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Zajarthauk, I believe thats 10 points between the bomb and the ghoul bite, I think I need to add "free orc dinner" sign and place it around your neck
Zajarthauk attempts to Acid splash but misses.
Imojin, your turn with whiskers

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Imojin pokes at the creature...
to hit: 1d20 + 4 ⇒ (16) + 4 = 20
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3

"Whiskers" |

... and Whiskers tries to bite it.
to hit: 1d20 + 3 ⇒ (2) + 3 = 5
dmg if hits: 1d6 + 2 ⇒ (1) + 2 = 3

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Greeda healing Zajarthauk, Emma tears into the ghoul and dispatches it with ease
The remaining ghoul looks at its options
And goes after imojin, who damaged it
bite: 1d20 + 3 ⇒ (20) + 3 = 23
claw 1: 1d20 + 3 ⇒ (13) + 3 = 16
claw 2: 1d20 + 3 ⇒ (6) + 3 = 9
bite crit confirm: 1d20 + 3 ⇒ (5) + 3 = 8
bite damage: 1d6 + 1 ⇒ (5) + 1 = 6
Imojin 2 fort saves please dc 13
con damage: 1d3 ⇒ 1
dex damage: 1d3 ⇒ 3
Paralyzed: 1d4 + 1 ⇒ (3) + 1 = 4
Zajarthauk your turn, you are awake but on the ground from going unconcious

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Round 2
Zájarthauk tries to shoot another spell at the remaining ghoul
« მჟავა შეშხეფება » . . "acid splash", in Draconic
acid splash: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d3 + 1 ⇒ (3) + 1 = 4
@ GM Sapphire Fox: he won't try to stand just yet.
Note to self; get the Disrupt Undead spell next level! :p

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fort save 1 dc 13: 1d20 + 4 ⇒ (5) + 4 = 9
fort save 2 dc 13: 1d20 + 4 ⇒ (11) + 4 = 15 <-- so glad I made this one...
Imojin attacks again...
to hit: 1d20 + 4 ⇒ (20) + 4 = 24
dmg if hits: 1d6 + 1 ⇒ (1) + 1 = 2
crit confirm: 1d20 + 4 ⇒ (6) + 4 = 10
xtra dmg if crits: 1d6 + 1 ⇒ (6) + 1 = 7

"Whiskers" |

Whiskers bites... HARD (at least Imojin hopes so)
to hit: 1d20 + 3 ⇒ (11) + 3 = 14
dmg if hits: 1d6 + 2 ⇒ (3) + 2 = 5

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Kalman once again throws a bomb."Jasmine will hit her target."
Target square behind so only splash damage. Bomb minimum is 6.
Bomb: 1d20 + 4 ⇒ (20) + 4 = 24
Kalman laught loudly as his target burns.

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Do these ghouls have anything on them
-Posted with Wayfinder

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Greeda proffers her wand to any who might need healing.
Roll your own CLW and let me know if you are using my charges.
Then she begins looking around in earnest for anything useful.
perception: 1d20 + 8 ⇒ (18) + 8 = 26

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The ghouls themselves had nothing of note on them, though with greeda looking about, sees something in the cave where they were at.
Boots of the Winterlands
The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. Additionally, the boots enable her to travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping.
and
A finely crafted jade brooch worth 250Gp
after collecting the loot and distributing it as you see fit, you continue down the path of many shrines.t
The Narrow mountain path ends at the lip of a fifty-foot-wide that stretches out of sight in both directions. A pair of carved stone pillars stands at the edge of the chasm and a matching par of pillars can be seen on the far side. The remains of corroded iron chains, set within the stone pillars, dangle limply into the crevasse. A relatively gentle slope leads to the bottom of the crevasse. The slops on the far side is much steeper, and is covered with Jagged, precarious looking rocks

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"well since we cant fly i guess no time to stand around stairing."
Emma is gonna grab the chain and use that to head down the gentle slope to the bottom.
let me know if i need any checks to get down the slope.
-Posted with Wayfinder

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Imojin, mounted on Whiskers, has the riding rat climb down the slope to the bottom of the crevasse, keeping pace with Emma in case she needs a hand.

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Imojin, I need a climb check for whiskers
Emma, i need a climb check, a perception check, and a reflex save
Zajarthauk,I need a climb check, perception check, and a reflex save
The chains go about 7 feet down from the ledge

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climb: 1d20 ⇒ 16
perception : 1d20 + 1 ⇒ (17) + 1 = 18
reflex: 1d20 + 2 ⇒ (14) + 2 = 16
-Posted with Wayfinder

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The other 3 climb checks needed to get to the bottom.
climb: 1d20 ⇒ 16
climb: 1d20 ⇒ 1
climb: 1d20 ⇒ 20
-Posted with Wayfinder

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As emma starts climbing down the chain, she thought she heard it groan a little, but continued down to near the end
Zajarthauk seeing Emma and thinking it was a good idea, starts to follow down the chain with little ease for about 4 feet
Hearing the loud snap from the chain Emma quickly reaches out and holds herself against the wall before starting her climb down, she manages only to slip once but makes it to the bottom relatively unharmed with damage: 1d6 ⇒ 6 damage
Zajarthauk, not much issue climbing down, but so excited he is doing it right, fails to notice the chain snapping above him, and can't grab on in time, he rolls down the side like a very lumpy orc log taking damage: 4d6 ⇒ (2, 2, 6, 5) = 15 damage when he hits the bottom of the valley

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Emma hitting the bottom yells back up.
"thats not so gentle of a slope and we need healing down here stat!"
-Posted with Wayfinder

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"My gods! I believe I shall have to start charging you per resucitation," complains Greeda as she taps the fallen half-orc once again.
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (8) + 1 = 9

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botting for greeda if nec
greeda climb: 1d20 - 1 ⇒ (3) - 1 = 2
greeda climb: 1d20 - 1 ⇒ (12) - 1 = 11
greeda climb: 1d20 - 1 ⇒ (13) - 1 = 12

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Oh yeah sorry didn't think of that. Thanks for botting Imojin- I haven't been able to get online the last couple days with the website issues. It looks like Greeda will be falling as well.

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yw.. sorry the rolls weren't better... hopefully she won't fall the whole way and will be able to grab something and stop her fall...

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Unfortunately, greeda attempts to climb down the side and starts nervously, though doesnt quite get too far before she slips down, and as she starts tumbling down almost like the orc, she at least attempts to try and reach out to catch something. But as soon as she gets something it snaps, or feels like it slaps her hand away
fall damage: 5d6 ⇒ (5, 6, 1, 2, 4) = 18
-Posted with Wayfinder

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Emma runs ober to greeda and pulls out a potion of clw and pours it down her throat
clw: 1d8 + 1 ⇒ (3) + 1 = 4
-Posted with Wayfinder

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And the second potion that i have to
clw: 1d8 + 1 ⇒ (5) + 1 = 6
-Posted with Wayfinder

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Thanks Emma! I think that puts me at +4. I will heal myself the rest of the way then Zajar as intended. I hope its ok keeping those rolls for him. :D
clw self: 1d8 + 1 ⇒ (4) + 1 = 5
clw self: 1d8 + 1 ⇒ (7) + 1 = 8

"Whiskers" |

Whiskers, with Imojin in the saddle, climbs the other side, with the intent of sending a rope down, tied of to something up top...
whiskers climb take 10: 10 + 2 + 8 = 20
whiskers climb take 10: 10 + 2 + 8 = 20
whiskers climb take 10: 10 + 2 + 8 = 20
if 20 isn't enough, let me know and I'll roll