3 in a few cases) I dont want every slot open for every class though.


Thanks GMMichael!

Well - picture is still in flux. Hope this is okay. Board has eaten it twice now.

Quote:

1. A Character Concept adhering to the Character Creation Rules.

-Concept is Race, Class, Probably Archetypes and party roll you are applying for.

Loupe Ardoc.

Human, Wizard (Scrying), No Archetypes, Primary Caster

Quote:

2. A bare bones back story that we can hone together as a party on why your character is choosing to be an adventurer and why you live in Korvosa and why you would work to save it from itself.

I've tried to put in hooks to tie Loupe to PCs, NPCs or events

Loupe lived in Kaer Maga till he was 12, in an Ardoc controlled area. He grew up seeing all his male role models keeping the law. He was too young to see the truth behind the Ardoc 'mafia' and actually believes the story they claim.
Hook: Anyone who knows the Ardocs in Kaer Maga might know Loupe
Hook: Loupe thinks he has a duty to his city

Loupe's family (mum, dad and sister) moved to Korvosa when he was 12. His sister was 4, and just starting to demonstrate an incredible aptitude for magic. They actually moved to property outside Korvosa, but Loupe's father frequently went inside. Loupe knows his father had a disagreement, and then hid his family name.
Hook: What did Loupe's father do to hide the family name?
Hook: obvious reason to run is teaching a daughter magic - but possibly another reason?
Hook: Country characters who might have been the only children in the area around the property

Loupe starts going to the Academy. He does well. Now he is living inside the city the lawlessness really starts to grate on him. He feels he should reveal himself as an Ardoc and try to help people. He obeys his father though.
Hook: early event where Loupe intercedes and is punished?
Hook: Loupse sees something awful but stays quiet

Loupe is 19. He and his sister (11) start working together to create a story of an Ardoc cleaning up the city and hurting/killing criminals. They mostly use spells that trick people.
Hook: someone is tricked, but suspects something

On one of these expeditions Loupe's sister is kidnapped.
Hook: Loupe is looking for his sister - this is the trait I was looking at taking.

Loupe can't find her, runs home, confesses all to his father, who shouts at him. Father then heads out (with constructs) to find sister. He never returns.
Hook: anyone who knows what happened to father, or constructs

Loupe, desperate to find out what happened transfers to a school he has always despised and ridiculed (Divination). This costs him most of his friends inside the Academy and makes him nothing but enemies.
Hook: If there is someone else Academy trained, could have seen Loupse leave.

Loupe looks for his sister (using scrying power), takes over the family business (metalwork and sculpture) as best he can, and after a while bitterly starts very very carefully trying to rekindle the story of the Ardoc - mostly using Disguise Self. He now knows he must keep his identity a secret, and desperately needs people to help him.
Hook: Loupe has done work for someone?
Hook: Seeing something he shouldn't?

3. A Character Goal you would like to see woven into the 'story'
Trying to duplicate the Ardoc family in Korvosa, including setting up a family. Reconciled with original branch? Or hostile?
I see setting up the family as (unless this is a very, very loooooong campaign IC) recruiting people who feel likewise to make a difference.

4. A writing sample. please keep this to less then three paragraphs. The sample should take into account the opening paragraph found below.

Ardocs forge the law, Loupe my uncle Grey used to tell me. He was a golem-crafter like all Ardocs, but he was also a thief-catcher. He had a bunch of sayings like that People are like raw steel - you have to use just the right amount of force to shape and not break or my favourite The loupe that sees the heart of men is what they do in the dark. But the thing that he taught me that I'm depending on now is this: It's the flaw that cracks the crystal, but thinking they've won that cracks the thief

And that's how I'm sitting here in a tiny little roadside stall in the Gold Markets where I've been pretending - and trying not to - sell my statuettes of famous Korovosans as overpriced collectibles. I just sold both my Black Jack figurines through gritted teeth for a price that should have got me laughed at, but it isn't going to come near paying the fee this shack is costing me. I've been waiting for the parade to pass by me for three hours, and now that it's a hundred feet up the road my familiar has just decided to go to sleep.

"Look" I whispered "I'm sorry you're bored and hungry... but this is the first celebration like this since she was taken where the high nobles are coming within range. Maybe someone will come by who smells like her. I bonded you for your smell - find her scent and I promise I'll give you a week off and a mouse every day!" Bribing my familiar - I should have gotten a rat.


Just saw the human subrace thing. I'll have to look up what the Ardocs are. I suspect Chelaxian... though so long in Kaer Maga leaves them a little different.


Out of curiosity, is there anything further you would like from those of us on the "Completed" list?

I already started to stat a few things out so I guess I can make the roll.
Stat point bonus: 1d6 ⇒ 3
OK. I'll use those to top up WIS and CHA to 12 (from 10 and 11 respectively).

