
--Sandman-- |

I'm not opposed to killing him. I just wanted to discuss it here before we took action that wasn't reversible.

Johara |

Sorry if cutting Scourge's throat went against plans!
As for Plugg, I think letting him go would be more likely to send a bad message that would undermine us, than to send a terrifying message of our awesomeness. :) I think Nivian is generally correct that if Plugg gets to leave, even if he's been mind-controlled, it's easy for folks to figure out that his narrative is suspect, and it also raises the specter of him getting out from under the controls and raising a new crew with vengeance as his new goal. This could be a cool story but in practical terms a pragmatic character (like Nivian) would probably not want that possibility to bite us in the ass later!

--Sandman-- |

Alright that's a majority, killing him it is. We can send the radahumi back for the tale-telling.
Does mean we need crew though. We're really short handed.

Johara |

Probably best to bring this up now, to avoid later misunderstandings.
Johara's flirtiness and double-entendres are not because she is sex-positive or anything of that sort; she is essentially a sexual abuse survivor. Her salaciousness is weaponized because this is the asset that she has used in the past in order to survive and to influence people.
This is the other reason that Johara would not (without a lot of character development) be a good fit for the mystery cultist PrC that Nivian mentioned; for Johara, sexuality is a tool, sometimes a painful one, that people use against each other. She has almost no positive experiences in that arena and thus does not see it as something uplifting or unifying. That could change, of course, but it would be a long and difficult road.
The psychological terminology and studies to address this don't really exist in Golarion so basically she just has to live her life and hopefully have better experiences if she's to get past these problems!
In the meantime, expect a lot of sauciness, but anyone who actually tries to follow that may discover that it's not an invitation so much as a manipulation.

Nivian Mazu |

Nice, you guys took the set-up exactly as hoped...Fargrim as 1st mate will jump positions as needed, and helping at the helm during a storm opens up a position for Johara to turn rigging-master(as per the plan we made).
@Strenght and wheel, just FYI, there's ships with magically supplemented steering, which don't need any strenght whatsoever, much like powered brakes on modern cars - So once we get to upgrade a bit, that would not be a problem, at all, regardless of conditions.
@Johara: Mystery cultist was more of a fun joke, not a serious recommendation :) Sorry if it came across that way. Regarding your history and behaviour, Nivian is not a stranger to it. Heck, take a minute to read her back story, she definitely didn't have it better than you. She'd totally understand. Heck, I think I even mentioned towards GM once that if she ever acts out sexuality, it would probably be with a cabin girl, not a male. She's plenty done with that gender in that regard. (also, I mentioned that quite a long time BEFORE you joined...so don't interpret it the wrong way ;) )

Nivian Mazu |

@Fargrim: With the storm blowing, Ranged attacks will likely be at -2/-4/impossible penalty from wind, and/or the heavy rain will add another -4 to ranged attacks.
And without time to refresh spells, I'll be reduced to use Misfortune on single targets. You smashing their heads in will likely do more good ;)
I'll try my best to prevent us fron running into a reef...though a sand bank could be helpful to wait out the storm...

Fargrim Dawnforge |

That's what I'm concerned about... I don't think you can reliably handle the helm. You would have to roll an 18+ on your Strength check to keep us from crashing. Those are horrible odds.

Nivian Mazu |

Hey, I'm at -2, so a 17 is plenty enough.
Also, you're assuming we're ready to crash every round, as in, every 6 seconds.
I feel it's more likely we only need those checks every once in a while. We may well be lucky enough not to need one at all for the time being. Or that I cannot keep course alone, but still avoid us crashing.
My points simply was that I can do no good down there. I cannot color spray someone, or cure someone, and with the wind and rain I can't even shoot someone properly.
And my melee is nonexistant. *shrug* Stay if you want, I only meant to offer a chance for you to smash in some more skulls ;)

Nivian Mazu |

Too late to edit, question for GM: Maybe there's an easy answer: Can I use a rope to fix our course/the wheel for a minute or so?
Due to KN Geography and Know Direction, I should have a good idea where we are. I doubt I would steer towards an area with many known reefs or other obstacles that could destroy our ship, so sailing straight ahead for a minute or two should not really be a huge problem.
I'd still stand there, to release the rope if it's necessary, and let the ship go free, avoiding any obstacle in front(since we are sailing against the storm).
Also, I totally want the upgrade for strenghtless steering :)

Fargrim Dawnforge |

Yeah, that is sort of what I was thinking.... Given the description that GM provided, it sounded to me like we were in the middle of some serious hazards... but I might be incorrect.

The Many-Faced GM |

There are hazards around, but you can try to tie the wheel off. It could buy you some time.

--Sandman-- |

Rosie might be able to take the helm. She's small, but very strong for a halfling.

Baltzar Callinova |

Sorry I've been missing the past week, I had a lot on my plate and forgot to check in here.

