Dwarf Fighter

Vulf Sorgrim's page

190 posts. Organized Play character for Lysle.

Full Name

Vulf Sorgrim


| HP 8/9 | AC 17 T 11 FF 17 | CMB +2, CMD 13 | F: +3, R: +1, W: +6 | Init: +3 | Perc: +4, SM: +4


| Speed 30ft | Spells: 1st +1/2+1 | Acid dart 6/6 | Artificer's Touch 6/6 | Channel 0/2 Active conditions: None.

Appraise +4, Craft(sculptures) +4, Knowledge (religion) +4, Spellcraft +4


Male NG Human (Ulfen) Cleric 1

Cleric Spells Remaining:
1st magic stone*; 0 (at will)—create water, detect magic, guidance *domain spell



Special Abilities

Artificer/Earth Domains




Sculptor, Adventurer

Strength 14
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 18
Charisma 9

About Vulf Sorgrim

PFS #90900-5(Core)
Experience 2 XP
Faction Silver Crusade
Wealth 488 gp, 1 sp, 1 PP 3 Fame

Vulf Sorgrim


Vulf, at just over six feet tall is a bit short for one of Ulfen heritage. His pale face is framed by a braided, straw-blonde beard adorned with small, intricately detailed rings that he personally sculpted from iron and stone. The five rings depict a badger, a bellows, an iron hammer, a set of tongs, and a shield, respectively. His holy symbol, a medallion carved In the shape of a hammer, is set within an iron chain that sits around his neck. Vulf sports a chainshirt, covered by a well-used smithing apron. Affixed to his limbs are thick, leather gloves and boots lined with white fur.

Cleric 1
NG Medium humanoid (human)
Init +3; Senses Perc +4, SM +4,

AC 17, touch 11, flat-footed 17
HP 9
Fort +3, Ref +1, Will +6

Speed 30 ft.
Melee Warhammer, masterwork +3 (1d8+2 B, Crit x3)
Melee dagger +2 (1d4+1 P/S, Crit 19/20 x2)
Ranged Sling +1 (1d4 B, Crit x2, 50 ft.) (10 bullets)
Ranged dagger +1 (1d4 P, Crit 19/20 x2, 10 ft.)
Cleric Spell-Like Abilities (CL 1st; concentration +5)
. . Artificer’s Touch (melee touch attack +2, 1d6 damage to constructs only)(6 times/day); mending (at will)
. . Acid Dart (ranged touch attack +1, 1d6 acid damage, 30 ft.)(6 times/day)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st (2+1/day)—bless, magic weapon, magic stone*
. . 0 (at will)—create water, detect magic, guidance
*domain spell
Space 5 ft.; Reach 5 ft.

Str 14, Dex 12, Con 12, Int 12, Wis 18, Cha 9
Base Atk +0; CMB +2; CMD 13
Feats Catch Off-Guard, Magical Aptitude
Traits Reactionary
Languages Taldane (Common), Skald, Dwarven
SQ Aura, channel energy (1d6), acid dart, artificer's touch, orisons

Skills Appraise +5, Craft(sculptures) +5, Knowledge (religion) +5, Spellcraft +5
Combat Gear warhammer (masterwork), warhammer, sling, breastplate (masterwork), chainshirt,wand of cure light wounds
Other Gear artisan’s tools backpack, bedroll, cleric’s vestments, cold-weather outfit, artisan’s outfit, flint & steel, hemp rope (50 ft.), holy symbol (wooden), lamp (common), rations (5 days), torches (10), waterskin

Special Abilities

Artificer's touch

Acid dart

Channel Energy (2/day)

Bot Me!:

Vulf is a boisterous character, though a bit of a pessimist. While often practical, he also spends much time admiring natural wonders, works of art, and other thing of great beauty. As he travels, he tends to pick up small pebbles and trinkets, which he then carves into intricate statuettes. Often, he will drop one of his works in a room or along the road, hoping that they will one day be found and serve as a source of curiosity, wonder, or inspiration.

While exploring, Vulf offers his knowledge of engineering to help the party explore. He casts guidance liberally to aid with his companions' skill checks to find anything that looks to be of interest.

If diplomacy is needed, Vulf offers assistance in the form of a guidance spell

If combat breaks out, Vulf casts bless on his allies and tries to identify monsters. In the second round, he will strike with his warhammer.

[dice=Warhammer, mw]1d20+3[/dice]
[dice=Damage (B)]1d8+2[/dice]

[dice=Warhammer (mw), Bless]1d20+3+1[/dice]
[dice=Damage (B)]1d8+2[/dice]

At range, his preferred means of attack is by acid dart.

[dice=Range touch attack (acid dart)]1d20+1[/dice]
[dice=Damage (acid)]1d6[/dice]

If a party member takes considerable damage, Vulf will fight his way to his allies to provide healing with his wand of cure light wounds.

[dice=Cure light wounds]1d8+1[/dice]