
baldwin the merciful |

Dragox |

Everyone make sure you update your HP status. everyone should be fine for now.
Lol, that's a scary post right there.
Dragox will try to move out of the range of the tentacles, but wants to wait for Omar's advice on which way to move.

Sargon The War Sage |

Would Emergency Force Sphere protect me. If not I am grappled

Sargon The War Sage |

No problem
Sargon casts Liberating Command in the hopes of avoiding the nasty tentacles.
Escape Artist: 1d20 + 4 + 20 ⇒ (11) + 4 + 20 = 35...and not so deftly escapes

Sargon The War Sage |

Sargon will move to F-11 and cast Liberating Command on Rey

baldwin the merciful |

RD 1:
Initiative Order:
Sargon - moves to F:11 and casts liberating command on Rey
Gauthier - moves and perceives
Dragox - moves to F:10
Rey
Baddie
Omar- moves to D:9
The old man swears he hears a few joints creak as he moves to C: -12 to gain a center position (MA). "Damn cusre'd bones." He then uses his standard action to try to locate the foe.
perception: 1d20 + 34 ⇒ (9) + 34 = 43
"Omar down the long hall 'bout twenty feet or so. Looks like there are 3 of 'em blending into the pillars!" Roughly C:=5
spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30
"'er he's like us, mirrored."
Updated Map
*I didn't put the foe on the board yet since only Gauthier sees him.

Sargon The War Sage |

"Omar down the long hall 'bout twenty feet or so. Looks like there are 3 of 'em blending into the pillars!"
Keep them in sight Gauth

Reyondelee |

Can Rey drink a potion as her standard action? Or does she need to retrieve it first? That would be a move action that invokes an AoO? I'm thinking she'd reach for her potion of gaseous form to prevent any further damage by these tentacles.

baldwin the merciful |

A black ray springs forth from form on a pillar down the hall. It smash into Gauthier.
Gauthier fort save: 1d20 + 14 ⇒ (6) + 14 = 20
DC 22
The cleric starts to stiffen and then turn grayish white.
Anyone who has spellcraft can make a check if they want.
A flesh to stone spell.

Dragox |

Dragox moves forward, using Vital Strike on the enemy in yellow. At least I think it's an enemy.
Attack 1d20 + 26 ⇒ (6) + 26 = 32, or 34 versus evil outsiders.
Damage 4d6 + 16 ⇒ (3, 2, 2, 2) + 16 = 25 plus
2d6 ⇒ (5, 3) = 8 versus evil creatures, plus
2d6 ⇒ (4, 2) = 6 versus evil outsiders.

baldwin the merciful |

Sargon The War Sage |

Sargon moves over to D-9 What is it?

baldwin the merciful |

Sargon when you move up and look at the three large creatures, they are tinted with hues of yellow, and they have venom-dripping from fangs which fill their human-like mouths. You understand that the creature is mirrored but you are not certain which one is the real one and which ones are the illusion.
Knowledge: dungeoneering
---
dragox % dice: 1d3 ⇒ 2
Dragox moves up and past Sargon and smashes down at the creature, but his attack only makes on of the illusions disappear.

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Omar will shoot at the figure(s)
deadly aim, rapid shot, manyshot, clustered shot
to hit: 1d20 + 20 ⇒ (3) + 20 = 23 damage: 2d8 + 30 ⇒ (5, 8) + 30 = 43 1d2 ⇒ 2 pop
to hit: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 1d8 + 15 ⇒ (3) + 15 = 18
to hit: 1d20 + 15 ⇒ (19) + 15 = 34 damage: 1d8 + 15 ⇒ (6) + 15 = 21
to hit: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d8 + 15 ⇒ (5) + 15 = 20

Reyondelee |

Rey hastily drinks her potion of gaseous form, in order to escape the grip of the black tentacles. She then floats toward to C -14 Gauthier trying to discern what is affecting him.
Spellcraft Check: 1d20 + 14 ⇒ (17) + 14 = 31
Realizing Gauthier is about to be turned completely to stone she hollers at Sargon. Oy! Sargon! Gauthier's been hit with a flesh to stone spell, and I can't cast spells while this gaseous form lasts. Help!!!
Gaseous form doesn't allow the casting of spells, but it doesn't explicitly say the person cannot verbally communicate. If it's ruled Rey can't talk, just drop off her warning to Sargon, and all the rest stays the same.

