The Many-Faced GM's Skulls and Shackles (Inactive)

Game Master Nickadeamous

Skull & Shackles roll20
The Covenant
Crew

Current Plunder: 5
Infamy: 2
Disrepute: 2


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Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)
Nivian Mazu wrote:


Also, your Claws are your hardened nails, as per flavor text of changeling. May want to check with GM if that means you can still "punch" normally with your fist(which is inherently nonlethal meaning no -4 on attack roll, but only 1d3 damage if I remember right).
Additionally, don't forget that those Pirates will cause an AoO from you unless they have Improved Unarmed Strike, because with those claws, you should threaten.(in which case, if I remember right, you are still allowed to choose which available attack to make, so could punch with a Fist if thats allowed).

Yeah, but I like the claws idea, doing nonlethal with the claws, basically I do draw blood, but just a bit. Kinda like the classic trope of the guy who slashes your face with his rapier is my intent.

As for the AoO thing, yeah... natural attacks rule hehe. Always armed, pretty much can't be disarmed or sundered.

As for the witch thing: Ah, okay guess we all misundertood your wording, but got it now.

Lastly, i will look at the gameplay thread after I hit submit, but then after any post I make there, I'll be gone most of the day... hopefully playing Reta Bigbad in We Be Goblins Free!


Mordant Spire Elf Magus (Bladebound, Spire Defender) 1 | HP 11/11 | AC 14 Touch 14 Flatfooted 10 | Saves F +4 R +3 W +2 | Init +5 | Low-light vision; Perc +2, Sense Motive +0
Baltzar Callinova wrote:
Lastly, i will look at the gameplay thread after I hit submit, but then after any post I make there, I'll be gone most of the day... hopefully playing Reta Bigbad in We Be Goblins Free!

I, too, am off to play We Be Goblins Free! and will not be home until this evening.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
Aerel De'Cawen wrote:
Nivian Mazu wrote:

thats what I said. All our first level hexes got claimed by the archetypes. But using the bonus feat, 2 of the 3 witches got a Hex via Extra Hex, while you got False Focus, or rather, Mothers Gift(guess I got your order wrong)

(While Level 1 regular Feat for Sandman was required for his Archetype, and I got Accursed Hex and you False Focus(mixed up Feat order for you))
Are you going through other players character sheets?

Yes, to an extent. In this case it's the other 2 witches, and we were allowed to redo until now.

So naturally it makes sense to not have 3 carbon copies running around, but have a different focus each. To make sure that is so, taking a look is needed.

Besides, yes, I usually do that. At least with those people with whom I casually chat in-game, as I expect if we interact, I learn some thing about you. Maybe about your history, definitely about your looks or mannerisms.

I have not taken a look at you yet, so if you prefer me not to, thats fine, too. I just like knowing who's in my group with me, both in personality and strenghts/weaknesses, and i believe if we spend time together in game, my character would learn more than I do with the interactions here on the board.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I'm fine with it. There's nothing in my character sheet that is some kind of secret and if anyone catches any mistakes I want to know about them.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

I don't mind anyone looking as well.


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Curse of the Crimson Throne Roll20

I have to admit the first time I realized someone besides the GM was looking at my character sheet, I was irritated. It seemed, intrusive. Until I realized that I had been looking at other people's characters. I was curious about unusual builds. It's very common place for people to look at each others characters. There is no expectation of privacy when your character is in your profile.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

To add to that, I HAVE seen character sheets with an spoiler tag "Private Notes - Do not read", or similar, and I always respected that.(Though I guess not everybody would). But it kinda implied that the remainder of the sheet was free to look at.

Me, everything on my Char Sheet is open knowledge. I trust everybody is adult enough to be able to guess what parts of her backstory she would share willingly, and which she would keep to herself.

If I do need private communication, I use PM's, if I need to keep private notes, I use a local textfile.

