The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


1,701 to 1,750 of 2,663 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Merry Christmas, everyone! ^_^


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Seasonal's greetin's ta every ones! (^_^)

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Marry Xmas!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Merry Christmas everyone! Happy holidays!


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Season's greeting to every one.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Happy holidays to everyone!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

So my post is odd for two reasons. One i am trying not to look at characters, so i dont make assumptions or act likw i know all about them. And two. Sunset and Justinian make Seraph nervous. Because she literally knows little about them. Haha. XD


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Things Sunset would like to make:

1) Lightning bottle combined with x-bow stock to make a 'Lightning-shotgun'.

30' range, 1D8 damage (Ref save(DC15)negate 1point sonic).

Lightning bottle

Single use on the bottle (Not sure about the value of returned empty's) Takes a full round to swap out one bottle for the next. Advantage? It looks cooler than swinging a flask of zappy stuff about.

2) Similar to above... just two bottles mounted on the same stock for 'double' barrels. Allowing for two shots or... how ever the Dm wants to work the result of pulling the one trigger on two bottles.

3) A further development. Repeating x-bow. Pathfinder pouch and ten lightning bottles.

The pouch acts as the 'magazine' the action of the repeating x-bow pulling the bottles out and onto the stock. Allows for ten shots (Capacity of pouch) to be had before 're-loading' is needed.

Individual equipment cost;

Crossbow, repeating: 200 Gp
Pathfinder pouch: 1000 Gp
Lightning bottle: 40 Gp

Being an alchemist Sunset should be able to build her own lightning bottles when her skill is high enough/other item creation gear is available (Cauldron of brewing, specialist gloves etc)

DM's and others thoughts and ideas welcome. :)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Thanks for being a full cleric Doran. That made this fight fairly easy haha. Now we just gotta beat this guy. XD

Grand Lodge

1 person marked this as a favorite.
Menace Under Otari map | Icons: ◆◇↺

Yea being a full cleric does get rid of the riffraff undead.

Sunset, While a xbow lighting shotgun doesn't seem over powered. The Lightning bottle has a range of effect of 20ft, while the lighting shotgun has 30' range which puts it under the ranged increment rules Meaning you could fire a range touch attack at 300' at a -10. Granted that would be about the same damage as a light xbow but way more expensive. I would want to keep it limited to 30' max range.


1 person marked this as a favorite.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Ah! Sorry! No, I've done two things wrong. ^^'

First: There's no change to the lightning bottle 'range'. It only goes as far as the rules say.

Second: I completely miss read the range and am happy for the 20' reach.

The big thing is the adding of the 'magazine' so that the reloading time for the most expensive version becomes quick and easy.

Of course, having town guard etc strolling about town with such items will be cool as well. ^_^

With folks ridin' 'Shot-gun' holdin' things like that? Why them bad guys'll be thinking twice a'fore they go an' tangle with one a our wagons, a-yup.

Also, YAY! Glad you're thinking positive about it. Some times DM's...?

They don't like players getting too 'Inventive'... ^^'


1 person marked this as a favorite.
Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8
Seraph_ wrote:
Thanks for being a full cleric Doran. That made this fight fairly easy haha. Now we just gotta beat this guy. XD

No worries. Although after that hit, I'm not feeling all that confident about 'just beating this guy'. :)

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Loot from the Lonely Barrow
+2 Fey Bane Scimitar
ring of sustenance
miscellaneous broken arms and armor.

Grand Lodge

Torod would like the scimitar.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Loot
+2 Fey Bane Scimitar PASS on the scimitar. All your's Torod at least on my end, besides I have my big sword I am focused on. Would love to have bane on it haha.

Ring of Sustenance +1 Interest. But if someone legitmately wants it I don't mind passing. I love these for the character side of things, especially because it means we can have less people up at night on guard duty when a person only needs 2 hrs of sleep.

Broken Equipment Seraph is collecting some for Asta's Proof of Rulership display, however if there are any blades I don't mimd snagging some for Seraph to restore and display as well. More in character thing yadda yadda.

Justinian I had a post prepared before my laptop cratered so here we go again!

Yeah, haha, he was a major nuisance with energy drain. Yikes! Now we gotta get ya healed so it isn't permanent. :(

Update

So got my laptop up and running but now I have to redo all my hero lab characters because I was a knucklehead and din't back anything up. Whoops!

No big deal, just gonna take me awhile...


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Loot
+2 Fey Bane Scimitar PASS on the scimitar. All your's Torod at least on my end, besides I have my big sword I am focused on. Would love to have bane on it haha.

