GM_Jadecat |
Hello Paizo boards!
My party has recently completed the first chapter of the Jade Regent adventure path, and is in need of a new party member: specifically, a dedicated Divine Caster!
Our current roster is as follows:
--Friday Daud: a human ranger (yojimbo; it's a 3rd-party archetype) (Campaign Trait: Childhood Crush *Ameiko*)
--Kavell Speranta: an aasimar paladin of Shelyn (Hospitaller archetype) (Campaign Trait: Friend of the Family *Koya*)
--Haru Yoshioka: a kitsune bard (Campaign Trait: Student Survivalist *Shalelu*)
--Valeria Skendar: a tiefling arcanist (Campaign Trait: Childhood Crush *Ameiko*)
What are the character creation guidelines for this?
--20 pt buy, and a 4th-level PC!
--Average wealth for a 4th-level PC!
--Race: Any race at 15 RP or less!
--Classes: Any Divine Caster!
--Alignments: Non-evil greatly preferred.
--Traits: 2 traits, one of which must be a campaign trait. A drawback is allowed for a 3rd trait.
Recruitment will stay open until Saturday, Sep. 17th.
Necress Nyx |
I think I have to bite on this, since I have a super flavorful level 4 PFS Bones Oracle (this character) I really love and would convert to use here.
Though she is a Bones Oracle, the favored class bonus for humans would let me know a huge variety of spells, including healing spells (I would change a few out for this campaign before starting).
For a taste of how she would roleplay, feel free to check out her Campaigns tab, especially Snows of Summer at the bottom. Except for a few tweaks, she's ready to roll.
As an aside, I'm a very regular player with over 12,500 posts here over the last 3 or so years here. If you want someone to stick it out with you, look no further.
Mark Thomas 66 RPG Superstar 2009 Top 16 |
Vagabond? |
Posting interest, with a slightly different idea than most of your other party members.
I had a Old Aasimar who fell in love with Koya when she was a child, and who stumbled upon her years later- Today. And now he wishes to dance with ehr once again.
Mechanically, he was a Bard, but an Evangelist Cleric would probably work. Either a Cleric or an Oracle. Or, if permmited, maybe a Priest.
oyzar |
Does the character with the trait for Shaelu have any intention of romancing her? I could see making a character with Childhood Crush towards her be conflicting.
If there is no conflict I might be making a character Crushing towards her, otherwise I'll probably submit someone Crushing on Sandru.
I've been thinking to try a shaman. This seeks like it could work great for it. Though I hear the lure of the Heaven's call on me for an oracle as well.
Gideon Derexhi |
1 person marked this as a favorite. |
This is Phillip0614, posting from the alias of my submission, Gideon Derexhi. Fluff for the build is completed but I wanted to ask how you're generating HP for levels 2-4 and also if you've a preference for how much a single piece of gear is worth in that 6,000. I'm not wanting to spend all of it on a single item, of course, just wanna make sure I don't accidentally spend too much on something. I'll be able to finish the crunch once I've done gear and HP. Thank you!
Gideon Derexhi |
Actually, just realized this would be the sixth game for me and I have a policy of never applying for/being in more than five games at one time...my fiance wouldn't appreciate the gaming taking the time away from her. Therefore, as quickly as I put my application in, I'm going to bow out of this one. Good luck to you all!
