The Night March of Kalkamedes PbP (Inactive)

Game Master lucklesshero

Heidmarch needs help with a sleepwalker!


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Silver Crusade

Male NG Human (Ulfen) Cleric 4 | HP 30/30 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | Fort +5, Ref +2, Will +8 | Init: +3 | Perc: +5, SM: +4 | Speed 20 ft. 30 ft . no armor| Spells: 1st 3+1/3+1 | Acid dart 5/7 | Artificer's Touch 7/7 | Channel 1/4 Active conditions: none. [spoiler=Skills Acrobatics -2 (-6 to jump), Appraise +8, Craft (sculpture) +6, Knowledge (religion) +8, Perception +5, Spellcraft +10[/spoiler]
lucklesshero wrote:
strength checks are ineffectual you can 'aid Carnni's grapple check that's all (she and Kranzer will still need nat. 20's to escape)

Am I reading this correctly, that even if Vulf were to successfully aid Carini’s grapple check that the probability of her escape would remain unchanged since she is only free on a nat. 20?

As a player, I do not oppose freeing the demon. My PC, Vulf, absolutely opposes freeing the demon and assumes that it will devour the rest of the party.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

FYI, Vulf/Farlen can do a reposition on Kranzer to move him out of harm's way. His CMD is 0 due to his willingness, and I assume you'd get bonuses on the roll (up to the GM). Essentially, "Grab my hand! OK!" Kranzer wouldn't provoke an AoO for the movement.

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none
Kranzer Kraken-Mouth wrote:
(Remember this needs to be unanimous to free the demon. Carini you've got a vote too).

Carini's vote (as evidenced by her actions) is to free the demon. I don't know how she could vote any other way; she dies if we don't. If we do... maybe she dies. Maybe is better.

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

If I move up and cast obscuring mist will it give a miss chance to the attack to grapple (CMB)? I have not really ever had that come up. Secondly, did the demon reach outside the circle to grapple? Is it possible to reposition Kranzer without getting in the demons reach? I am not familiar with how that works either.


male Snows of Summer

OK so...I went through The entire CORE rule book FAQ and Advanced Player's Guide FAQ and Errata's of both books. No where could I find anything that stated anything regarding using the re-position ability against an ally...the re-position combat maneuver reads as if it were intended to use against enemies only However, there is no official ruling on this that I can find.

Here's the text:
You can attempt to reposition a foe to a different location as a standard action. You can only reposition an opponent that is no more than one size category larger than you. A reposition attempts to force a foe to move to a different position in relation to your location without doing any harm. If you do not have the Improved Reposition feat or a similar ability, attempting to reposition a foe provokes an attack of opportunity from the target of your maneuver. You cannot use this maneuver to move a foe into a space that is intrinsically dangerous, such as a pit or wall of fire. If your attack is successful, you may move your target 5 feet to a new location. For every 5 by which your attack exceeds your opponent’s CMD, you can move the target an additional 5 feet. The target must remain within your reach at all times during this movement, except for the final 5 feet of movement, which can be to a space adjacent to your reach.

An enemy being moved by a reposition does not provoke an attack of opportunity because of the movement unless you possess the Greater Reposition feat. You cannot move a creature into a square that is occupied by a solid object or obstacle.

This is specifically Stating Enemies or foes 5 times within the text... So the only Reason you could do this on a player is if they are under the influence of something and acting as an enemy I'd presume.

This is further backed up by a similar combat maneuver Drag:

You can attempt to drag a foe as a standard action. You can only drag an opponent who is no more than one size category larger than you. The aim of this maneuver is to drag a foe in a straight line behind you without doing any harm. If you do not have the Improved Drag feat or a similar ability, initiating a drag provokes an attack of opportunity from the target of your maneuver.

If your attack is successful, both you and your target are moved 5 feet back, with your opponent occupying your original space and you in the space behind that in a straight line. For every 5 by which your attack exceeds your opponent’s CMD, you can drag the target back an additional 5 feet. You must be able to move with the target to perform this maneuver. If you do not have enough movement, the drag goes to the maximum amount of movement available to you and ends.

