The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

GM glyn True. We noticed her change but didn't delve further then that.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Torod - Yes you would be able to replace potions over the several months of kingdom building. Sorry I didn't see the question earlier.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Well, its flu season apparently. I am back after suffering some ugly bedrest for two or three days. I'm not sure. just sick and resting. Ugh. Posts in the AM. After I catch up with all the games. Sorry.

Again sorry for the wait :(((((


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Welcome back and glad you're feeling a bit better. ^_^


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

*Hugz* :(

Get well soon!

Have been suffering bouts of Hay-fever here, m'self. :(

Wishing every one all the very best.


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Weekend away from my normal PC, holiday and all that here.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Yep, Holidays are always sporadic.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Kill the men first?
Whoever this mystery lady is, she's clearly not a great believer in emancipation.
That, or she thinks women aren't strong fighters, no woman besides her is capable of independent rule...

...

... or maybe Asta is about to receive a suitor related to the 'lady'. @_@ You know, to 'help her fill the gap left by her dearly departed friends'.

Grand Lodge

No. It's because she knows her flunkies couldn't possibly kill you. She knows you're the dangerous one while us men are easy kills. She only wants to weaken you because she's chosen you as her rival.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

XD

Thanks for the compliment, Dax. :)

Grand Lodge

Or she just hates men.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Loot from Bandits

2x tanglefoot bag,
2x thunderstone
4x studded leather,
4x buckler,
4x composite longbow,
4x longsword,

2x potion of cure light wounds
potion of invisibility
2x black adder venom
mwk studded leather
+1 rapier
mwk composite shortbow (+1 Str)
masterwork thieves' tools
5x tindertwig
59 gp
light horse (combat trained)

Grand Lodge

2x tanglefoot bag,
2x thunderstone
4x studded leather,
4x buckler,
4x composite longbow,
4x longsword,

2x potion of cure light wounds
potion of invisibility Torod (to replace the one I used)
2x black adder venom
mwk studded leather
+1 rapier
mwk composite shortbow (+1 Str)
masterwork thieves' tools
5x tindertwig
59 gp
light horse (combat trained)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I'll add this to the sheet, soonish. Pad is dying -.-;


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

My wife and I will be in the hospital for a spell, having our 3rd baby. So if you guys want. Leave town to me 'npc' and go exploring so I don't hold things up. Its a bit out of character but Seraph and her high Diplomacy can run damage control with the population.

Just offering so I don't hold things up.

See ya in a day or so! XD


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Good luck with the delivery! :)


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

All the very best for you and yours and the lil' one!

*Hugz* (^_^)


Congrats and good luck!


1 person marked this as a favorite.
Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

Just for further clarification: Justinian is stating his thoughts on law and justice aloud. He is fully aware of his place (which is nothing yet) in the kingdom. Think of it as more character development - more exposition than action.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Hope everything goes well! Congrats.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Thanks everyone and so far so good. She will have some jaundice, as is common with our kids so far. But she is so far without complication. Thankfully she is a big eater and a hard sleeper.

Justinian Now seeing your post, as much as would have liked to respond Seraph is responding to the well played Torod. The River Kingdom and its freedom's make playing a Paladin at times or at least Lawful Good. Rough to say the least.


1 person marked this as a favorite.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

(^_^)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

2x tanglefoot bag,
2x thunderstone
4x studded leather,
4x buckler,
4x composite longbow,
4x longsword,

2x potion of cure light wounds
potion of invisibility Torod (to replace the one I used) <- Removed, don't forget to take it Torod
2x black adder venom
mwk studded leather
+1 rapier
mwk composite shortbow (+1 Str)
masterwork thieves' tools
5x tindertwig
59 gp
light horse (combat trained)

adding to the loot sheet right now.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Added and notes placed for the gear of the prisoners.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Surveying

Are we all going or is this a split up thing? Just curious.

Number of Prisoners

Also we had four prisoners right? or did we kill an additional one during the fight? Just making sure the loot totals are correct.

Thanks! XD

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

I would prefer the group keeps focused on one story thread at a time.

Splitting = GM headache.

There are 4 bandit prisoners.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Aye, keeping together and maximizing fire power is always the better option.

DM? I have some images and such I would like to share. Is there a link I can send files to yourself? Should any one else like a look I'll happily share with them as well.

