
Nivian Mazu |
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Haha, yeah, the navigation part is an investment in the future :)
I wouldn't expect them to let me do anything close to that here(if so, I'd have to question their sanity).
But I'm afraid I'm not exactly gifted when it comes to manual labor. So i hope the profession(sailor) still pays off for menial tasks. :)
As for getting lost in the ocean...not gonna happen to us :)
Even on overcast nights, both me and Baltzar have Know Direction as a at-will, so we could navigate by that.

The Many-Faced GM |

Just a heads up, I seem to be able to move Aeral and Bilge's tokens on Roll20 and on a side note, my token didn't update with the new avatar (but chat did)
Yes, I didn't have their roll20 login names to link to their tokens so I set the tokens to be movable by anyone. I will fix that sooner or later.

The Many-Faced GM |

Not sure if I understood what we are supposed to do with our work assignments. Let me know if I did anything wrong and will correct/edit the post.
You did everything great. Well done.

--Sandman-- |

GM, can you add the Ship Activity rules to the Campaign Info tab? It's already getting buried in the discussion thread.

The Many-Faced GM |

GM, can you add the Ship Activity rules to the Campaign Info tab? It's already getting buried in the discussion thread.
Oh you and your silly, good ideas. It is done.

The Many-Faced GM |

Also should I add the Night activity or wait for all the day activities to be posted and completed?
Wait on the night activity until everyone has completed their day activities, or at least most of them.

Rillum 'Bilge' Jimmings |

Rillum is evil, but loyal. A kind gesture goes a long way with him, considering that in his experience they are so rare.

Rillum 'Bilge' Jimmings |

Sandman, what a setup! Thanks for the opportunity for that line.

Nivian Mazu |

I think it worked out very nice and stylish...but just for the future: I don't think we can do an extra action during the day like that. The campaign info says up to two more actions during the night, basically by not sleeping/sleeping less.
So, not certain if during the day we have sufficient time to actually help with each others tasks in a meaningful way.(As said, found that very nice between you two, just not sure if we should expect that option in the next days...yay me, probably me gonna be stuck in the bilges tomorrow).

--Sandman-- |

I was shirking my main duties to buy time. I figure if it allows enough time to fully explore an area it should be plenty of time to help with another job. I just happened to be exploring an area another character was in. While helping. :)
It's just risky because I take a penalty on my own task, and have to make a more difficult check to avoid fatigue.

Nivian Mazu |

totally cool with me, I saw you took some heavy penalties there. Just want some clarification as to what is and is not possible.
For example, could Baltzar, due to working diligently, try and assist me as well? She's focusing on the job we both do, after all, and may see i'm not doing as well as she is.
I know not everything needs spelled out rules, but I'm not really certain how much "liberty" we have with this limitation: "Everyone else is pretty much watched by somebody the entire time, which means you can sneak away for a few minutes, but any longer and you will be noticed. You can also interact with the other pirate crew members (or each other for a few minutes), but not the officers.", so basically asking for a clarification for the future, because it seems we'll be here a while, and the extent to which we may interact with one another on the same/different jobs could have a significant impact on our plans.
On a side note, trying to befriend existing crew to find out where familiar is...since empathic link is active, I know it should be nearby, and someone may know something.

--Sandman-- |

I'm pretty sure she couldn't work diligently on her own task and assist you in yours. (I'm assuming your rat catching is in different areas of the ship or something. Not really sure on the location stuff).
If she wanted to help you, I'd bet she could probably do it by Shirking her own duties to buy herself some time to help you out. It's a risk for her because she'd be less likely to be able to make her daily labor check, and then she'd need to make a nasty con check at the end of the day, but as far as the amount of time spent is concerned it should work.
Its up to the GM in the end. I'd imagine there will be some sort of fallout from what Sandman did. He didn't really try to hide what he was doing. He just did his work and then walked downstairs.