An enemy being moved by a drag does not provoke an attack of opportunity because of the movement unless you possess the Greater Drag feat. You cannot move a creature into a square that is occupied by a solid object or obstacle. If there is another creature in the way of your movement, the drag ends adjacent to that creature.

Stability Racial Trait: Some characters or types of creatures prove particularly sure-footed, making them more difficult to overthrow and move around the battlefield. Any racial ability that grants a bonus to CMD versus bull rush attempts grants the same bonus against drag combat maneuvers.

Notice they use the word enemy not ally, in the second to last paragraph? So my presumption would be this: these maneuvers do not provoke AoOs against enemies because of the possibility of abusing AoO's and dragging them in a circle or re-position them in order for your friends just to strike them. But, for allies and friends I would rule this is a regular movement (just because the subject doesn't provide his own locomotion doesn't mean he hasn't moved out of a square that provokes an AoO)
Further more, using a combat maneuver is an attack by RAW, so a player can choose not to use his/her str. dex or even BAB class levels to resist the Attack..but the other player must still be able to at least pass the standard CMD base 10 and as always a 'nat 1' fails the attempt of any attack.

So my ruling is this: Kranzer is subject to An AoO...as he is moving from a threatened space. Also Vulf needs to make a CMB check vs. CMD 14 or he fails to move Kranzer (Kranzer cannot simply turn off his race he's short and stocky low to the ground..it's harder to move him.)

I will not be offended if you call a venture officer for a ruling on this: but please read This thread first, and you'll realize there is no official ruling one way or the other on this.

Sorry for making this difficult but, in my view this is an exploit of the rules if I allow you to move from a threatened square unhindered. I will wait 24hrs for one of you to contact an online VO if you wish. Please let me know if you've contacted one, so everybody is in the know, that the game is on hold until we get a ruling. If no one wishes to contact a VO please indicate you're fine with my ruling and we'll continue. Otherwise, if I don't hear back from anyone within' 24hrs I will continue the game and ruling stands.

Thx for your patience
Remember I'm here just as a judge..I have to obey the higher courts sorta speak. If you don't agree with my ruling just notify the group and myself that you'll be challenging the ruling and we'll accept the outcome and move forward.

Thx again
still enjoying the game myself
Lucklesshero


male Snows of Summer
Farlen Mizzul wrote:
If I move up and cast obscuring mist will it give a miss chance to the attack to grapple (CMB)? I have not really ever had that come up. Secondly, did the demon reach outside the circle to grapple? Is it possible to reposition Kranzer without getting in the demons reach? I am not familiar with how that works either.

Farlen Grapple is a Combat Maneuver they are treated much the same as attacks before a they are initiated. Here is the text on Obscuring mist:

A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

So to surmise if a person is not in a grapple or pin already...treat any combat maneuver like an attack for the purposes of concealment. As for already in a grapple there's a clear mechanic for invisibility (adds +2 to CMD to avoid be grappled or grapple maneuvers but no other benefit) seeing how concealment allows a creature to be targeted a creature adjacent to the Demon would receive no benefit. But, I would still allow a creature grappled at 10' (because of reach) to reap the +2 benifit to CMD.

As far as reach...it does appear the creature could have reach but the circle may be stopping it. The Only vulnerable creatures appear to be those right next to the circle ...since the Demon hasn't attacked anyone except those adjacent . But, I'd advise against approaching...it's apparent it's claws reach longer than they have been.

FYI if I do take an AoO against Kranzer with the Demon I'll allow your obscuring miss 20% chance to take effect (as if Vulf had held action till you cast the spell) but that would mean Vulf has a 20% to miss Kranzer as well because of concealment. Note: how I do concealment and total concealment if a D100 [i]the lower % always is the miss. . Therefore, for concealment 01-20 would miss and total concelament 01-50 would miss.[/ooc]

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

We're in a messy pickle here. Hudor doesn't have any skills/spells that I think will be useful in this situation. Reading over the rules, our GM has showed us, I don't think the VO would rule things differently.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

I reached out to Redelia to see what she thinks.

