
T'wich McGruff |

"Bet those blades 'urt." The dwarf mentions in the general direction of Omar.
Just making small talk to bump the game forward.

Sargon The War Sage |

Was waiting for Sargon actually...
I am delaying until I see something

T'wich McGruff |

"Blast th' blade wall."
Just bumping the thread.

baldwin the merciful |

The dwarf yells over to Omar to grab his flour but his image becomes blurred, nearly translucent, as if his body is being drawn from the plane.
Omar I'll let you make know: nature for this one.
I've updated the maps and moved them over to maptools. I reoriented the map to make directional North at the top of the screen.
Current room:

baldwin the merciful |

Omar it appears as if T'wich is being pulled out of the material plane by a great force or a spell.
The dwarf's body appears to be getting washed over by a mighty wave. Whitecaps crash over his coal eyes. Then suddenly he fades from room. Leaving nothing but a puddle and the smell of salt air.

Sargon The War Sage |

What the... Sargon says Let's check that blasted rug
Normally I'd do something vastly different...but

baldwin the merciful |

Rey, Omar, and Dragnox are up. You're not sure what the opponent(s) are doing.
The whirling blade barrier blocks the group from Omar as T'wich fades away. Saron thinks quick and casts a spell doubling everyone's image adding a degree of confusion and potential defense to the area. A second image of each party member appears. The hallway looks and feels crowded.
Blade Room Map
*The token with the red dot is your mirror image

baldwin the merciful |

Init Order: Rd 1 update
T'wich - attacks the area over the water.
Gauthier - invisibility purge
Rey
Sargon - activate his Symbol of Mirroring(Everyone has 1 image). Note: he can see invisbilty.
Opponent - acted
Omar
Dragox
[ooc}Note: I use this mid-round update frequently to keep the game running and organized.[/ooc]

baldwin the merciful |

Omar
The room you are in has a 25 foot high ceiling that is supported by several cleverly carved ornate gray marble pillars that are decorated with intertwining thorny roses, snakes, and a delicately clawed hand making signs. A 20 foot square pool sits in the middle. Then of course, there is a small puddle where T'wich use to stand.
The walls appear to be made out of similar material as other areas of dungeon: a tightly fit white stone block that is harder than you'd expect stone to be.

baldwin the merciful |

For clarification: on the map there are small gray circles those are the marble pillars, note there are a lot of them. They do provide cover.
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).
When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall). When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

baldwin the merciful |

Omar actively scans the room, careful not to move, and he notices the columns with the snakes seem to be alive with swarms. Every column appears to be slithering with the tiny, hungry whitish, grey creatures. The water in the pond is rolling as if alive.
There is only so much I can give you without you moving around and interacting with the environment.

baldwin the merciful |

DMPC: Perception checks
Rey: 1d20 + 23 - 2 ⇒ (15) + 23 - 2 = 36
Dragnox: 1d20 + 9 ⇒ (6) + 9 = 15
You notice that the blade barrier seems to be moving closer to Dragnox, and more importantly you. As if it is sliding down the hallway.
Dragnox you're still wondering what happened to the dwarf but you do see Omar tense up, like he senses something unusual happening.

Dragox |

Dragox grabs his sword tightly, waiting for an opponent to present itself before taking any official actions.

Sargon The War Sage |

Sargon attempts to take down the blade barrier
Dispel Magic: 1d20 + 14 ⇒ (15) + 14 = 29

Reyondelee |

S*@*e! That blade barrier is moving! It's really slow, barely perceptible, but it is coming towards us Dragox, everybody might need to take a few steps back. Rey says, and then looks directly at Gauthier, who has to move before she can. She then checks to make sure her crossbow is cranked and loaded.
Edit: Sorry for the delay! I had no idea we'd be back up and running so quickly. Thank you Baldwin!

baldwin the merciful |

If you were holding your action before the next round use it or lose it.
Init Order: Rd 2
Gauthier -
Rey -
Sargon - GM Note: sees invisibility. Casts dispel magic on the blade barrier. I'll give the results on Sargon's turn.
Opponent -
Omar -
Dragox -
*I had the main party step back 5 feet based on Rey's warning. If you had a RD 1 action remaining and want to move further back let me know.
**I also put the two snake swarms that Omar observes on the map. The swarms are coming from the pillars.

