Corvin Tergsvor

Jarrin Fayne's page

307 posts. Alias of RyckyRych.


Full Name

Jarrin Fayne

Race

Human (Varisian)

Classes/Levels

Bard (Detective)/1

Gender

Male

Age

34

Alignment

CG

Deity

Atheist

Location

Korvosa

Languages

Common, Varisian, Elven, Dwarven

Occupation

Fortune Teller

Strength 11
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 14
Charisma 18

About Jarrin Fayne

Hero Lab Stat Block:
Jerrin Fayne
Male Human (Varisian) Bard (Detective) 1
CG Medium Humanoid (human)
Init +3; Senses Perception +9
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 8 (1d8)
Fort +0, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2) and
Rapier +0 (1d6/18-20/x2)
Ranged Shortbow +2 (1d6/x3)
Special Attacks bardic performance (standard action) (8 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 14)
Bard (Detective) Spells Known (CL 1):
1 (2/day) Cure Light Wounds, Charm Person (DC 15)
0 (at will) Light, Prestidigitation (DC 14), Read Magic, Detect Magic
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Statistics
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Str 11, Dex 14, Con 10, Int 14, Wis 14, Cha 18
Base Atk +0; CMB +2; CMD 12
Feats Agile Maneuvers, Alertness
Traits Fast-Talker, Harrow Born (Varisian), Love Lost (Widowed)
Skills Appraise +6, Bluff +9, Diplomacy +8 (+9 to gather information), Intimidate +10, Knowledge (local) +7, Perception +9, Perform (act) +8, Profession (fortune-teller) +8, Sense Motive +9, Sleight of Hand +6, Stealth +6
Languages Common, Dwarven, Elven, Varisian
SQ bardic performance: careful teamwork +1, eye for detail
Other Gear Leather armor, Arrows (20), Dagger, Rapier, Shortbow, Backpack, masterwork (empty), Belt pouch (empty), Fortune-teller's deck, masterwork, Tea (per cup) (3), Trail rations (5), Vest, Waterskin, Wrist sheath, spring loaded (1 @ 1 lbs), 17 GP, 4 SP, 4 CP
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Careful Teamwork +1 (Su) Bonuses to initiative, perception, disable device and against traps or while flat-footed.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 14) (Su) One or more creatures becomes fascinated with you.
Eye for Detail +1 (Ex) You add half your bard level to Knowledge (local), Perception, Sense Motive, and Diplomacy(Gather Information) checks.
Fortune-teller's deck, masterwork +2 to Profession: Fortune-Teller or Profession: Medium

Background:
Jarrin Fayne grew up in one of the nomadic Varisian groups that all place see from time to time. His parents were performers and Jarrin soon became fascinated with the art of fortune-telling (or as is father put it, "Guessing the futures of people you never met before and never plan to see again.")

Jarrin quickly became very successful though his father took most of te profit from his act. Eventually Jarrin decided he had outgrown the travelling caravan shows and eloped with his sweetheart, Vissa, and made his own path. Word of his "powers" spread over time and eventually led him to settle down in the city of Korvosa, performing his craft for parties, nobles, and even honed his "psychic" abilities for local law enforcement from time to time.

Things were going well in the confidence games Fayne was playing. He soon had a nice home and was comfortably supporting his wife and newborn daughter, Eleeva. He was generally respected by the common folk but always had a suspicious eye cast upon him by those who had sharper minds than the simpletons that were easily deceived. The more the masses were amazed by his predictions the more cocky and overconfident he became. His readings were more like shows, using his psychic/fortune-telling "powers" to make bold, brash statements about anymore he desired, in particular the beacon of hope of the people, “Black Jack”, expecting that no backlash would come to him due to the popularity of the underground hero (or that what he said might actually prove to be true).