If reposition can only be used on enemies, wouldn't grappling Kalkamedes also be in violation since he is neither an enemy nor an ally of the party, just sleepwalking?

Also, I would say that anyone can willingly lower their defenses. It's the same reason Vulf wouldn't have to hit Kranzer's touch AC to target him every time with cure light wounds.

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

I am not familiar enough to know who to contact. But it probably doesn't hurt to have a VO look it over. It could mean character life or death. And what is the hurry?


male Snows of Summer

touching someone because they let you and lifting a 200lb person to any position in reach have much different effects and results. By your interpretation a 30lb gnome could move a 300lb half orc to any square he wanted as long as the half-orc allowed it. I don't even want to get, in to the bag of rats argument or the peasant rail gun debate. You may be correct by RAW and we play by RAW in PFS...but your reasoning is completely unsound in my opinion Kranzer.

This is why I encouraged you to reach out if you disagreed.

my rant that has nothing to do with how the game will be resolved:
This is a particularly exploitative rule in Pathfinder. Imagine things like oh difficult terrain? "Oh your in that mud? No problem just hold action fail your CMD I'll lift you out of it...you go on your merry way..doesn't matter is I'm a bard who dumped str. I got your back bro" or "Oh that creature ambushed the wizard in the back and I'm not surprised but the wizard is? Well instead of letting the wizard get hit flat footed..I'll just use my action to move him out of harms way so he doesn't get hit..now no one is surprised and he can't even use an AoO against my guy because I'm using reposition and treating my friend as an enemy for this round but an enemy I can move for free. See I get the benefits of this but none of the ill effects.
Lastly, just think of what you guys would feel like if I threw rank after rank of orcs in front of you in a narrow hall. Soon as you damage one..the other one behind him has a readied action to "reposition" him effectively creating and endless "congo-line" of no AoO's...it's all legal and perfectly acceptable until you have to face it. Not to mention..it equates to free movement for the subject of the reposition. Lets imagine this: a large creature and another creature begin combat. The large creature isn't fighting (takes fighting defensively) but the other is. Well large creature can basically position up to a huge dragon anywhere on the battlefield within his reach right (yep according to Kranzer he gives up the CMD effectively giving the Dragon every spot that's empty within reach of the large creature. So the large moves the Dragon from one side of the battle field to the other with no AoO because well the rules so the dragon now gets flank with one of the with the large creature he plopped the dragon right over your messily monk with combat reflexes. Now the Dragon on his turn has a full attack. Because he didn't need any of his own movement.
Oh yeah! I can position myself without fear of any AoO's as long as I have a buddy near and he uses an action. It's so funny that there's so many class abilities and feats that, do similar things! But, somehow we've stumbled across a hack that was right in the core rules all along! I am sure that, was there intent (smile wink)..

that's to say as long as 2 players are together and one is willing to sacrifice an action.... they can move anywhere on the battlefield within the players reach, with total impunity. Is that about right? Is that what was intended here? Cause it's a terrible rule if it was designed as such..still makes me wonder why they mentioned the word enemy or foe 5 times in the design of the rule... if that was their intention...maybe they just knew the players would eventually tick off the GM so bad he'd view them all as foes after a while...LOL..or it could mean just that...it was intended for enemies # this is not a good interpretation of the rules sorry.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

I agree with that. I don't necessarily have a problem with requiring a CMB check to foil an extreme case of abuse as in your examples, though I don't think this specific situation would qualify as abuse. The ruling seems intended to prevent the worst case scenario. In any case, I'd rather not get into a rules debate here; I'd rather wait on Redelia's input. I would like clarification on three things moving forward so I'm not making any assumptions, however:

1. Does Vulf have to reroll his check he made earlier to pull Kranzer back?

2. Is Kalkamedes considered an ally or an enemy?

3. Are there any other combat maneuvers that are less effective or not at all effective when used on creatures that are not enemies?


male Snows of Summer
kranzer wrote:
Does Vulf have to reroll his check he made earlier to pull Kranzer back?

