Royster McCleagh

Ceers's page

4 posts. Alias of Galeigh.


About Ceers

Growing up under the tutelage of a fencing father and a sorcerer mother young Ceers learned to appreciate both skill in equal measure. He was always taking care to keep his swordplay on par with his magic. Upon reaching adulthood Ceers decided it was time to find his own adventure in life, rather than live through his parents' successes.

It wasn't long after setting out that he heard rumors of strange things in the town of Sandpoint. His curiosity and thirst for adventure had Ceers on the trail to Sandpoint before he even realized he had decided to go.

Personality:

Ceers is and adventurous soul that finds it hard to sit still. He likes to keep up appearances of nobility to those he does not know very well. This is a facade of course, he actually prefers to enjoy life whether it's through a night at the local tavern or fight with whatever menace has reared his head. A carefree man if there ever was one.

He is also very claustrophobic, but manages it pretty well and only extended lengths of time in cramped spaces will cause him to truly panic.

Info:

Ceers

LG Medium Human

Sorcerer 1
Init: +4; Preception +0
HP: 7
AC: 13
Fort: 0
Ref: 3
Will: 2

---------Stats----------
STR 13, DEX 17 (racial bonus here), CON 10, WIS 10, INT 10, CHA 16

Skills: Spellcraft 1 (1 rank), Bluff 5 ( 1 rank + 4 Cha)

--------Offense-----------
BAB: +0
CMB: +1 (+3 with DEX instead of STR)

Rapier +3, 1d6 +1 18-20/x2

---------Defense---------

HP 7 (1d6 + 1 Favored class)
AC: 13 (10+ 3 DEX)
Fort: 0
Ref: 3
Will: 2
CMD: 14 ( 10 + 1 Str + 3 Dex)

-----------Feats and abilities--------------

Martial Weapon Proficiency: Rapier
Weapon Finesse
Eschew Materials: A sorcerer gains Eschew Materials as
a bonus feat at 1st level.

Cantrips
Bloodline: Elemental (air)

Elemental Ray (Sp) (7/day): Starting at 1st level, you can unleash an
elemental ray as a standard action, targeting any foe within
30 feet as a ranged touch attack. This ray deals 1d6 points of
damage of your energy type + 1 for every two sorcerer levels
you possess.

Bloodline Arcana: Whenever you cast a spell that deals
energy damage, you can change the type of damage to
match the type of your bloodline. This also changes the
spell’s type to match the type of your bloodline

--------Equipment-------------

Currency: 25g, 1sp, 8cp

Items: Rapier(20g) 1d6 18-20/x2, Backpack(2g), 2 days Trail Rations (1g), 2 pints of oil (2s),
Bedroll (1s), Waterskin (1g), Whetstone (2cp), 50 silk rope (10g), Light Horse (75g), Riding Saddle (10g), Saddlebags (4gp), 2 days feed (1s)

------------Spells----------------------

SPD:

0: -
1: 4

Spells Known:

0: Light, Mending, Prestidigitation, Read Magic
1: Mage Armor, True Strike