One day, Jarrin was asked to help with locating the famous criminal Gaedran Lamm. Jarrin agreed and put on quite the show, gallantly claiming that Lamm and his associates were living on borrowed time. Fayne assured the masses that justice would soon be at hand and prosperity would return to their fair city as a result, filling the building once more. Foolishly he boasted that this future had been shown to him time and time again. Since Jarrin felt his standing in society was enough to protect him he was naive enough to think that his words would never fall on the ears of these villains, so what was the harm? For all he knew Lamm had escaped and left the town for good.

Evidently harm found its way to Fayne. His home was looted and then burned to the ground with disregard to anyone that may have been inside. Jarrin was at a high-society function working his craft for the nobility that evening and had no idea of what had happened while he was away. Returning later that night, he found that not only his home was in ruins but also his life, as two small burnt corpses had been brought out of the rubble. Clearly his words had been heard and this was the vicious response.

Jerrin was devastated, he might be a con-man but he was as good as any home-loving man would be to his family. He was sure Gaedran Lamm did not approve of Jarrin’s forecast of the villain’s fate. Jarrin took to grieving over his wife and daughter full time, neglecting anything else for months. People in Korvosa felt his pain but they also knew that he had likely brought down this upon himself, perhaps even a message from the gods. Eventually Jerrin spent most of his nights in drink and self-pity, losing any faith he ever had in said gods, and his life spiraled downward fast.

Slowly over time Jarrin found that vengeance was growing stronger than the grief. That strength soon had Jarrin dedicate the rest of his life into finding a way, any way, to bring Gaedran Lamm to justice for all of his crimes, including the murder of his family, whether he had that proof or not. Jarrin had also grown to love this city, another reason that he had made up such stories was to give the people who looked up to him any hope that things would get better, no matter who was ruling the city.

But how Fayne would be able to locate a man that no one was able to pin down was still a mystery. Perhaps to track down the myth named Black Jack? Discover if there were any secrets within The Hellknights or the Korvosan Guard. Was evil truly even higher than that, for the young Queen Ileosa surely seems to crave the power of ruling the city.

Whatever that case might be somebody had to determine the truth and help rescue this once fine city from the burdens of its dire conditions. Surely a man with the talents of Jarrin Fayne could find himself to be valuable in times like these. But as this day drew up him, he had to wonder if his current investigation on trying to find Gaedran Lamm would ever bear fruit.

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Three people to ‘create’ : Nivik Darven, Sczarni man-of-the-streets. Jarrin once talked the knave out of a bad situation and in repayment for that he uses Nivik as his ear to the streets for anything related to Lamm.

Trayven Pike, former Varisian performer and current innkeeper : Another ear for Jarrin and also a childhood friend. Jarrin rents a small room here and occasionally helps Pike out when non-violent trouble comes around.

Karric Fayne, father : The elder Fayne has been seen in the city much more often after word of the tragedy reached his ears. While he never stays long, Karric does try to help with things that can’t be discovered from within the city.

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Now for the two contacts from the GM-

1. Tayce Soldado. She is a Varisian Seamstress/Washerwoman that lives in Trails End. Her Husband was a Varisian Guardsman who died. Her and her three kids live a meager life in Trails End, and they are 'taken' care of by The local Varisians and Sczarni, who make sure she has work....You met her once with your Szcarni contact and left on good terms

2. Trinia Sabor, a Fellow Performer, besides dancing and singing shes a pretty good sculptress. Rumor has it she got royal recognition for some work and is her fate is on the upswing. You met her working a tavern once. you were on good terms at the eves end.

Lives in a Studio Flat In East Shore. Cost: 2 Gold/Month. Works as a Fortune Teller out of the various Inns and Taverns of the City. Cost of Living 12 Gold a month. Makes an Average of 24 Gold a month.

Zellara's Harrow Deck:
Augury 1/day. Identify 3/day. Can conduct Harrow 1/week surrounding an event that will give the party the benefits of Bless while the event is occurring. Events have to follow these guidelines: A) Be something specific that will happen B) be able to happen in the span of an hour. C) Not be conditional. D) The event must be specified by the Reader. and is a masterwork deck.