The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


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1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Fort 1d20 + 20 ⇒ (20) + 20 = 40

Will 1d20 + 17 ⇒ (7) + 17 = 24

AoO 1d20 + 26 ⇒ (11) + 26 = 37
Damage 2d6 + 16 ⇒ (1, 6) + 16 = 23
+2 to hit roll and 2d6 ⇒ (3, 5) = 8 damage versus evil outsider.


Will: 1d20 + 20 ⇒ (3) + 20 = 23


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Will: 1d20 + 19 ⇒ (8) + 19 = 27

Sargon puts up a Wall of Force blocking the entrance to the room


Evil GM

Everyone is fairly certain that the heavy boot sounds is simply parlor trick. There are no reinforcements marching through the fog.

-----
Dragox hacks in one long sweeping blow slashes into the snake pile. The half orc's slashing weapon doesn't do as much damage as he would like.

It's not an evil outsider.

-----
Sargon throws up a wall of force so the group can gather up and access the situation, there is no telling what lies within that odd room.


Evil GM

Init Order: Rd 3 update

Gauthier - hesitates with uncertainty.
Rey - moves down hallway giving the party a bit more room.
Sargon - GM Note: sees invisibility. Wall of force
Opponent - snakes over Dragox, ghost sounds
Omar -
Dragox -

Gauthier, Omar, and Dragox have RD 3 actions. I believe Omar is off line until this evening, so Dragox feel free to go before him. The snakes are sill crawling all over you.

Updated RD Battle Map


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox keeps swinging at the mass of snakes, trying to get them off him. He swung with all his might this time.

Power Attack 1d20 + 23 ⇒ (15) + 23 = 38
Damage 2d6 + 25 ⇒ (3, 2) + 25 = 30

Power attack 1d20 + 18 ⇒ (10) + 18 = 28
Damage 2d6 + 25 ⇒ (1, 2) + 25 = 28

Power attack 1d20 + 13 ⇒ (8) + 13 = 21
Damage 2d6 + 25 ⇒ (1, 2) + 25 = 28


Evil GM

Chucks of snakes slap off the floor, walls, and ceiling as the mighty warrior hacks and slashes at the creatures. With good measure Omar stomps a few with his boots that have gotten away form the half-orc's deadly blade.


Bertholdt prefers to wait, looking to Sargon: "Any idea what's attacking us? I mean, is it all just simple tricks?"


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Gauth, the only thing I know is that those snakes are real as for what's on the other side. I know whatever it may be, it's not going to attack us until we are ready for it


"That's good to know... So how do we get ready for it? What we know is that it is unseen, yet not invisible, and has used a combination of obfuscating and conjuring incantations..." grumbles Gauthier, his body bent by doubt.


Evil GM

Init Order: Rd 4

Gauthier -
Rey -
Sargon -
Opponent -
Omar -
Dragox -

GM Note:
Gauthier purged invisibility
Sargon sees invisibility. Wall of force in effect
Fog covers room.

* use the last map for now.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Well Gauth, we can wait for the fog to dissipate, we can back away and make it come to us. I do have other measures if needed. Anyway it shakes out we will dictate the terms of battle not it.

Sargon delays until he sees something besides lots of snakes

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Don't really know what to do without a target. "

is there a door to jam shut?


Evil GM

The group discusses waiting and you get a sinking feeling in you bellies.

Omar and Gauthier:

You are in a hallway but can you get out? You are not sure if you can retreat back through the terrible blade barrier trap in that small closet. Nothing about 'North, then South' mentions it can be done in reverse.

Current Map of Foggy room and Corridor


Evil GM

What are you all going ot do? I think Rey get back tomorrow, so we may be back to speed.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I'm a bit confused by the map. I don't know why the icons are doubled, and is there a way to go to the east.


Evil GM

The icons are doubled because your spell caster cast a mirroring spell to confuse the enemy. The red dot on the icon is the the double. East is back to the small room that had the blade trap. It is the room you had to go 'North, then South' into to avoid the trap. You can try to go east but you do not know if that will succeed. I put a spoiler a couple posts before directed to Omar and Gauthier regarding the trap. In other words you may be trapped in a hall.


"Ok, how about we just go back for now and explore another part? Let's just backtrack a bit. We need to be mindful of that blade trap though..." he shrugs.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Backtrack works for me. I don't see a way past this."

There was no detectable trap for me to disarm?


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Why is this room here, I wonder? If there is no exit, is it all just one big trap? There's no telling how much gold this Mage spent to have this room built."


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Very good then, we check behind us for an alternative route, if none present themselves then we drop the barrier I have erected and deal with whatever is in there


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Alternate route sounds much preferable to foggy room of potential death. Rey says smiling, and joins back in her regular spot in the group's formation.


Evil GM

Sargon are you keeping your force wall up and the mirror images?

Omar and his double shuffles past the others to scout the way they came. As he works his way back he does not see any secret side passages. You do not see the door it is sealed. You know the door should be there.

Omar: Make perception check to determine if you can find the seam and figure out how to open the door.