Sargon The War Sage |

Sargon Casts Dazing Aqueous Orb(Ref 27) behind the three images and rolls it onto them.
Using Metamagic Mastery so as not to increase the casting time
Non Lethal: 2d6 ⇒ (4, 4) = 8

baldwin the merciful |

Dazing is a metamagic feat.
Thanks I see that now.
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
Dazed for 3 RDs which was spell level cast. It uses a spell slot 3 levels higher (6th level slot)
RD 2: Baddie
He is dazed and does not take an action.

baldwin the merciful |

Omar fires his arrows but they each missed the creature engulfed by the orb of water.
Aquatic terrain will provide at least improved cover +8.

Dragox |

Dragox swings three times in rapid succession at the enemy.
All attacks have extra +2 to hit versus evil outsiders, not included below.
Attack 1d20 + 26 ⇒ (20) + 26 = 46
Damage 2d6 + 16 ⇒ (4, 1) + 16 = 21 plus
2d6 ⇒ (3, 1) = 4 if evil plus
2d6 ⇒ (6, 1) = 7 against evil outsiders.
Attack 1d20 + 21 ⇒ (16) + 21 = 37
Damage 2d6 + 16 ⇒ (2, 5) + 16 = 23 plus
2d6 ⇒ (1, 6) = 7 versus evil plus
2d6 ⇒ (1, 3) = 4 versus evil outsiders.
Attack 1d20 + 16 ⇒ (15) + 16 = 31
Damage 2d6 + 16 ⇒ (3, 2) + 16 = 21 plus
2d6 ⇒ (4, 6) = 10 versus evil plus
2d6 ⇒ (5, 2) = 7 versus evil outsiders.
Possible crit on first attack 1d20 + 26 ⇒ (7) + 26 = 33
Damage 2d6 + 16 ⇒ (2, 4) + 16 = 22

Sargon The War Sage |

For his next turn
Sargon will cast Hungry Pit and roll the orb into it. If they happen to survive Dragox's assault.
Fall: 7d6 ⇒ (2, 1, 6, 2, 5, 6, 4) = 26
Chomp: 4d6 ⇒ (4, 4, 5, 3) = 16

baldwin the merciful |

There is only one creature remaining when Dragox hacks away. The watery orb made the images disappear. This is not an evil outsider, although it is evil. Dragox's first attack hits. Unless you have freedom of movement in effect the other attacks and confirmation will miss.
what type of weapon are you using (Greatsword?): bludgeoning, piercing or slashing.

baldwin the merciful |

Sargon casts his spell and pit opens...
reflex: 1d20 + 10 ⇒ (18) + 10 = 28
I haven't seen this combination of spells before: dazing aqueous org, then hungry pit. I know the foe is dazed and unable to take an action but I think he is still entitled to the reflex save. Anyone know the answer or have the citation handy?

baldwin the merciful |

Yes, he still gets the save. Dazed doesn't make you defenseless.
Now I need to see if the target is in the pit as that defines what I do.
Since he made the initial reflex save I don't think he falls into the pit.
The watery orb hangs up at the pit opening and the foe floats around in that suspended state.

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Omar does ranger focus on the obscured target and tries again to shoot him.
to hit: 1d20 + 26 ⇒ (7) + 26 = 33 damage: 2d8 + 42 ⇒ (5, 3) + 42 = 50 acid: 1d6 ⇒ 1
to hit: 1d20 + 26 ⇒ (7) + 26 = 33 damage: 1d8 + 21 ⇒ (6) + 21 = 27 acid: 1d6 ⇒ 2
to hit: 1d20 + 21 ⇒ (11) + 21 = 32 damage: 1d8 + 21 ⇒ (8) + 21 = 29 acid: 1d6 ⇒ 4
to hit: 1d20 + 16 ⇒ (7) + 16 = 23 damage: 1d8 + 21 ⇒ (1) + 21 = 22 acid: 1d6 ⇒ 2
I should note that since I have improved precise shot, I ignore any cover short of total.