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Pathfinder Society Scenario #2-21: The Dalsine Affair (PFRPG) PDF

****( ) (based on 15 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).

Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land. When Baron Jacquo Dalsine’s cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.

Written by Alex Greenshields.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (15)
1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****( ) (based on 15 ratings)

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This scenario lives up to its ruthless reputation

***( )( )

This scenario is known for its reputation. On the one hand it’s vital to understand some of the overarching plot and the importance of certain scenarios. On the other hand, it’s known to brutally murder characters. It’s reputation is justified.

I really liked the opening scene. It was hilarious to have characters without social skills try and get people to move. At the same time others tried to stop people from coming in. We barely succeeded, but we were laughing the entire time. It’s a really nice take on an encounter and I’d say it’s executed better than some of the new ones that are similar.

At some point in time you run into a scary encounter. It’s a nice twist, albeit a bit expected. It doesn’t change the fact that the opponent can hurt a lot, and I can see certain parties struggle a lot in that situation. After that combat, you’re probably happy you’re still alive, only to then run into an optional encounter that on the low tier might as well just be skipped since it’s not good for anything. All it does is lure you into a false sense of security.

And then the final encounter happens. I can say a lot of things about this encounter, but I won’t. What you're about to read is just a fragment of what I want to say. All I’m going to say is that someone will die, unless he plays out of tier and is lucky. To give you an indication: we played tier 1-2, had one level 4 melee character with us and the other four were level 2. The bad guy crit the level 4 on the first round, dropping him down to -1 hp. I don’t have to tell you that’s a problem and what that would mean for in-tier characters. It really is that lethal and the opponent is incredibly optimised.

Surprisingly enough we all managed to survive this ordeal. A combination of trip and a tangleburn bag helped us a lot. Normally I’d not share such tactics, but I think it is justified given this particular opponent. Even with those penalties he only barely missed us. This encounter appears to be designed to just kill as many as possible. My believe this to be true is strengthened by the fact none of the prestige points are even linked to him. This encounter proofs why certain classes are not really suited to be the BBEG. I’ve only encountered one scenario with a final encounter that was worse and that’s saying something.

The story in this scenario is worth it, the combats are lethal. I can’t emphasize that enough. It’s certainly a challenge and if that’s your cup of tea, by all means go for it. Everyone else I’d recommend to stay clear, or be very, very, very careful. This is especially the case if you're level 1 or 2.


A corker, and may the dice be forever in your favour!

****( )

This Scenarios fights all boil down the final action, where if you are simply unlucky, you can be slaughtered.

I believe this sort of risk is needed once in a while, and is truly bracing, because if the BBEG has his druthers, he'll drop 2 before you can blink.

I Gm'ed this in mid-tier, and can see how it can be very obviously deadly even to the most prepared players, however, my version failed spectacularly, and was trounced in short order...

"Sometimes all it comes down to is a roll of the dice, a flip of a coin, or a turn of the wheel" - Dr. Dealgood in "Mad Max: Beyond Thunderdome"


Great

*****

This scenario has a good plot, which I agree can be somewhat limited by the fact that people who don't play the earlier seasons don't necessarily know the NPCs. The final fight in particular is one of the most memorable ones in a 1-7 scenario, although I agree that it is probably a bit much in the 1-2 subtier. Personally I've run it in 3-4 and played it at 6-7 and found both fantastic.


Not fantastic

***( )( )

Personally, I'm not a big fan of this adventure. While there are some great moments, there are also a lot of plot elements that don't make a great deal of sense. By now, sadly, most players have forgotten about good ol' Baron Jacquo, which also limits the plot's impact. Combined with an enemy that can easily kill level 1 PCs with a single hit...Personally I'd skip it until your players are more experienced and more steeped in PFS lore.


Worthy of the Top Ten List

*****

The scenario begins right out of the gate with an "encounter" that isn't your typical "run up to monsters, swing to do damage, next" but instead favors very creative roleplay. Every time I've played/GM'd this scenario, the players have dug deep and found new creative things their characters have never done before. Starts with a 5/5 experience right out of the gate with a creative-minded GM.

Next, you enter the more traditional stretch of the scenario, but because of where you are, and what feels like is happening in the background - it's intense. You feel the pressure of time and you feel responsibility for the people you are with. You understand what you are doing and why you are doing it, and it has more meaning that loot a tomb or kill the orc cheiftain.

Finally, you are at the scene in the movie where you catch your breath... and then suddenly, surprise, you're back on your heels again. This is a great fight if run properly with all it's fiddly bits by a prepared GM.

Finally, the finale. Oh, the finale. This rates right up there with top BBEG fights ever, at the subtier it happens at. Yes, there is a decent chance at dying and it's a worthy final scene to a great scenario.

If you like being on your toes, this is a great run.


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