The Night March of Kalkamedes (Inactive)

Game Master Schiffer



We'l guys like i promised. What Scenario would you like to play?


Male

How about Hollow's Last Hope? I am pretty new to pathfinder so I don't know any of the modules but the web summary sounds fun!
Here is what I am thinking for a character. Background and traits etc will need to be updated of course once we pick a module.

Male Half-Orc Cleric 1 (HP 10/10 | AC:18 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +3 | Speed 20)

Background:

Kaurak Custos was born and raised in a Half-orc farming commune on the edge of the Greenbelt. The farm was a haven from the discrimination normally experienced by half-orcs, even in a diverse land like Brevoy. Any half-orc who happened upon the commune was welcome to join but but only those few half-orcs who could tolerate the strict rules and nearly monastic order stayed for more than a few weeks. Kaurak’s parents joined the commune long before he was born so the structured life was all that he knew.
Religion had no place in the commune. Not that it was banned; it was just ignored by the members. The commune was led by a council of elders and any religious zeal tended to be channeled into dedication to the community. So when Kaurak started to be drawn to a site deep in the surrounding forest at first people thought he was just being lazy and dodging his chores (a serious offence). It turns out the commune was only a few miles from a long abandoned shrine of Erastil. Kaurak had not be spending his time napping in the shade of the forest. He had been clearing the shrine of over growth, rebuilding the roof, and praying at the alter. It wasn’t until Kaurak was able to heal one of his cousins after an accident with a plow shattered his leg that Kaurak’s time away from the fields was really tolerated. Even so it was clear that Kaurak was not destined to stay with the commune.
After several years of work on the shrine, largely done of his free days and at night it was fully restored. During an evening of prayer Kaurak received a vision from Erastil calling him to restore more of the lost shrines. At first Kaurak did not know how to go about doing that knowing that without a community interested maintaining it no shrine would last long. Then one of the merchants who traded with the commune came with news that the Sword lords were assembling expeditions to settle the Greenbelt. Kaurak knew at once that he had to be part of that expedition. When he announced the plan the elders supported his decision. Kaurak had not been particularly evangelical but they felt his work on the shire was a distraction for the community. They equipped him and gave him one of the plow horses and sent him with the merchant to sign up with the Sword lords.

Description:

Kaurak is a tall broad half-orc with grey skin and black hair. His prominent tusks seem out of place on a face that seems to be perpetually smiling. A wicked great-axe sits on his heavily muscled shoulder. A wooden disk engraved with a bow and arrow hangs at his neck. Kurack lacks the clam reserve of most formally trained clergy but he makes up for it with passion and fervor.

Character Details:

----------------
Kaurak Custos
----------------
Lg Medium Humanoid (Half-Orc) Cleric 1
Init +1 Perception +3 Dark Vision 60’
----------------
DEFENSE
----------------
AC 16 (+1 Dex, +5 Armor)
Hp 10
Fort +4, Ref +1, Will +4
Speed 20’
----------------
OFFENSE
----------------
Melee
Great Axe +4 1D12+6 (Critical 20 x3)
--Power Attack +3 1D12+9 (Critical 20 x3)
--Enlarge +4 3d6+7
Dagger +4 1D4+4 (Critical 19-20 x2)

Ranged
Light Crossbow +1 1D8 (Critical 19-20 x2)
----------------
STATS
----------------
Str 18, Dex 12, Con 14, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +4; CMD +15
Feats: Power Attack
Traits: Pioneer, Know the land
Skills: Heal +6, Survival +7
----------------
Features
----------------
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.,,,,,
Favored Class: Cleric +1/2 Enlarge (Su) per level
Aura (Lawful Good)
Channel Positive Energy 1d6 (2/day)
Domains(Feather, Growth)
Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Orisons
Spontaneous Casting
--------------
Spells
--------------
Level 0, 4, Detect Magic, Stabilize, Create Water, (Empty Slot)
Level 1, 2+1, Enlarge Person(d), Bless, (Empty Slot)

Character Sheet

Liberty's Edge

I don't have any specific scenarios in mind, I'm happy to join whatever scenario I can fit into.


