The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Grand Lodge

Yes, and I like how you dodged our lack of authority.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

;) Lawful Neutral, remember? Legalities and dodges are our stock-in-trade.


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Chaotic Good. I'm going to be causing Asta and Seraph a lot of headaches :).

On another note, Curiosity is getting the better of Elaina's judgement it seems.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Don't worry not playing Lawful Stupid here~ Especially as I serve a Neutral Good Deity so it gives some leeway. ;)


M somewhat akin to a kender Y / MA
Dax Thura wrote:
When do we level again? I need to learn more languages.

Grumble, grumble....

After the mites, or a couple of other minor quests....


M somewhat akin to a kender Y / MA

You may have to nudge me forwards at some point, I will let you RP till the cows come home.....


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I was going to ask a small question of MIkmek as Seraph is enjoying not being bitten, stabbed, clubbed and cursed at like Goblin's normally would. :) But It looked like Asta had asked him something first. Besides I will RP til TEoT as well. :D


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Kobolds, not Goblins. ;) Don't call them Goblins unless you want to be stabbed, clubbed, bitten and cursed.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Heheh oh I wasn't referring to the Kobolds in the goblin comment. Just Seraph (And myself) have a natural hate for the little buggers. My Dm's tend to overuse or buff them up.


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Seraph, I am gonna steal the loot tracking sheet for my other game. As per you instructions :-)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Totally cool, glad to help. :D


M somewhat akin to a kender Y / MA

So it is time to play a fun game called what color of scales do you want Mikmek to have....

I am open to him being any of the various colors of kobold and thought you guys should get a vote!

blue, green, black, red, white?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Since he must be pretty high in the current hierarchy... black.

Grand Lodge

I've always been a fan of black dragons, but the blue ones are so pretty.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I must say Blue! Most easy to deal with diplomatically and the color of the desert sky makes him sound like a traveler to me. :)


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Hmmm, I'm gonna go with blue!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

It's all down to Marten now! >:D

Of course he will say Red and we will all be doomed! xD


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Red would be my third choice.
I say... BLACK


M somewhat akin to a kender Y / MA

Ok so he is a blue and black kobold, descended from two draconic bloodlines!


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Yay compromise!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Hehe nice! :)


M somewhat akin to a kender Y / MA

Anyone want to stat up Mikmek or make it a team project?

I have him as a Ranger (guide archetype) level 1.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I've started on him, will post a build that everyone can pick at. :)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Mikmek:

Male Kobold Ranger (Guide) 1
N Small humanoid (reptilian)
Hero Points 1
Init +3; Senses darkvision 60 ft., low-light vision; Perception +7

--------------------
Defense
--------------------

AC 19, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 size, +1 natural)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +1
Weakness light sensitivity

--------------------
Offense
--------------------

Speed 20 ft.
Melee heavy pick +2 (1d4/×4)
Special Attacks ranger's focus

--------------------
Statistics
--------------------

Str 10, Dex 16, Con 12, Int 12, Wis 13, Cha 10
Base Atk +1; CMB +0; CMD 13
Feats Point-Blank Shot
Traits adaptive magic, blood of dragons
Skills Climb +2, Heal +5, Knowledge (geography) +5, Perception +7, Stealth +9, Survival +5 (+6 to track), Swim +2, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Draconic
SQ hero points, track, wild empathy +1
Other Gear armored coat, heavy pick, 150 gp

--------------------
Special Abilities
--------------------

Darkvision (60 feet) You can see in the dark (black and white vision only).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Ranger's Focus +2 (1/day) (Ex) +2 to hit and damage focused target.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Just to let you all know, this is my plan to pacify the Mites:

Get them a steady income.

If the Mites can make good money on a regular basis, they can buy all the stuff they want instead of having to risk their lives to steal it, including respectful treatment from the people they trade with.
Mites crave respect, after all.
With a steady income, the Mites will need a market to spend that income on, so they will have a reason to want other people around, ie, us and the Kobolds.

The way to get the Mites that income?
Honey.
Mites have the power to communicate with and train vermin. Bees technically count as vermin. The Mites could be kick-ass bee-keepers, a profession which may be low in immediate glory and riches, but which wields honey and bees' wax, which are both valuable commodities.

Of course they'll need straw and other stuff to make hives for their new charges, which is where Oleg's Trading Post will come in.