He made a strength check and a CMD check By re-roll, I assume you'd prefer the strength check represent the CMD? Answer: Since we're trying to stick to rules as written Not as intended we'll also stick to what is written on the thread. Vulf fails the CMB check..unless Redelia rules otherwise. ( I had already confirmed this with him on the game-play thread).

kranzer wrote:
2. Is Kalkamedes considered an ally or an enemy?

He has resisted every attempt at you grappling him.....

Kranzer wrote:
3. Are there any other combat maneuvers that are less effective or not at all effective when used on creatures that are not enemies?

I suppose you could Overrun your ally and waste a standard action and it would work. But then again they wrote separate rules for walking through an allies space didn't they? Does this mean you cant' walk through an allies space that is two sizes bigger than you? As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. You can only overrun an opponent who is no more than one size category larger than you. Clearly there was different intent for when a friend passed through your space than there was an enemy pushing his way through.

Then again I think the new interpretation of Bull Rush is awesome! My 20ft speed Dwarf moves (double move) My Human Barbarian (40ft move) charges behind him bull rushing him the extra 40ft! Because he (the Dwarf) auto fails his CMD (according to your interpretation) So yeah now both my characters get across that long hall at the same time! What a hack! Love it! There is that pesky line about this strange thing called an opponent though. But what the hey I can identify myself anything I want as long as it helps me right!
A bull rush attempts to push an opponent straight back without doing any harm.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6
lucklesshero wrote:
kranzer wrote:
Does Vulf have to reroll his check he made earlier to pull Kranzer back?

He made a strength check and a CMD check By re-roll, I assume you'd prefer the strength check represent the CMD? Answer: Since we're trying to stick to rules as written Not as intended we'll also stick to what is written on the thread. Vulf fails the CMB check..unless Redelia rules otherwise. ( I had already confirmed this with him on the game-play thread).

kranzer wrote:
2. Is Kalkamedes considered an ally or an enemy?

He has resisted every attempt at you grappling him.....

Kranzer wrote:
3. Are there any other combat maneuvers that are less effective or not at all effective when used on creatures that are not enemies?

I suppose you could Overrun your ally and waste a standard action and it would work. But then again they wrote separate rules for walking through an allies space didn't they? Does this mean you cant' walk through an allies space that is two sizes bigger than you? As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. You can only overrun an opponent who is no more than one size category larger than you. Clearly there was different intent for when a friend passed through your space than there was an enemy pushing his way through.

Then again I think the new interpretation of Bull Rush is awesome! My 20ft speed Dwarf moves (double move) My Human Barbarian (40ft move) charges behind him bull rushing him the extra 40ft! Because he (the Dwarf) auto fails his CMD (according to your interpretation) So yeah now both my characters get across that long hall at the same time! What a hack! Love it! There is that pesky line about this strange thing called an opponent though. But what the hey I can identify myself anything I want as long as it helps me right!
A bull rush attempts to push an opponent straight back without doing any harm.

This seems overly hostile to me. I'm not sure what this is, or how it was provoked, but, seeing as it is likely this will be the type of response received for any further inquiry, I will decline to be a part of this discussion thread any longer.

Sorry everyone.

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

I would agree that, while this discussion started civil, it seems to have escalated. There's probably some misinterpretation of intentions on both sides. I'm sure nobody wants it to escalate; emotions and intent are sooooo easy to misinterpret in a purely text-based format.

Since leadership has been asked to review this particular ruling, we should probably all just step back until Redalia can review. If she has questions, she'll ask them. Any further discussion has the risk of this devolving into what will likely be an unnecessary and perhaps painful argument.