Aquanda your character looks good. What you'll have to do is make it into a PFS character. This link should take you to the page where you can do so. It looks like you want to worship Erastil, who has the domains you want and fits into your background well. Also make sure that you start with 150 gold and used a 20-point buy.

As for the adventure you suggested, I can't find it any where. Is it a PFS adventure?

To everyone else, if you don't care which adventure we play, which adventure's can you NOT play?

Liberty's Edge

This character has only played one scenario: The Temple of Empyreal Enlightenment. That is the extent of my PFS experience.


Male

Here is were I found the module. If there is a different list to look at let me know. Hollow's Last Hope

Liberty's Edge

Aquanda, this is the list you should look at: Pathfinder Society Scenarios

Pathfinder Society Scenarios are short burst adventures (4 hours when playing IRL) that have specific rules around character creation, approved equipment, level advancement, etc. It's sort of like Living Forgotten Realms if you're familiar with that.


Male

It looks like it is out of print. Hollows Last Hope

I am up for any module. I will try to pick one if that will help.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem Dargerion at your service... I've only done Silent Tide at this point, so whichever you want is fine by me.


Male

How about The Dalsine Affair the reviews sound fun if a bit fatal.

Silver Crusade

Male Half-Orc Cleric 1 (HP 10/10 | AC:16 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +8| Speed 20)

Kaurak reporting in.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Deaglan reporting in, thanks for the PM. This is an alias of Magabeus.

I have already played the Dalsine affair, and it was fun and could very well have been fatal. I prefer something else as I am not allowed to receive credit for it. My scenarios can be found here

I would like to play Night March of Kalkamedes what do you think of it?

Silver Crusade

Male Half-Orc Cleric 1 (HP 10/10 | AC:16 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +8| Speed 20)

Works for me!


well its either the night march or the Dalsine Affair? What would everyone else life?


oh hold up, Kaurak is Aquanda lol. Okay well we can do the night march of Kalamdes then.

there is four of you atm and i PSTed another who wanted to bring a magus. Do you want another member or are you fine with 4/maybe 5?


Male

Sorry about that. Do we need to be concerned about party makeup at all? We are all melee/divine casters with no arcane,no skill person.

Silver Crusade

1 person marked this as a favorite.
hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1
Aquanda wrote:
Do we need to be concerned about party makeup at all? We are all melee/divine casters with no arcane,no skill person.

We will blame the venture captain who put us together... We will manage, 3 clerics casting guidance helps on the skill side.


Okay, well I got some other adventures/campaigns to update and then I'll get this one going.

On a side note, is a average of 60 points per game while bowling good or bad?

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Getting all strikes in all ten frames is a 300 game, so...


so i did REALLY bad:P oh well, better luck next time


so, who wants your faction mission? they don't give out PP anymore but i can give them too you if you want to have them for giggles. Also, i'm assuming everyone is on standard advancement. If you have a day job go ahead and roll it now :)


oh yeah, and gameplay is live now, looks like it is just going to be you four but i think you'll be fine

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Day Job (Heal): 1d20 + 8 ⇒ (7) + 8 = 15

Deaglan is allowed to use Heal for his day job because of his Temple vanity.

Please give me my faction mission, Deaglan always strifes to further the goals of the Silver Crusade

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

GM, could you shorten the "Short Description" a bit? On the "current campaigns" view it uses quite a bit of real-estate.

Silver Crusade

Male Half-Orc Cleric 1 (HP 10/10 | AC:16 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +8| Speed 20)

Kaurak would also like the faction mission.

I am new to organized play (though not to gaming) so any tips tricks or suggestions are appreciated. I have read the guide but I am sure there are things that didn't stick.

I don't think I have any skills that qualify as a day job trained. I don't know how significant a miss that was on my part.

Silver Crusade

Male Half-Orc Cleric 1 (HP 10/10 | AC:16 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +8| Speed 20)
Deaglan wrote:
Aquanda wrote:
Do we need to be concerned about party makeup at all? We are all melee/divine casters with no arcane,no skill person.
We will blame the venture captain who put us together... We will manage, 3 clerics casting guidance helps on the skill side.

