Kalkamedes, a semi-retired Pathfinder, has been Sleepwalking, almost every night unless, his friends tie him down! Venture Captian Sheila Heidmarch has called you to help. (adventure takes place in Fernwell Mountains section of Varisia) The adventure begins in the Varisian wilderness, in the secluded cabin of Kalkamedes. You have all been called here from various parts of the Inner-Sea to meet the Venture Captain and help her solve the problem of Kalkamedes. All you know of the situation before the adventure begins is; the destination he has attempted to reach each night he has most likely never reached because of the dangerous terrain and obstacles that he must pass through. You've heard he's almost died several times and now, presumably that's why VC Heidmarch has called you all.