Ceers
LG Medium Human
Sorcerer 1
Init: +4; Preception +0
HP: 7
AC: 13
Fort: 0
Ref: 3
Will: 2
---------Stats----------
STR 13, DEX 17 (racial bonus here), CON 10, WIS 10, INT 10, CHA 16
Skills: Spellcraft 1 (1 rank), Bluff 5 ( 1 rank + 4 Cha)
--------Offense-----------
BAB: +0
CMB: +1 (+3 with DEX instead of STR)
Rapier +3, 1d6 +1 18-20/x2
---------Defense---------
HP 7 (1d6 + 1 Favored class)
AC: 13 (10+ 3 DEX)
Fort: 0
Ref: 3
Will: 2
CMD: 14 ( 10 + 1 Str + 3 Dex)
-----------Feats and abilities--------------
Martial Weapon Proficiency: Rapier
Weapon Finesse
Eschew Materials: A sorcerer gains Eschew Materials as
a bonus feat at 1st level.
Cantrips
Bloodline: Elemental (air)
Elemental Ray (Sp) (7/day): Starting at 1st level, you can unleash an
elemental ray as a standard action, targeting any foe within
30 feet as a ranged touch attack. This ray deals 1d6 points of
damage of your energy type + 1 for every two sorcerer levels
you possess.
Bloodline Arcana: Whenever you cast a spell that deals
energy damage, you can change the type of damage to
match the type of your bloodline. This also changes the
spell’s type to match the type of your bloodline
--------Equipment-------------
Currency: 25g, 1sp, 8cp
Items: Rapier(20g) 1d6 18-20/x2, Backpack(2g), 2 days Trail Rations (1g), 2 pints of oil (2s),
Bedroll (1s), Waterskin (1g), Whetstone (2cp), 50 silk rope (10g), Light Horse (75g), Riding Saddle (10g), Saddlebags (4gp), 2 days feed (1s)
------------Spells----------------------
SPD:
0: -
1: 4
Spells Known:
0: Light, Mending, Prestidigitation, Read Magic
1: Mage Armor, True Strike