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ya 13hp is what greeda gave you where does that put you
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Greeda uses her wand on both Kalman and Emma, saying, "Let's make sure everyone is all healed up before continuing."
clw Kalman: 1d8 + 1 ⇒ (8) + 1 = 9
clw Emma: 1d8 + 1 ⇒ (6) + 1 = 7
Anyone need any further healing?

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"thank you greeda" Emma receives her healing and moves into position to climb the rope as soon as everyone is ready.
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Emma grabs hold of the rope and starts to climb. " wish me luck we'll all need it"
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"imojin or kalman can either of you use a wand or can heal?"
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Imojin shakes her head... "I have one, but I can't use it, sorry."

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"Kalman can u try to stabalize zarthok so we can get these two awake so greeda can heal us."
"i think once everyone is awake again i might have a way to get everyone up the cliff."
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Greeda coughs and wakes up sputtering. "Damn these rocks! This wall seems insurmountable." She sets to healing herself and the others.
clw: 1d8 + 1 ⇒ (8) + 1 = 9
Please roll your own and tell me how many charges of my wand you are using.

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CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
greeda 2 shots from the wand.
Emma is going to tie the rope around her waist and try to climb.
"imojin help pull please"
climb1 : 1d20 ⇒ 8
climb 2: 1d20 ⇒ 19
climb 3: 1d20 ⇒ 12
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Imojin grabs the rope, braces herself and pulls with all her might, trying to aid Emma...
climb aid: 1d20 + 1 ⇒ (11) + 1 = 12 that should give her +2 that first roll, giving her a 10, hopefully that's enough to get her started, and she did fine after that on her own

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After everyone is healed up, you start venturing down the path once more, roughly 30 mins or so
Two rock formations, shaped like a pajr of thick pillars, stand prominently near a cliff's edge. One pillar stands fifteen feet tall, and the other stands ten feet tall. A shallow cave, just to the side of the pillars, looks as if it might provide some shelter from the inclement mountain weather
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Imojin looks at the pillars with some suspicion, as if she fears they might become animate and attack...
perception: 1d20 + 1 ⇒ (4) + 1 = 5
However, she's not terribly observant and if they are anything other than natural or man-made pillars, she's unaware of it.
is the weather turning bad right now, ie do we have need of the cave right now?

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know local: 1d20 + 6 ⇒ (16) + 6 = 22
Something about those pillars is familiar... what was that now?...

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"Oh, I recall now... those must be the 'Twin Brothers'... they mark the path to the monastery.. The cave is a place to rest for people going to the monastery. We could rest here while folks recover a little, but do we really need to?"

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This cave you notice is large enough to house all of you, though seemimg rather cozy, you dont see anything out of the ordinary

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"i dont think we need to rest the end is in sight and we can get out of this blasted area. Im willing to push on if you guys are ready to and zarthok dont be to hard on yourself your doing fine and your not dead yet. "
Emma stares at the twin statues.
"imojin a resting area for those on pilgrimage i wonder what waits for us up ahead. "
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"I'm fine with going on... just thought some of you might need to rest... let's continue on then, unless anyone else disagrees."

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If you pass the DC 16 save then the dc for you goes up, if you fail the DC save you can not save again to overcome it.
-2 to str and dex and you have to rest below 5,000 ft aka the twin brothers
greeda fort 1: 1d20 + 2 ⇒ (20) + 2 = 22
greeda fort 2: 1d20 + 2 ⇒ (5) + 2 = 7
emma fort 1: 1d20 + 3 ⇒ (19) + 3 = 22
emma fort 2: 1d20 + 3 ⇒ (19) + 3 = 22
imojin fort 1: 1d20 + 4 ⇒ (9) + 4 = 13
imojin fort 2: 1d20 + 4 ⇒ (19) + 4 = 23
whiskers fort 1: 1d20 + 5 ⇒ (16) + 5 = 21
whiskers fort 2: 1d20 + 5 ⇒ (12) + 5 = 17
zajarthauk fort 1: 1d20 + 3 ⇒ (1) + 3 = 4
zajarthauk fort 2: 1d20 + 3 ⇒ (17) + 3 = 20
greeda, imojin, and Zarjathauk you are affected, the rest made it for now
deciding to continue on, it takes you about 2 hours to continue on the path
A large stone building lies nestled in a shallow stone cul-de-sac, hallowed out from the surrounding mountain side. The building shows evidence of poor maintenance-the roof is missing several tiles and the once proud, central double doors lie in a pile of ruined timbers. The remains of a giant bell and the wooden structure meant to support anf sound it, dominate the center flagstone courtyard before the stone structure.
Kalman is dropped, as i am no longer waiting on him

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Imojin dismounts Whiskers and walks over to the bell... "Should I ring it, do you think?"

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"I'm worried about that structure collapsing with that bell's weight."
"This whole area looks like it's long since gone to wrack and ruin."
… and after a brief pause …
"I agree with Greeda. Doesn't hurt to look to make sure there aren't any more surprises."
perception: 1d20 + 6 ⇒ (12) + 6 = 18

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Atop a ten-foot rise of gray stone steps stands a wide paved
forecourt surrounded by worn, red-painted wood pillars and
faded rust-colored walls. A massive copper bell rests in the
center of the area, surrounded by a mess of wooden scaffolds
and a carved-smooth tree trunk, all collapsed into a pile around
the carillon. The north wall features an intricate mosaic of monks
walking on clouds. A pair of staircases flanks the wall, leading up
to a ten-foot-high porch and three sets of wooden doors beyond.
There also seems to be some destroyed small sized yeti pelts lying around, and Imojin when you go up to the bell you can tell it no longer works

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"Well that's disappointing, but I suppose it's for the best, for those who don't want to reveal our presence just yet... "

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"hey i wonder if i hold it up and you hit it if that would work... lol"
Emma goes and grabs the pelt
"This kinda concerns me alittle bit. I wonder if there are more around or not. "
Emma will examine the area
perception : 1d20 + 1 ⇒ (11) + 1 = 12
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"Let's hope if there are, they are all small like that one. I wonder if one of those would make a nice warm winter cloak?" Imojin collects one as well and rolls it up, tying it into a small package for return home, whenever that might come about.