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Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF

****½ (based on 43 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Written by Michael Kortes.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (44)
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Average product rating:

****½ (based on 43 ratings)

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Great Start for Pathfinder Players


This was my first scenario and one of the first I've run. It's well written and pulls people into the game rather quickly. It also is a good example into how to handle Pathfinder's balance between combat and skills, the need to think through issues and question everything.

One of the things that absolutely make this a good starting point is that it shows that even lower level characters can encounter something rather epic and not useless in dealing with it.

Top-notch scenario: solid balance of problem-solving, combat, and role-playing


Solid, well-crafted adventure. Importantly, it can handle mis-cues very well (for example, I GM'd this for a party of 4 Tier 1-2 players, totally forgot about the sword, and things still played through without a hitch!) That's some next-level writing, because The Wounded Wisp fell apart on me when I mis-cued a minor point.

Combat is balanced, great opportunities for role-playing, and also doesn't mandate the 'murder hobo' mentality - this definitely rewards thinking and problem-solving over mighty thews and great-swords.

My group really enjoyed this, and it was also a pleasure to GM. It's set in Varisia (not Absalom City), which allows me to set up the party for a 4-6 month Varisian campaign (maybe a PFS module, definitely a couple of Tier 1-5 Varisian scenarios).

****( )

A very different story


One of my favorite.

The first part is to babysit an ex-pathfinder. Lots of environment dangers such as drown or fall off from cliff.

The second part is mainly based on two NPCs, RAW the skill DC is tough for level 1-2, it relies on PC's wisdom more. If you do things wrong, may fall into very scary situation, not TPK but fail the mission.

Not combat-heavy, most roleplays. Love my lovely GM's acting and the setting.

***( )( )

I have run this at low tier and played at high tier.

Not an original story but one that is quite fun. Some of the travel encounters are just uninteresting though but I am not a fan of playing through environmental hazards. The combats are few and fair but the scenario does not have much in the way of role playing. It is very much a travel based scenario with a couple fights.

The only downside for me is that the scenario can be really tough if the characters don't have certain skills or the ability to think outside the box. It really is not new player friendly.

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