Best wishes and season's greetings! (^_^)

Grand Lodge

1 person marked this as a favorite.
Menace Under Otari map | Icons: ◆◇↺

Torod: About your offer to Jhod and Kressel to join your house. I keep putting it off due to the complexities.

First both Jhod and Kressel are office members in the Kingdom. If they jointed your house that could give your house more sway over the kingdom.

Second since both Jhod and Torod are followers of Erastil there is the religious athority structure to be considered. Currently Jhod would be considered higher in the Erastil church structure than Torod, but at some point Torod will become higher through sheer level.

They would both be honored that you asked. I'm not sure how Jhod would chose. I may have to reduce it down to a 50/50 roll.

Anyone have thoughts to share?


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sorry, nothing at this time.

Wishing every one all the very best. :)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Thanks to her relationship with Asta and Torod I don't see any conflicts from Seraph's end. Only if the power structure of Stag House starts to conflict with Asta's goals. Which then Seraph would have to make moves to increase her houses power in accordance to keep it even. Or risk being sickened constantly for failing to maintain the balance.

Though I started the Order of the Swan, Arshean's are all about freedom, freedom of choice being one of them. But their primary focus is maintaining the happiness of the people over gaining power. Like the building of Inn, a major improvement and booster of happiness/economy. Everybody wins.

Like the kingdom of Bhutan, which still measures the happiness of their citizens and works to improve it where they can. That type of thing.

TL:DR Johd and Kressel joining Torod's house isn't an issue atm, unless they start pressing to swing the balance of power. Then Seraph will have to respond to maintain balance. Due to her pact.


1 person marked this as a favorite.
Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Or Asta will have to act to maintain balance, because only pushovers and idiots let people snatch the throne out from under them. ;)

Grand Lodge

2 people marked this as a favorite.

When did Sunset get a theme song?

Asta and Torod are the last two original characters. By now she probably realizes that he has no real aspirations for leadership. He only wants to provide his faith with as strong a foundation as he can. He has not considered that having so much political authority under one roof could ever cause a problem. By his thinking, they are all followers of Erastil and only want to live in harmony.

Keep in mind that gruff Torod is actually very sensitive. He would be heartbroken if either declines. He may not recover if both decline.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Yeah, I know. ^_^ I was kidding around. I trust ya.

Grand Lodge

That was for GM Glyn's benefit.

Keep in mind that Torod sees Jhod as the head of the local church and will probably always differ to him no matter their actual religious stations.

Torod offering Kressel a place in his house brings them full circle.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Haha, Seraph trusts ya as well. Just one of those things with LEgalistic, she has to try and ensure Asta's success. However if Asta made clear all is well, then it would be satisfied. I tend to take the Curses as being a lot more literal then they probably are but Legalistic seems way to easy to be a curse unless its rped well. Because its really simple really.

Now Clouded vision, Ugh, that one would be painful...


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I hope the 50/50 roll goes well. :D

Or at least the side RP, which I look forward to if we are allowed to read it. XD


1 person marked this as a favorite.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Whut about me theme song?

Is tha' current height of fashion, don't cha know?

Season's greetings to every one.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I think Sunset has always had a theme song, part of what maes playing with them fun. :)


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Finally. A (slightly risqué) new page.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

My apologies for breaking character and going all real-world, but I saw this today, and I hope you will forgive me for sharing and asking you do the same through social media.

Please read this article, even if it is depressing and terrifying.
And share it.
THIS CAN NOT, MUST NOT BE IGNORED!

Extinction looms.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sorry for seeming slow. T'is the silly season and I'm pushing an 80 hour week.

Will do my best to keep up.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

So I decided to ask the main man about torches and swarms. Here's what he said.

James Jacobs wrote:
Corerue wrote:

Hello James,

Happy holidays and a quick question. Does a Torch affect a swarm with its 1 fire damage. Or is a swarm immune to the torch completely?

I understand the bludgeoning part but fire isn't the weapon damage iirc.

Thanks and happy holidays! :D

The fire damage from a torch does damage normally to a swarm; a swarm is only immune to that if they're immune to fire.

So 1 fire damage with each swing if it connects, better then nothing when we aren't prepared for swarms.

I wish I had asked whether or not it was listed somewhere in a book. But its nice to know, whether its official or not is up to GM Glyn.


