Emma Reaper |
Emma runs up and activates her scyth and swings and the creature.
"you shall be next for my trophy wall you ugly monstrosity. Prepare to DIE!!"
atk switchscyth, power atk: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
damage if hits: 2d4 + 12 ⇒ (4, 4) + 12 = 20
-Posted with Wayfinder
Kalman Dorn |
Round 2
Save: 1d20 + 6 ⇒ (3) + 6 = 9
Kalman tries to break free.
Round 3
Climb: 1d20 ⇒ 20
Kalman, still dangling, tries to climb up again.
"Leave some for me."
GM Sapphire Fox |
Greeda makes it over to Zarjathauk and able to save him from deaths clutches. The creature ignoring the filament for the moment goes to attack Imojin
claw 1: 1d20 + 5 ⇒ (14) + 5 = 19
claw 2: 1d20 + 5 ⇒ (14) + 5 = 19
Both missing its target
Kalman failed to break out on the previous, instead taking a different approach and climbs up to the creature, a total of 50 feet above ground
Emma swings her scythe hitting the creature and tearing it in half, as it falls to the ground below
fall damage Kalman: 5d6 ⇒ (1, 1, 2, 1, 3) = 8
-end of combat-
you got lucky as hell Kalman look at all the 1s
Imojin |
Imojin looks to Emma with a toothy grin. "You're very strong. I'm impressed with your weapon as well.. .interesting to say the least. I wonder what such a creature might have collected up here..." She searches about in the cave fisher's lair before climbing back down to the others.
perception: 1d20 + 1 ⇒ (13) + 1 = 14
Kalman Dorn |
As Kalman picks himself up from the fall he pulls out his kit and begins to make a cure light wounds extract.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
"That was some fall. I got a little lucky there." Kalman laughs in a maniacal way.
"Maybe next time I won't try that. Maybe I will."
Like I said, let's gamble. Worked out in my favor--this time.
Emma Reaper |
Emma looks at imojin as she folds her blade back down.
"thank you, you and whiskers are a good team. "
Emma is going to climb back down from the shelf and down the rope. She walks over to the dead monstrosity.
"i told you you will be added to my collection."
Emma rips off a leg and attaches it to the side of her pack. Then heads back up the rope to the cave.
climb down: 1d20 ⇒ 19
climb down: 1d20 ⇒ 4
strength : 1d20 + 5 ⇒ (5) + 5 = 10
climb up: 1d20 ⇒ 7
climb up: 1d20 ⇒ 5
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Imojin |
Imojin will take the items and search the taldor agent's remains as well if there is anything to search on them...
"I found some stuff up there with the critter." She'll show off what she found. and let folks take what suits them best.
Zájarthauk |
Zájarthauk quickly downs one of his (four) four potions of Cure Light Wounds:
potion of cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
And then another:
potion of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
"That fall hurt, a lot."
"That was an easy choice in a way."
"The fall might kill me."
"Or I could be dinner."
Emma Reaper |
Emma goes over to imojin and grabs the cloak.
"this looks like it's my size do u mind if i wear it. "
Then she proceeds to examine the cave.
perception : 1d20 + 1 ⇒ (6) + 1 = 7
-Posted with Wayfinder
Imojin |
Imojin shrugs and lets Emma have the cloak without objection... New to this adventuring thing, and being small, she doesn't know it would resize to her anyway. ;)
"If no one objects, I'll hang onto this healing potion"
anyone want to claim the potion of endure elements or the scroll of spider climb? if not, we'll just put 'em in the pack and count them as 'party treasure'
GM Sapphire Fox |
As you leave the cavernous area, you travel for about 1 1/2 hours and notice that the path narrows and leads up the mountain, hugging a sheer cliff face to one side, while dropping off to the other into what appears to be the remains of a rock slide. Several alcoves have been carved into the cliff face, each containg a small stone shrine-some little more than simple standing stones, others ornately carved lanterns or small houses. The path is well definex, promising easier progress, and is a welcome break from the rough terrain leading up to this point.
you are on the ground just below the path leading up the mountain and I will need a climb check to get up to and down from the path
Imojin |
Imojin has Whiskers climb up, slowly and carefully picking his way along (20' climb speed).
climb, take 10: 10 + 10 = 20
Once up, if it's safe, she'll tie off a rope to something here? A tree root? a big rock protrusion? something? and drop the other end down for the others to climb.
Imojin |
perc Imojin: 1d20 + 1 ⇒ (3) + 1 = 4
Imojin seems pretty intent on her task and not too observant otherwise.
perc Whiskers: 1d20 + 8 ⇒ (16) + 8 = 24 (has scent and low light vis. if that comes into play)
Zájarthauk |
"Since Imojin has a rope up there, I'll go help him"
"Once we've got a rope secure, we can use than to haul up my backpack."
Taking backpack off because climb skill drops to -1 while carrying it.
Zájarthauk removes his backpack and climbs up to join Imojin.climb: 1d20 + 2 ⇒ (11) + 2 = 13
Emma Reaper |
Emma watches everyone climb up the rope.
"dont worry guys ill keep a eye out down here. I dont much care for small ledges."
