The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


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m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

Bump.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

"Bet those blades 'urt." The dwarf mentions in the general direction of Omar.

Just making small talk to bump the game forward.


Was waiting for Sargon actually...

Gauthier, alarmed, casts a spell to show invisible creatures.

Cast invisibility purge 65 foot radius around me.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Gauthier wrote:
Was waiting for Sargon actually...

I am delaying until I see something

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

The bad guy goes before a couple of us, so we wait.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

"Blast th' blade wall."

Just bumping the thread.


Evil GM

The dwarf yells over to Omar to grab his flour but his image becomes blurred, nearly translucent, as if his body is being drawn from the plane.

Omar I'll let you make know: nature for this one.

I've updated the maps and moved them over to maptools. I reoriented the map to make directional North at the top of the screen.

Overview of Map

Current room:

Current Room


Evil GM

Init Order:

T'wich - attacks the area over the water.
Gauthier - invisibility purge
Rey

Sargon - activate his Symbol of Mirroring(Everyone has 1 image). Note: he can see invisbilty.

Opponent
Omar
Dragox

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

knowledge natue: 1d20 + 17 ⇒ (13) + 17 = 30


Evil GM

Omar it appears as if T'wich is being pulled out of the material plane by a great force or a spell.

The dwarf's body appears to be getting washed over by a mighty wave. Whitecaps crash over his coal eyes. Then suddenly he fades from room. Leaving nothing but a puddle and the smell of salt air.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

What the... Sargon says Let's check that blasted rug

Normally I'd do something vastly different...but


Evil GM

Yeah, I thought it would be convenient and make sense, if he was pulled back into the rug.


Evil GM

Rey, Omar, and Dragnox are up. You're not sure what the opponent(s) are doing.

Gauntier:
You cast your spell and don't don't see any invisible creatures.

The whirling blade barrier blocks the group from Omar as T'wich fades away. Saron thinks quick and casts a spell doubling everyone's image adding a degree of confusion and potential defense to the area. A second image of each party member appears. The hallway looks and feels crowded.

Blade Room Map
*The token with the red dot is your mirror image


Evil GM

Init Order: Rd 1 update

T'wich - attacks the area over the water.
Gauthier - invisibility purge
Rey

Sargon - activate his Symbol of Mirroring(Everyone has 1 image). Note: he can see invisbilty.

Opponent - acted
Omar
Dragox

[ooc}Note: I use this mid-round update frequently to keep the game running and organized.[/ooc]


Evil GM

There is a cacophony of harsh noises echoing throughout the area from the whirling dancing blades clicking and sparking from metal on metal.

Dragnox and Rey can make a perception check.


Evil GM

Omar

The room you are in has a 25 foot high ceiling that is supported by several cleverly carved ornate gray marble pillars that are decorated with intertwining thorny roses, snakes, and a delicately clawed hand making signs. A 20 foot square pool sits in the middle. Then of course, there is a small puddle where T'wich use to stand.

The walls appear to be made out of similar material as other areas of dungeon: a tightly fit white stone block that is harder than you'd expect stone to be.


Evil GM

For clarification: on the map there are small gray circles those are the marble pillars, note there are a lot of them. They do provide cover.

Cover rule:

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall). When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

Updated Map with red puddle where T'wich was standing

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will try a perception check(active) to see if he can pin down where the baddie is.

perception: 1d20 + 29 + 6 ⇒ (19) + 29 + 6 = 54


Evil GM

Omar actively scans the room, careful not to move, and he notices the columns with the snakes seem to be alive with swarms. Every column appears to be slithering with the tiny, hungry whitish, grey creatures. The water in the pond is rolling as if alive.

There is only so much I can give you without you moving around and interacting with the environment.


Evil GM

DMPC: Perception checks

Rey: 1d20 + 23 - 2 ⇒ (15) + 23 - 2 = 36
Dragnox: 1d20 + 9 ⇒ (6) + 9 = 15

Rey:

You notice that the blade barrier seems to be moving closer to Dragnox, and more importantly you. As if it is sliding down the hallway.

Dragnox you're still wondering what happened to the dwarf but you do see Omar tense up, like he senses something unusual happening.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox grabs his sword tightly, waiting for an opponent to present itself before taking any official actions.


Evil GM

All opponents have acted this round.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Wish I knew what the hells was going on in here. " and he will wait to see if a foe appears.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon attempts to take down the blade barrier

Dispel Magic: 1d20 + 14 ⇒ (15) + 14 = 29


Evil GM
Sargon The War Sage wrote:

Sargon attempts to take down the blade barrier

[dice=Dispel Magic]1d20+14

I'll use this as your second round action.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

S*@*e! That blade barrier is moving! It's really slow, barely perceptible, but it is coming towards us Dragox, everybody might need to take a few steps back. Rey says, and then looks directly at Gauthier, who has to move before she can. She then checks to make sure her crossbow is cranked and loaded.

Edit: Sorry for the delay! I had no idea we'd be back up and running so quickly. Thank you Baldwin!


Evil GM

If you were holding your action before the next round use it or lose it.

Init Order: Rd 2

Gauthier -
Rey -

Sargon - GM Note: sees invisibility. Casts dispel magic on the blade barrier. I'll give the results on Sargon's turn.

Opponent -
Omar -
Dragox -

RD 2 Blade Barrier Room

*I had the main party step back 5 feet based on Rey's warning. If you had a RD 1 action remaining and want to move further back let me know.

**I also put the two snake swarms that Omar observes on the map. The swarms are coming from the pillars.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox will not take a round one action other than total defense, as he cant tell what is going on.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I assume the snake swarms are composed of thing big enough that I can still harm them with weapons.