Mark Thomas 66 RPG Superstar 2009 Top 16 |
Seth86 |
So here she is, Zartana, younger sister of Shalelu
Zartana
Half-elf (Wildborn) druid (blight druid) 4 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 98)
CN Medium humanoid (elf, human)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +15
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Defense
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AC 23, touch 12, flat-footed 21 (+8 armor, +2 Dex, +3 shield)
hp 31 (4d8+8)
Fort +6, Ref +4, Will +7; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 ironwood shortspear +7 (1d6+4) or
. . dagger +6 (1d4+3/19-20)
Special Attacks wild shape 1/day
Druid (Blight Druid) Spells Prepared (CL 4th; concentration +7)
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 7
Base Atk +3; CMB +6; CMD 18
Feats Heavy Armor Proficiency, Natural Spell, Skill Focus (Perception)
Traits beast of the society, suspicious, younger sibling
Skills Acrobatics -4 (-8 to jump), Climb +0, Heal +8, Knowledge (geography) +6, Knowledge (nature) +8, Perception +15, Sense Motive +11, Survival +10; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven
SQ elf blood, family ties, nature bond (arcane familiar[APG]), nature sense, vermin empathy, woodland stride
Other Gear +1 ironwood tatami-do armor[UC], +1 ironwood heavy wooden shield, +1 ironwood shortspear, dagger, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, hip flask[UE], masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, spider's silk rope (50 ft.)[APG], string or twine[APG], thread (50 ft.), trail rations (7), whetstone, 40 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Climb Checks You gain the Alertness feat while your familiar is within arm's reach.
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Vermin Empathy +2 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Beads
Drain spider (pilferer) (Pathfinder Campaign Setting: Inner Sea World Guide)
N Diminutive magical beast (vermin)
Init +7; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
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Defense
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AC 23, touch 21, flat-footed 16 (+7 Dex, +2 natural, +4 size)
hp 15 (1d8-2)
Fort +2, Ref +8, Will +4
Immune mind-affecting effects
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Offense
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Speed 30 ft., climb 30 ft.
Melee bite +2 (1d2-5)
Space 1 ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 1, Dex 25, Con 6, Int 7, Wis 10, Cha 2
Base Atk +3; CMB +6 (+8 steal); CMD 11 (13 vs. steal)
Feats Deft Hands, Improved Steal[B, APG]
Tricks Attack, Burglar, Come, Fetch, Maneuver (Steal), Seek, Sneak
Skills Climb +31, Disable Device +15, Heal +2, Perception +11 (+15 in webs), Sense Motive +4, Stealth +25 (+29 in webs), Survival +2; Racial Modifiers +16 Climb, +4 Perception, +4 Stealth, +4 Stealth in webs, +4 perception in webs
SQ attack, burglar, sneak
Other Gear concealable thieves' tools
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Special Abilities
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+4 Perception in webs +4 Perception in webs
Attack [Trick] The animal will attack on command.
Burglar [Trick] An animal trained as a burglar knows the come, fetch, maneuver (steal), seek, and sneak tricks. You can order it to steal a specific item you point out.
Climb (30 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Steal You don't provoke attacks of opportunity when stealing.
Poison: Bite-injury (DC 10) (Ex) Poison—Injury; save Fort DC 10; freq 1/rd for 4 rds; effect 1d2 Str; cure 1 save.
Sneak [Trick] Creature stays hidden.
Tremorsense (60 feet) Sense creatures and objects in contact with ground or water.
tieflingwizard |
Hmm... I may apply to this. I do have a concept. Although, I do have a question before working on it.
I'm thinking of a half-orc cleric of Desna. My concept is a higher ranking member of a branch of the church who wanders the Path, pretending to be a regular priest and sending out subtle reports to the church. One of the roles he would fill would be of a party face. My question is (and I asked this in a thread on the advice forum) can the cardinal archetype be combined with the varisian pilgrim archetype? As for the campaign trait, I'm thinking of Foster Child.
GM_Jadecat |
Hmm... I may apply to this. I do have a concept. Although, I do have a question before working on it.
I'm thinking of a half-orc cleric of Desna. My concept is a higher ranking member of a branch of the church who wanders the Path, pretending to be a regular priest and sending out subtle reports to the church. One of the roles he would fill would be of a party face. My question is (and I asked this in a thread on the advice forum) can the cardinal archetype be combined with the varisian pilgrim archetype? As for the campaign trait, I'm thinking of Foster Child.
I'd be alright with it.
