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About Deaglan Pathfinder Society:
Pathfinder ID:24861-1 Faction: Silver Crusade XP: 23.5 Prestige Points / Fame: 7 / 38 Chronicles:
XP Gained: 1 Starting PP / Fame: 0
2: First Steps, Part II: To Delve the Dungeon Deep
XP Gained: 1 Starting PP / Fame: 2/2
3: The Frostfur Captives - GM Credit
XP Gained: 1 Starting PP / Fame: 0/4
4: Mists of Mwangi
XP Gained: 1 Starting PP / Fame: 0/6
5: The Lost Heir
XP Gained: 1 Starting PP / Fame: 2/8
6: The Slave Pits of Absalom
XP Gained: 1 Starting PP / Fame: 2/10
7: Thornkeep - The Enigma Vaults
XP Gained: 4 Starting PP / Fame: 4/12
8: Carrion Hill
XP Gained: 3 Starting PP / Fame: 8/16
9: Thornkeep - The Dark Menagerie
Items Bought: 8000
XP Gained: 3 Starting PP / Fame: 11/19
10: To Judge a Soul Part 1: The Lost Legacy
Starting PP / Fame: 8/23
11: Rivalry's End - GM
Starting PP / Fame: 10/25
12: Serpent's Rise - Pregen
Starting PP / Fame: 11/26
13: To Judge a Soul, Part 2: Karma Reclaimed
Items Bought: 1000 Starting PP / Fame: 13/28
14: King Xeros of Old Azlant
Gold Spend: 1000
15: Below the Silver Tarn
Gold Spend: 18500
16: Thorkeep - Sanctum of a Lost Age
Gold Spend: 11500
Starting PP / Fame: 19/34
17: Heresy of Man Part 1 - The First Heresy
Gold Spend: 12000 Starting PP / Fame: 7/38 18: Heresy of Man Part 2
Gold Spend: Starting PP / Fame: 7/38 Additional Resources
Equipment & Expenditures Tracking:
Purchases Chronicle 1 Backpack - 2 gp Bandolier - 0,5 gp Bedroll - 0,1 gp Cleric Vestment - 0 gp (free at creation) Grappling Hook - 1gp Heavy Steel Shield - 20 gp Holy Symbol (Silver) - 25 gp Pouch, belt - 1 gp Scroll of Comprehend Languages - 25 gp Silk Rope - 10 gp Light Crossbow - 35 gp Spell Component Pouch - 5 gp Purchases Chronicle 2
Purchases Chronicle 3
Purchases Chronicle 4
Purchases Chronicle 5
Purchases Chronicle 6
Purchases Chronicle 7
Purchases Chronicle 8
Purchases Chronicle 9
Purchases Chronicle 14
Purchases Chronicle 15
Purchases Chronicle 16
Leveling Choices:
Level 1 Ability Point Buy: STR 15, DEX 12, CON 12, INT 12, WIS 14, CHA 12 Race: Dwarf Alternative Racial Trait: Lorekeeper Alternative Racial Trait: Rockstepper Gender: Male Alignment: NG Deity: Trudd Faction: Silver Crusade Bonus Language: Giant Favored Class: Cleric Trait: Magical Knack (Cleric) Trait: Zest for Battle Feat: Weapon Focus (Dwarven Longhammer) Class: Fighter Fighter Bonus Feat: Power Attack Skill Points: 2 class + 1 INT - Heal - Knowledge (History) - Sense Motive Level 2 Class: Cleric Domains: Good & Strength Favored Class Bonus: +1 skill rank Skill Points: 2 class + 1 INT + 1 Favored Class - Heal - Knowledge (Arcana) - Knowledge (Planes) - Knowledge (Religion) Level 3 Class: Cleric Favored Class Bonus: +1 hit point Feat: Cleave Skill Points: 2 class + 1 INT - Heal - Knowledge (Dungeoneering) - Spellcraft Level 4 +1 STR Class: Cleric Favored Class Bonus: +1 hit point Skill Points: 2 class + 1 INT - Heal - Knowledge (Engineering) - Survival Level 5 Class: Cleric Favored Class Bonus: +1 hit point Feat: Additional Traits: Trait: Fate's Favored Trait: Destined Diplomat Skill Points: 2 class + 1 INT - Diplomacy - Heal - Knowledge (nobles) Retraining Retrained Feat Additional Traits for Goblin Cleaver, losing Destined Diplomat and Magical Knack Level 6 Class: Cleric Favored Class Bonus: +1 hit point Skill Points: 2 class + 1 INT - Climb - Heal - Knowledge (Dungeoneering) Level 7 Class: Cleric Favored Class Bonus: +1 hit point Feat: Orc Hewer Skill Points: 2 class + 1 INT - Heal - Sense Motive - Swim Level 8 +1 STR Class: Cleric Favored Class Bonus: +1 hit point Skill Points: 2 class + 1 INT - Heal - Perception - Perception Level 9 Class: Cleric Favored Class Bonus: +1 hit point Feat: Great Cleave Skill Points: 2 class + 1 INT - Heal - Sense Motive - Sense Motive Level 10 Class: Cleric Favored Class Bonus: +1 hit point Skill Points: 2 class + 1 INT - Heal - Sense Motive - Sense Motive Combat:
Initiative +1 (Dex) AC 27, touch 13, flat-footed 24 (+12 armor, +1 Dex, +2 Deflection, +2 Natural) CMD 24 (+7 BaB +4 STR + 1 DEX +2 Deflection) (28 vs. Bull Rush and Trip)
Melee
Enlarged weapon damage:
Spells & Spell-like abilities:
Spell-Like Abilities Strength Surge (6/day) Touch of Good (6/day) Holy Lance 4 rounds (1/day) Might of the Gods (9 rounds/day) Cleric Spells Prepared (CL 8), DC=13+spell level:
Equipment
Skills:
Acrobatics -4 = 0 +1 +0 -5 (-4 jump) Bluff 0= 0 +0 Climb +3 = 1 +4 +3 -5 Escape Artist -4 = 0 +1 +0 -5 Fly -4 = 0 +1 +0 -5 Heal +16= 10 +3 +3 Intimidate 4 = 1 +0 +3 Knowledge (arcana) +5 = 1 +1 +3 Knowledge (dungeoneering) +6 = 2 +1 +3 Knowledge (engineering) +5 = 1 +1 +3 Knowledge (history) +5 = 1 +1 +3 (+2 on checks that pertain to dwarves or their enemies) Knowledge (nobles) +5 = 1 +1 +3 Knowledge (planes) +5 = 1 +1 +3 Knowledge (religion) +5 = 1 +1 +3 Ride -4 = 0 +1 +0 -5 Perception 5 = 2 +3 Sense Motive +10 = 4 +3 +3 Spellcraft +5 = 1 +1 +3 Survival +7 = 1 +3 +3 Stealth -4 = 0 +1 +0 -5 Swim +3 = 1 +4 +3 -5 Special Abilities:
Cleric abilities Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Cleric Channel Positive Energy 4d6 (3/day) (DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity. Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power. Strength Surge (6/day) (Sp) Grant +1 to a melee atack or strength check. Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. Dwarf
God
Traits
Feats
Prestige Awards & Vanities
Equipment
Current Equipment:
Encumbrance: Medium Weapons Light Crossbow Cold Iron Bolts * 50 +1 Adantine Dwarven longhammer Dwarven Waraxe, Masterwork Silver Warhammer, Masterwork Clothing & Armor
Bandolier with
Wristsheath, springloaded (left wrist) with
Wristsheath, springloaded (right wrist) with
Pouch, belt with
Spell Component Pouch
Backpack with
Cash
Used:
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