If that happens, Redalia is likely ruling on more than just a rules question.

Silver Crusade

Venture Lieutenant, Play by Post (online)

Kranzer has contacted me in my role as VA for Flaxseed about whether the reposition combat maneuver can be used on an ally or not. Looking at this thread, I see that the GM has also made clear he welcomes such a ruling.

Before I say anything else, I want to make clear that this is not meant to be binding on any other game or anything like that. Also, this is my opinion after discussion with others, it is not meant to represent anyone else's opinion.

My considered opinion is that you can use reposition on an ally, and that ally does not take an attack of opportunity for moving out of a threatened square.

explanation:
Foe is not a well-definded game term. I am taking foe to mean 'a person you are directing an attack-like action at' so a synonym for target. Because this attack-like action does not do any harm in this case, the no-PvP rules for PFS do not come into play. The lack of an attack of opportunity comes from the text of the rules on the combat maneuver. Some searching of the internet and forums results in a general consensus with this answer. Two of the best links: 1 2

Silver Crusade

Venture Lieutenant, Play by Post (online)

I have been asked to weigh in on the difficulty of this combat maneuver. In this case, I have to decline to provide a ruling, because I do not believe there are any clear rules that apply. This is a place where GM best judgement is the way to adjudicate the issue. I can see an argument for the difficulty to be anywhere from 'automatic success' to 'normal CMD.' Your GM will need to make a decision and let you know.


male Snows of Summer

Ok so let me make it clear I'm not "out for blood"...I've actually been very much interested in your survival and look forward to playing with all of you in the future. Yes this includes Kranzer.

And I do want to take this opportunity to apologize to Kranzer if he feels my reply was hostile. I do get cranky sometimes. I invited and encouraged a VO to make this ruling because I wanted to make sure you knew I was being fair. That blew-up in my face when I responded to Kranzer in a diadiactic manor.

Few things I want to leave with

1. Kranzer you have a right to your opinion of an interpretation of the rules. (without feeling belittled or ostracized in anyway for your opinion)
2. It is my belief, that rules should be taken for their intended spirit as much as if not more than what is actually written. Clearly you cannot identify an ally as enemy any time it suits your needs. It breaks too many parts of the game than the corner case we're dealing with.

reasons:
If I were able to identify an ally as a foe for convenience sake, whenever I wanted to..all kinds of shenanigans could be on the table. (Look to the Barbarian Dwarf shuffle board example I gave you, or how about a simple feat like step-up? ) There are dozens of examples that would break the game if a GM allowed this kind of free movement hacks.

3. Kranzer was not out of line....asking questions...my responses were.
I'm not saying that my intent was to be hostile (it wasn't) But, I was too Snide in my reactions to his challenges. I invited him or any of you to ask a VO about the combat maneuver legality. When he brought up the additional questions I was immature in my reaction and took it to mean he wanted me to explain my every action in the adventure thus far. I realize now Kranzer is just a player wanting to save his character and is trying to find out how his character might be able to get out of a tough spot. ( I might have asked some of the same questions)
4. I was not asked by a VO or anyone to write this apology. I just feel like I kinda took the wind out of the game when I chased Kranzer away. The game shouldn't be about rules but fun. I have failed as a GM when it's not fun anymore.
5. Lastly, I believe to continue at this point my be a bit forced. I will write up a summation in the game-play thread of your choices and the consequences. I will be frank, you were never suppose to interact with the Demon this much anyway. So if we role-play the rest of this out...it might seem a bit punitive and just un-fun. I'd like to leave on the highest note possible. So what I need is everyone's vote. Do they set the Demon free or not? You know the consequences and those are:
A If you set Koth'Vaul free, he kills the Ghaele Sullianna (you guys think her as an elf woman) in the other circle. Kalkamedes eventually snaps out of it but, you'll loose one prestige point and one boon off your chronicle and no one dies.
BIf you don't set Koth'Vaul free Carini will certainly be slain.

