The Many-Faced GM's Skulls and Shackles (Inactive)

Game Master Nickadeamous

Skull & Shackles roll20
The Covenant
Crew

Current Plunder: 5
Infamy: 2
Disrepute: 2


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HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Take all the time you need. We will be here when you start feeling better. Hang in there.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aye.

@Nivian: Going into the cave will mean a -8 on ranged attacks. I'll rather try my luck opposite of you for only -4. If both Sandman and Fargrim readied an action, that's 3 attacks(AoO Fargrim, and readied attack Sandman and Fargrim) + 1 bolt from me. If they survive that and one goes after me, I can take a 5-foot step as part of the readied action and use the rocks as cover vs. melee, which with mage armor active should give me decent AC.
More likely, though, they will try and paralyze/devour Fargrim. If you guys roll unlucky and Fargrim is paralyzed, it may be helpful if I'm able to attack them from the back.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Take your time, Balt! Hopefully everything starts working out a little better for you soon.

Nivian, you bring up some good points. Being able to hit them from the rear wouldn't be a bad idea.


Curse of the Crimson Throne Roll20

We're a year into the game and almost finished with book one. I'm not going any where so take your time. We'll be here when you're ready and willing. And if you ever just need someone to vent to or confide in, feel free to PM me.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

OH GOD this has dropped out of my campaigns... AGAIN...


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Generic post to all games: I've been ill the last couple of days. Fever and Headache, and no real interest in any activity that includes, as the name implies, being active, as opposed to passively enduring.
I do feel a bit better today, but not good enough to return to work. As such, I expect that over the next 16 or so hours I will get to post/update in most(maybe not all - dunno how I'll feel later) of my games. This is as much an Aviso as a notification, though, as depending on how I will feel in the next few days(and after returning to work), post rate may be...slow. Where applicable, feel free to bot - (just to be clear: "botting me" is not applicable when I'm GM.)


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

So, I FINALLY got my refund on the motherboard and I ordered the same basic model, just a slightly newer version of it... direct from Amazon themselves this time. However, it's 'temporarily out of stock' so not sure when they will actually send it... :( Either way, I'm willing to wait a bit longer for the non-headache this time.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Jeeze. This ongoing computer nightmare of yours is awful. Hope it gets worked out soon.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
Quote:
Or it could be an actual whale. An Orca or something.

Aye, that's what I meant, hence the goblin/hill giant comparison. Like, the tribes ally and totem animal, in this case.

Whatever it is, they probably have some sway over it if it's gonna try to eat us and not them.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

New motherboard should arrive today, lets hope nothing else goes wrong! *knock on wood*


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Yay! Finally got my new PC :D


INACTIVE - GAME DIED

Huzzah!


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Yay! Welcome back.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Here's hoping things work out now and no more problems come up :)


Curse of the Crimson Throne Roll20

I'll drink to that!


Curse of the Crimson Throne Roll20

I'm a bit under the weather and trying to get caught up. Book one of the adventure path is almost over so let's finish strong.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Cheers to that!

Though it seems in holiday season, lots of my games slow down. Guess people are more likely to try and be near water, where in winter, they try and be near electronics :)


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Lots of work and very busy RL. I will try and get a post up later. I'll simply do a translation now so others can chime in.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Should we do an initiative order? The grindylow "chewing" the Rahadoumi MAY cause a reaction from those not capable of understanding the Mother.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

I would say there's a greater change than "may". Fargrim will be jolted into murderous rampage upon seeing the Whale eating one of our crew members.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Same here.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I agree with the notion. I do feel somewhat "spent" though, good thing you guys are full, still.

Would just have liked to get Saranda out of there before we start bashing.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Wonder if she has any channeling left in her?


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Hu-hum...I think it's more of a personal gratitude for what she did. A kind of debt repayment to try and save her life.
Sandara's one of the NPC's Nivian would not sacrifice readily, no matter how convenient.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I just mean that if she can heal herself, she'd be a little harder to eat.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Well, in that case we better hope she has awesome Charisma and Selective Channel...otherwise her attempts at not getting eaten may become beneficial to our adverseries ;)


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Posting to all my games as this MAY be very relevant in the future: My corporate network is applying selective restrictions to certain sites, regardless of the connection used.
For these past days, my connection to paizo was refused, today it is working again. While I often do my posts from home, what this means is that at times where I'm travelling to HQ or another department, which happens regulary, I'll be dependent on the system allowing me access.
Those last 3 days, I've been locked out of Paizo by my cache administration.
I will look into ways to "fix" this, but for now, whenever I am travelling, I may or may not be able to log in -_-
(and my phone is company-issued using the same restrictions...so no luck there).


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

My company did something similar a few years ago. I just asked for an exemption for Paizo, telling them it's collaborative writing messagebaord that I check frequently. I said that I'd like to be able to use it from a company phone and on breaks. My boss looked at the site and basically shrugged. A week later it was whitelisted from the firewall.

If you're on good terms with your boss you might try the same thing.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Theoretically a good idea, if my boss had jack to say about it. We're a large company, and it's a very centralized, hierarchical, AND specialized organisation. As such, these rules are made up by a completely different department, and I would need to go a few steps upwards to find someone with the power to get changes adapted. Also, it's a global thing, no user-specific exceptions(too much work).
At my understanding, it's a heuristic method that analyzes site content and makes a decision.
If they still "fine-tune" it I may be lucky and Paizo could not be affected, in the end. Otherwise, not much I can do except possibly buy a cheap laptop for private use with Hotel W-Lan.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Wow, that's awful. Sorry you have to put up with that.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Baltzar, I asked once already: Is there a specific reason you did not update your profile to Level 3?
If nothing else, the extra HP may make a difference...