Ashe |
Hey all. Love Jade Regent. So here is my submission.
Haruki Kaijitsu
NG
Male Half Orc
Warpriest of Shizuru 4
FCB: Warpriest +4HP
Traits: Fates Favored, Younger Sibling(Ameiko), Defender of the Society
Drawback: Pride
Init: +1; Perception +1: Darkvision
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Defense
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AC 22, touch 12, flat-footed 21
(+10Armor,+1Dex,+1trait)
HP: 35
Fort +6, Ref +2, Will +7
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Offense
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Speed 30ft; 20ft in Armor
Katana +9 1d8+7 18-20x2
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Statistics
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Str 19, Dex 12, Con 14, Int 12, Wis 14, Cha 7
Base Atk +3; CMB +7; CMD: 18
Feats:
Bonus: Endurance
Bonus: Weapon Focus Katana
1st: Weapon of the Chosen
Bonus: improved Weapon of the Chosen
3rd: Greater Weapon of the Chosen
Skills:
K. Religion +8 (4rank, 3class, 1int)
Sense Motive +9 (4rank, 3class, 2wis)
Survival +9 (4rank, 3class, 2wis)
Languages: Common, Orc, Giant
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Special Abilities
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Blessings: 5/Day: Good, Repose
Fervor 4/Day
Channel Energy
Sacred Weapon +1
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Racial Traits:
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Darkvision
Weapon Familiarity
Orc Blood
Sacred Tattoo
Shamans Apprentice
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Spells
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Orision: Create Water; Detect Magic; Guidance; Purify Food and Drink
Cast Per Day: 1st: 4; 2nd: 2;
1st: Divine Favor; Divine Favor; Shield of Faith; Protection from Evil
2nd: Bulls Strength; Iron Skin
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Gear: 2gp 4sp
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+1 Katana (2350gp)
+1 Full Plate (2650gp)
Wand of Cure Light Wounds 50/50 (750gp)
Scroll of Lesser Restoration (150gp)
Pathfinder Kit (12gp)
3Large Shuriken (reflavored Chakram) (3gp)
Silver Holy Symbol (25gp)
Large Tent (30gp)
Cot (1gp)
Bed roll (1sp)
Blanket (5sp)
Signal Horn (1gp)
Guard Dog (25gp)
Haruki was born in a small village on the outskirts of Sandpoint. His human mother and Orc father were simple farmers. One day a goblin raid fell upon the village and left both of his parents dead but not before hiding their baby. Having heard of raids a group from Sandpoint had show up lead by Ameiko Kaijitsu. They were too late to stop the raid but tended to the wounded survivors. Fate intervened as Ameiko herself found the little half orc baby. She took him home and presented him to her mother and father Atsuii, and Lonjiku. The family had means and took on the burden of a third child.
They named him Haruki for he brought new light to the family. Time passed and Ameiko became a successful adventurer. She was close with Tsuto and Haruki as well as he looked up to her. Haruki followed in Ameiko’s footsteps. He too became and adventurer. He was recruited by the Pathfinder Society for his skill with a blade. After Ameiko had the fight with Tsuto and he struck her causing her to leave, Haruk did so as well spending the year working with the Society until they both came back home for Atsuii’s funeral. Ameiko and Haruki became close again and he would help out at he Rusty Dragon when not out on an assignment from the Society. Some more time passed and Haruki returned one day to find Ameiko had left for an adventure. A new group in town had talked her into exploring Brinewall Castle. Haruki was intrigued having never adventured with his big sister. He himself set out with his trusty 4 legged friend Akamaru and headed to Brinewall hoping to find and catch up with the group.
So about me as a player. I am very active. I post 10+ times a day if games are all moving. I have a game that is 3years old, a 2year old one and some newer ones. I am in for the long haul and will not abandon the game unless some life changing thing happens.