-----
Who is serving as rear guard watching the fog cloud room? Those guarding the rear need to make perception checks.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

perception: 1d20 + 35 ⇒ (5) + 35 = 40

he can always take 20 if that's not enough


Evil GM

Omar your fingers find the thinnest seam imaginable, it as as if the the stone has melded perfectly. You figure you will be able to eventually pry it open but it will take quite a bit of work (minutes). You don't notice any traps from this side of the wall but you are certain what, if anything, will happen if the you get the door open.


I think either Gauthier or Rey, or both, would guard the back.

Perception: 1d20 + 34 ⇒ (11) + 34 = 45


Evil GM

The rear guard:

Gauthier your old eyes try to pierce fog and you notice the ground outside the wall of force is moving, but then realize it's more snakes trying to get through.

Guthier and Rey make sense motive checks.

A thin whisperly voice floats down the corridor. "Come...come tomb raiders you face no harm. Surely you know that I've been watching you and seek only to protect myself. If it's knowledge you seek, we can strike a bargain."


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Rey whispers to the companions closest to her, I've found that bargains with the dead are rarely advantageous to the living.

Versatile Performance Sing: Sense Motive: 1d20 + 20 ⇒ (6) + 20 = 26


Evil GM

DM:

bluff: 1d20 + 16 ⇒ (13) + 16 = 29

"Hmmmm a buttery voice. Yes I can understand your trepidation but remember from my point of view I'm not the intruder. I was minding my own business, but it is knowledge that you seek, isn't it?"

Rey she comes off as believable and you did technically intrude on her space.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Not exactly sure it's knowledge we're here for. More like clearing an infestation. "


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Mysterious Voice wrote:
"Hmmmm a buttery voice. Yes I can understand your trepidation but remember from my point of view I'm not the intruder. I was minding my own business, but it is knowledge that you seek, isn't it?"

In Taalise

What knowledge do you offer? Sargon says in a firm commanding tone


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"I am here raiding a tomb. I am fighting a holy battle and need to fund my warriors. Demon fighting equipment is expensive, after all. Are you still alive? I have no reason to steal from the living, but if your stuff is just laying around with you gone to the great beyond, I am fine with taking it and using it wisely."


Evil GM
Sargon The War Sage wrote:
Mysterious Voice wrote:
"Hmmmm a buttery voice. Yes I can understand your trepidation but remember from my point of view I'm not the intruder. I was minding my own business, but it is knowledge that you seek, isn't it?"

In Taalise

What knowledge do you offer? Sargon says in a firm commanding tone

Responds in Taalise:

"All is not dead in this tomb. I can reveal secrets or show you death." The female voice begins to giggle. "Yes...yes...I can show you death. You seek Tzolo which will certainly be your death." the giggle becomes an a high pitched cackle. "Doomed to fail, DOOOMED to fail." The voice trails off.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I'm sure this knowledge will prove as valuable as the snake in the box we encountered earlier

Sargon continues chatting waiting to see if the way back is feasible

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar keeps trying to pin down the door location so he can open it.

perception: 1d20 + 35 ⇒ (16) + 35 = 51


Evil GM

Omar you have the door outline, it's prying it open that will take you at least a minute of time.

I assume you are trying to open the door. You realize the door is meant to be one way, to get you down to this corridor, it's not meant to let things out of this level. So prying it open is basically prying and muscle.

Fog cloud 10 min/level.
Wall of force lasts 1 Rd/level


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox is happy to lend his strong arm to helping clear out the door.


"Found something? Need help?" Gauthier asks, keeping his eyes on the corridor.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Yeah, got the door, but it's not meant to open from this side, so it will take a while. "


"I'm sure Dragox can pry it open, no?" asks Gauthier, stealing a glance at Dragox.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"I'm happy to help...just show me what to do! Would my sword cut a hole in the door?"


Evil GM

Omar and Dragox work on the nearly seamless door prying, hacking, and muscling away. They begin to make progress.

Sargon do you have some sort of extend spell on your wall of force?


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

No I do not, when it expires I will cast Dispel Magic from the center of our group on the fog

Dispel: 1d20 + 14 ⇒ (7) + 14 = 21


Evil GM

Your two companions work diligently to open the door, they actually have it wedged about 4 inches. The force wall dissipates and as it drops, Sargon is quick to dispel the fog cloud. Giving those at the rear guard a clear view of the pillars within the room along with the pond. Unfortunately as quick as Sargon dispels the fog, it reemerges but closer to your corridor's so the hazy mist fills in your area.

Fog Room
*I updated the map with a mauve color for the new fog outline.


Gauthier is heard cursing loudly through the fog, but fortunately no one sees the hideous snarl that accompanies him as he walks up to the door Dragox and Omar have pried open and turns it into mud.

Using the mud ring's power!


Evil GM

Gauthier roll a d100.

Note: the material of tomb is treated as adamantium (not stone) for purposes of all spells that manipulate matter (such as stone shape and transmute rock to mud). The doors in the tomb are made of iron.

I wasn't clear on this so, I'm not going to penalize you for casting the spell.

Gauthier uses the ring's power to alter the shape of the door. You are standing in several inches of muck that covers your boots.


1d100 ⇒ 47


Evil GM

Gauthier your spell goes off without a hitch.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"You aren't trying to get us stuck are you," Dragox asks as he feels his legs become caught up in the muck. He doesn't stop working on the door though.


"There's no more door! Let's get fall back and consider our other options." Gauthier clarifies.

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