The Many-Faced GM's Skulls and Shackles (Inactive)

Game Master Nickadeamous

Skull & Shackles roll20
The Covenant
Crew

Current Plunder: 5
Infamy: 2
Disrepute: 2


1,401 to 1,450 of 1,542 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

INACTIVE - GAME DIED

Yeah there just haven't been any updates. I do try to pop in and create momentum once in a while but I can only do so much!


Curse of the Crimson Throne Roll20

Somewhat full disclosure. My father was just released from the hospital last week due to pneumonia and one of the kids had a birthday weekend. Also been working 50+ hours a week for the last few months so time is at a premium but we're not done, not by a long shot. Anyways, we'll be moving forward, some weeks faster than others, but I have no intentions of disappearing or abandoning any of my games. Hopefully work will calm down some and I'll be able to post more regularly, but time will tell.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Take your time. This game has had many stops and starts and we are all still here. Real life comes first.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Agreed fully with Sandman! Life is priority and I have no intentions of dropping out due to the speed of this game. I love this group of players that I have in so many of my games in which I'm involved. I cannot say how excited I am to have a group of players that I thoroughly enjoy roleplaying with online in different games.

I haven't had a dedicated group like this since my college days in 2000-2002. I miss that camaraderie.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Ah, okay it's cool!


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I agree. It's fun and good and sometimes moving fast and sometimes slower is all good as long as nobody goes missing.

I mean, I have an all-game update as well that basically amounts to similar stuff:
Once again, plans in real-life simply don't work out.
I was to attend a training workshop most of this week, and expected to have plenty of time to post during the nights at the hotel, so was a bit lazy last weekend and spend time preparing for the trip.

Little did I know that we only met up at the hotel, then moved by bus to a cabin in the mountains for teambuilding purposes. No phone, no Wi-Fi, and even if we had, no time to post.
It was a very interesting experience, but yeah, sorry for going MIA/AWOL, I'm back and will make sure to catch up on all my games and post ASAP.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

This half-orc? My memory is failing me. What's that about a magical dagger?


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

We got to pick out a reward.
One Dagger glowed magical.
I named it as my chosen reward, then got a different dagger.
I contracted a Rat to mix up a poison, pretended to be friends and made the lady drink herself to death with spiked rum.
Without proof, I got locked in a Sweatbox because I was nearby, but survived. Unlike my Victim, which may still happily be alive in Harridans crew, missing Fishguts and getting drunk, if she hadn't decided to be a collosal b~&@+ to me.

Remember? ^_^

Obstacles that are bypassed are still obstacles if you walk that path again. Obstacles that are obliterated are not. And if you obliterate sufficient obstacles that a pattern can be seen, other obstacles may decide to be stepping stones rather than roadblocks. <- philosophical modus operandi


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Oh, right. Yeah, I remember all that. I just saw half-orc and got confused. I had to check my sheet to see if I had a magical dagger I'd forgotten about.

Is it weird that I'm a big nostalgic for the time on the Wormwood? Sandman definitely isn't, but as a player, there was a lot of really awesome story going on.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Doesn't Fly grant a fly speed for the duration of the spell? Wouldn't you be able to 5' adjust while flying in that case?

This is an area of the rules I've never looked into.


Curse of the Crimson Throne Roll20

I believe if you have a movement speed and there are no other extenuating circumstances, than you should be able to take a 5-foot step.

In this case, the wasp made a 5-foot step.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Thanks for the clarification all! Okay, then Fargrim's roll will be his attack.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

@Sandman: It grants a fly speed.
But you still have no "listed" speed of that mode.

As I understand it, 5-foot stepping includes subtle movement, control of body and movement to shift position without "opening" yourself up.
And you only have that amount of "control" for your natural movement. Even if you were to suddenly learn to swim like a fish, climb like a monkey, or soar like an eagle, it would not be "natural" movement for you, and those instinctual 5-foot movements would not work.

It's actually quite fine that way, because it does give those with a natural speed a slight edge over those who only gained that same ability through magic. But of course, it's a table call.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

That's a pretty fine hair to split. Interesting.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

You think?
It seemed to be the natural way to read it to my home group - maybe a language thing.

As said, I'm fully open to table variance there, just explained why looking at a natural listed speed, and a magically gained speed differently made sense to us.
I suppose my home group and me prefer magic to be a tool, not a superior replacement to nature. *shrug*

I'm fine with either interpretation.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I think it makes sense thematically. It's a system issue. I don't like niche cases and fiddly rules. Differentiating between a fly speed granted by having wings and a fly speed granted by magical flight creates some weird questions.

Would Wings of Flying count as natural wings? What about creatures like Djinn who are effected by permanent Fly spells. What Wyverns which have Poor flight maneuverability? Where does Polymorph fall into the equation? Why would shapeshifting into a Raven make you better at flying than Overland Flight would? What about shapeshifting into an Air Elemental?

If it were me designing things I would tie 5' adjusting to flight maneuverability or something like that.