On purchases: So if you go by Automatic Bonus progressing a 4th level character would have +1 weapon and Armor. Any +1 weapon will be over the 2000gp cap you wanted. I went with +1 Weapon and Armor. Let me know if you prefer them not to be at this time. I can spend the money else where if you wish. Thanks for the consideration. :) Will make alias if selected.
SCKnightHero1 |
Dang. I'm still working on my kitsune oracle. Stats are all done but I'm still working on the background. I'm hoping I'll make it by the deadline but it's starting that I'm not going to make it. :(
I most likely will be able to post it all really late tonight possibly after midnight. Sorry about that.
tieflingwizard |
tieflingwizard wrote:I'd be alright with it.Hmm... I may apply to this. I do have a concept. Although, I do have a question before working on it.
I'm thinking of a half-orc cleric of Desna. My concept is a higher ranking member of a branch of the church who wanders the Path, pretending to be a regular priest and sending out subtle reports to the church. One of the roles he would fill would be of a party face. My question is (and I asked this in a thread on the advice forum) can the cardinal archetype be combined with the varisian pilgrim archetype? As for the campaign trait, I'm thinking of Foster Child.
Thanks. But I'd rather play by the rules. And, as I've been told, those archetypes can't work together. One person said they'd allow it in a home game, but I'd rather be fair to everyone else. I'm going to make a half-orc varisian pilgrim cleric of Desna. I'll just have some options that'll make my character more interesting.
tieflingwizard |
Here is my submission, Ausk Mvashti. I have the build. I'm going to work on my background and get it up. The short version of his background is that Ausk is the adopted son of Koya, who left Sandpoint to one of the bigger Desna temples. He eventually climbed the ranks of the church and became a high ranking member of the church, as well as a field agent. He travels around, spreading the word of Desna, doing his duties, gathering information, and making secret reports to the church. He pretends to be a wandering priest to keep his actions undercover.
Half-Orc Cleric (Varisian Pilgrim) of Desna 4
CG Male medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft; Perception +3
——Defense——
AC 15, touch 11, flat-footed 14 (+4 armor, +2 Dex)
hp 25 (4d8+5)
Fort +6, Ref +2, Will +7
——Offense——
Speed 40 ft.
Melee +1 starknife +5 (1d4+2/x3)
club +4 (1d6+1/x2)
Ranged +1 starknife +5 (1d4+2/x3/20 ft)
club +5 (1d6+1/x2/10 ft)
Special Attacks channel positive energy 5/day (DC 14, 2d6)
Cleric Spells Prepared (CL 4th; concentration +7)
2nd- Align Weapon, Cure Moderate Wounds, Locate Object, Owl’s Wisdom
1st- Detect the Faithful, Expeditious Retreat, Haze of Dreams, Read Weather, Shield of Faith
0 (at will) - Create Water, Detect Magic, Light, Stabilize
Domain Travel
Inquisition Conversion
——Statistics——
Str 12 (+1), Dex 13 (+1), Con 14 (+2), Int 12 (+1), Wis 16 (+3), Cha 14 (+2)
Base Atk +3; CMB +4; CMD 15
Feats Improved Initiative, Selective Channeling, Weapon Focus (starknife)
Skills Bluff +8 (+12 vs humanoids, +10 to feign ignorance, +14 feign ignorance against humanoids), Diplomacy +12 (+16 vs humanoids, +14 to influence those who might be romantically attracted to you, +18 to influence humanoids who might be romantically attracted to you), Heal +8, Knowledge (religion) +8, Sense Motive +9 (+13 vs humanoids, +11 to intercept secret messages, +15 to intercept secret messages by humanoids), Survival +1 (+5 to avoid becoming lost); -2 penalty on skill checks for skills with which you’re untrained
Traits Foster Child, The Newlyweds, Starchild
Drawback Meticulous
Languages Celestial, Common, Orc
SQ aura, caravan bond, charm of wisdom, door sight (8/day), fortunate road, orc blood, overlooked mastermind
Gear +1 starknife, +1 studded leather armor, cleric’s kit, club, gold holy symbol of Desna, harrow deck, ink (2 vials), inkpen, invisible ink (simple) (1 vial), 2 journals, potion of cure moderate wounds, potion of protection from evil, tent, travelers outfit, wand of arcane mark (50 charges), wand of cure light wounds (50 charges), wand of summon monster 1 (50 charges), tender (11 gp 9 sp) (carrying 61 lbs)
Kasha Mvashti |
I present my nature shaman (this is Mark btw). Full character sheet is in my profile.
