The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


1,151 to 1,200 of 2,663 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

De nada. Not your fault. Let's hope the mirror fixes you and my life is saved... ^^;


M somewhat akin to a kender Y / MA

No worries you were directed here for a possible cure.....

So we should let Torod and Seraph get in on the action...


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Alrighty. I wasn't sure if this was something that Elaina was supposed to do on her own or not.

Poor girl, she's having a rough night.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Yeah Seraph would have tried to interpose herself between Asta and Elaina but whats done is done. ;)


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Just a heads up, in case you missed it, I'm starting up a Fate Core game. Currently I'm recruiting, so if you are interested, check the thread here: Recruitment Thread

I'm actually a little shocked by the lack of interest. I understand that APs and Pathfinder games are the most popular, but it's surprising what the difference is.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Well this is the first time I have ever heard of it so it may be lack of knowledge rather then lack of interest.

Having a hard time posting during prime time with you guys lol. What times are you all normally posting? So I will try and post then. xD


M somewhat akin to a kender Y / MA

No clue, I have this material in a word document, but I am still working on the coding and making sure I have the right pictures and links for the game to move forward.

As you may or may not know the idea of this mini-dungeon was presented on the paizo boards, and I asked another person to make the maps for it....

The encounter that brought you here was my own addition, so bound to be some hiccups along the way of getting this to flow properly.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I'm having plenty of fun so far, so good job! ^_^


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Same here. :D

Grand Lodge

It's good for me too.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I hope someone maxxed out their ranks in Knowledge (religion)...


M somewhat akin to a kender Y / MA

I noticed the DC was really high but it is very archaic, I think if you have a higher knowledge local I might allow that instead.

Grand Lodge

Once again, as soon as I switch from being a druid, a druid would be so useful.
My knowledge:religion is only +6.


M somewhat akin to a kender Y / MA

Is someone going up to get Jhod or was it only mentioned?

Sometimes it is hard for me to tell...


M somewhat akin to a kender Y / MA

Lots of things upcoming for this game! I am Excited!!!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

No kidding, I really hope Elaina becomes a Werewolf, that is something I personally want to roleplay sometime but this is interesting. :)

I am using weres in a campaign of mine pretty heavily but with more variety too. Werebears are beastly! Especially when given the dire template. >:D


M somewhat akin to a kender Y / MA

So I am still working out the formatting of this series of posts.

The random element is who comes out of the pool first Eliana or the wolf and then letting the events take off from there. I considered the third option of emerging at the same time, but that was way too close to a baby oil grapple in a shallow tub.....

If anyone notices a better way to code and/or present the information please let me know.

I hope it is clear that killing the wolf cures the disease while forcing it to drink results in taming the beast.

Werebear? I think you guys are in a room with one right now!


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

It is, and I'm going to try and force it to drink.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa! o.O Werebear in the room lol. O.o

Good luck Elaina!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Best of luck, Elaina!


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

In case something goes wrong, are you an organ do -- Caw! ... I mean, good luck, Elaina.


M somewhat akin to a kender Y / MA

Eliana is in with a werewolf....


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

A little something I'm doing...


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

That was a fun read. Thanks for sharing.


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Oh, there will be more.
As soon as I have the time. ^_^ Glad you enjoyed it!


M somewhat akin to a kender Y / MA

Indeed thanks for sharing!

The way I see this playing out is that if El survives she has to decide some things, but everyone else can start looking at 4th level.

I admit I made some slightadjustments to the beast in the reflecting pool. Pretty much just took away it's sword use in hybrid form and gave it a claws attack with the same damage...


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Page 7...


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Page 9.


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Page 11.


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Page 12 as well!


Male Raven Familiar 4; Init. +2; Low-light vision; Perception +3; AC 15 (+2 Dex., +2 size, +1 natural); hp 3; Fort. +1, Ref. +4, Will +4

Page 14 ready.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

I'm liking this more and more. :D


M somewhat akin to a kender Y / MA

Do you feel like trying your beak at drawing the dancers in the back of the cave, the rugged man and woman, or the moon puzzle door?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Merry Christmas, everyone! ^_^


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Merry Christmas! Still one of the funnest groups out there. :D Have a great day one and all!


M somewhat akin to a kender Y / MA

Agreed!!!!

I have been organizing the next steps....I now have the entire KM AP!!!


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Merry Christmas :D

And I second Seraph, some of the most fun I've had playing Pathfinder.


M somewhat akin to a kender Y / MA

Eliana

Spoiler:
so now to chose and to work out the details of your victory..... Options. #1. You are now a natural Lycan, and will remain one level behind the rest of the party. #2. You can chose to become a skinwalker with access to their feats and abilities, and gain a level or 3. Some other arrangement to be determined....


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

GM:
Going with Option 1 :)


M somewhat akin to a kender Y / MA

Everyone is now fourth level.....except Eliana.

Grand Lodge

1 person marked this as a favorite.