Nivian Mazu |

Well, i don't think shirking your duties would help much, considering you still only get a few minutes away from your job.
Plus in this case abstraction comes in. Maybe I caught less rats because I ended up working in some areas after her, and she was too diligent in her work?
Or maybe due to the fact that it's about catching stuff, just our overall performance is under evaluation, as in, we caught enough stuff for 2 people on that job and its all fine.
Or, finally, she could secretly share some "catches" with me if we see during shift and she sees she did much better than me.
Honestly, I see a lot of options here to "help out" on doing the same job, just by working diligently on one's own task(which happens to be the mutual one).
As you say, up to the GM, so clarification would be great.

The Many-Faced GM |
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You essentially have day job and night job and what we'll call sleep job(s). You are expected to perform you day job and can choose one Daytime Ship Activity to perform while doing your day job. Working diligently applies to your own role. Shirking allows you to make any one check not related to your day job. Sandman's actions were well within the parameters.
The same basic rules apply to the night job that apply to the day job. Although the Night Ship Activity selections are different than than the Daytime Ship Activity selections, they function in similar ways. They allow characters to attempt to improve their social standing on the ship, or learn more information about their environment.
The sleep job is another opportunity (or two) to learn or improve social standing, but has limited Night Ship Activity selections and requires a Constitution check to avoid fatigue during the following day since you will be going on less sleep or none at all.
Each characters' specific duties (as part of their day job) place them in different areas with different people at different times with different goals and different penalties. It's all about timing, opportunity, and risk.
Also, GM's differ on how they do things. If you're familiar with the adventure or parts of it, don't be surprised when things occur differently than the way you expect or remember. I will be doing intentional changes to things to mix things up a bit and keep it somewhat new and exciting even for those familiar with the story, although most of it will remain the same.

--Sandman-- |
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Things are already different than I remember. I'm loving it.

The Many-Faced GM |

If more than one character is performing the same duties during their day jobs, I have no quarrels with one character working harder or doing more or helping the other(s) if they wish to; to help the other(s) succeed or buy time or rest or for whatever reason(s). I will just highlight the potential risk that if one character is caught using that time say, sneaking around, then the "accomplice" may face punishment as well.
Just some examples
A & B are both working in the bilge. A wants to work diligently while B wants to sneak around and steal contents of lock boxes.
A & B are mending sails, but A is fatigued from getting no rest so B decides to work diligently so that A can get a little rest.
A, B, & C are swabbing the decks but A wants to sneak away for a moment to shop from the quartermaster and B wants to look for their (gear/familiar/anything really) so C decides to work harder.
I have no issues if Baltzar wants to help Nivian. You'll have to work that out between the two of you. They are doing the same job in the same area (same deck). The pirates are short handed even with the new recruits so they don't have enough eyes to watch every new person every minute and get all the work done. Besides, they can't watch you forever. The obvious expectation is that you'll eventually work out to become a contributing member of the crew, so by completing your work you're essentially earning trust, to a certain degree.

Aerel De'Cawen |
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Is it possible that we can post our actions and if it conflicts with the rules, the GM will gently point out our error/misbelief? It would seem to be easier.

Rillum 'Bilge' Jimmings |

DM, I am waiting to see if and/or how soundly I am beaten before posting my night task. If the response from Plugg is negligible, I'll move on.

Nivian Mazu |

yep, and I used an influence action during day job...dunno who was around to influence though- as said, trying to find some friends among the existing crew on the assumption that some of them may know where loot that is alive is "stored".

The Many-Faced GM |

@Rillum - Your response has convinced Plugg to ignore you for now. While he's not 100% he believes you, you also didn't lie about your particular actions. He's not going to risk coming off as a fool in front of the assembled crew.
@Nivian - I'm working on your action now, should be posted soon.
Is it possible that we can post our actions and if it conflicts with the rules, the GM will gently point out our error/misbelief? It would seem to be easier.
Certainly, give me as much information as you can about what you are trying to accomplish and how you are going about it and we'll work everything out.

Rillum 'Bilge' Jimmings |
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Whew! Rillum has had a tough day. Drugged, kidnapped, all his worldly possessions stolen, a 20 foot fall on his back, hard labor in bilge water, and a potential murder accusation.
Real good start, GM! I'm loving it.

Nivian Mazu |

I agree, awesome so far :) Also happy everybody seems active!
And yeah Rillum, fully understand that first day even if yours was more eventful :)
I should probably use that charisma bonus to try and influence more people in the night, but on that first night, I'm just done. I imagine last night was not very...restful sleep.