-Posted with Wayfinder
Emma Reaper |
Emma is gonna look around down below. Looking for more trophies or anything that might be useful.
perception : 1d20 + 1 ⇒ (4) + 1 = 5
-Posted with Wayfinder
GM Sapphire Fox |
For a moment thought she saw something glint among thenrocks, and when shenstarts to call out about it, Zajarthauk looks at her with a puzzled look and shouts back, It's just a wet pebble, dont be daft. Otherwise nothing is found
as a note, if you climb up or down anywhere besides the rope you will need a climb check
Zájarthauk |
After gathering his things, and looking through the cave, Zájarthauk says
"I guess we might as well follow this tunnel here."
… and moves down the tunnel under the cave-fisher's lair, following Emma.
Keeping alert for any more surprises
perception: 1d20 + 6 ⇒ (14) + 6 = 20
GM Sapphire Fox |
So moving down the paths you stumble here and there, you look at some of the altars, but Zajarthauk with the 25 noticed one that seemed to have a bit of space behind it, as he looks a little closer he notices a human figure, but as he turns to tell the others what he saw, the figure turns around, letting out a sickening screech of a shout and bull rushes the half orc
bullrush: 1d20 + 2 ⇒ (6) + 2 = 8
Failing to move the surpring sturdy orc its a little surprised
Emma: 1d20 + 4 ⇒ (2) + 4 = 6
Zajarthauk: 1d20 + 1 ⇒ (19) + 1 = 20
Kalman: 1d20 + 6 ⇒ (6) + 6 = 12
Greeda: 1d20 + 2 ⇒ (6) + 2 = 8
Imojin: 1d20 + 3 ⇒ (11) + 3 = 14
creatures: 1d20 + 2 ⇒ (18) + 2 = 20
Creatures
Zajarthauk
Imojin
Kalman
Greeda
Emma
~round 1~
After failing to bullsrush the sorc, it is extremely annoyed and fully attacks
bite: 1d20 + 3 ⇒ (13) + 3 = 16
claw: 1d20 + 3 ⇒ (11) + 3 = 14 miss
claw: 1d20 + 3 ⇒ (3) + 3 = 6 miss
bite damage: 1d6 + 1 ⇒ (3) + 1 = 4
claw 1 damage: 1d6 + 1 ⇒ (4) + 1 = 5
claw 2 damage: 1d6 + 1 ⇒ (5) + 1 = 6
With only 1 hit I need 2 fort saves
con damage: 1d3 ⇒ 2
dex damage: 1d3 ⇒ 1
paralyzed: 1d4 + 1 ⇒ (4) + 1 = 5 rounds
Creature 2 upon hearing the noise stumbles out from the hole cave it was in and stumbles to emma attempting to bite her
bite: 1d20 + 3 ⇒ (3) + 3 = 6
And misses
Emma Reaper |
Emma activates her scyth ans swings on the creature.
"get back you awful smelling scum!"
attack switchscyth, power atk: 1d20 + 5 ⇒ (16) + 5 = 21
damage, power atk: 2d4 + 12 ⇒ (3, 1) + 12 = 16
trip: 1d20 + 9 ⇒ (3) + 9 = 12
-Posted with Wayfinder
Zájarthauk |
Surprise Round
Fortitude 1 (DC 13): 1d20 + 3 ⇒ (5) + 3 = 8
Fortitude 2 (DC 13): 1d20 + 3 ⇒ (10) + 3 = 13
At least I made one save!
--------------------
Round 1
"AGH! Those things have a poisonous bite
Zájarthauk steps back 5' diagonally and casts a spell at the creature that just bit him:
« Haponkestävyys » . . "acid splash", in Orcish
acid splash: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d3 + 1 ⇒ (1) + 1 = 2
Imojin |
correct me if I'm wrong, but most of us climbed up to move on, while Emma and Zaja stayed down and went on below... so we are split up, and they are fighting alone... can we hear that they are in trouble? Do you need perception checks for us to hear the fight?
perc if needed: 1d20 + 1 ⇒ (19) + 1 = 20
Greeda |
We are on the middle map now is that right? Is there a knowledge roll to identify these creatures?
Greeda taps Kalmar in front of her, urging him to be careful.
Ward hex
Kalman Dorn |
"Stand back."Kalman seems as though he is giving his bomb a pep talk.
"I hope you enjoy my bomb friend, Lucile." Kalman targets the grid behind as not to catch anyone with splash damage.
Bombs away: 1d20 + 4 ⇒ (1) + 4 = 5Dice module not cooperating.
Kalman Dorn |
Misfire: 1d8 ⇒ 4
1 – Falls short (straight line towards the thrower.)
2 through 8 – Count around the target creature or grid intersection in a clockwise direction.
Then, count a number of squares in the indicated direction equal to the number of range increments thrown. The thrown object lands that number of spaces away from the target.
GM Sapphire Fox |
give me a percentile, high stays on the cliff, low it falls down the cliff, then give me splash damage for it exploding
Kalman Dorn |
Percent: 1d100 ⇒ 64
I take that as high percentile. Splash damage is minimum damage from bomb. I believe that is 6
I'm thinking this is what you are asking for?
Anyone caught in splash can make a reflex save of DC14 for half damage.
Imojin |
Imojin reflex dc 14: 1d20 + 3 ⇒ (7) + 3 = 10 6 dmg
Whiskers reflex dc 14: 1d20 + 5 ⇒ (15) + 5 = 20 3 dmg