1 person marked this as a favorite.
Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8

We've house-ruled the whole 1d6 damage. 1 pt doesn't cut it for low level PCs vs the damage output of a swarm that doesn't have to roll to hit.

Grand Lodge

1 person marked this as a favorite.
Menace Under Otari map | Icons: ◆◇↺
Quote:
The fire damage from a torch does damage normally to a swarm; a swarm is only immune to that if they're immune to fire.

To me that opens up a bunch of other questions like:

Do weapons that add energy attacks (fire, cold ....) effect swarms To?

Do non-area effect spells that do energy damage effect swarms now?

Is it only torches that have a 1pt area effect?


1 person marked this as a favorite.
Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8
GM Glyn wrote:
Quote:
The fire damage from a torch does damage normally to a swarm; a swarm is only immune to that if they're immune to fire.

To me that opens up a bunch of other questions like:

Do weapons that add energy attacks (fire, cold ....) effect swarms To?

Do non-area effect spells that do energy damage effect swarms now?

Is it only torches that have a 1pt area effect?

Good question. We kept it simple and left it to just torches. The only reason we did that was to prevent parties getting killed by swarms early on. No other logic applied.

Grand Lodge

2 people marked this as a favorite.
Menace Under Otari map | Icons: ◆◇↺
Quote:
Good question. We kept it simple and left it to just torches. The only reason we did that was to prevent parties getting killed by swarms early on. No other logic applied.

Now if the party only had torches!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

GM Glyn Yep haha. But at least I know that my swarm gear is apparently lacking. -.-;

Justinian Doran wrote:
GM Glyn wrote:
Quote:
The fire damage from a torch does damage normally to a swarm; a swarm is only immune to that if they're immune to fire.

To me that opens up a bunch of other questions like:

Do weapons that add energy attacks (fire, cold ....) effect swarms To?

Do non-area effect spells that do energy damage effect swarms now?

Is it only torches that have a 1pt area effect?

Good question. We kept it simple and left it to just torches. The only reason we did that was to prevent parties getting killed by swarms early on. No other logic applied.

To be perfectly, I wasn't out to prove anything. I had the old 3.X stats stuck in my head and thought who better to ask the JJ the director about it. Though now in light of GM Glyn's above post I am curious what weapons with Elemental capabilities could do to swarms?

After trying to find an answer I found a lot of vague notions so hence I asked him haha. I don't like vague

So on with the game and lets have fun. :D


Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8
GM Glyn wrote:
Quote:
Good question. We kept it simple and left it to just torches. The only reason we did that was to prevent parties getting killed by swarms early on. No other logic applied.
Now if the party only had torches!

Yeah, I looked... :(


1 person marked this as a favorite.
Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 3/8
Seraph_ wrote:

GM Glyn Yep haha. But at least I know that my swarm gear is apparently lacking. -.-;

Justinian Doran wrote:
GM Glyn wrote:
Quote:
The fire damage from a torch does damage normally to a swarm; a swarm is only immune to that if they're immune to fire.

To me that opens up a bunch of other questions like:

Do weapons that add energy attacks (fire, cold ....) effect swarms To?

Do non-area effect spells that do energy damage effect swarms now?

Is it only torches that have a 1pt area effect?

Good question. We kept it simple and left it to just torches. The only reason we did that was to prevent parties getting killed by swarms early on. No other logic applied.

To be perfectly, I wasn't out to prove anything. I had the old 3.X stats stuck in my head and thought who better to ask the JJ the director about it. Though now in light of GM Glyn's above post I am curious what weapons with Elemental capabilities could do to swarms?

After trying to find an answer I found a lot of vague notions so hence I asked him haha. I don't like vague

So on with the game and lets have fun. :D

Didn't think you were out to prove something. Was just having a discussion - I wouldn't have thought to go straight to the source, nice work!

I am going to have evaluate how we use elemental weapons though.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Thanks Justinian. :) I have asked JJ questions before and though he may get things a little offsometimes he usually gets scolded for being wrong on mechanics by his fellows. Haha

Me too, on evaluating elemental weapons as well, tomorrow I will ask JJ for a source to be more concrete on the torch. Most likely it's going to be some paragraph in a subsection that I'd have totally missed. -.-;

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