![]() |

I assume the snake swarms are composed of thing big enough that I can still harm them with weapons.
So he will shoot at one.
deadly aim, rapid shot, point blank shot, manyshot
to hit: 1d20 + 20 ⇒ (10) + 20 = 30 damage: 2d8 + 30 ⇒ (7, 1) + 30 = 38 acid: 2d6 ⇒ (5, 6) = 11
to hit: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 1d8 + 15 ⇒ (8) + 15 = 23 acid: 1d6 ⇒ 1
to hit: 1d20 + 15 ⇒ (16) + 15 = 31 damage: 1d8 + 15 ⇒ (6) + 15 = 21 acid: 1d6 ⇒ 1
to hit: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d8 + 15 ⇒ (4) + 15 = 19 acid: 1d6 ⇒ 1

baldwin the merciful |

Snake swarms are composed of 300 tiny snakes. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking.A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons.

baldwin the merciful |

baldwin the merciful |

Rey whisper's it's magically based and Sargon casts his dispelling magic. A blue light flashes from the sorcerer's finger tips and interacts with the whirling blades, they begin to fade then suddenly they vanish.
I'm a bit busy this morning so I won't be able to get the opponent's actions up yet.

baldwin the merciful |

RD 2: Opponents
The next snake swarm moves over the both Omars drawing an AOO. The snakes slither, crawling over both intruders.
damage: 1d6 ⇒ 3
plus poison DC 15 Fort
con: 1d2 ⇒ 1
6rds
-----
Once the snakes overrun the Omar a bank of greyish white percolates and spreads from the pond. the entire room is covered in the fog and it extends into the corridor and covers Dragox. (I put a blue spell template)

Dragox |

Dragox casts Magic Circle Against Evil centered on him, while he waits for the casters to deal with the visibility problem.
"What deviltry is this? Trying to take my vision? We shall not stand for that, evildoer!"

baldwin the merciful |

Gauthier casts blessing of fevor giving his allies a boon.
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
-Increase its speed by 30 feet.
-Stand up as a swift action without provoking an attack of opportunity.
-Make one extra attack as part of a full attack action, using its highest base attack bonus.
-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
-Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

baldwin the merciful |

Reyondelee |

Rey will continue to move away from the fog clouded room back down the hallway, and defer her standard action this round until she can find something useful to do.
Rey moves back slowly, cautiously, swiveling back and forth to check both where she came from and where she's going for danger. Uhh, Sargon, you got anything that can clear that fog?

Sargon The War Sage |

Sargon floats near the top of the ceiling turning invisible waiting for Omar to get out of the room so he can wall it off.
Uhh, Sargon, you got anything that can clear that fog?
I may...but I'd rather get Omar out here fighting on our terms,Omar back up out of the room, we'll deal with this fog later.

baldwin the merciful |

I know we are missign a couple players over the next couple days. So, I slowed the pace down a bit to avoid too much DMPC'ing.
Init Order: Rd 3
Gauthier - hesitates with uncertainty.
Rey - moves down hallway giving the party a bit more room.
Sargon - GM Note: sees invisibility.
Opponent -
Omar -
Dragox -

Sargon The War Sage |

Sargon delays until Omar either leaves the room or I see another threat

baldwin the merciful |

baldwin the merciful |

RD 3: Opponents
Dagnox stands in the outer edge of the flog cloud after Omar passes. The ranger rushes past flicking tiny slithering snakes off his body as he goes. A few seconds later the swarm of snakes move over paladin. Dragox you get an attack of opportunity. the tiny mouths hunger for orc flesh.
damage from venous bites: 1d6 ⇒ 5
Plus Fort save DC 15 (if you can be poisoned at this level)
con dam: 1d2 ⇒ 1
------
From within the milky white fog you all can hear the sound of loud numerous heavy boots on stone floor. It echoes loudly.
Everyone can make Will save.
DMPC Rey, location based penalty: 1d20 + 15 - 8 ⇒ (18) + 15 - 8 = 25
DMPC Omar: 1d20 + 12 ⇒ (19) + 12 = 31