Rat King

"Whiskers"'s page

52 posts. Alias of JAF0.


Full Name

Whiskers

Race

riding rat

Classes/Levels

skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking)

Gender

hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 |

Strength 15
Dexterity 16
Constitution 18
Intelligence 2
Wisdom 13
Charisma 4

About "Whiskers"

Imojin's mount

Monster Codex p.177, which according to 'additional resources', is legal for play:

"A ratfolk with the animal companion, mount, or similar class feature can select a riding rat as her mount.

Riding Rat Companions:

Starting Statistics:
18hp
Size Medium;
Speed 40 ft., climb 20 ft., swim 20 ft.; +10 move when charging with Imojin's 'lightning rider' trait
AC +1 natural armor;
Attack bite (1d6); [dice=to hit]1d20+3[/dice] [dice=dmg if hits]1d6+2[/dice]
Ability Scores Str 14, Dex 15, Con 17, Int 2, Wis 13, Cha 4;
Special Qualities low-light vision, scent.

Skills acrobatics 7, Perception +9, Stealth +7, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent

animal companion features:

Link (Ex) A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex) (not applicable, no spellcasting) The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself.

Evasion (Ex) If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

feats:

Valiant Steed Your courage is unnaturally strong. Prerequisites: Animal or magical beast. Benefit: You gain a +4 morale bonus on saves against fear and emotion effects. If you can serve as a mount, your rider gains a +4 morale bonus on Handle Animal, Ride, and wild empathy checks to force you within range of a creature with the unnatural aura universal monster rule. In addition, the DC to push you with the Handle Animal skill does not increase if you are wounded or have taken any nonlethal damage or ability score damage.

Normal: The DC to push an animal increases by 2 if the animal is wounded or has taken any nonlethal damage or ability score damage.

Sure-Footed Your footing is secure in unstable terrain. Prerequisites: Quadruped animal or magical beast. Benefit: You gain a +2 bonus on Acrobatics checks to keep your balance and Reflex saves to avoid falling. You can move at a normal speed on steep slopes and stairs and do not risk falling when running or charging downhill.

Normal: Moving uphill costs 2 squares of movement to enter each square of steep slope. Running or charging downhill requires a successful DC 10 Acrobatics check (or DC 10 Ride check for mounted characters) or you risk falling.

tricks:

attack x2
flank
defend
track
sneak
guard

4th-Level Advancement:
AC +2 natural armor;
Ability Scores Str +2, Dex +2;
Bonus Feat Endurance.