Maybe they aren't too crazy if the mission is escorting an invalid sending a pack of clerics makes some sense.

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Day job is normally a craft or profession skill that can only be made if the skill is trained. It is not significant. On page 21 of the guide you can find the gold earned. For me, my 15 netted me 10 gp.

A first or second level scenario normally gives you approximately 500 gold for completing it, so the day job is a bonus, not a must have. It is nice though for RP'ing purposes.

Must have buy (in my opinion) after the first scenario is a wand of cure light wounds or wand of infernal healing even if you can't use it. You need to use 2 prestige point to pay for the 750 gold as it is above the purchasing limit with fame. There are some nice guides on the forums with the must-buys for low level pathfinders, I will see if I am able to find one.

Above all: do not hesitate to ask and have fun!

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1
GM Schiffer wrote:
BTW Deaglan, your spells and heal check turned up nothing

I am not surprised and Deaglan isn't either. Was just the thing he would do. Knowing this is the start of the scenario it would be very weird if we solved it with a simple orison.

Although I would get a good laugh out of it at a real table. First dice rolled, the GM stands up and says "Congratulations on solving the scenario, well done."

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem doesn't have a day job at this point, and would like to do his faction mission for RP purposes at least. Trying to find the Gameplay thread right now...

nevermind, for some reason it wasn't showing them as linked...

Silver Crusade

Male Half-Orc Cleric 1 (HP 10/10 | AC:16 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +8| Speed 20)

I had the same issue at first. I had to go look at the GM's posts to find it.


is it not showing up in the campaign threads? I can hop back and forward with the above tabs

Silver Crusade

Male Half-Orc Cleric 1 (HP 10/10 | AC:16 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +8| Speed 20)

As soon as I posted in gameplay everything snapped into place and is all set for me.


okay perfect!


sorry for the delay everyone, I've had a really busy last few days. I'll make sure to get it going again tonight

Liberty's Edge

Sounds good and no worries from me. Thanks for checking in!

Silver Crusade

Male Half-Orc Cleric 1 (HP 10/10 | AC:16 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +8| Speed 20)

This is what the venture captain gets for calling in a bunch of outsiders. No one knows anything about the local area :)

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

Ser Willem, I do not want to frustrate your faction mission (if I guessed right that you need to take his sword, did not read it). Deaglan would want you to return the sword to Kalkamedes when/if he wakes.

Posting this to make sure you know that our characters might have some words over this, and that this has nothing to do with how I (player) think about you or the way you portray Ser Willem.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

No worries.. If it creates a story conflict, all the better. I like immersion storytelling and intrigue, but I also know that we work as a team and Ser Willem will see it as such.


hey guys imma try to keep this going but school aint giving me an easy time. Ghf you need to back out i wouldnt blame you


accually im not going to be able to do these pfs pbp. Im sorry for wasting your time

Silver Crusade

Male Half-Orc Cleric 1 (HP 10/10 | AC:16 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +8| Speed 20)

Shucks. School is clearly more important. Good luck!

Liberty's Edge

Thanks for the heads up and good luck with classes.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Understandable. Thanks for trying.

Silver Crusade

Male Half-Orc Cleric 1 (HP 10/10 | AC:16 | T:14 | FF:14 | CMB: 4 | CMD:18 | Fort:+4 | Ref:+1 | Will:+4 | Init:+1 | Perc: +8| Speed 20)

How do we move this campaign to the Previous Campaigns section?

Silver Crusade

hp 83/83 | Ac 27 (FF26, T13) | Init +1 | F+13 R+7 W+13 (+2 vs poisons / spells / spell-like effects) | P+5 SM+10 | Channel 0/3 | Reroll 0/1 | Luck Plate 1/1

It will go there by itself after 3 months of non-posting in gameplay have happened. Or the GM can do it on the gameplay tab.

GM, thanks for trying, good luck!

Community / Forums / Online Campaigns / Play-by-Post Discussion / We'll talk about it here. All Messageboards

Want to post a reply? Sign in.