The free skill point will be in Craft... but I still have to decide on which craft. Could be books, calligraphy, illumination or something else sort of related to places/items of knowledge (in that he would have access if he were making copies, or to the people that would hire him). I suppose Profession (librarian) could actually work here too... Ok. I'll do both. One free, one using a regular point.

I may trade in one trait for a +2 on DEX (to bring it to 17), since a higher DEX fits with the Air theme (in my mind). I'm still looking through the traits though to see if there is anything that feels appropriate.

Along the same lines of (Air theme) reasoning, he'll probably have a hawk familiar for the arcane bond.

------------

Race-wise, I suppose he's descended from the original Chelish settlers, but he considers himself Varisian.


Dark Netwerk wrote:

Out of curiosity, is there anything further you would like from those of us on the "Completed" list?

Race-wise, I suppose he's descended from the original Chelish settlers, but he considers himself Varisian.

No. Just look over your background, dont do too much to it yet until you are selected, and make sure you you have a desire to bring Lamm to justice, since the opening hook for the campaign has not changed in the slightest ;)

Interesting, though it's doubtful a Chelaxian would be accepted by Varisians as 'one of their own'. Friends? sure, allies? yep...but there would always be a feeling of being 'on the outside' of the culture.

If youre trying to go in that direction be thinking why you would not feel you were superior to back woods gypsies coming from a heritage of the most powerful empire in the world.


As a secondary combatant, would you accept a rogue (knife master, w/heavy crossbow), dipping into wizard for 3 by level 6.

Inspired by Black Jack, want to be like him... Build an intelligence network, protecting children, etc...


Ahh, I was mainly following what is mentioned in the Player's Guide on humans.

Quote:
Most of Korvosa’s citizens are the descendants of the original settlers from Cheliax, although today, only a very small number are Chelish natives. Most of Korvosa’s humans are native-born, and while they don’t share the indigenous Varisian’s swarthy complexion or traditions, they are just as much of Varisia.

It goes on to talk about 'a vocal subset of traditionalists' wanting more Chelish values and are predjudiced against the pure-blood Varisians. Granted from what I see mentioned in the Varisia book, the Acadamae may very likely contain a bulk of those traditionalists. Ellismus, however, is not among them. Perhaps this was why he (and his murdered rival/friend?) were targetted. They could have befriended some of the pure-bloods prior to the incident.

In any case, since Ellismus having to leave the academy to continue his studies in magic, the Varisians could have been a viable source (maybe one of their sorcerer or witch fortune tellers). Perhaps one reason he became an elementalist wizard rather than one following the classic arcane schools (which, I expect, are what's taught at the Acadamae).


Sandru wrote:

As a secondary combatant, would you accept a rogue (knife master, w/heavy crossbow), dipping into wizard for 3 by level 6.

Inspired by Black Jack, want to be like him... Build an intelligence network, protecting children, etc...

no. Yes you could fill that roll in time, but a Rogue at first level cannot stand toe to toe with a fighter or Ranger or Paladin or Barbarian....

Can you put forth a Rogue Knife Fighter? sure. he'd be in the Trapsmith slot for consideration. (I should actually change trapsmith to skill monkey ;) but what the hey its just for some sort way to help players know what Im looking for...)


Demitri Severin wrote:
Well then put Demitri down as secondary combatant as well please. And what do you think of him?

I hadnt forgot that you asked me to look over your character and give thoughts.

Hes interesting. Iomedae isnt one of the major religions worshipped in Korvosa, so there is less chance of role playing conenctions there than say Pharasma, Saranrae or Abadar. Abadar being the primary religion and the one linked to the Guard.

That being said, it doesnt sway me much one way or the other for that. Beyond that I didnt really look at skill sets as thats not much of a consideration. His background has good hooks though.


GMMichael wrote:

For those choosing Human please make sure you specify a Human Subrace.

Primary three being Chelaxian, Shoanti and Varisian for those not in the know about the subraces...(Romans, Huns, Albanians/Serbians)

Sorry - didn't specify a sub-race for Ashimar Siril in my original post. She is a Chelaxian. I believe it would fit in nicely with her intelligent personality and a passion for learning. She believes she is more than qualified to track down a criminal despite only possessing 'book-smarts' (doggedly determined is another Chelaxian trait I believe). This may or may not result in her having bitten off more than she can chew...

The traditional Chelaxian ruthlessness and arrogance is not part of her make-up but that could be due to her being bullied and picked on by her peers while growing up.

She follows Shelyn - her domains would be Healing and Charm (leaning towards a secondary diplomatic character development down the road). While Abadar is indeed prominent in Korvosa, I believe temples also exist to Shelyn and Pharasma in the city so the fit shouldn't be an issue.