So he will shoot at one.

deadly aim, rapid shot, point blank shot, manyshot
to hit: 1d20 + 20 ⇒ (10) + 20 = 30 damage: 2d8 + 30 ⇒ (7, 1) + 30 = 38 acid: 2d6 ⇒ (5, 6) = 11
to hit: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 1d8 + 15 ⇒ (8) + 15 = 23 acid: 1d6 ⇒ 1
to hit: 1d20 + 15 ⇒ (16) + 15 = 31 damage: 1d8 + 15 ⇒ (6) + 15 = 21 acid: 1d6 ⇒ 1
to hit: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d8 + 15 ⇒ (4) + 15 = 19 acid: 1d6 ⇒ 1


Evil GM

Snake swarms are composed of 300 tiny snakes. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking.A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I meant as opposed to a swarm of fine creatures which I can't affect.


Evil GM

concluding RD 1

Omar's arrow fly at an alarming rate cutting through one of the swarms, they become disorganized as the swarm breaks apart.

Updated Map Heading into RD 2

Gauthier and Rey you're up.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Rey casts detect magic focusing in the direction of the blade barrier, to see if in fact it is a spell, or a mechanical contraption.


Evil GM

Rey you see the presence of magical auras associated with blade barrier blades and there is there is magic that runs length of both corridor walls.

Note: I'll DMPC Gauthier at the end round.


Evil GM

Rey whisper's it's magically based and Sargon casts his dispelling magic. A blue light flashes from the sorcerer's finger tips and interacts with the whirling blades, they begin to fade then suddenly they vanish.

I'm a bit busy this morning so I won't be able to get the opponent's actions up yet.


Evil GM

RD 2: Opponents

The next snake swarm moves over the both Omars drawing an AOO. The snakes slither, crawling over both intruders.

damage: 1d6 ⇒ 3
plus poison DC 15 Fort
con: 1d2 ⇒ 1
6rds

-----
Once the snakes overrun the Omar a bank of greyish white percolates and spreads from the pond. the entire room is covered in the fog and it extends into the corridor and covers Dragox. (I put a blue spell template)

fog cloud:
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).

Updated RD 2 MaP


Evil GM

Init Order: Rd 2

Gauthier - (will DMPC him at the end of the round)
Rey - detects magic

Sargon - GM Note: sees invisibility. Casts dispel magic on the blade barrier.

Opponent - snakes move and attack Omar; fog cloud emerges
Omar -
Dragox -

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

fort save: 1d20 + 15 ⇒ (15) + 15 = 30 pass

Omar will move to exit the room to get out of the fog cloud. He will do it slow enough to avoid the trip chance.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox casts Magic Circle Against Evil centered on him, while he waits for the casters to deal with the visibility problem.

"What deviltry is this? Trying to take my vision? We shall not stand for that, evildoer!"


Evil GM

Gauthier casts blessing of fevor giving his allies a boon.

blessing of fevor:

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

-Increase its speed by 30 feet.
-Stand up as a swift action without provoking an attack of opportunity.
-Make one extra attack as part of a full attack action, using its highest base attack bonus.
-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
-Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


Evil GM

Init Order: Rd 3

Gauthier -
Rey -
Sargon - GM Note: sees invisibility.
Opponent -
Omar -
Dragox -

I'll hold off DMPC'ing Gauthier till the end of the RD 3. I believe he is off line until tomorrow, so if he returns before the end of the round he can take his action when he returns.

RD 3 Map


Evil GM

Rey and Sargon you're up.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Rey will continue to move away from the fog clouded room back down the hallway, and defer her standard action this round until she can find something useful to do.

Rey moves back slowly, cautiously, swiveling back and forth to check both where she came from and where she's going for danger. Uhh, Sargon, you got anything that can clear that fog?


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon floats near the top of the ceiling turning invisible waiting for Omar to get out of the room so he can wall it off.

Rey wrote:
Uhh, Sargon, you got anything that can clear that fog?

I may...but I'd rather get Omar out here fighting on our terms,Omar back up out of the room, we'll deal with this fog later.


"You'll have to. I'm of no use with this muck... I wonder who's doing all this..." adds Gauthier, uncertain about what to do next.


Evil GM

I know we are missign a couple players over the next couple days. So, I slowed the pace down a bit to avoid too much DMPC'ing.

Init Order: Rd 3

Gauthier - hesitates with uncertainty.
Rey - moves down hallway giving the party a bit more room.
Sargon - GM Note: sees invisibility.
Opponent -
Omar -
Dragox -

RD 2 Balde Room Update


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Good call, DM. Sounded like half the party would be scarce for a few days.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon delays until Omar either leaves the room or I see another threat


Evil GM

Updted RD 3 Map

*In rereading the previous posts I noted that Omar indicated he was moving back to the hall. So, I updated the map and have him behind Dragox


Evil GM

RD 3: Opponents

Dagnox stands in the outer edge of the flog cloud after Omar passes. The ranger rushes past flicking tiny slithering snakes off his body as he goes. A few seconds later the swarm of snakes move over paladin. Dragox you get an attack of opportunity. the tiny mouths hunger for orc flesh.

damage from venous bites: 1d6 ⇒ 5
Plus Fort save DC 15 (if you can be poisoned at this level)
con dam: 1d2 ⇒ 1

------

From within the milky white fog you all can hear the sound of loud numerous heavy boots on stone floor. It echoes loudly.

Everyone can make Will save.

DMPC Rey, location based penalty: 1d20 + 15 - 8 ⇒ (18) + 15 - 8 = 25
DMPC Omar: 1d20 + 12 ⇒ (19) + 12 = 31

RD 3 Blade Room Battle Map Update

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