About Seraph_Seraph_Starsky
Personality Updated 08/25/2014:
Diligent Showing care and conscientiousness in her duties to others or personal goals. Honest She is always honorable in principles, intentions, and actions; upright and fair; expressing her genuine opinion in matters important or not. Warm Despite a harsh life Seraph is a helpful individual and is always willing to help others Altruism but asexual Updated 2/22/17 Seraph is always practicing Arshea's teachings and seeks to spread that ideal in the form of pleasure and happiness. But the thought of sexual pleasure is not the reason she does this. In fact she avoids such physical interaction. Courageous With her special abilities she finds it easy to throw herself at danger to protect those weaker than herself.
Appearance - Updated 08/25/2014:
Tall and muscular with a symmetrical blending of masculine and feminine traits. She is well muscled from many days of training but somehow retains her curves making her a very comely individual who is very devout in her worship of Arshea. Carrying their symbol openly on her person. She is mostly human save for the horns, a small, crescent-shaped scar on the back of her neck which gleams silver under the moon and her prehensile tail. Other then that she has flame red hair, emerald eyes that shine in the dark and lightly tanned skin. She wears a helm that fits around her horns making them appear to be almost a decoration instead of actual horns. She carries a battered blade almost as tall as her and wields it with ease in her inhumanly powerful hands. Along with her bow and club she is the perfect representation of a traveling paladin. She has an unsual choker around her neck that appears to be pinned permanently in place despite how tight it looks it doesn't affect her breathing... background:
She was born in Brevoy to a middle class family that shunned her at birth. However they weren't unkind and took her to the local orphanage where she grew up. Her life was difficult but for the most part people tended to leave her alone, as she had always been larger and stronger than most boys her age. Coupled with being plagued by the need to harm others and break things which only added to her loneliness. It all changed the day she met her friend and teacher Talmer'a an Aasimar scholar who, like her, had been orphaned at a young age. She adopted her and through her teachings Seraph was able to curb her destructive tendencies some, they weren't gone but she learned to not indulge them blindly. Talmer'a was a devout priest to Arshea and she taught Seraph the tenets of her faith throughout growing up. With a new focus she worked to become a model citizen, eventually joining a monastic order dedicated to Arshea. Curbing her destructive tendencies through acts of kindness and promoting of beautiful things. While serving the paladin order she met several pathfinders who traversed the Temples of Arshea and eventually joined the local lodge in Brevoy. She quickly became a retriever and bodyguard, aiding in finding artifacts or escorting important sages. Her faith often left her at odds with many in the order and some of her assignments were just a means of sending her away. She obtained her weapon during her last assignment when an ogre had kidnapped several women and young girls from a remote Thorpe. With few resources they beseeched her for aid and she plunged into the beast den with the help of an venerable militiamen. It was there she felt the fear of death as those it had captured had been raped by the beastly ogre. She knew that if they did nothing then those it had taken would surely die or give birth to more monsters. So they attempted to take it head on and lost. It killed her horse brutally and throttled her and her venerable companion. After she was bludgeoned to the floor and her companions broken, the ogre had it's way with her as well. Broken, bleeding and battered far worse then ever before Seraph couldn't help but succumb to her dark tendencies. Which returned with a vengeance, after years of suppressing them, she let her humanity slip. She'd do anything to survive, including making a temporary covenant with the near dead militiamen. 'Save these people' with his simple words burning in her heart she rose up and grabbed the largest weapon she could. Just as she lifted the massive blade out of the debris in the cave the ogre returned. This time it found a demon, one intent on destroying it. She blacked out with rage and regain control long after she had beaten the ogres skull into bloody bits. The survivors, aside from the militiamen, looked at her in fear. Her blood covered fists and monstrous form summoning up a new terror in their hearts. The return to the village was much harder. Save for the beasts weapon and a night of rest at the militiamen's home. Seraph found little support and an even quiter departure. However that fateful encounter she found she had been touched by the divine, believing to be favored by Arshea, and slowly became more intune with worldly knowledge. With sharper intuition in combat she continues her dangerous work with the Pathfinders and now venturs into the Greenbelt south of Brevoy because of rumors of an artifact surfacing in the River Kingdoms...
River Freedoms:
The closest thing the River Kingdoms have to a unified set of laws is the code of justice known as the Six River Freedoms. They are normally ranked in ascending order of importance. Thus free speech is not considered as important as freedom from slavery, for example.[1] [2] Say What You Will, I Live Free
Bards take special advantage of this freedom, and spells like silence are viewed in a harsh negative light. Oathbreakers Die
This freedom can have some constricting side effects on traders and businessmen, who are loath to make strict commitments or promises. Walk Any Road, Float Any River
The fate of the town of Heibarr is sometimes used as a salutary tale of what can happen if the third freedom is disrupted. [3] Courts Are For Kings
Slavery is an Abomination
Hellknights of the Order of the Chain are unable to hold office in the River Kingdoms, and Andoran Eagle Knights are held in special regard by its people. You Have What You Hold
What the Beldame told us:
There is a Mad hermit in the Narlmarches to the west. South of here the Island of Candlemere is infested with will-o-wisps, and to the west of that is a village of lizardfolk. As for the mad hermit he is a crazy one, hears voice in his head and kills unwary travelers. He has a brother Bokken up north. The lizardfolk are known to attack anyone who enters their territory[i] and eat the bodies of any they slay. It seems [i]they worship spirits of lizardfolk heroes. Both are best avoided."
Julius
WIP:
Seraph was there, in full battle dress with Julius beside her. Her breasts were binded, her horns were gleaming and her armor shined in the noon day sun. As Grigori starts his tirade she stares out at the crowd.
[Dice=Perception]1d20+6[/dice] She says a prayer to Arshea before stepping forward. "Let my words be heard clearly lady of Abandon." "Thank you, but we decline. Please feel free to go without us Grigori, we have a more important duties to attend to. Does anyone wish to join him? No?" She waits a moment before sweeping in front of him, literally blocking him as she looks to the crowd. "Last night we lost a child, a father's son, a mother's not. Snatched away by the greedy hands of a race that we had hoped to make peace with. " She pulls forth a document and unfurls it to the section she found applied to the situation. "Mite treaty, section dealing in 'PEACE', I will recite the passages that matter most to this conflict between our two nations.
Her point made she speaks again. "The Mites broke their oath with us by molesting those en route to our city, then asked us to make a choice that was unwholesome and completely unaccetable. Then failed to uphold fair deliberation before dealing out a death sentence to a family of unarmed travalers. To which i asked. Were thet the first? Or a string of unknown people taken for something so minor. Because the mites sent no word of this to our borders, we met no messenger. So clearly they had no regard for violating our agreement. So i ask you, should we have stood by and watched as two of the family were devoured?" She gives it a moment to sink in before drawing her blade and slamming it point down into the makeshift stage. "" [Dice=Diplomacy +enhanced Diplomacy +how to self]1d20+12+2+4[/dice] |