The quest for perfection pt 1, the edge of heaven (Inactive)

Game Master GM Sapphire Fox

Maps

Chronicle Sheets


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Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma runs up and activates her scyth and swings and the creature.

"you shall be next for my trophy wall you ugly monstrosity. Prepare to DIE!!"

atk switchscyth, power atk: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
damage if hits: 2d4 + 12 ⇒ (4, 4) + 12 = 20

-Posted with Wayfinder

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

ghetto crit lol
Forgottrip: 1d20 + 9 ⇒ (14) + 9 = 23

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda bends down and taps the bleeding half-orc. "Get up! We still need your help!"

clw: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Male Half-Orc Sorcerer (inactive)

Zájarthauk opens his eyes and sits up with a start.
"Ugh! Thanks for that Greeda."
"I should've thought my way out of that one better."

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Round 2
Save: 1d20 + 6 ⇒ (3) + 6 = 9
Kalman tries to break free.

Round 3
Climb: 1d20 ⇒ 20

Kalman, still dangling, tries to climb up again.
"Leave some for me."

Sovereign Court

Map

kalman, are you climbing the filament as you are dangling away from the rope 40 feet up?

-Posted with Wayfinder

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Lets gamble. Climb up the filament.

Sovereign Court

Map

Greeda makes it over to Zarjathauk and able to save him from deaths clutches. The creature ignoring the filament for the moment goes to attack Imojin

claw 1: 1d20 + 5 ⇒ (14) + 5 = 19

claw 2: 1d20 + 5 ⇒ (14) + 5 = 19

Both missing its target

Kalman failed to break out on the previous, instead taking a different approach and climbs up to the creature, a total of 50 feet above ground

Emma swings her scythe hitting the creature and tearing it in half, as it falls to the ground below

fall damage Kalman: 5d6 ⇒ (1, 1, 2, 1, 3) = 8

-end of combat-

you got lucky as hell Kalman look at all the 1s

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin looks to Emma with a toothy grin. "You're very strong. I'm impressed with your weapon as well.. .interesting to say the least. I wonder what such a creature might have collected up here..." She searches about in the cave fisher's lair before climbing back down to the others.

perception: 1d20 + 1 ⇒ (13) + 1 = 14

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

As Kalman picks himself up from the fall he pulls out his kit and begins to make a cure light wounds extract.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

"That was some fall. I got a little lucky there." Kalman laughs in a maniacal way.
"Maybe next time I won't try that. Maybe I will."

Like I said, let's gamble. Worked out in my favor--this time.

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma looks at imojin as she folds her blade back down.

"thank you, you and whiskers are a good team. "
Emma is going to climb back down from the shelf and down the rope. She walks over to the dead monstrosity.
"i told you you will be added to my collection."
Emma rips off a leg and attaches it to the side of her pack. Then heads back up the rope to the cave.
climb down: 1d20 ⇒ 19
climb down: 1d20 ⇒ 4
strength : 1d20 + 5 ⇒ (5) + 5 = 10
climb up: 1d20 ⇒ 7
climb up: 1d20 ⇒ 5

-Posted with Wayfinder

Sovereign Court

Map

Imojin, you notice the following

Cloak of resistance +1
Potion of cure light wounds
Scroll of endure elements
And a scroll of spider climb

Also you notice a taldor agents remains who was responsible for a dead drop

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin will take the items and search the taldor agent's remains as well if there is anything to search on them...

"I found some stuff up there with the critter." She'll show off what she found. and let folks take what suits them best.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Zájarthauk quickly downs one of his (four) four potions of Cure Light Wounds:
potion of cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

And then another:
potion of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

"That fall hurt, a lot."
"That was an easy choice in a way."
"The fall might kill me."
"Or I could be dinner."

Sovereign Court

Map

Unfortunately, there is nothing on the Taldor agents body

-Posted with Wayfinder

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma goes over to imojin and grabs the cloak.
"this looks like it's my size do u mind if i wear it. "
Then she proceeds to examine the cave.
perception : 1d20 + 1 ⇒ (6) + 1 = 7

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin shrugs and lets Emma have the cloak without objection... New to this adventuring thing, and being small, she doesn't know it would resize to her anyway. ;)

"If no one objects, I'll hang onto this healing potion"

anyone want to claim the potion of endure elements or the scroll of spider climb? if not, we'll just put 'em in the pack and count them as 'party treasure'

Dark Archive

Male Half-Orc Sorcerer (inactive)

"If nobody minds, I should take the scrolls."
"If only because I can activate them easily enough for anyone who needs them."