Half of the games I am in have spoiler tags "open" as long as you distinguish player/character knowledge, and 3/4rds have spoilers in discussion being used just to reduce spamming the thread with things not relevant to others.
I have no idea if thats standard fare on the boards, but so far, things seemed pretty "open" most of the time. My apologies if I caused offense in some way. I know and respect that the spoiler tags here are off limits, and I'll not look at any persons alias sheet if they don't want me to.

Continuing that thought, as said, feel free to visit mine, and I'll get used to not using spoiler tags during discussion and as few as possible during play.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Rillum, you are the MVP of that fight. Knocking him down and threatening to light him on fire was vicious. That guy if going to be terrified for a long time.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Heh. We have a party of casters. I think you might just be our best Str based melee fighter. We have to be creative!


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Oh yeah. Me and my +2 to hit. Big time fighter right here.

Slumber hex kinda lets me fake it. Hopefully my unconscious friend will wake up with a nasty concussion and think I hit him like an angry truck.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Heh, if I attempt to hit in melee, I get -3, then -3 to damage, on a small size! A pugilist I am not, but having fun trying to figure out how to still be effective. I can't wait for a few more of my class features to kick in.


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Curse of the Crimson Throne Roll20
Rillum 'Bilge' Jimmings wrote:
Heh, if I attempt to hit in melee, I get -3, then -3 to damage, on a small size! A pugilist I am not, but having fun trying to figure out how to still be effective. I can't wait for a few more of my class features to kick in.

Yes, but with your Dex and Throw Anything you can probably win the throwing competition.


1 person marked this as a favorite.
Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Oooh! A throwing competition, finally a pirate thing Rillum can be good at!


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

haha, see, you can at least throw things at people :)

While I only have -2 to hit and -2 damage in melee, I don't have a plan B...until in a few levels. Once Cackle and Fortune are there, too, I won't really run out of usefulness I hope ;)


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Cackle+Fortune=useful forever.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I'm looking forward to the resolution of this fight. 20 seconds is pretty quick. Hopefully we will make it to muster on time.


Curse of the Crimson Throne Roll20

I have to admit, at the very least, this has been a nice learning experience for me as far as PbP combat goes. From the GM side anyway, and I understand that weekends tend to be slower posting periods anyway.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)
Aerel De'Cawen wrote:
Baltzar Callinova wrote:
Lastly, i will look at the gameplay thread after I hit submit, but then after any post I make there, I'll be gone most of the day... hopefully playing Reta Bigbad in We Be Goblins Free!
I, too, am off to play We Be Goblins Free! and will not be home until this evening.

Well, good news and bad news... Bad news we had 5 players and only 4 goblin pregens so the VC decided to let another GM run "Way of the Bloodstone" instead. So, I played Lirianne (the iconic gunslinger) was still pretty fun and I got my first ever Chronicle sheet.

More good news, I DID score a copy of We Be Goblins Free! :D


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Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

@learning experience...

TIL a cornered rat fights...like a cornered rat! paraphrased
"So done with your sh*t! You touch me, I burn the f*cking boat down!"
"I got nothing to lose! Just try me, Son of a Harlot!"
"Yo, Reemus, it's just an oil fire, go ahead, cast create water, trust me, i'm an alchemist"


Curse of the Crimson Throne Roll20

I will GM BOT Aerel and Rhemus to keep things moving if they have not posted by morning (when I wake up).


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

@GM
I think Sandman intended to either pick up Pirate 2 who was misfortuned during his turn, OR delay until after I misfortuned Pirate 3.

As he was explicitly stating that he expects his target to fail against his Slumber Hex because the guy's misfortuned...


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

GM can you review the action order for last round? I think you got things mixed up a bit.

My slumber should have happened after the misfortune, and I think that I can't make unarmed AoOs because I don't have improved unarmed strike.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew
Nivian Mazu wrote:

@GM

I think Sandman intended to either pick up Pirate 2 who was misfortuned during his turn, OR delay until after I misfortuned Pirate 3.

As he was explicitly stating that he expects his target to fail against his Slumber Hex because the guy's misfortuned...

Correct. My reading of things was that the misfortune to pirate 3 was going to happen on round 2 before my slumber hex.