If there's anything else missing as part of her background or backstory, please let me know. Player's guide already read and digested. Thanks.


Hello, I am new here, may I attempt to join your game?

GMMichael wrote:

1. A Character Concept adhering to the Character Creation Rules.

-Concept is Race, Class, Probably Archetypes and party roll you are applying for.

Name Karl Sarvo, Race: Human, Chelaxian, Class: Fighter(Cad), Alignment: Neutral Evil, Party Role: Primary Combatant I guess.

GMMichael wrote:
A bare bones back story that we can hone together as a party on why your character is choosing to be an adventurer and why you live in Korvosa and why you would work to save it from itself.

Karl was born into a family that was no stranger to crime or poverty; his father was a small time thug, who died when Karl was 14, his mother on the other hand was a bitter woman who hated her self and the decisions she had made in life. After his father died Karl's mother did nothing but put him down, saying things like; that he would always be a petty thug just like his father, that the apple would not fall far from the tree. That angered the young Karl, because it was partly true, as he was already mixed up with local gangs and street toughs.

Two years later his mother committed suicide and her son had vowed to prove her wrong, he joined the city guard, and have somehow found a girl he would gladly spend the rest of his life with. Karl's life had taken a turn for the better, but that turn was at an end; news of his wife's corpse, found stabbed to death in an alley soon made him obsessed with finding the one responsible for his suffering: Gaedren Lamm. Finding no help among the guardsmen he had come to trust and befriend, he left his respectable position and had revisited the life of crime he almost seemed to inherit from his father. At the moment he is running a gang that would do any sort of job for the criminal organizations of the city, hoping that in time his path will cross with Gaedren Lamm.

Karl has no love for the city of Korvosa, but his departed wife had loved this city, and that to him is enough of a reason to not see the city tear itself apart.

GMMichael wrote:
A Character Goal you would like to see woven into the 'story'

Killing Gaedren Lamm and in time possibly redeem himself.

GMMichael wrote:
Each player will be allowed to ‘create’ the names and professions of three contacts ie friends, family co-workers as part of the background for me the DM to incorpoorate into the game.

1. Rolin Shadowseeker, race: elf, class: rogue, description: Bald, with a constant scowl on his face, Rolin is part of Karl's gang, he usually handles the tasks that require a more delicate touch, or subtle approach.

2. Jael Grood, race: human, Chelaxian, class: rogue, description: Jael's pretty large for a rogue, his job involves meeting 'clients' and resolving payment issues.

3. Dolph Agnam race: human, Chelaxian, class: sorcerer, description: a chill inducing smile can always be seen on Dolph's bearded face, he's Karl's childhood friend and one time so called arch nemesis(Karl had arrested him once, when he was still with the city guard.)


Yea, that's fine. I picked Iomadae as it fits the kind of need for justice I had in mind. I'm totally okay not being like everyone else. :)

And Demitri is a Cheliaxian for the record. Glad to hear you like his background though.


Going to withdraw my application. I can't get the mechanics to work with the character concept I was going for.


GMMichael wrote:
Each player will be allowed to ‘create’ the names and professions of three contacts ie friends, family co-workers as part of the background for me the DM to incorpoorate into the game. In addition I will give each player the names of 2 others from among the many books for the campaign, so each player will have 5 npc they know within the city well enough to call upon for one thing or another.

After his mother died, Marnos was adopted by a neighbour in Midland - Corwinien Almanel, an Elven swordsman who taught swordsmanship and maintained a small school. Marnos was conscripted to work there, cleaning the weapons and eventually moving on to repairing them; in return Corwinien taught him self-discipline and swordsmanship (at which Marnos proved adequate, but not exceptional), and provided food and shelter for him and his sister. Corwinien is the nearest thing Marnos has to a father.

His sister Efelyn, who was too young to really understand what was going on, has grown to be everything Marnos is not; happy, carefree and charismatic. She earns extra money for them by singing in the market square, and passes on any rumours she hears to Marnos, but they are too poor for her to be able to marry well. Marnos fears for her future.

Willem Ravenhair is a cleric of Erastil and a ranger. Marnos met him while walking through the Pantheon of many, where Corwinien brought him every Sunday. It was Willem who recognised the touch of Erastil on Marnos's life and introduced him to the God of the Hunt, taking him out on moonlit nights to practice stalking on the shingles, as well as showing him how to loose an arrow. He is the nearest thing Marnos has to a mentor.


Half-Orc Summoner

Add'l Point Buy: 1d6 ⇒ 5


Pretty sure I selected Varisian for my Ethnicity but I'll mention it now just in case.