Description
Kasha Mvashti
A vibrant young woman in excellent physical condition, Kasha radiates a wild primal bond with the natural world immediately striking people as being somehow....."more alive" than everyone else around her. Her skin, clearly touched by the sun, carries a healthy glow, her hair wild and untamed, carries a tinge of green among its rich earthy tones, eyes glimmer like emeralds, holding a wisdom that belies her age. The scent of leaves and wildflowers wafts around her constantly, while her laughter reminds one of a babbling brook. Markings and tattoos decorate her skin, adding to the aura of natural wildness that emanates form the young shamaness.
Found abandoned at the age of 5 by Sandru, and brought to his adoptive mother Koya Mvashti, the little girl had no one, lacking even a memory of where she came from. Though if an orphan were to end up somewhere, the home of the Varisian fortune teller was as good a place as any. Growing up, Kasha didn't want for much. A loving mother, a responsible and protective older brother, she was loved and cared for, educated better than most children in the town of Sandpoint, not just in sums and writing but the natural world, the stars, the land, all of it.
As she grew she developed a wanderlust, in part due to Sandru's adventuring with his best friend Ameiko, her mothers tales of the open road and her own pull towards the wide open natural spaces. Encouraged to follow her heart, she took to occasionally travel the surrounding areas, occasionally accompanying the elven ranger Shalelu from whom she learned quite a bit, but often on her own learning the best way possible...through experience.
After her grandmother Niska's death she felt the need to take another sojourn into the wilds, yet her trip was a shorter one this time, worried about Koya's melancholy after mourning. Her surprise at finding that she had gone with Sandru's caravan to explore some detail of Ameiko's past has drawn both her concern and curiosity, leaving her eagerly awaiting their return.
Ironically her background as Koya's adoptive daughter and her ties to nature connect her to all 4 major NPC's as Sandru's little sister (often trying to tag along on his and Ameiko's youthful adventures), and her extended time in the wilds have resulted in the occasional encounter with Shalelu.
Sadly Sandru once again gets no love, and she'd got no options for love interests without stepping on somebodies toes, though I'm sure if chosen there would be other notable NPC's somewhere down the line.
Valeria Skendar |
2 people marked this as a favorite. |
Sadly Sandru once again gets no love, and she'd got no options for love interests without stepping on somebodies toes, though I'm sure if chosen there would be other notable NPC's somewhere down the line.
More than likely; the guys are already romancing NPCs outside of the main four.
Friday Daud |
Kasha Mvashti wrote:Sadly Sandru once again gets no love, and she'd got no options for love interests without stepping on somebodies toes, though I'm sure if chosen there would be other notable NPC's somewhere down the line.More than likely; the guys are already romancing NPCs outside of the main four.
I see Sandru and Spivey hooking up.
GM_Jadecat |
1 person marked this as a favorite. |
Valeria Skendar wrote:I see Sandru and Spivey hooking up.Kasha Mvashti wrote:Sadly Sandru once again gets no love, and she'd got no options for love interests without stepping on somebodies toes, though I'm sure if chosen there would be other notable NPC's somewhere down the line.More than likely; the guys are already romancing NPCs outside of the main four.
He'll probably have to, at this rate. XD
Anyways, recruitment is now officially closed. I'll poll the other players to see who they'd like to have along, and I should have results for you by this afternoon.