I'm probably overthinking this.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aye, I see where you are coming from.

I think I am preventing that overthinking by looking simply at the stat block of the base creature.
Does the base creature have a listed speed or not?

If I polymorph into a Raven or don Wings, I still have no listed speed. The creature I turned into has, but not me.
The Djinni? Has a listed speed.
Wyvern? Same, but he needs a flight check(which he may fail due to the poor maneuverability, while the Djinni can't really fail it).
Shifting into a Air Elemental? Still have no listed speed on my base creature.

Get permanently polymorphed into a Crow, changing my base type?
Now I have a listed fly speed. If I'm now transformed into a human, then don Wings of Flying? My crow base form has a listed fly speed, and I get to 5-foot fly.

Basically I'm streamlining it as "everything that is in your basic creature statblock as a form of movement is what you get to 5-foot step with".
It's quite simple to handle, and it does give creatures in their natural habitat an edge that much better represents that it's their natural environment over things like Air Mastery.
I can only recommend reading it like that, stuff like overland flight is powerful enough as is.
On the plus side, it's a slight boost to stuff like the Aasimar Feat Chain granting Wings or other less-travelled ways for natural at-will flight(why do that if you can get the spell for cheap? Well now there's at least a small reason-)


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Those are very good points and a pretty simple way of adjudicating the niche cases. I like it and I'm probably going to steal it. Thanks.

I'm still not sure of Burrow speeds though. Earthglide, sure, but I don't think tunneling creatures should be able dig-adjust.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Glad you like it.
And yeah, burrow(and to a lesser extent earthglide) is a mess anyway. In a variety of ways, many of which involve combat maneuvers.
I just play along for the sake of consistency, there :)


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Hej. Feeling fine again. Got worse before it got better.

Plus, once I was feeling a bit less ill, I had the bright idea of working on updating my computer system while I was home anyway, which caused some further problems with being able to go online.(Installing W7 on a M2 drive from USB is a mess by itself, certain boxed intel chips come without cooler, and I had no PCIe solution for Wifi(I use cards, not usb connectors)).

Either way, I'm back now and will catch up with all my games plus post today(within about 12 hours). Apologies for going missing. I did update some of my games when I originally fell ill, but not all - assuming I could post somewhat normally for those not moving at too fast a pace.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Welcome back. Glad you are better.


INACTIVE - GAME DIED

Incidentally, one of the problems of my build is that my AC is currently garbage. Once I improve my armor it should help a little bit. :)


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aye Johara, it's why I mentioned it -
Certainly, we should be able to aquire some useable armor for you in the port, and with this experience, Johara may be inclined to wear it, too :)


INACTIVE - GAME DIED

*dances*


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

*claps*

And just for the protocol, I think Fargrim may also try and Coup the second one - Even with a 20 at the save that damage should be lethal(I hope).
Also, we should totally look into getting Fargrim a Heavy Pick/Pickaxe to finish off enemies for cases where we manage to hex all opposition, or all remaining opposition is out cold. Wielded Two-Handed, that would be some even nastier damage due to the multiplier.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Hell, anyone who can wield on should carry a light pick. At least until we get ahold of a Bone Razor


Curse of the Crimson Throne Roll20

Feel free to retcon any part of the watch tower scene. My posting availability has been limited for a lot longer than I would like so I wanted to move things forward while I had an opportunity. There is no railroad combat in the immediate future so a large part of what happens next is up to you all. Your time at Rickety's is almost over, your ship is about to be ready, and you're practically free pirates. There's still a scene with Captain Pegsworthy but you should also decide on what your plans are once your ship sets sail.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aye, it's good you moved things forward, or we would likely have kept waiting :)

As for future plans: I would suggest avoiding Captain Harridan for now. He may not chase us down to the ends of the world, but we probably shouldn't operate in the same area he does right now.

Other than that, we ARE pirates.
So find ourselves some fat juicy target seems reasonable...because our crew will expect payment in the future...

So I'd leave it up to a couple of skill checks(geography? Sailor? local? whatever....) to find an area with decent shipping that is likely far from the last known position of Harridan. There may be other pirates or navy vessels, but ces't la vie.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Yes, definitely avoid Harrigan. We're quite a few levels away from feeling like we have a chance at taking him on.

Future Plans:

1) Some fat merchant ships would be good. We need an income base to really get started.

2) More crew. We are still running on a single shift's worth of crewmen. We are going to want to at least double our numbers. Ideally, triple them.

3) Base of operations. I like the idea of using the island we cleared, at least for now.

4) Renown and Infamy. To make a name for ourselves we are going to need to spend some time in pirate hubs telling stories, learning about pirate legends, and selling off plunder.

5) Slavers. Three of us have a particular vendetta against the slave trade. Targeting slave ships would be very welcome.


