The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch's haunted hut, and delving the ruins of an abandoned dwarven monastery.
Hollow's Last Hope is a wilderness exploration and dungeon adventure for 1st-level characters, compatible with the world's most popular fantasy roleplaying game. This sixteen-page adventure includes details on the haunted forest and deadly ruins that hide the key ingredients to the town's salvation. Do your heroes have the skill and courage to find the cure in time?
To give a little background, I basically picked up this freebee module to give GMing a whirl and introduce some of my friends to Pathfinder. Although this module can be hard to get your PCs hooked into,once they are in it functions as a great level 1 adventure. Both the random encounters and the different areas give a lot of variety for introduction to mechanics, and it's a heck of a lot of fun to GM through these challenges.
From a GM perspective it's well laid out and doesn't leave a newbie GM hanging to do too much work. If you are running this as a Pathfinder campaign instead of 3.5, the conversions may take a little time but overall nothing too difficult.
The best parts about this module are that it's directly connected to D1 and it's free! If your party ends up like mine and is itching to continue playing their characters, you have D1, D1.5, E1 and D4 to keep the story rolling in Falcon's Hollow.
The fact that this adventure was free really tickles my fancy. I couldn't believe the quality of the piece, it took me by surprise.
What a great, solid level 1 adventure to say the least. Oddly enough, what makes this adventure shine is its simplicity. It is straightforward and gritty. The entire piece is dark and foreboding while having, in my opinion, a great set up: find the cure for a disease that is ravaging this poor, neglected town. What a great way to establish a sense of urgency in your players. With time ticking on the clock, it helps pick up the pace.
Also, as I have said in previous reviews of other pieces, the utilization of traversing the wilderness and all of its perils will always get an A+ in my book. Half the fun (for me at least) is making that trek to begin with.
This is a great adventure for anyone who is new to Pathfinder or d20 games in general. With so many skill checks throughout, even the less combat-oriented characters can feel useful as they provide their party with much-needed information. It also comes with plenty of RP encounters, Diplomacy checks, and a possible run-in with drunken huntsmen. What's not to love?
The gods have favored us with a free PDF file worthy of kings! Huzzah!