The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Hey, sorry for dropping off the air like I did. I didn't mean to, it just kinda happened. This past week and weekend have been busy for me, and I've hit the point where I need to take a step back for a little while, clear my head, and recharge. I'll try not to be gone long, and I understand if you don't want to hold a spot open for me, but I do plan on coming back in a few weeks.

-Adam


M somewhat akin to a kender Y / MA

Hey real life comes first!

I will let the players choose to either 1. Carry on with Eliana being temporarily an NPC or 2. Take a brief hiatus or break for everyone.....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I can always NPC Elaina to keep things moving if everyone is okay with that. With herolab its easy enough to make a replica of her and roll on.

Up to everyone but I am game either way and yes, I have done it many times before lol. xD

But I will understand if Elaina doesn't want her character messed with possibly.

Elaina Have a great time recharging, gods know we need that from time to time, to time! haha! Look forward to your return. :)

Grand Lodge

I'd rather keep playing than take a break.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Ditto!


M somewhat akin to a kender Y / MA

OK the Eliana clone will fill in for a bit.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Roger that! :)

Grand Lodge

Ok. So would you rather have Torod with Asta and Seraph or have him continue on with Elaina?


M somewhat akin to a kender Y / MA

That's up to you. Torod.

If you think finishing up the hexes, or at least scouting them out is important go ahead.

It is not an either or proposal. If you see something you decide is too powerful, you can always report back to the whole group.

Grand Lodge

A suggestion, recruit another player.

I'll continue with the exploration. See what happens.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I don't mind NPCing Elaina. I can just work her mechanically and avoid any messy character stuff, that way you still have a skills/combat partner Torod :). Which will be easy enough to do.

If you need a player a know a couple who would be interested Kender. Up to you.


M somewhat akin to a kender Y / MA

I am open to obtaining a new player. Have the interested person send me a private message and make sure they know party composition, level etc.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

You got it! :3


M somewhat akin to a kender Y / MA

I may have located an interested player....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Sweet :)

Let me know if it works out. I have my friend creating a Cavalier and a Cleric for your choice. But if they are priority its fine.


(^_^)

For the DM (And possibly really inquisitive players (^_~) :

So, things the DM might want to adjudicate on and that are planned by the player for Sunset's suture development.

1) Not sure of starting stat point buy.

2) Having taken "Rich parents" trait, not sure how it interacts with a character starting at lvl 4.

3) At 9th lvl plan on taking "Advanced Familiar" then "Clockwork Familiar". Said mechanical minion to then be shaped like a second fire arm, the player 'shooting the 'Wand' equipped device as a second gun. (2d6 dam, 30' range, 50 shots)

4) Am hoping the Aasimar back ground abilities are okay? Or does the character have to have a 'Choose randomly generated' one?

Sunset(Gunslinger)Lvl4

Theme music

Azata-blooded aasimar (musetouched) sorcerer 3/wizard (spellslinger) 1 (Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Combat 74)

NG Medium outsider (native)
Hero Points 1
Init +3; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 25 (4d6+7)
Fort +2, Ref +4, Will +5; -2 vs. distraction ability of swarms, and mind-affecting effects
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Sorcerer Spells Known (CL 3rd; concentration +5)
. . 1st (6/day)—abundant ammunition[UC], identify, infernal healing[ISWG], shocking grasp
. . 0 (at will)—acid splash, dancing lights, disrupt undead, prestidigitation, ray of frost
. . Bloodline Arcane
Wizard (Spellslinger) Spells Prepared (CL 1st; concentration +1)
. . 1st—shocking grasp, shocking grasp
. . Opposition Schools Conjuration, Divination, Illusion, Necromancy
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 12, Int 14, Wis 10, Cha 18
Base Atk +1; CMB +2; CMD 15
Feats Eschew Materials, Gunsmithing[UC], Reach Spell[APG], Still Spell
Traits magical lineage, rich parents, wayang spell hunter
Skills Craft (clockwork) +4, Craft (firearms) +4, Craft (mechanical) +4, Diplomacy +6, Disguise +5, Intimidate +8, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +4, Sense Motive +1, Spellcraft +6, Survival +1, Use Magic Device +8; Racial Modifiers +2 Diplomacy
Languages Celestial, Common, Elven, Polyglot
SQ arcane bond (familiar), arcane gun, bloodline arcana (+1 DC for metamagic spells that increase spell level), haunting regret, hero points, mage bullets, metamagic adept (1/day)
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Arcane Gun (Su) Imbue two firearms with magic; cast spells thru the firearms.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Divination You must spend 2 slots to cast spells from the Divination school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Haunting Regret -2 vs. swarm distraction, mind-affecting effects, and on concentration checks.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Mage Bullets (Su) Sacrifice a spell to grant an enhancement bonus or special ability to arcane gun.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Still Spell You can cast a spell with no somatic components. +1 Level.
Wayang Spell Hunter (Shocking Grasp) Reduce spell level increase from metamagic for chosen spell by 1.

Quick work up. No money spent yet, not sure of point buy. Just something for people to have a look-see


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

*Bows*

Avatar done.


Lizardfolk

Well if it isn't Suny! XD

I'm going to tell my friend he lost out, besides I like Suny better Hah! xD


M somewhat akin to a kender Y / MA

OK looks like an interesting character....

