The Once & Future KingMaker

Game Master Aest

MAPS:
Torod's Greenbelt map {link}

Kingmaker Battle Maps


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Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I'm still in.

I vote for more recruitment!

Grand Lodge

I am always good with leveling.
We can also recruit.


M somewhat akin to a kender Y / MA

I am thinking along the lines of a private recruitment, letting you guys decide who is going to ask someone they know first. Until we find someone who is interested.

Grand Lodge

Hmmm. Everyone I could recommend are already in their limit of games. I'll think more on this though.

Grand Lodge

Kenderkin, have you considered using the Mythic rules for this game?
Also, give me a little more time to fish for new players. It has been a busy month for me and I've had little time to really consider who might be a good addition then ask them.


M somewhat akin to a kender Y / MA

I have not even looked at any of the mythic rules, though mythic places might be a possibility a bit further in......


M somewhat akin to a kender Y / MA

any hits on recruiting from people anyone knows?


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

=_=* No more Miss Nice Witch...


KenderKin wrote:
any hits on recruiting from people anyone knows?

I guess that depends on what you'd consider a 'hit'...

Grand Lodge

Hey, DB3. Good to see you here.


M somewhat akin to a kender Y / MA

That will more than work!

As a previous player in a KK game Obi is accepted back into the fold!


What changes will I need to make to this shy little Halfling? What is the party make up? Heck, if I can use words of power(ultimate magic) with Crossblooded I can be a great blaster, if not so great at utility.


M somewhat akin to a kender Y / MA

I have not looked at words of power at all.

The creation rules were in recruitment thread.

Max hit points per level.

We have a witch, a druid and you.


Maybe we should message our Paladin friend?

Grand Lodge

Who?


M somewhat akin to a kender Y / MA
Obi Canicus wrote:
Maybe we should message our Paladin friend?

As I recall he doesn't like the way I do things, but what else would one expect from a paladin.....

Grand Lodge

Now I remember. Kenderkin is probably right.


M somewhat akin to a kender Y / MA

Obi how do you want to handle introductions in the game thread?

I guess you can go ahead and post and we can work out character details in the meanwhile.


I could be another Charter holder sent in late.

Level and how much wealth he has are really all I need. Perhaps a brief summary of current events in-game.


M somewhat akin to a kender Y / MA

Obi

Spoiler:

Level 2 and normal gear. I would recommend a wand of some first level spell that you would like and we can work out other parts later on.

They have encountered both the mites and kobolds and are headed to the mites to have the prisoner mite steal back a statue from the mites.

Grand Lodge

Waiting for one more to give a definitive answer.
Do we want to do a round of recruitment? Maybe for some muscle?


M somewhat akin to a kender Y / MA

I am going in for a ct scan tomorrow, update Friday


Sorry I'm taking so long. Obi is just in need of traits and gear now.

Grand Lodge

Unfortunately, my other candidate has decided to pass.


M somewhat akin to a kender Y / MA

I guess once we get Obi in, we can proceed.


M somewhat akin to a kender Y / MA

Is Obi ready?


Ugh. I'm incredibly sorry about any lack of progress.


Human Bard (Arcane Duelist) 1 AC 15/11/14 / HP 20 / F +1 R +4 W +2 / Init. +1 / Perc. +3)

Kender,

If you would be so kind as to remove me from the game under the campaign tab, that would be great.


M somewhat akin to a kender Y / MA

Is Obi ready for a trading post meet up?


M somewhat akin to a kender Y / MA

I assume everyone is ready for the meeting at Oleg's......

Grand Lodge

I most assuredly am.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

Let's go for it.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

MERRY CHRISTMAS, EVERYONE! ^^
May your holiday season be joyous and peaceful.


M somewhat akin to a kender Y / MA

Will be back early January if Obi does not appear at Oleg's prior to that.....I will insert an NPC.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

HAPPY NEW YEAR! ^^


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

How many of us are still interested in playing?


M somewhat akin to a kender Y / MA

no idea....

I thought I would post and see who or what responds!


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

If you want to continue the game, I think you need to do some recruiting.

Grand Lodge

Oh hey, I am still still here.
I agree more recruiting is needed.


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Hi all. Thank you for taking me in.

@KenderKin> Is there something about the character I should change?


M somewhat akin to a kender Y / MA

He looks pretty good to me.

Just level him up to second level and use max hitpoints


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

Crunch updated to lvl 2


M somewhat akin to a kender Y / MA

I am currently snowed in, and away from my game resources and at a decrease in posting frequency......


Female Human Mystic Rank: Novice Advancements: 1 Bennies: 1 Wounds: 3/3 PPE: 5/15 ISP: 10/10 Pace: 6, Parry: 7, Toughness: 8(3), Size: 0, Charisma: +2 Ammo: Iceblast Shotgun: 0/8, NG-33: 19/20 Status: Quickness: 0/3

Background's done. Posting in the thread in a little bit.


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

I looked over the maps of Greenbelt explored areas, but I am quite confused what hexes are explored. Could you please give me a hint?

Also, if you are ok with me going over the original map, I may try to create us a map with explred hexes only and keep it updated as we expand our search...

You do not have to worry about me keeping player / character knowledge separate.


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

I went once more over the map and tried to see what is explored. Have I got it right?

Here is a link: Greenbelt

KenderKin> I hope you do not mind me doing that...


M somewhat akin to a kender Y / MA

I think your map represents areas "cleared" but they also know where both the mites and the Kobolds are. Those are not cleared as of yet so should stay shaded until some resolution occurs.

No worries, thanks for the assistance.


Male Human Magus (Staff Magus) 3 [ HP 21/36, AC 15 T 12 FF 13, CMD 17, F+5 R+3 W+3, Init +2, Perc +6] Current map of Greenbelt

When you say "cleared", you mean they are explored (for possible future land developing purposes) or just cleared of any dangers/obstacles we know about?
Also what is the situation with the hex were the bandit camp was? I have it half-shaded now.

Feel free to copy or link the map (when it is up to date to the campign tab).

@everyone> If KenderKin agrees I will keep this map up to date as we explore the regions, unless one of you is already doing it (ooc) and I am just unaware of the fact.


Female Human Winter Witch 6; Init +2; Senses Perception +3; AC 16 (+2 Dex., +4 mage armour); hp 59/46; Fort +4; Ref +4; Will +7

I'm only doing the mapping IC. ^^


M somewhat akin to a kender Y / MA

There are some hexes that have been traveled through, but not yet explored. It would be fine to show the location of the mites tree and the kobolds lair on the map, even though neither one has been "cleared" yet.

Traveling through vs. Exploring a hex. I think this creates some difficulty, do we want to assume a hex is explored when it is traveled thorough three times or more?

It seems to me that the several trips to the Mites and Mine should have those nearby hexes explored by default......

Any thoughts?

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