The quest for perfection pt 1, the edge of heaven (Inactive)

Game Master GM Sapphire Fox

Maps

Chronicle Sheets


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hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking)

thanks for not bombing Whiskers.... he's at staggered at 0 hp, poor little ratty rat rat.

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

I don't want to know what he smells like burnt, just the yeti. Lol.

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

im at 0 hp with the cure but im not gonna be able to stand without getting dropped instantly this guy hits like a freight train. Anyone know if you can 2 handed melee from the ground?

-Posted with Wayfinder

Sovereign Court

Map

will: 1d20 + 7 ⇒ (1) + 7 = 8

just as the Yeti himself starts to fall under the effects of the color spray, the bomb going off behind him, drops him down to the ground, and all you hear is the rattling of death in his throat as it stops breathing

Traveling back down the mountain is a simple matter, as
the slope works in your favor and all threats along the
way were cleared on the ascent. Venture-Captain Amara Li
personally thanks the PCs for the recovery of the Braid of
a Thousand Masters. also with discovering the means
of activating the braid from Jiang Dan, the Lantern
Lodge venture-captain immediately begins organizing
a search for the last master and the young student that
followed him.

Tracking down the monastery’s last master, or his last disciple, is the focus of this scenario’s sequel, Pathfinder Society Scenario #3–11: The
Quest for Perfection, Part II: On Hostile Waters. Which I will get set up maybe next week, not quite sure just yet

I will have your Chronicle Sheets up by later tonight with the Google docs, just let me know when you get them so I can close this after Everyone has gotten them

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Burnt yeti, is great.
"I told you I would not blow anyone up. That yeti smelled great!"
Kalman laughs hysterically.

Well I won't blow anyone up on purpose, at least. My bombs do have a mind of their own. Ah until next time.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Phew! I thought we were nobbled at the rate we were going!

"That thing was tough!"


hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking)

Whiskers licks Imojin's face as she lies there unresponsive... I assume they both get healed? Looking forward to part II

Dark Archive

Male Half-Orc Sorcerer (inactive)

I'm looking forward to Part II as well.

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

what lvl is part 2 for.

-Posted with Wayfinder

Sovereign Court

Map

lvl 1 - 5

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Ya ill join part 2

-Posted with Wayfinder

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

I'll take a spot for part 2.

Dark Archive

Male Half-Orc Sorcerer (inactive)

likewise

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Woohoo! I thought we might be done for too! Good job everybody. :D

I'm in for part 2 but I will need to update my character first since she's turning 2 now. GM I just sent you my chronicle info via email response. Thanks for running these!

Sovereign Court

Map

does a GM heal

GM Heal: 100d100 ⇒ (4, 29, 86, 90, 13, 10, 67, 96, 13, 48, 2, 66, 70, 47, 99, 86, 90, 70, 92, 36, 47, 12, 60, 37, 9, 79, 56, 43, 68, 39, 74, 54, 44, 100, 63, 29, 74, 91, 87, 41, 92, 30, 48, 94, 48, 44, 71, 86, 17, 71, 58, 16, 80, 98, 55, 40, 83, 55, 74, 93, 88, 50, 36, 56, 81, 12, 68, 10, 47, 90, 11, 69, 77, 18, 54, 69, 99, 37, 7, 51, 48, 100, 98, 64, 30, 52, 55, 63, 97, 28, 62, 24, 15, 77, 39, 4, 27, 94, 44, 34) = 5559

and I will probably start this Wednesday the 26th or Friday the 28th, and I will just run these five through it

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