I apologize if I was unclear about that.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
--Sandman-- wrote:

Correct. My reading of things was that the misfortune to pirate 3 was going to happen on round 2 before my slumber hex.

I apologize if I was unclear about that.

no, we have round discrepancy here. I posted earlier, but technically my action takes place after yours. I simply thought you tried to knock out the other guy who WAS misfortuned.

Unless, of course, we take the simple way out and have you delay.

Because for all intents and purposes,

P1
P2
P3
Enemy
P4

is also readable as:

P4(skip first round)
P1
P2
P3
Enemy

(except of course in a mutual surprise round where there's no full rounds available. because then P4 would skip AND everybody only has a partial action on first turn they act.).
So yeah, you could easily just delay until after my turn in R3 and do your action then, after he's misfortuned.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Yeah, me delaying sounds like the best way of getting things into an order that doesn't cause confusion.

If that's impossible now, I'll just do that with my round 3 action.


Curse of the Crimson Throne Roll20

Round 1
Nivian casts color spray.
Sandman attacks pirate #3 back.

Round 2
Nivian uses misfortune hex on pirate #2
Sandman uses slumber hex on pirate #3

Nivian wrote:


Standard Action: Misfortune Hex on Pirate #2, DC14 Will Save
Sandman wrote:


Round 2

After taking a second blow Sandman simply reaches out and grabs the other man by the face.

Slumber Hex, DC 15. "Catch" him with my move action. If he manages to save obviously I will have missed.

Round 3

Nivian uses misfortune hex on pirate #3
Sandman wants to coup de grace, but pirate is not asleep.

Nivian wrote:


Standard Action: Misfortune on Pirate 3, DC 14 Will

Sandman is right about the attack of opportunity and not having improved unarmed strike.

One of the main points of this particular encounter was to help me understand PbP combat from the GM perspective. I do agree with what Nivian posted regarding delaying and essentially going first in the second round.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Thanks for reviewing that. I thought the one I was facing was the one who got misfortune first. Guess I should have read more carefully and targeted better. My mistake.

Guess I just have to slug him a few more times.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

might have been my mistake if you were around when I posted.

At first, I wanted to misfortune Pirate 3, because Pirate 2 hit me.

Wanted to keep the option to misfortune Pirate 2 on the chance he would work in the rigging later that day as punishment for hitting me.

Then GM told me the pirate did not hit after all, and I changed my action to misfortune Pirate 2 instead.

But originally I did have posted Pirate 3 as target for my Round 2 Misfortune. Apologies if this caused problems.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Ah, that's where I went wrong. I was really confused when I saw that 3 hadn't been hexed. Guess I missed the change up. I'll pay better attention next time.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Sandman draws the line at dragging naked women out into public.

Unless that's what they're into.


Curse of the Crimson Throne Roll20

Yeah, that probably wouldn't have gone over very well for either of you.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I feel aside from the fact that my strenght will make it difficult to keep dragging her after she regains consciousness, it would not be much better if I, as another woman, dragged her up :P

Either way, I doubt she had time to fix her clothing before heading up to the main deck, so I guess she stood there holding her pants up with her hands after retrieving them.
Should already cause problems and snide remarks for her.

However, it was not the intent to set her up for sexual predation, so if such things seem to take place, I'd interfere.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I wasn't going to drag her up at all. Just let her walk while holding her pants.


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Wow, a lot of activity in my wee hours. Question: Are a good lot of us Europeans? I myself am located deep in the heart of Texas.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Austrian here, but i think the main problem is that I'm logged in with paizo in an open tab all day long, and irregularily check back every couple hours(or more often if I'm supposed to be doing work).


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Capital of Kansas


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Oh since we got XP now, what's our xp track... and is the xp on the main page divided or is that OUR total?


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Californian here. I'm just up late a lot.


Male Halfling | HP 10/10 | AC 19 Touch 15 Flatfooted 15 | Saves F +4 R +5 W +5 | Init +5 | Perc +7, Sense Motive +7 | Inquisitor / 1

Texas also. Right now on a business trip in Mexico. I wake up real early.