--Sandman-- |
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Whew! Rillum has had a tough day. Drugged, kidnapped, all his worldly possessions stolen, a 20 foot fall on his back, hard labor in bilge water, and a potential murder accusation.
I did two people's work and killed a guy. :D

The Many-Faced GM |

I did two people's work and killed a guy. :D
Am I the only one who read this as Brick Tamland's voice from Anchorman?
I'm glad your enjoying everything. I have to admit I'm having more fun with it than I thought I would.

Aerel De'Cawen |

--Sandman-- wrote:I did two people's work and killed a guy. :DAm I the only one who read this as Brick Tamland's voice from Anchorman?
Hahaha, not until you mentioned it, but now it seems so right.

Baltzar Callinova |

James Jacobs (who is Creative Director, not a Rules Developer of course) says that the reason they don't always say clerics is because not all priests are clerics necessarily. So, by having the spells on other spell lists or by saying "priest" on the custom lists, they are open to all worshippers of the deity, not just clerics. However, PFS rules say clerics only.
After looking it up again to be sure of what I was explaining, I noticed that the spells I cannot take anyway, as they are not on the witch list but I AM still interested in the Custom Summoning List.

The Many-Faced GM |

I'm only seeing two spells, which I have no problem with you having access to. So why don't we do this, why don't we work on making Besmara you're official patron. It's really only a matter of putting together a spell list. We can pull spells from the patrons of water, weather and trickery to fill the slots beyond the 1st two. Put together a list of the spells and I'll look at it. Sound good?

Baltzar Callinova |

Patron: A sea witch cannot choose a patron whose interests or theme opposes that of water (for example, earth or fire).
Spells: A sea witch replaces some of her patron spells with the following: 2nd—touch of sea, 4th—gust of wind, 6th—water breathing, 8th—control water, 10th—cloudkill, 12th—control wind, 14th—control weather, 16th—vortex, 18th—tsunami.
Those are all pretty useful spells for a sea witch :) That said, with Besmara as my patron it would be cool to switch out the first two for her spells. After all, Nivian is a sea witch too, so if push comes to shove, she will be able to use Touch of Sea even if I can't. :)
So then...
Besmara 2nd—advanced scurvy, 4th—cloud of seasickness, 6th—water breathing, 8th—control water, 10th—cloudkill, 12th—control wind, 14th—control weather, 16th—vortex, 18th—tsunami.

Nivian Mazu |
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Sorry, could not help look under the spoilers in discussion(did not know if they were just to "hide" information not relevant to others, expecting private conversation would take place in PM. Apologies for the intrusion but the handling of spoiler tags was not formally agreed upon, AFAIK....
Either way, I wanted to ask, if you intend to be a Priestess-Witch, had you considered changing your archetype to this? A sea witch makes sense for this campaign, I agree, but two sea witches is optional. While I appreciate the company, that could also fit you, making you more "cleric-y" while allowing you to work out a Patron Spell List of Besmara, meaning you get some non-witch spells in addition.
(Also, while Besmara has no Healing-Domain, she does have Trickery, so she'd definitely approve of you faking it-)

Baltzar Callinova |

** spoiler omitted **
As for looking at spoiler tags, I generally ignore them unless they are relevant to me (not looking at perception checks I miss is hard haha!) but as far as others looking at mine, I don't mind as long as the GM doesn't.

Rhemus Frayne |

Quick update: I am travelling tomorrow (Saturday) and returning home on Tuesday. I will have iPAD with me so will be able to post but frequency will be lower.
If you need intervention from Rhemus and I do not post in a timely manner GM please bot him.

The Many-Faced GM |

Ok Rhemus, no worries.
Also, I would like to get everyone to finalize or at least be close to finalizing their characters by tomorrow. Please let me know if there is anything preventing this from happening.
Hedge Witch is fine with me.