INACTIVE - GAME DIED

Those all sound like great ideas. I would especially like to get enough plunder to improve our (*cough* my) gear.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Good call about the Slavers.
That also potentially increases our crew - we can be evil and make use of slaves...just in a different way, because they believe they joined us to take revenge on their oppressors. Haha.
That said, we did get a few more guys from that one recruiting attempt :) A couple more and we're doing fine!
While not very gear-dependent, we should also look into potential sources of equipment, yes. It's not like we'll be magically finding exactly what we need, right?...*glances at GM waiting for a reaction*


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

We can also be evil but draw the line at certain things, or with only doing certain things to people who "deserve it."


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I know. I just found it funy.
By liberating them and integrating them into our crew, we are basically corrupting them AND making use of slave labor, and they'll be happy for it thinking they are 'free' because they willingly submitted to the absolute authority of the captains and superiors-.
Like, all the benefits of slavery, none of the drawbacks.
^_^


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Fargrim would be okay with giving the slavers the choice of death or joining our crew, but not with the slaves themselves. Considering that's what was done to him by Harrigan... Fargrim despises slavery to the fullest extent.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Fir slaves, I was thinking the choice of joining the crew, or being dropped off at the next port as free people.

Slavers don't get to join the crew. They get given to former slaves.


INACTIVE - GAME DIED

Johara has a strong distaste for slavers and for keeping people enslaved, for obvious reasons. I recognize that we're playing an "evil" game but it is a point of friction for her.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Evil people can still have limits and ethics.

There's something of a spectrum to it.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

You misunderstood...I meant that if we ARE targetting slavers, killing them, then former slaves would willingly join our crew(as per diplomacy).
If they get dropped off as free man at the next port, then they don't get a share of the loot, and any work they have done up to that point will be payment for their freedom, as in they can't expect a free ride and free meals without working for it.

I was not referring to keeping them enslaved, for obvious reasons Nivian would also be opposed to that.
But looking at it rationally, we would still have slaves working for free for us :) if only temporary. Others may join our grew and become proper member with their share of Loot.

Maybe that made things a bit more clear. Hence why I meant, they are "free" but during the ride(until we next make it to port) they would still need to work for it, and submit to our authority...thus if they leave(and don't get paid - no freebies to people we rescue/let life that don't join up!) it's basically still "slave labor" but they'll be happy about it because it means they will be in control of their own lives again afterwards.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Oooooohhhhhhhh. Yes that makes much more sense, Nivian.


INACTIVE - GAME DIED

I just heard from Nivian, she's been in some super-tough work schedules, but she's still alive. Just thought I'd let folks know!


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Glad to hear it! That she's okay that is, sucks about the tight work schedule.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aye...thanks :)

Alas, the last post of Baltzar was at end of July, or 2 months past.
Another profile seems active, so the player is not completely gone, but maybe an inquiry by GM would be in order just to check on them and their continued interest?


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

To my respective GMs and/or players, I am posting this in all my games that I'm running or involved in. I was involved in a force on force incident today during work. I cannot go into details for obvious reasons, but suffice to say no one was seriously injured. I'll be very busy with paperwork for the foreseeable afternoon/evening. If I have time later this evening, I will attempt to get caught up with my games. Otherwise, look for me tomorrow!


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Hey yea sorry I've been kinda MIA from this game, I am still interested I just have had a lot going on this summer that has made it harder to keep up with all my games I'm playing (not just on Paizo, but also am running a game on roll20)

I should be able to keep up better from now on.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Baltzar Callinova wrote:

Hey yea sorry I've been kinda MIA from this game, I am still interested I just have had a lot going on this summer that has made it harder to keep up with all my games I'm playing (not just on Paizo, but also am running a game on roll20)

I should be able to keep up better from now on.

I was worried you weren't coming back. Glad you're still with us.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

GM, it kinda got glossed over, but did we get more crew with Nivian's Diplomacy check before we left? It kinda got glossed over.

Last I have recorded, we got five recruits from this post.

Did we get more from Nivian's efforts here? You mentioned here that Rickity's has a recruitment limit, but you didn't say if we had already reached it or not.


Curse of the Crimson Throne Roll20

Negative. 5 was the max limit to recruit.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I figured. Just wanted to check.


Curse of the Crimson Throne Roll20

So Isin Ghar is back on the boards. He originally played Rhemus when the campaign started and I have been considering inviting him back. I wanted to get everyone's thoughts though so let me know if you have an opinion either way, and it's okay if it's a no.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

There's reasons why people go missing, reasons why they quit, for a time.

If he is willing to share his(with you), and your judgement says it's reasonable, then a conditional yes from me.

Mostly it's about the distinguation between 'oh my life screwed me over' and 'I wanted a break and didn't feel like letting you know'.

I dunno how you know he's back, but his main totals 300 posts across games, most of which(a third) with Rhemus - that just for context, in that I am unsure how invested he was into the pbp concept to begin with?

1 to 50 of 1,542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Many-Faced GM's Skulls and Shackles Discussion All Messageboards

Want to post a reply? Sign in.