Farlen Mizzul's page

706 posts. Organized Play character for Wydroe.

Full Name

Farlen Mizzul




Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|







Special Abilities

Toughness, Point blank shot, Spell Focus (Evocation), Percise Shot, Combat Casting, Spell Mastery








common, sylvan, aquan, draconic, giant, goblin



Strength 12
Dexterity 14
Constitution 14
Intelligence 20
Wisdom 10
Charisma 10

About Farlen Mizzul

AC12(10Base +2Dex), Touch 12, Flat Footed 10;CMD15; Fort +4, Ref +4, Will+5

Speed 30', Initiative +2, BAB +2, CMB +3, Melee Weapon:Lt Mace +3(1d6+1), Mithral dagger +4(1d4+1); Range Weapon:Crossbow +4(1d8)

Appraise +10, Craft(Jewelry)+12, Knowledge (arcana)+13, (dungeoneering)+10, (engineering)+10, (local)+10, (nature)+12, (History)+10, (planes)+13, (geography)+10, (nobility)+10, (religion)+9, Linguistics+9, Spellcraft+14

Special Abilities:
Favored Class: Wizard
Arcane Bond: Amulet
Acid Dart(sp): (8/day), ranged touch+4 (1d6+2), ignores spell resistance
Summoning bonus: adds 2 rounds to summoned creatures duration

Point Blank Shot, Spell Focus(Evocation), Toughness, Precise shot, Combat Casting, Spell Mastery (burning hands, shield, magic missile, mirror image)

Resilient: Growing up in a poor neighborhood forced you to subsist on food and water from doubtful sources. You're built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.

Classically Schooled: Your apprenticeship was particularly focused on the direct application of magic. You gain +1 trait bonus on spellcraft checks, and spellcraft is always a class skill for you.

Spells: School Specialization: Conjuration
Opposed Schools: Enchantment and Necromancy
Concentration: +14
Spells Prepared today: 0: Detect magic, light, ray of frost, read magic
1: Grease, Shield, color spray, magic missile X2, summon monster I
2: Scorching Ray, Glitterdust, mirror images, resist energy
3: Fireball, Lightning bolt, monster summoning III

0 level Spells:
Resistance, Acid Splash, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Massage, Open/Close, Arcane Mark, Prestigitation

1st level Spells:
Shield, Grease, Mage Armor, Summon Monster I, Burning Hands, Color Spray, Magic Missiles, obscuring mist, comprehend languages, featherfall, expeditious retreat, true strike, magic weapon, Alarm, Unseen servant, identify, detect secret doors, disguise self, endure elements

2nd level Spells:
Scorching Ray, Glitterdust, Resist Energy, Mirror Images, invisibility, darkvision, acid arrow, cat's grace

3rd level Spells:
lightning bolt, monster summoning III, fireball

Equipment: Combat: light crossbow w/ cold iron 10 Bolts, Lt mace, mithral dagger, cold-iron dagger
Other: MWK amulet(bonded Item), Traveler's clothes, cold weather outfit, scroll case, backpack, bedroll, flint and steel, chalk, spellbook (52 of 100 pages used), ink, 2x quills, 2x torches, sewing needle, 6x Days rations, 3x sheets parchment, taulk powder, water skin, spell component pouch (total cost:59.51 gps)
ITS Items:
2x Alchemist fires (40 gps bought with start gold))
2X Potions of Healing (100 gps, bought on 2)
Wand of Magic Missiles (20 Chgs), (2PPs bought on 2)
Wand of Mage Armor (36 chgs), (2PPs bought on 4)
Cloak of Resistance +1, (bought on 4)
Scroll of featherfall (25gp bought and used on 5)
copied 4 1st level spells to spellbook (60gps on 5)
Scroll of 5 Endure Elements (125g on 7)
Wand of Cure light wounds (44 charges remaining, 2PPs bought on 8)
Mithral dagger (500g on 8)
scroll of enlarge person (25g bought on 8)
scroll of Protection from evil (25g bought on 8)
copied spells:alarm 15g, mirror images 60g, resist energy 60g, (bought 8)
cpied spells: darkvision(60g), invisibility (60g), summon monster II(60g) (bought on 9)
cpied Unseen servent, detect secret doors, disguise self, 30g (Iovo, PFS#) (bought on 13)
cpied fireball from library. 135g (bought on 13)
cpied identify, endure elements, 20g (Salvio, PF#) (bought on 13)
Headband of vast intelligence (appraise skill), 4000g (bought on 13)
Pearl of Power (lvl 1), 1000g, (bought on 13)
Handy haver sack, 2000g (bought on 13)
scroll of Daylight, 375g (bought on 13)
Vials of acid X3, 30g (bought on 13)
Gold remaining; 5417gp 4sp, 9cp (reflects purchases through 13)
Total weight: 47.2 lbs

1. Wounded Wisp 2PPs
2. Delirium's Tangle 2PPs
3. The Segang Expedition 6#08 2PPs
4. Horn of Aroden 1PPs
5. Night March of Kalkamedes 1PPs
6. The Many Fortunes of Grandmaster Torch #14 2PPs
7. Bones of Biting Ants 10-2 2PPs
8: (2-19):Shades of the Ice Part III, Keep of the Huscarl King(2pp)
9:(10-05), Mysteries Under Moonlight Part I: Testament of Souls (2pp)
10:(10-07), Mysteries Under the Moonlight Part 2: The Howling Dance (2PP)
11:(7-05), School of Spirits (2PP)
12:#23, Tide of Morning, (2PP)
13:(9-09), Beyond the Halflight Path, (2PP)

Description: Farlen is tall(6'2") and well built(195 lbs) with short, striking red hair. He dresses in gold, orange and crimson with a black cloak. He is always clean shaven and has amber/brown eyes. He has a deep voice that rings clear, but does not talk to hear himself speak. He is mostly friendly and on occasion uses humor to break tension. His hygene is well maintained.

Farlen was born in Eleder in Sargava. His family worked in mining and jewelry making industries. As the mines played out in areas the family struggled. Farlen helped meet monetary requirements by working as a minor apprentice to a schooled mage, Giermo Gyroni, after showing promise during an interview. However, his family's problems continued to worsen. His father disappeared escorting a caravan from Fort Bandu. Giermo, becoming ill, no longer able to employ Farlen, gave him sponsorship to a school in Cheliex. Farlen, at age 14, traveled to Westcrorn and attended a prominent school of magic. But Giermo soon died ending his financial assistance. Farlen struggled in Westcrown barely surviving working several jobs and doing odd tasks to stay in school, finally completing his training. He went to work in Almas in Andoran for an uncle on his mother's side, Harith, designing jewelry escorting deliveries. There, he fashioned an amulet out of the gold engraved silhouettes of his mother and two younger sisters, a metal his father had won, a piece of amber Giermo used to test him and his mage school pin. His Uncle though good hearted was not really able to employ Farlen full time. So, Farlen started picking up odd jobs again. One of these jobs led to the pathfinders. Now, he has traveled to Absalom carrying goods for his uncle and has extended his layover to endeavor in more pathfinder related tasks.