I am declining to rule on or play out the situation with Kranzer. I feel like if I stick to what I'm inclined to rule..that the game would not be much fun. So I'd like to leave on as high note as possible

Since it only takes one of you to free the Demon, if only one of you decides to free the Demon to save Carini we will go with option one.
This is my final ruling on the game.

Again sorry for the abrupt close of the game. I will put up a final flavor post soon and get chronicles ready tonight or tomorrow. You've all done excellent and I truly hope I am rewarded with your presence again.

Thx for playing
lucklesshero

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

In the current situation, I think it would be best to take option A. I'd prefer to lose a Boon and PP than have Carini die.

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

Yep, that is cool with me. I am not in it for the prestige, just having fun. Farlen is a jeweler not a professional pathfinder.

I was just thinking if we let the Demon free, 10,000 years of bottled evil demon frustration would be unleashed on 6, weak and hapless adventurers, then the surrounding countryside. TPK.

If Farlen had anything more useful than a cold iron dagger, he would be hacking away at the circle furiously. Wait, he has a light mace with which in a few hours he might be able to succeed at damaging the floor enough.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Just a pity we couldn't save the elfwoman-looking outsider.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

I wanted to sleep on this so I could be clear-headed in my response (my two year-old’s been keeping me up these last few nights). First, the apology is certainly accepted and appreciated. No matter how this would’ve turned out, I don’t begrudge anyone for anything that occurred here. I think everyone here is a fine, fine player and you, lucklesshero, are a great GM. I enjoy your style and the challenge you bring to games. Due to the dice and the efforts to save a party member, I think the situation just evolved in a strange, unique way, which led us into gray areas of the rules.

That being said, I do bear responsibility for this situation as well. The assumptions that I made concerning rules that were not clearly defined led to the resulting clash of assumptions, and for this I am very sorry. I will need to do a better job of examining my assumptions going forward.

As for the choice, yes, I believe freeing the demon is the best course of action. I’m assuming that the Ghaele did something to Kalkamedes to make him sleepwalk, so if she dies he will be cured of it?

Silver Crusade

Male NG Human (Ulfen) Cleric 4 | HP 30/30 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | Fort +5, Ref +2, Will +8 | Init: +3 | Perc: +5, SM: +4 | Speed 20 ft. 30 ft . no armor| Spells: 1st 3+1/3+1 | Acid dart 5/7 | Artificer's Touch 7/7 | Channel 1/4 Active conditions: none. [spoiler=Skills Acrobatics -2 (-6 to jump), Appraise +8, Craft (sculpture) +6, Knowledge (religion) +8, Perception +5, Spellcraft +10[/spoiler]
Farlen Mizzul wrote:

Cool. That works too. Now I am a more prepared jeweler.

Thanks for the run through Lucklesshero. I had a blast. My wife even got a kick out of the story which is very unusual. I usually get "What a silly game." instead.

I, too, want to thank everyone for a really fun game. From the very beginning with the banter back-and-forth among the party, I knew that I would turn out really enjoying this game. Of course, it didn't turn out as I had hoped, but it was certainly memorable and has made for some good stories (Am I correct that there is another scenario where this demon appears? If so, I would love the chance to play it with this party if at all possible!)

The "puzzle room" with the dais, alone carried a family car-ride discussion as my wife and three kids all offered suggestions about what was the key to getting past the door. We didn't obviously didn't arrive at a correct solution during that trip, but luckily the rest of you were able to figure it out!

I'd look forward to opportunities to play with anyone of you again.