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Im still at the bottom?

Sovereign Court

Map

yeah, you fell from the creature, but good news everyone, you can manage to get up the rope without a climb check now

-Posted with Wayfinder

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Kalman tries to climb the rope again.

"I really don't feel like falling again."Kalam exclaims as he muscles his way up the rope.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Zájarthauk climbs up the rope too.

Hopefully not springing more traps … again

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda follows after the others, ready for anything.

Sovereign Court

Map

As you leave the cavernous area, you travel for about 1 1/2 hours and notice that the path narrows and leads up the mountain, hugging a sheer cliff face to one side, while dropping off to the other into what appears to be the remains of a rock slide. Several alcoves have been carved into the cliff face, each containg a small stone shrine-some little more than simple standing stones, others ornately carved lanterns or small houses. The path is well definex, promising easier progress, and is a welcome break from the rough terrain leading up to this point.

you are on the ground just below the path leading up the mountain and I will need a climb check to get up to and down from the path

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin has Whiskers climb up, slowly and carefully picking his way along (20' climb speed).

climb, take 10: 10 + 10 = 20

Once up, if it's safe, she'll tie off a rope to something here? A tree root? a big rock protrusion? something? and drop the other end down for the others to climb.

Sovereign Court

Map

Imojin manages to tie off one end of the rope to a portruding rock on the cliff

Give me a perception check

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

perc Imojin: 1d20 + 1 ⇒ (3) + 1 = 4

Imojin seems pretty intent on her task and not too observant otherwise.

perc Whiskers: 1d20 + 8 ⇒ (16) + 8 = 24 (has scent and low light vis. if that comes into play)

Sovereign Court

Map

nope, whiskers wont notice it, nvm

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

"Since Imojin has a rope up there, I'll go help him"
"Once we've got a rope secure, we can use than to haul up my backpack."

Taking backpack off because climb skill drops to -1 while carrying it.

Zájarthauk removes his backpack and climbs up to join Imojin.climb: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Kalman once again tries to climb without falling.

Climb: 1d20 ⇒ 11

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda tests the rope a couple times then climbs up behind the others.

climb: 1d20 - 1 ⇒ (11) - 1 = 10

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma watches everyone climb up the rope.
"dont worry guys ill keep a eye out down here. I dont much care for small ledges."

-Posted with Wayfinder

Sovereign Court

Map

you all make it up with no issue

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma is gonna look around down below. Looking for more trophies or anything that might be useful.
perception : 1d20 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

Zájarthauk will help Emma search for stuff:
perception: 1d20 + 6 ⇒ (19) + 6 = 25

Sovereign Court

Map

For a moment thought she saw something glint among thenrocks, and when shenstarts to call out about it, Zajarthauk looks at her with a puzzled look and shouts back, It's just a wet pebble, dont be daft. Otherwise nothing is found

as a note, if you climb up or down anywhere besides the rope you will need a climb check

Dark Archive

Male Half-Orc Sorcerer (inactive)

After gathering his things, and looking through the cave, Zájarthauk says

"I guess we might as well follow this tunnel here."

… and moves down the tunnel under the cave-fisher's lair, following Emma.

Keeping alert for any more surprises
perception: 1d20 + 6 ⇒ (14) + 6 = 20

Sovereign Court

Map

So moving down the paths you stumble here and there, you look at some of the altars, but Zajarthauk with the 25 noticed one that seemed to have a bit of space behind it, as he looks a little closer he notices a human figure, but as he turns to tell the others what he saw, the figure turns around, letting out a sickening screech of a shout and bull rushes the half orc

bullrush: 1d20 + 2 ⇒ (6) + 2 = 8

Failing to move the surpring sturdy orc its a little surprised

Initiave:

Emma: 1d20 + 4 ⇒ (2) + 4 = 6
Zajarthauk: 1d20 + 1 ⇒ (19) + 1 = 20
Kalman: 1d20 + 6 ⇒ (6) + 6 = 12
Greeda: 1d20 + 2 ⇒ (6) + 2 = 8
Imojin: 1d20 + 3 ⇒ (11) + 3 = 14
creatures: 1d20 + 2 ⇒ (18) + 2 = 20

Creatures
Zajarthauk
Imojin
Kalman
Greeda
Emma

~round 1~
After failing to bullsrush the sorc, it is extremely annoyed and fully attacks

bite: 1d20 + 3 ⇒ (13) + 3 = 16
claw: 1d20 + 3 ⇒ (11) + 3 = 14 miss
claw: 1d20 + 3 ⇒ (3) + 3 = 6 miss

bite damage: 1d6 + 1 ⇒ (3) + 1 = 4
claw 1 damage: 1d6 + 1 ⇒ (4) + 1 = 5
claw 2 damage: 1d6 + 1 ⇒ (5) + 1 = 6

With only 1 hit I need 2 fort saves

fort save 1 dc 13:

con damage: 1d3 ⇒ 2
dex damage: 1d3 ⇒ 1

fort save 2 dc 13:

paralyzed: 1d4 + 1 ⇒ (4) + 1 = 5 rounds

Creature 2 upon hearing the noise stumbles out from the hole cave it was in and stumbles to emma attempting to bite her

bite: 1d20 + 3 ⇒ (3) + 3 = 6

And misses

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma activates her scyth ans swings on the creature.
"get back you awful smelling scum!"
attack switchscyth, power atk: 1d20 + 5 ⇒ (16) + 5 = 21
damage, power atk: 2d4 + 12 ⇒ (3, 1) + 12 = 16
trip: 1d20 + 9 ⇒ (3) + 9 = 12

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

Surprise Round
Fortitude 1 (DC 13): 1d20 + 3 ⇒ (5) + 3 = 8
Fortitude 2 (DC 13): 1d20 + 3 ⇒ (10) + 3 = 13

At least I made one save!

--------------------

Round 1
"AGH! Those things have a poisonous bite

Zájarthauk steps back 5' diagonally and casts a spell at the creature that just bit him:

« Haponkestävyys » . . "acid splash", in Orcish

acid splash: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d3 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

correct me if I'm wrong, but most of us climbed up to move on, while Emma and Zaja stayed down and went on below... so we are split up, and they are fighting alone... can we hear that they are in trouble? Do you need perception checks for us to hear the fight?

perc if needed: 1d20 + 1 ⇒ (19) + 1 = 20

Sovereign Court

Map

Zajarthauk went up originally following you Imojin, the comment about following out the cave tunnel was taken as a reference to leaving to this area

-Posted with Wayfinder

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

We are on the middle map now is that right? Is there a knowledge roll to identify these creatures?

Greeda taps Kalmar in front of her, urging him to be careful.

Ward hex

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

"Stand back."Kalman seems as though he is giving his bomb a pep talk.
"I hope you enjoy my bomb friend, Lucile." Kalman targets the grid behind as not to catch anyone with splash damage.

Bombs away: 1d20 + 4 ⇒ (1) + 4 = 5Dice module not cooperating.

Sovereign Court

Map

Greeda, knowledge religion to ID them, and Kalman do the bombs have a misfire like the gunslinger?

-Posted with Wayfinder

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Misfire: 1d8 ⇒ 4

1 – Falls short (straight line towards the thrower.)

2 through 8 – Count around the target creature or grid intersection in a clockwise direction.

Then, count a number of squares in the indicated direction equal to the number of range increments thrown. The thrown object lands that number of spaces away from the target.

Sovereign Court

Map

give me a percentile, high stays on the cliff, low it falls down the cliff, then give me splash damage for it exploding

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Bomb:

Percent: 1d100 ⇒ 64
I take that as high percentile. Splash damage is minimum damage from bomb. I believe that is 6

I'm thinking this is what you are asking for?
Anyone caught in splash can make a reflex save of DC14 for half damage.

Sovereign Court

Map

Imojin, whiskers, and zajarthauk reflex for 1/2 damage

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin reflex dc 14: 1d20 + 3 ⇒ (7) + 3 = 10 6 dmg

Whiskers reflex dc 14: 1d20 + 5 ⇒ (15) + 5 = 20 3 dmg

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