Baltzar Callinova |


The Many-Faced GM |
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I want to address Spoilers to make sure everyone is on the same page.
Do not read spoilers unless they are addressed to you regardless of whether the spoiler is in the Gameplay or Discussion threads.
If there is a name(s) on the spoiler and isn't yours, don't read it.
If there is a game check, be it skill, saving throw, or whatever, don't read it unless you equal or beat the DC and succeed at the check.
If there is no specific title on the spoiler, you may read it, but otherwise do not read spoilers unless you are sure they apply to you.
You can read the Initiatives spoiler, or the Day 1 spoiler on the campaign tab, or the Daily Activity Rules. Do NOT read the GM spoilers, spoilers addressed to players or characters, or checks that you fail.

The Many-Faced GM |
1 person marked this as a favorite. |

The roll20 site is for maps only. All rolling must occur on this forum along with a description of your actions. If you are unable to move your token on roll20, let me know and I'll move it for you.
I like roll20 because of the additional features if offers GM's beyond mapping. Tokens and stats, character sheets, line measuring, initiative tracking, and many other tools make my life a lot easier.

Rillum 'Bilge' Jimmings |

Seeing a movie. Be back in about 3 hours.

--Sandman-- |

I think I'm the only one who has it.
I'm also not sure I want them to know that yet.

Nivian Mazu |

all the witches have archetypes claiming the first level hex - sandman got the slumber hex as thats his thing, baltzar got false focus to pose as priestess, and I got misfortune per bonus feat.
So that barrage can only come from Sandman alone, who, unfortunately, goes after the pirates; but lets see if I manage to send some of those unconscious regardless.
Oh, also, if I work on the main deck, some riggers who seemed ill-disposed towards us may end up being unable to take 10 on their checks, instead rolling twice. So if you hear a few heavy things hitting the ceiling in the galley, don't worry, it's raining men.

--Sandman-- |

Brilliant. :D

--Sandman-- |

Checking in. Not going to post unti after the pirates act.
So far it seems to mostly have been talk. How many of us have taken actual actions?

Rillum 'Bilge' Jimmings |

My action is posted. Rillum does not intend to start anything. He's giving the thugs a chance to change their minds.

Baltzar Callinova |

all the witches have archetypes claiming the first level hex - sandman got the slumber hex as thats his thing, baltzar got false focus to pose as priestess, and I got misfortune per bonus feat.
Nope, False Focus is a feat, my first hex is taken by the Sea Creature Empathy of the Sea Witch archetype, like yours.

--Sandman-- |

(pssst... you're both the same class)
:D

Nivian Mazu |
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Nivian Mazu wrote:Nope, False Focus is a feat, my first hex is taken by the Sea Creature Empathy of the Sea Witch archetype, like yours.all the witches have archetypes claiming the first level hex - sandman got the slumber hex as thats his thing, baltzar got false focus to pose as priestess, and I got misfortune per bonus feat.
thats what I said. All our first level hexes got claimed by the archetypes. But using the bonus feat, 2 of the 3 witches got a Hex via Extra Hex, while you got False Focus, or rather, Mothers Gift(guess I got your order wrong)
(While Level 1 regular Feat for Sandman was required for his Archetype, and I got Accursed Hex and you False Focus(mixed up Feat order for you))Also, your Claws are your hardened nails, as per flavor text of changeling. May want to check with GM if that means you can still "punch" normally with your fist(which is inherently nonlethal meaning no -4 on attack roll, but only 1d3 damage if I remember right).
Additionally, don't forget that those Pirates will cause an AoO from you unless they have Improved Unarmed Strike, because with those claws, you should threaten.(in which case, if I remember right, you are still allowed to choose which available attack to make, so could punch with a Fist if thats allowed).

--Sandman-- |

Additionally, don't forget that those Pirates will cause an AoO from you unless they have Improved Unarmed Strike, because with those claws, you should threaten.(in which case, if I remember right, you are still allowed to choose which available attack to make, so could punch with a Fist if thats allowed).
I was going to mention this.
You're armed. They aren't. Could make a big difference.

Aerel De'Cawen |

thats what I said. All our first level hexes got claimed by the archetypes. But using the bonus feat, 2 of the 3 witches got a Hex via Extra Hex, while you got False Focus, or rather, Mothers Gift(guess I got your order wrong)
(While Level 1 regular Feat for Sandman was required for his Archetype, and I got Accursed Hex and you False Focus(mixed up Feat order for you))
Are you going through other players character sheets?