Ring of Sustenance +1 Interest. But if someone legitmately wants it I don't mind passing. I love these for the character side of things, especially because it means we can have less people up at night on guard duty when a person only needs 2 hrs of sleep.

Broken Equipment Seraph is collecting some for Asta's Proof of Rulership display, however if there are any blades I don't mimd snagging some for Seraph to restore and display as well. More in character thing yadda yadda.

________________________________________________________________________

Justinian I had a post prepared before my laptop cratered so here we go again!

Yeah, haha, he was a major nuisance with energy drain. Yikes! Now we gotta get ya healed so it isn't permanent. :(

Update

So got my laptop up and running but now I have to redo all my hero lab characters because I was a knucklehead and din't back anything up. Whoops!

No big deal, just gonna take me awhile...


1 person marked this as a favorite.
Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

You can have the ring, as far as I'm concerned, and yeah, the scimitar should go to Torod.

It's nice that we have some anti-Fey weaponry. Odds are we'll need it....


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

No offence meant with my 'annoyance' at the discussion about the tomb. Justinian just had part of his soul sucked out, he's pretty grumpy at the moment.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

haha I bet Justinian. XD

Grand Lodge

Gm Glyn, have you considered putting in lines to show the roads we've built?

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Roads? Don't you mean road as singler. The only road & bridge built is in the hex with Greenhart. But, yes we can draw a line in there.


1 person marked this as a favorite.

"Roads? Where we're going... we don't need roads.... "

XD

Sorry, couldn't resist. :)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Finally got stable internet. Lots of cold snaps up north -40 or lower temps making internet an issue.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Egads! -40?! (O_o)

Where do you live? The North pole?

*Hugz*


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I work just south of it actually. Near the arctic ocean. ;-)

Been a brutally cold hitch, a lot of -40 *F ambient but -73 - -85 wind chill days.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

(O_o)

The horror! The horror!

Been in 'snow' once in my life. Yah, left a mark, that did.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Lmao. Lived in it half of my life. Though much more often up here in the arctic.

But I work in this outrageous cold because of the oilfield money. Alaska's economy is taking a beating but Oil money flows for now. Running open cab cranes in the winter is not fun haha. XD


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

(O_o)

I still declare it's completely unnatural for water to ever stop moving.

Thinking warm thoughts for/to you.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

After exploring this last hex with the turtle quest (see Campaign Info tab), I was thinking we should do more kingdom building.

You may want to start thinking about if and what kingdom position you want of offer Justinian Doran?

For the next round of building to stream line the process, I wanted to try letting each person choose a building to add to the kingdom and a hex if they what to expand the kingdom in size. This would replace the voting that we did last time. Effectively each PC would get to control the building process for one month each.

Note due to the where the Treasury is currently and the low kingdom income it may take more than one month to accumulate the Build points for each building.

Are you interested in trying that or should we continue voting each month?


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I don't mind the voting, but we definitely need to start saving up haha.

Maybe we need some more economic building's.

Positions for Justinian... HmmmM~


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

What positions are left?

Consort Wait that is an alternate one, nvm.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sunset would be happy to raise a farm and set to work with crops and live stock. :)


1 person marked this as a favorite.
Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I think picking the Consort is my job. :p
And you guys don't get to vote about that. ;)


1 person marked this as a favorite.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

*Sashays about*

Orly?

XD


1 person marked this as a favorite.
Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Well, keep that sashaying up and I might find you a spot in my harem.
After that, you'll have to duke it out with the other members who gets to be consort number one. :p

Grand Lodge

Justinian can be the Royal Enforcer. A post he would inhabit with religious ferver. Kressel can be moved to Spymaster and Imiria, you know the child you have entrusted the safety of our kingdom with, can go back to school.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Personally, I've found that putting out a long term plan is better than choosing month to month. It's far too slow to try and work it out each month. 3 month, 5 month, whatever.

Second: econ, econ, econ. The whole kingdom comes crashing down if you can't fund what you want to do. RP and personalities have to be set aside until there is an established flow of BP. While it would be nice to have that temple for your god, you may just have to do with a small shrine (non-BP related) until the kingdom can afford it.

Royal Enforcer? The hand of white-hot Justice coming down!!! ;)

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

I'm open to suggests for kingdom building.

Grand Lodge

A few inexpensive suggestions to increase our Economy by building. First our numbers:
*Small Town (Population 2000)
*Economy 13, Loyalty 15, Stability 16
*Corruption 0, Crime 0, Law 0, Lore +1, Productivity +1 Society +2
*Marketplace: base value 500 gp; purchase limit 5000 gp; spellcasting 4th

Dance Hall- 4 bp, +1 Economy, +2 Loyalty, +1 Unrest; +1 Corruption, +1 Crime.