Yes, I am withdrawing my submission from consideration.


and here is where it stands

1. Primary Combatant (Barbarian, Cavalier, Fighter, Gunslinger, Monk (would consider) Paladin, Ranger, Samurai)
Complete
Algar Lysandris---Cedric Human Urban Ranger
Stardust---Branhleir Gilden Female Dwarf Ranger (Guide Archetype)
Wolfgang Rolf---Karl Sarvo Human Fighter

Incomplete
Eric Sobel---Dorian Brindale Leafthorn Male Half Elf Ranger <Skirmisher>
ShadowyFox---Human Barbarian

2. Primary Arcane Caster ( Alchemist, Bard, Magus, Sorcerer, Summoner, Witch, Wizard,)
Complete
Dark Netwerk---Ellysmus Rayne Human Wizard (Air Elementalist)
RyckyRych---Jarrin Fayne Human Male Bard <Detective>
Song of Chiroptera---Piotr Willowbriar Half-Elf Male Wizard (Transmuter)
Harakani---Loupe Ardoc Human Wizard (Diviner?) <Scrying>

Incomplete
Galeigh---Ceers Human Sorcerer
Hassan Ahmed---Half-Orc Summoner

3. Primary Divine Caster (Cleric, Druid, Inquisitor, Oracle )
Complete
Daxter---Demitri Severin Human Male Inquisitor
Cutler---Calder of Pharasma Half-Orc Male Cleric
Fyren---Ashimar Siril Human Female Cleric
Gavmania aka Achren Brayland---Marnos Monnwalker Half-Elf Male Inquisitor

Incomplete

4. Trapsmith (Alchemist (Certain Builds), Bard (Certain Builds), Ninja, Oracle (Certain Builds), Ranger (Certain Builds), Rogue, Sorcerer (Certain Builds))
Complete
PhilOfCalth---Voren The Rogue Tiefling Male Rogue
Algar Lysandris---Cedric Human Urban Ranger
RyckyRych---Jarrin Fayne Human Male Bard <Detective>

Incomplete
Alex Mack---Lukain Callinova Human Rogue

5. Secondary Caster (Alchemist, Bard, Inquisitor, Magus, Oracle)
Complete
RyckyRych---Jarrin Fayne Human Male Bard <Detective>
Gavmania aka Achren Brayland---Marnos Monnwalker Half-Elf Male Inquisitor
Daxter---Demitri Severin Human Male Inquisitor

Incomplete

6. Secondary Combatant ( Barbarian, Cavalier, Gunslinger, Monk (would consider though no good bab), Paladin, Ranger, Samurai)
Complete
Stardust---Branhleir Gilden Female Dwarf Ranger (Guide Archetype)
Algar Lysandris---Cedric Human Urban Ranger

Incomplete
Eric Sobel---Dorian Brindale Leafthorn Male Half Elf Ranger <Skirmisher>
ShadowyFox---Human Barbarian

7. Undecided
Spazmodeus
Daynen aka Belgrin Stoneshield

8. Withdrew
Grand Moff Vixen---?? ?? ?? Gunslinger <Mysterious Stranger>
hustonj---?? Human Fighter
Berenzen

------------------------------------------------------------------
By Class
so class breakdown so far. Remember only 1 of any class will be chosen. by choice for variety.

Barbarian
ShadowyFox---Human Barbarian

Bard
RyckyRych---Jarrin Fayne Human Male Bard <Detective>

Cleric
Cutler---Calder of Pharasma Half-Orc Male Cleric
Fyren---Ashimar Siril Human Female Cleric

Inquisitor
Daxter---Demitri Severin Human Male Inquisitor
Gavmania aka Achren Brayland---Marnos Monnwalker Half-Elf Male Inquisitor

Fighter
Wolfgang Rolf---Karl Sarvo Human Fighter

Oracle
gyrfalcon---?? Halfling Oracle

Ranger
Algar Lysandris---Cedric Human Urban Ranger
Stardust---Branhleir Gilden Female Dwarf Ranger
Eric Sobel---Dorian Brindale Leafthorn Male Half Elf Ranger <Skirmisher>

Rogue
PhilOfCalth---Voren The Rogue Tiefling Male Rogue
Alex Mack---Lukain Callinova Human Rogue

Sorcerer
Galeigh---Ceers Human Sorcerer

Summoner
Ahmed Hassan---Half-Orc Summoner

Wizard
Dark Netwerk---Ellysmus Rayne Human Wizard (Air Elementalist)
Song of Chiroptera---Piotr Willowbriar Half-Elf Male Wizard (Transmuter)
Harakani---Loupe Ardoc Human Wizard (Diviner?) <Scrying>

Undecided
Spazmodeus
Daynen aka Belgrin Stoneshield


Half Elf Monk of the Four Winds
Alignment: LG
Add'l point buy: 1d6 ⇒ 6

More to follow in the next couple of days.


Just in case its relevant, Branhleir Gilden is the (Guide) archetype.

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