I should have joined in. We all should have. Our kingdom could have had a lycan kingdom with all nobility being lycans or skinwalkers. That would have been so cool.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

^ I Agree! XD

Though being a Lycan means she could injure us at some other point, though I think Seraph would be neat as a Werebear or Weretiger. xD

I don't think joining her in the pool would have added it automatically since we were only on one side of the looking glass. :/


M somewhat akin to a kender Y / MA

Eliana

PathFinder Bestiary levels
Werewolf

Spoiler:

This muscular creature has a man’s body but the snarling head and fur coat of a wolf.
In their humanoid form, werewolves look like normal people, though some tend to look a bit feral and have wild hair. Eyebrows that grow together, index fingers longer than the middle fingers, and strange birthmarks on the palm of the hand are all commonly accepted indications that a person is in fact a werewolf. Of course, such telltale signs are not always accurate, for such physical traits exist in normal people as well, but in areas where werewolves are a common problem, the traits can be damning regardless. Of all the various types of lycanthropes, it is the werewolf that is the most widespread and the most feared. Stories of werewolves haunting lonely forest roads, prowling misty moors on the outskirts of rural societies, or dwelling in the shadows of the largest cities are widespread as well. In most societies, werewolves are feared and despised—and with good reason, as the typical werewolf personifies all that is savage and bestial in a lycanthrope. This isn’t to say that good-aligned werewolves are unknown, but they’re certainly a minority among their kind, and most werewolves are evil murderers who delight in the hunt and the succulent taste of raw meat.
Just as wolves are pack animals and within the pack is usually a single extended family, with a few “adoptees”—afflicted werewolves who run with the pack. Werewolves are seminomadic by nature, which helps them escape the consequences of their moon-driven rampages. A werewolf pack might be a gypsy caravan, a band of traveling players, or a band of adventurers. The pack stays within the same territory, but moves around within it, and a single pack may claim hundreds of miles as its domain. Wolves are opportunistic killers and scavengers, identifying weak prey and harassing it until it falls. Werewolves share this trait. They do not attack large groups unless threatened, but lone travelers and isolated farmsteads are easy marks. Werewolf packs create afflicted werewolves as a means of recruitment—a trusted friend or relative might be bitten to bring him into the pack, as might a useful ally. Werewolves are not above forced recruitment; if the pack needs a healer, they might abduct a village priest, bite him, and hold him prisoner until the change makes him one of them forever.
Traits and Class Features Medium humanoid (human, shapechanger)
 Weapon and Armor Proficiency: A Werewolf has proficiency with its natural weapons, but not with armor or shields
 Lycanthropic Empathy (wolves and dire wolves: natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check.)
 Speed: 30 ft. (Human, Hybrid) 50ft. (Animal)
 Languages: Common
 Skills (2+Int): Acrobatics, Climb, Perception, Stealth, Swim
Change Feature and Shape (Su): Lycanthropes at early levels remain in the form as their base creature, but slowly are able to exhibit animalistic features of their hybrid forms. In the case of the Werewolf, its human form may begin to grow wild feral look about them or enlarged teeth and hairy palms. All lycanthropes have three forms eventually—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action.
Trip (Ex): A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.
Scent (Ex): This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location. A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Curse of Lycanthropy (Su): A natural lycanthrope’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category of the lycanthrope, this ability has no effect.
Lycanthropic Empathy (Ex): In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal’s attitude, and when so doing gain a +4 racial bonus on the check.
Level Hit Dice Base Attack Fort Save Ref Save Will Save Special (Apply to only Hybrid and Animal forms unless stated)

lvl 1 1d8 +0 +2/+2/+0 Feat, Damage Reduction 5/Silver, (+2 Wis, –2 Cha in all forms), +2 Str, +2 Con, scent, change feature: enlarged canines/bite (1d4)

lvl 2 2d8 +1 +3/+3/+0 +2 Dex, change feature: fur/Natural Armor +2 and Wolf-like eyes/low-light vision,

lvl 3 3d8 +2 +3/+3/+1 Feat, +2 Con, Natural Armor +2, change feature: hybrid head bite (1d6), scent

lvl 4 4d8 +3 +4/+4/+1 +2 Dex, Damage Reduction 10/Silver, change shape (wolf; polymorph), trip

If other people are interested they should speak to the two were NPCs in your current location....
....though you will have to wait and there is no telling what strange things they might ask you to do....

Grand Lodge

See. Asta needs to agree then we can go all in.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I'll pass. :p I have other transformations in mind for myself...


M somewhat akin to a kender Y / MA

Asta

Spoiler:
Are you trying to #1 find a good or neutral hag? 2. #2 become a hag? #3 craft an iron collar of the unbound coven? #4 obtain a lower level witch follower? Something else?....


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

GM Kenderkin:
I'm shooting for the Veiled Illusionist PrC. ;)


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

So why are we using the monster levels instead of just the template?


M somewhat akin to a kender Y / MA

options....Eliana

Spoiler:
I was posting the levels as an option. Do you prefer the template?


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Yeah, I do actually.

1,151 to 1,200 of 2,663 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Once & Future KingMaker Discussion All Messageboards

Want to post a reply? Sign in.