Library- 6 bp, +1 Economy, +1 Loyalty; +1 Lore; upgrades to academy.

Tannery- 6 bp, +1 Economy, +1 Stability; -1 Society.

Mill- 8 bp, +1 Economy, +1 Stability; +1 Productivity; with gm permission can be skinned as a windmill at same cost.

Shop- 8 bp, +1 Economy; +1 Productivity; upgrades to either a market or luxury store.

Exotic Artisan- 10 bp, +1 Economy, +1 Stability; gives 1 minor ring, wand, or wondrous item.

Stable- 10 bp, +1 Economy, +1 Loyalty; adds +500gp base value to settlement.

Tradeshop- 10 bp, +1 Economy, +1 Stability; +1 Productivity; adds +500gp base value to settlement

There is also the Inn (10bp) and the smithy (6bp), but we already have one of each. More would not hurt though.

We can start development on the hex with the Fangberry Thicket, which is worth 1 Economy in addition to decreasing consumption and other possible benefits. Then, in a few turns we will be able to begin working the gold mine and it will be worth some Economy and BPs.

Finally there is Taxation.
No Tax- +1 Loyalty (our current level)
Light Tax- +1 Economy, -1 Loyalty
Normal Tax- +2 Economy, -2 Loyalty


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

I thought the Berry patch were some one else's?

Less'n ye be hintin' said parties should be addin' ta' tha' value of tha' place? (^_~)

Yah, as second tavern an' maybe a tanner.

By the by, what're tha' benefits of a storage house? Like a grain silo or really big, communal cry cellar an' such?

Hopin' every thing's going great fer every one. (^_^)

Grand Lodge

First I wish to restate my suggestions for integrating Justinian into the government.

Justinian can be the Royal Enforcer. A post he would inhabit with religious ferver. Kressel can be moved to Spymaster and Imiria, can be made the envoy to the mites. I think her personality and temperament could fit well with them.

I suggest we increase our taxes from None to Normal. We need the income and can absorb the hit to our popularity at this time.

I like the Exotic Artisan or the Library. Not only does the exotic artisan give Economy, it also allows us to begin dealing in magic items. The library is also great because not only does it mitigates the hit to loyalty we take from increasing our taxes, it also gives a bonus to our Lore score.

Grand Lodge

We did have that discussion about the berry bushes a bit ago. The treaty gives them access to both the fangberries and the moon radishes, but neither of them are adjacent to their territory. They would have to go through one or two hexes of our kingdom to harvest either.

For game effect, I would think we would still claim and develop the hex as normal. Then the mechanical benefits we get is simply the representation of what we get out of the treaty.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

*Nods*

Aye, sounds like a right good plan there Dax. :)

We're only building one new place, right?

Yah, happy for the exotic place gettin' put up. (^_~)

Grand Lodge

GM Glyn, how does our relationship with the Kobolds and the Mites, to a lesser extent, affect our kingdom building?

What do we have to do to get the Kobolds to join Stagland?

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

For kingdoms building you can only claim hexes that have been cleared. I am treating the Mites' and Kobolds' land as uncleared.

Historically, Kingdoms get joined through conquest or marriage.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Is there are spreadsheet or other Kingdom reference document I can see? I couldn't find one.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

There are links on the campaign tab to the Kingdom spreadsheet and PDFs from hero lab.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Hmmm... well, if'n t'is marriage people are speakin' of... I'll call 'Shotgun' on tha' Kobolds.

Am sure eventually some one'll run afoul of our Queen's hexier side an' end up bein' a different critter come tha' evenin' than whut they woke up as. XD

Second ones in can be havin' tha' mites. :P


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8
GM Glyn wrote:
There are links on the campaign tab to the Kingdom spreadsheet and PDFs from hero lab.

Wouldn't you know it, I looked everywhere except there.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Wait, Herolab has a Kingdom builder? Where is that???

So, we are a 50-50 roll to make the Econ check. As I said before that is the critical roll for kingdom building. Next is Stability, finally Loyalty. The problem with Loyalty is that when you really really need, it's important.

My take on the next 3 months;

Month 1: raise taxes, build library, claim F8

Month 2: build shop, claim E9, road E9

Month 3: build tradeshop, claim D10, road D10

We may want to look at driving the kingdom up towards Oleg's with a thought building a settlement there. Connect with a road. The plains up there makes for good farmland to support a larger kingdom. The road from Greenhart to Olegstun(?) gives access to the South Ostland road as well.

1,701 to 1,750 of 2,663 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Once & Future KingMaker Discussion All Messageboards

Want to post a reply? Sign in.