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

GM, is Whale a Large creature?


Curse of the Crimson Throne Roll20

Yup.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I was confused. I didn't realize Fargrim had moved to the other side of Whale.

I guess my question should be- Fargrim, why did you move to the other side of Whale?


Curse of the Crimson Throne Roll20

I think it's because if he waited for the octopus to poof away or spent an action to kill it, he would have been delayed another turn and may not have gotten the chance to Coup de Grace before the Whale awoke, but I'm just speculating.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

I had misunderstood the Coup de Grace rules and thought you had to be adjacent to the creature when doing the CdC and since the octopus was in the way... The only option was to move... And what just happened is exactly why I had tried to take out that stupid octopus in the first place, because of my misunderstanding...


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Very frustrating. You're in no position to risk the AoO you have to take to CdG Whale now. Looks like Whale's going to wake up because we can't kill him, and then you're going to be stuck between the bosses at low HP. This situation just went way sideways.

Since you can't risk the AoO, I think our best option might be just to attack Whale and see if we can do enough damage with normal attacks to drop him in one round.

I'm going to more to within 10 feet of Whale, but I'm going to wait to post until everyone else. I'm going to provoke AoOs from all over when I move, so I'm hoping the others can drop some of the enemies before I act.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Yeah, if it hadn't been for that critical hit, I would just risk the AoO and kill the Whale. Honestly, I may even just try it anyway... Fargrim is at 3 HP and in a very bad position.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Not sure if that's worth it, Fargrim, you are one of our greatest sources of damage, with Me, Baltzar and Johara only performing moderately and Sandman ok.

I'd much prefer if you come back and get showered with healing affection, then return to bash in the Queens brains.
Even without Bloodrage or fatigued you are likely our #1 damage dealer in martial ways.

Problem is that if she puts out that kind of crit, it would seem a lucky normal hit could off you for good. Personally, not keen on risking that.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Hey, working on getting updated to 3, though remind me again what's the HP rules again? Average or roll? I forget.


Curse of the Crimson Throne Roll20

D6 = 1d3+3
D8 = 1d4+4
Etc.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

ah okay cool :)

Sooo... Witch d6: 1d3 + 3 ⇒ (1) + 3 = 4


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HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

As soon as I have the cash, I'm going to buy a Bone Razor and take the Throat Slicer feat.

Round 1: Go to bed.

Round 2: Wake up as a skeleton.


Curse of the Crimson Throne Roll20

That's a pretty sick combination and extremely fitting. Remind me to kill you before you get another feat.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew
The Many-Faced GM wrote:
That's a pretty sick combination and extremely fitting. Remind me to kill you before you get another feat.

Kill me before I get another feat.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

It seems fitting. But you may want to verify it works as intended.

Explanation, GM/Sandman:
When using a one-handed, light, or natural weapon, you can deliver a coup de grace to an unconscious, bound, or pinned target (though not other kinds of helpless targets) as a standard action.

Unconscious: Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature's Constitution score), or from nonlethal damage in excess of current hit points.

Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier)....

By raw, you cannot use your sleep hex and then use the feat, because they don't qualify due to being asleep, not unconscious(difference being that sleeping creatures typically get certain kinds of checks, e.g. perception, can be woken up(standard action in case of slumber hex) or are valid targets for certain spells(such as mind-affecting ones)).
It would seem that you need to decide with GM wether sleeping means unconscious, locking out mind-affecting spells but allowing the standard-action coup, or them being sleeping but NOT unconscious, allowing mind affecting spells but not the standard-action coup.

That said, I think it's a flavorful idea, so if GM wants to houserule it, great. If it turns out overpowered, though, be aware that it's not so by design.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Wait... so Throat Slicer lets you kill people that are pinned (but still struggling), but doesn't let you kill people who are asleep or Paralyzed?

That's kinda bullshit.

I guess I'll skip that feat. Still getting a Bone Razor though.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I think it's exactly to avoid cheap combos.
It would be worse if it's a one-two hit, with you slumbering, then Johara moving in to slice their throat.
(I mean, imagine that on the receiving end. Enemy's turn. Enemy 1 casts Hold Person/Deep Slumber/... You fail the save. Enemy 2(Rogue, maybe also Enemy 3 if Deep Slumber) moves next to you(and a buddy) and slits your throat(s). Make a fortitude save against his sneak finesse damage and die. No action possible, no interruption, no prevention. It's a very early insta-death-combo that is hard to ward against.)

The bound, pinned, unconscious status all require significant previous effort, while several of the other helpless-status can be induced with a single action.

It seems the intend was not to enable faster inta-killing via disables, but rather only quick finishers for people already down...OR a means for grapple-specialists to maintain the grapple and snap necks.

But raw it's not very beneficial to us, yes. But as said, maybe GM wants to alter it...you also got everything based of CON for your archetype. *shrug*
I doubt it's overpowered as long as you are the only one with an instant-disable, because then enemys can try and rouse whoever fell asleep before you get a chance to actually murder them.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

That's a very good point. I'll save the feat. I don't have many of them to spare.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Personally, if I were the GM I would rule that Sleeping/Unconscious would be the same thing for the intent of the feat (word count and all). I understand that those two terms are very different in the Rules when it comes to the conditions, but still... Just my two coppers!

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