Baltzar Callinova |

Hey sorry i've been MIA since Thursday... on Monday I came down with a cold and it REALLY hit me Thursday night.
Then Friday afternoon cutting open a packet of Theraflu with a serrated knife (stupid, yeah i knew it was, did it anyway) I filleted my finger, had to go to the emergency room. No stitches, but I need to get a tetanus shot Monday. :(

The Many-Faced GM |

Ouch, sorry to hear about that. Finger cuts can be the worst. Hope it gets better quickly, and hope your cold passes fast.

Baltzar Callinova |

Uh what happened? Did the game get deactivated?
Doesn't look like it, but when I go to my "Campaigns" tab it says
Baltzar Calinova has not participated in any online campaigns.

Baltzar Callinova |

I'm still seeing the game as active and you as an active character. Perhaps a hiccup with the Paizo website due to all their extra traffic?
Ah okay, yeah hopefully... I was just like wtf thinking i'd been kicked/removed for some reason lol I'm sick, tired, and paranoid.

Baltzar Callinova |

Yeah I even snagged the Humble Bundle deal. Just too good to pass up. What a lot of people don't understand when they say Paizo should have seen this coming, HB didn't even. The first day Paizo blew all the HB records out of the water x10.

Baltzar Callinova |

Okay, yeah I'm still not getting this on my 'campaigns' tab, so GM can you see if I somehow got taken off? I'll also toss an email to Paizo.

Nivian Mazu |

Haha, na, you're still active and fine. Just some paizo weirdness. One option would be to remove you for real, and have you re-post, see if that fixes it.

--Sandman-- |

...That's what I get for writing a post while half asleep.
Please ignore all mention of Plugg. That was a mistake.

Nivian Mazu |

Bleh, you ninja'd me :)
I already wrote it up, now life with it ^_^
(Plus I find it flavorful that you could get slightly confused after that crash...)

Nivian Mazu |

@Sandman: Why do you think we cannot make repairs here? We are stuck fast anyway. I'd just like to know what makes you think so before we risk forcing the damaged ship off the supporting reef(lowering out waterline and raising the water pressure) and making for the beach(possibly causing more structural damage when the already-weak supporting structure is put under stress again).
To be honest, I kind of imagined it similar to a damaged submarine taking on water. You first fix up all the leaks, then use the pumps to remove the water already on board.
I have no REAL understanding of how these things work, but I figure we have no dry dock either way and am afraid forcing her off the reef and trying to move to the beach is a dangerous idea(also because of character knowledge: " There are numerous reefs in the area. It would have been near impossible to sail through the area without a scrape. "...I don't know how easy steering will be with the damage, and if we fail a check and run into another reef on the way to the beach, we may be stranded there...)

--Sandman-- |

Because that's not how repairing ships works. Submarine breaches have the luxury of being able to use a rivet gun to adhere a patch over a breach. Rivet guns don't require momentum to drive fasteners like nails do. (a really powerful waterproof adhesive, like Sovereign Glue would work, but we don't have any).
Johanna pretty much covered it in her post. It depends on where the puncture is. If it's below the water line (likely because that's where reefs are) then there's not going to be any way of closing the breach unless we have a skilled carpenter who can work underwater (which includes being able to see in murky water because it's not going to be clean). You're the only one who might be able to pull it off, but we don't even have the right tools. This is going to be done with hammer and nails, which don't work so well under water.
There is only one way to repair a ship in the water, and it's a really bad idea around a reef. It involves nailing an oiled sail to the outside of the breach so that it creates a pressure-seal that keeps most of the new water out. Then the hold is pumped until the breach is clear of water and patch is nailed up over the breach from the inside. That would give us a temporary patch that would work until we could get to an actual dry-dock, but it's a jury-rig at best.
There are other ways we could seal the breach underwater, but they involve magic we don't have access to. We have to get the breach above the waterline in order to seal it. In most cases that involves beaching a ship.
Between the bilge pump and a bucket brigade, we aren't going to be in danger of sinking if we come off the reef we're stuck on. We can probably limp our way to the shore, especially with you under water with a light spell to guide us safely through the reef.