Sunset

Spoiler:
I am going to have you come across one of the two groups. My thinking is maybe you are searching for a lost sister and niece. You found that your sister died, but your niece Imiria was at the staglords fort and she gave you directions to find the group....

Unless you want to do something differently?


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

For DM:
Actually... looking for a lost relative where the rumors have led Sunset to Oleg's fort and thence to the group? Leave the missive relative... 'Mysterious' for now and maybe we can expand up it later? Sorry for short replies, over time is good for the wallet, bad for everything else.

The character is okay though? How do you rule the starting trait "Rish Parents" interacting with Lvl 4 money start?

Thanks every one looking forwards to playing. (^_^)


M somewhat akin to a kender Y / MA

Sunset

Spoiler:
forget about the rich parents trait, if you need extra money just take it for your character. As you know this AP came out before gunslingers so no treasure for you!!! Of course you will be able to sell stuff, but not likely to find what you need.

Glad to know that old and new players know each other!!!


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

At work.

Bah! There's no Elf tramp here. :P

(^_~)

For DM:
25 point buy is okay?

Okay... going with 'Normal' starting wealth and we'll see what we can do with the trait freed up.

Will also kit for 'Extreme wilderness'.

Might take another day or so to finish character up. *Bows*


M somewhat akin to a kender Y / MA

Sunset

Spoiler:
no worries I will likely have you run into Torod and Eliana group rather than into Asta and Seraph, as they are currently each doing different things. Question does Sunset follow a specific diety?


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

At work.

For DM:
I put Arshea in Hero Lab. Shouldn't make too much of a difference?


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Haha, Elf tramp! Suny was the life of Darkwater. xD

Glad to see your still around~ >:3


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Sorry, I've forgotten which game was set in 'Darkwater'. :(

Yah, Suny is lively a character. *Nods*

Will hopefully have gear sorted and listed by 'tomorrow'.

Looking forwards to RPing with Sunset. :)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Haha that was the one with the Boat in the middle of an unknown sea. It was all a test of some sort of adventure the guy was putting together and we were a multitude of races stuck on a ship together. Back in 2009. xD a long long time ago! XD DM Willpower I think.

But looking forward to new adventures!

I am noticing that Torod is now woefully outnumbered by woman in the group. Poor poor man xD

Grand Lodge

Hey, this is Bryson from the Savage Tide game. Welcome in Sunny.

Torod started this game outnumbered by women. This is nothing new.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Battle's over... and where is that Goblin?! ;)


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Hey there Hero Bryson. :)

Geez, 2009 or so! Yah... long time a go. ;) Still not remembering that one, though Suny has tried to join a lot of games.

Will get equipment done while at work today (I'm hoping).

Looking forwards to playing with every one.


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Gear done, but not sorted (As in what's been left at Olegs. What Sunset is taking out "Into the wilds" etc)

Wishing every one all the very best.

For Dm:

So, basically Sunset is a gun toting, cigar smoking, Chochobo riding bad @ss. XD

If the DM isn't fussed about 'exact' equipment placement, Sunset is ready to go! (^_^)


M somewhat akin to a kender Y / MA

Ok sunset

Spoiler:
You are about to ride upon Torod at the Statue of Erastil, you didn't pass through any unexplored hexes to get there. Use Torod's map to figure out the how and when. You were at the fort and found your lost neice Imiria, who described all the Guardians to you....


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

For DM:
Okay, the map looks great. Um, I can't actually tell where Torod is though. :(

Okay, figured Torod's got to be 'West' of the frog pond. Well.. hoping, mores like. (^_~)

Sorry to be a pain. So, Sunset on her Chochobo approaching a honking big statue of some 'Twigs in head' type deity, right? :P


M somewhat akin to a kender Y / MA

Sunset

Spoiler:
under the frog pond and left of the boggard lair. Yes the statue pic is linked in the game thread when Torod found it. If you want you left the staglords fort...found the fangberry thicket, saw some wolves prowling in the next hex, then the remains of some flooded buildings, but you didn't meet anyone there. Bringing you to where Torod is....

Torod

Spoiler:
can you add the statue to your linked map?


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

If you go outto the woods today... ♫

XD


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

You're a teddybear? Great disguise! ;)


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

(O_o)

*Re-reads post*

Oh! The sing-song. XD

Well.. I does have a cunnin' plan. (^_~)


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Walk of cool...


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Snrk. Guardians... :p
So which one of us is Groot? ;)


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

(^_^)

Actually.. any one want to bring in one of those Paizo plant people? "Gorans" I think they're called?

(^_~)


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Not until I take Leadership...


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Hehe, (^_^)

So.. who wants to undergo the "Baleful Polymorph" spell?

I'm sure they'll make their will save. (>_>)

G'wan! Think of it as being for SCIENCE!

XD


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I think I'll be ready to cast that spell first, so... "science", you said? >:D


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Hehe! (^_^)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

^~^ (Noms on cake) Yum~


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

Yay! Cake! (^_^)

Congrats on what ever t'is yer celebratin'!. :)

^~^ (Noms on early yeaster egg)~ *Little bit of chocolate at a time...*

(^_^)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Nice, little bit of Chocolate is always good. :3


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Into the spooky woods...


:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song

(^_^)


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

The Carrion Crown game I'm playing in has just lost three players... Would you like to play Carrion Crown? Can you commit to playing regularly, even daily? Can you get an appropriately levelled character up by next week? Can you convince the GM to keep going? Then please come and say hi! ^^;

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