Grand Lodge

Male Oread Ranger 2/Barbarian 1 (Core) | HP 21/32 | AC 18/12/16 | F +7, R +4, W +3 (+2 vs. charms and compulsions, +1 vs. acid and earth) | CMB +7, CMD 19 | Init +2 | Perc +7 | Resist Acid 5 | Rage 3/6, Reroll (+1) 1/1 | Active Conditions:

Agreed, the story was very well told, and the mechanics for Kalkamedes were fun without bogging down play much. Thanks for the game, and I welcome future games with any of you all.


male Snows of Summer

Hudor do you want to roll your day job check? I'll put everyone's chronicle in the folder except yours. When you roll your day job I'll drop yours in Ok?


male Snows of Summer

has anyone a boon that gives them a PP point when they didn't earn one normally? I can correct your chronicle but, I'd like to report the scenario correctly so your character shows up with the correct amount of prestige points. I'll give till Sunday for people to respond. In the mean time ..everyone's chronicles but Hudor's are in the shared folder. Please let me know if I need to correct something.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Profession Brewer: 1d20 + 4 ⇒ (10) + 4 = 14


male Snows of Summer
Hudor Nero wrote:
[dice=Profession Brewer]1d20+4

Hudor your chronicle is in the shared folder now too...Remember everyone else! If you have a boon that allows you to gain a prestige point when you would normally not have earned one...this would be the time to use it! Let me know by Sunday night or I'll only report your character(s) as having earned 1 PP..

thx

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Actually, Carini does have the Prized Find boon from Wounded Wisp. She will cross that off for the 1 PP. Thanks!

Prized Find wrote:

You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Kranzer also has the Prized Find boon and can use that.


male Snows of Summer

So is everyone satisfied their chronicle is correct? Everyone got one? I'll be reporting the game tonight so this will be your last chance to turn in a boon that, gives you a PP. (just show it as crossed off on your character portfolio, I don't need a pdf or jpeg of it crossed off): I',ll be taking this game thread down tomorrow along with the link to the map and chronicles.
Let me know if you need anything before I close this game up ok?
Been good playing with you guys
Hope you can overlook the last part where I got a bit cantankerous.
Peace
Lucklesshero

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Everything looks fine to me.

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

I've crossed both boons off Carini's online profile (Prized Find for the PP, and Explore Report Cooperate for the question earlier). Her Chronicle Sheet in the folder still just shows 1 PP. lucklesshero, can you please let me know here when it's been updated?

Thanks!

I want to thank everyone for the game, and apologize for letting Carini get captures and sending things off the rails that way.

Interestingly, Carini is a character that's been struggling to find her voice; I think our challenges in this game have helped to firm that up, so thank you all for that... Vulf especially!

Silver Crusade

Male NG Human (Ulfen) Cleric 4 | HP 30/30 | AC 18 T 11 FF 17 | CMB +5, CMD 16 | Fort +5, Ref +2, Will +8 | Init: +3 | Perc: +5, SM: +4 | Speed 20 ft. 30 ft . no armor| Spells: 1st 3+1/3+1 | Acid dart 5/7 | Artificer's Touch 7/7 | Channel 1/4 Active conditions: none. [spoiler=Skills Acrobatics -2 (-6 to jump), Appraise +8, Craft (sculpture) +6, Knowledge (religion) +8, Perception +5, Spellcraft +10[/spoiler]

@ GM lucklesshero - Vulf's chronicle looks good. Thanks!

@ Everyone - Again, a fun game and would love to have any of you at a future table. I hadn't quite figured out Vulf's voice, either, when this game started. He certainly ended up being a bit more complex, and devout, than I would have initially thought. Thank you all for helping me to get to know this character better and for carrying the "brand new guy" along. Happy gaming!


male Snows of Summer

the game is reported...I'll take the campaign and retire the thread tonight. Also I'm going to remove the link to the campaign folder from my avatar. Thx for playing everybody

Grand Lodge

Male Oread Ranger 2/Barbarian 1 (Core) | HP 21/32 | AC 18/12/16 | F +7, R +4, W +3 (+2 vs. charms and compulsions, +1 vs. acid and earth) | CMB +7, CMD 19 | Init +2 | Perc +7 | Resist Acid 5 | Rage 3/6, Reroll (+1) 1/1 | Active Conditions:

And thank you for running, GM!

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