Nivian Mazu |

I think we are interpreting the damage very differently.
I figure even if it is below the waterline, it must be a small breach. More than the bilge pumps can cover, but not so massive that you could not fix it by nailing some oiled sail and planks over it from the inside.
In my opinion, if the damage is so heavy that we take on so much water that we're actually flooding already with enough speed that we cannot repair, the bilge pumps won't help us one bit limping somewhere.
Maybe thats just a idealized Vision, but I figure even in early sea battles not every damaged vessel inmediately sunk unless they made it to shore, so even before rivet guns there should have been some way to fix damage to the structure in a way that gets you to the next drydock.
As said, I'm afraid of a.: running into another reef, even if I guide you...if the ship is taking on massive amounts of water, we have even less Crew because we Need to operate the pumps and a bucket Brigade(plus lost people), and the ship may steer very differently with the heavy water load and one-sided leak.
b.: actually taking on too much water unless we take precautions. If we leave the damage without trying to fix it, the increased water pressure from lowering the ships waterline(to get back into the water) may enlarge the breach, causing us to flood and capsize before we make it to shore.
c.: time...while the storm will settle down, we are taking water on now...either we will have to risk sailing on during the storm, or we'll already be quite flooded by the time we try to make it to the beach.
d.: the actual process of beaching a ship. This is no dry dock. If we run ashore, thats quite a lot of stress we put on the structure of the ship. If said structure is already heavily damaged, we may rip it open utterly...or, again, flooding and structural collapse may cause us to actually capsize during the beaching process.
e.: those creatures who attacked before defending their home Turf(if thats the Island), possibly damaging us further while we close in.
I understand your own thoughts very well, and I feel they are equally valid.
I think the easiest way would be to "discuss" this among ourselves, taking 20 on Profession(sailor) to come to a conclusion as to how to proceed.(meaning best value takes 20, the others aid for +2 each).
Because honestly, without digging into history, actual ship repair and possibilities of doing so, GM knows what he had in mind for us, and exactly how he imagined the damage, and how we could decide to proceed.
So I'd suggest deferring the decision on how we proceed to him, or him giving us some Options with some explanations and rolls required to succeed, so we can pick a course of Action like the seasoned sailors we are, rather than guess what could make most sense.

--Sandman-- |

I guess we'll need to see what the GM says about where and how bad the damage is. From there we can figure out how we are expected to do repairs.
In the future I'd really like to come up with some "emergency hull patches" that Nivian could apply to the outside of the hull. Oil cloth and some alchemical glue would probably work.
Modifying a repeating underwater crossbow to fire Rock Biter bolts or pitons would work pretty well as a fantasy-setting proxy for a rivet gun.
Stuff for later on down the road.

The Many-Faced GM |

The adventure doesn't really delve into the details of ship repair. It's basically left for the npc's to do in the background. Although the storm is abating, the ship is damaged and you are at half crew, so sailing is going to be incredibly difficult to put it mildly. The life boats can make the trip. With everyone speaking up, it's not worth risking the ship to get it to the island. Any more damage to the ship will likely strand you on the island. Dry docking would be ideal, but not feasible at this time. Using the tides, the bilge pumps, lumber, and oiled canvas should get you patched up enough until you can get to dry dock.

--Sandman-- |

Well, if the NPCs have some way of sealing a breach that is below the waterline while it is still in the water, that's fantastic. I'm fine with hand waiving the repairs while we go do the fun stuff.

Baltzar Callinova |

Hey so two things.
1. Still have to manually come to these threads, my usual "Campaigns" bookmark isn't working... Hopefully Paizo will get back to me soon.
2. My cold is finally passed...

Fargrim Dawnforge |

Hey all, just wanted to let you know that I'm heading to Florida for vacation/visit family (my mother is having a hysterectomy and colon resection on 3/9 to take out some cancer) on 3/11 and will be gone until 3/18. I will not have any of my resources with me so my activity will likely be minimal to nil during that time!

Nivian Mazu |
1 person marked this as a favorite. |

Well, lets progress and do fun stuff...and you guys go find water and maybe some nice edible fruits or animals.
I'll tag along, behind, and instead worry about this little thing, and then pick up on my posting rate again in a week or two(when work enforces a more standardized schedule again)

Baltzar Callinova |

Arrrgh still getting "Baltzar Calinova has not participated in any campaigns."

--Sandman-- |

GM, please check the Campaign Info tab and scroll down to the character list. It's possible that Baltzar has been been marked as an NPC or No Longer Active during an edit.

Baltzar Callinova |

I think he said it did, and I'm listed normally on his end. Thing is, I am too here if I look at the actual campaign's info... it's just for some reason on Baltzar's 'Campaigns' tab there is nothing.

The Many-Faced GM |

I've checked the players tab, characters tab, and campaign tab and Baltzar is active on all of them. I just deactivated and reactivated Baltzar so maybe that'll fix it.

--Sandman-- |

That is really strange. I hope Paizo gets back to you about it soon. It sounds like a site-related problem, not a user problem.

Baltzar Callinova |

Heya! I've got an email from you about this from March 1, 2016 that I responded to. Unfortunately, this is a bug that needs to get fixed in our code. It has been passed to our Tech Team, but I cannot provide an ETA on that fix at this time.
So, they know and the Tech team is looking into my issue of not having this game on my info tabs.
Also, sorry about missing the past few days, my cold passed then my cat got really sick and was actually throwing up blood. She's fine now, but it was pretty scary. The doctor thinks the reason for the blood was from not eating, and now that she's eating again she hasn't thrown up again.