Telling the Mites the war was the fault of one completely insane Kobold and that we've killed him (selected passages from Tartuk's journal can serve as evidence) may be helpful.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Something for Seraph to multiclass into? :p Based on her current position as Asta's bodyguard, I mean.

Grand Lodge

Another good plan. That's why Torod follows Asta. The real question is why does she put up with him?

Concerning Mikmek: Good work. A few questions
- The heavy pick is a good weapon. It has a nice mining flavor to it. Why it over other weapons like the longspear? The little guys like reach. Or just a normal spear?
- Point Blank Shot, but no ranged weapon? An oversight or letting us chime in? I suggest a light crossbow.
- If he is intended to be better at range, I suggest downgrading the heavy pick to a light pick.
- I suggest giving him either craft (trapmaking) or profession (miner). He gets a racial bonus to each of them. He has a life outside of adventuring and this is a place for it to show.
- I can't find the Adaptive Magic Trait. What does that do?


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Adaptive Magic Trait - Is Dangerously curious trait Hero Lab converted it on me for some reason...

I didn't select all of his gear yet as I wanted your guys feedback. :)

He still needs his breath weapon and a few other things. I had to go to work so I posted what I had come up with so far. He originally had 12 strength but I was able to get above average intelligence and the rest of his stats out of the Negative modifiers by trading the two points of strength. Besides magical items and spells can further boost him as well.

The armored coat was a long shot, but I thought traveling Kobold in a duster = Don't mess with this guy. Priceless.

Cats grace = 20 dex
Bull strength = 14 str
etc. :)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

@Asta Maybe but right now my current build is gonna get really cool at lvl 2 pal / oracle 1. Seraph is a bit of an experiment. >:)


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Mikmek looks good to me. Now if only we could talk the GM into having him act like Vash from Trigun. ;)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Lmao don't tempt me!


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

@Asta again Awesome plan btw, your the first person I think who thinks of ways to engineer treaties instead of coming in burning and pillaging. >:)

So now the question is... Do we want to build an Embassy in the Mite and Kobold Nations? :O


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Thanks, I'm glad you like it. ^^
And why not? ;) Once their cities are a bit bigger...


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Mikmek (Not right scale color :P ) looking up at group.

It's all your fault!:

Mikmek the Stampede
Kobold Gunslinger (Pistolero) 8
NG Small humanoid (reptilian)
Hero Points 1
Init +8; Senses darkvision 60 ft.; Perception +15

--------------------
Defense
--------------------

AC 23, touch 17, flat-footed 17 (+5 armor, +4 Dex, +1 size, +1 natural, +2 dodge)
hp 88 (8d10+8)
Fort +7, Ref +10, Will +4; +2 trait bonus vs. curse, fear, and emotion effects while wielding a firearm
Weakness light sensitivity

--------------------
Offense
--------------------

Speed 30 ft.
Ranged masterwork revolver +14/+9 (1d6+4/×4)

--------------------
Statistics
--------------------

Str 8, Dex 18, Con 12, Int 13, Wis 14, Cha 10
Base Atk +8; CMB +6; CMD 22
Feats Combat Expertise, Deadly Aim, Extra Grit, Gunsmithing, Point-Blank Shot, Rapid Reload, Rapid Shot
Traits black powder fortune, reactionary
Skills Bluff +10, Heal +10, Intimidate +10, Knowledge (geography) +6, Perception +15, Sleight of Hand +10, Stealth +19, Survival +10; Racial Modifiers +2 Perception
Languages Common, Draconic
SQ deed: dead shot, deed: deadeye, deed: gunslinger initiative, deed: gunslinger's dodge, deed: pistol-whip, deed: quick clear, deed: targeting, deed: utility shot, grit, hero points, pistol training, deed: up close and deadly
Other Gear +1 mithral armored coat, masterwork revolver, metal cartridge (50), 150 gp

--------------------
Special Abilities
--------------------

Black Powder Fortune When wielding a firearm, +2 to saves vs. curse, fear, and emotion effects.

Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.

Darkvision (60 feet) You can see in the dark (black and white vision only).

Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.

Deed: Dead Shot (Ex) Use 1 grit, all att rolls vs 1 foe, hit if any of them do, higher dam with more hits.

Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.

Deed: Gunslinger Initiative (Ex) While have Grit, can use a free hand to draw a non-hidden firearm as part of the initiative check.

Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.

Deed: Pistol-Whip (Ex) Use 1 grit, melee attack with firearm gains enh. bonus and free CMB check to knock prone.

Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.

Deed: Targeting (Ex) Use 1 grit, full rd action to choose body part to hit for specific effects.

Deed: Utility Shot While have grit, gain a variety of useful tricks with a firearm.

Draconic Breath (Kobold)
You possess draconic defenses and a draconic breath weapon.

You gain a +2 bonus against sleep and paralysis effects. You gain a breath weapon that is determined by your scale coloration by either the Draconic Aspect feat or the dragon-scaled racial trait. Using a breath weapon is a standard action that does not provoke attacks of opportunity. You can use your breath weapon once per day. Creatures within the area of your breath weapon who succeed at a Reflex saving throw (DC 10 + your character level + your Constitution modifier) take only half damage.

Blue (Su): You breathe a 30-foot line of electricity that deals 2d6 points of electricity damage.

Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.

Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.

Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.

Light Sensitivity (Ex) Dazzled as long as remain in bright light.

Pistol Training (+4, misfire value -2) (Ex) Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Rapid Reload (Revolver) You can reload fast with one type of Crossbow or Firearm.

Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Up Close and Deadly +2d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the

A love of traveling and donuts is what causes this Kobold menace to wander. He has a bounty of 20,000 gp on his head for the destruction of a Government building in Pitax and the fire that wiped out the old district in a single night. Despite his claims of a sneeze and lightning he is pursued by Assassins from Daggermark.

Simple and effective!

Will take the feedback and update the sheet by tomorrow. Above was just for fun...


M somewhat akin to a kender Y / MA

Mikmek is also from classic monster revisited a dragon breath kobold.

They can breathe in 15-foot lines or 10-foot cones once per round as a move action, forcing a DC 13 Reflex save for half damage. Those who fail the saving throw take 1d8 points of damage. After using their breath weapons, dragonbreath kobolds must wait 1d4 rounds before using them again.

Mikmek is also in the campaign info tab for reference.

now about the idea of..... having him (Mikmek) act like Vash from Trigun. ;)


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Sorry - a combination of work, sickness and twins lowered my posting rate.

Mikmek - I love the duster idea

Plan for Mites - ok, as with the kobolds, we can always kill them later, usually does not work qyite so well the other way around...


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Don't worry Elaine, Seraph will save ya. O:)


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Perfect Unicorn~


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Still here still interested.

Working on milkmek. >:)


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

My home internet has been down since yesterday evening, and I am only posting now by the good grace and hospitality of my sister. ^^; Until this problem is resolved, I can't post every day.


M somewhat akin to a kender Y / MA

I had a 7 hour round trip drive for 2 hours of training on Tuesday, so sorry for the delay in posting....


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Looks like we will have to reevaluate the diplomacy approach and come in with spells blazing after all. Kinda hope you guys will let us know there is a war going on inside :-)


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Not quite ready for the guns blazing, we still have aggressive negotiations.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

I am sure i can't wield my sword in that area lol. XD it would be clubbin time! Well that is if things go south. ;)


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Just an FYI. I will likely not be on until sunday night CDT. Going to be busy moving.


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

We can NPCs you if needed then :) gl moving :(


hp 55/55 | AC 21, [23] touch 14 [16], flat-footed 15 [17] [SoF 3 mins] (+6 armor, +4 Dex, +1 Trait) | F +11 R +11, W +10 | Resist cold 5, electricity 5, fire 5 | CMB +5; CMD 16
Loot and Event Sheet:
Init +0; Senses DarkV 60 ft; Perception +6
Mods:
Melee (L) +1 bastard sword[/i] [dice]1d20+7 [/dice] ([dice]2d8+4 [/dice]/19-20) Ranged mwk composite longbow [dice]1d20+5 [/dice] [dice]1d8+2 [/dice]

Earner in Alaska has been strange.... Warmest winter I have had. I mean I was mowing my yard in January.mIN JANUARY.....

Just weird.


M somewhat akin to a kender Y / MA

Just because the first mite you see screams and attacks does not mean diplomacy is dead.

Cold iron saps ahould would be handy now......


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Grrr...! I'm back. Just bring me a live one. >_<*


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

KenderKin, is everything ok? I think the scouts are waiting for your (mites) move.

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