Curse of the Crimson Throne Roll20

I'm actually near Washington, DC but I'm out on medical leave. Had surgery today and the medications tend to force me to keep late hours. I'm generally awake a few hours, nap a few hours, awake a few hours, sleep a few hours.


Mordant Spire Elf Magus (Bladebound, Spire Defender) 1 | HP 11/11 | AC 14 Touch 14 Flatfooted 10 | Saves F +4 R +3 W +2 | Init +5 | Low-light vision; Perc +2, Sense Motive +0

Texas, but I work graveyard and do most of my posting from work.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

@Aerel, you had not mentioned yet if its ok with you to take a look at your character?

Specifically interested in one thing, as surely I would try and talk with you, too, during evening/night, as you got here with us and fought with us against those guys.

Would you respond to any of the following:

Common, Aquan, Auran, Ignan, Terran, Elven, Polyglot

Not really feeling like writing a lenghty paragraph of "If no response, then trying another language, if still no response, yet another language tried", writing casual smalltalk in 7 different languages.

Also, is my linguistics sufficient to recognize you talking Azlanti?(You spoke it in the bar, even if you were rather silent ever since). If, so, we could have an interaction hook as Nivian being interested in lots of knowledge, history, geography, magic, etc, would well be delighted to have an Azlanti native speaker at hand from whom she could learn the language-

Totally fine if your characters wants to be "withdrawn" and stay in his shell, just offering to approach you IC because it seems unlikely you would seek conversation with us but some kind of bonding should probably happen lest you have no reason to stay on the ship beyond the first port we reach after our mutiny ^_^ but oh well, I think sandman has your mask, so there's a Plan B i suppose.


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Curse of the Crimson Throne Roll20
Baltzar Callinova wrote:
Oh since we got XP now, what's our xp track... and is the xp on the main page divided or is that OUR total?

Medium experience track and that is the group total. You will level by the landmark events in the story, or by experience, whichever comes firsts. Although the AP is written for 4 PC's and we're using 6 so I may throw in additional random encounters, bonus XP awards, or design a few new encounters.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)
The Many-Faced GM wrote:
Baltzar Callinova wrote:
Oh since we got XP now, what's our xp track... and is the xp on the main page divided or is that OUR total?
Medium experience track and that is the group total. You will level by the landmark events in the story, or by experience, whichever comes firsts. Although the AP is written for 4 PC's and we're using 6 so I may throw in additional random encounters, bonus XP awards, or design a few new encounters.

Okay, yeah when I run APs I do the 'benchmark' sections myself, so that's why I wondered. :)


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew
Baltzar Callinova wrote:
The Many-Faced GM wrote:
Baltzar Callinova wrote:
Oh since we got XP now, what's our xp track... and is the xp on the main page divided or is that OUR total?
Medium experience track and that is the group total. You will level by the landmark events in the story, or by experience, whichever comes firsts. Although the AP is written for 4 PC's and we're using 6 so I may throw in additional random encounters, bonus XP awards, or design a few new encounters.
Okay, yeah when I run APs I do the 'benchmark' sections myself, so that's why I wondered. :)

Same here.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I want to know who's on the ship with us. Its hard to know who we should be trying to influence if we don't know their names or have an idea of what they are like.

For instance, the four jerks from this morning? Can we get names for them if we ask around?


Ratfolk alchemist(plague bringer) | HP 20/20 | Bombs 6/6, Plague vial 1/1
Stats:
AC 16, Touch 14, FlatFoot 13, CMD 10 | Fort +8, Ref +6 and Wis +2 | Init +3 | Sense Motive +2, Perception +9, Low-light vision
Extracts Prepared:
1st - Adhesive Spittle, Bomber's Eye, Monkyfish

Weren't there 4 other new guys taken a day or two before us as well? They would make a good source of allies, Nivian's friend as well . . .


Mordant Spire Elf Magus (Bladebound, Spire Defender) 1 | HP 11/11 | AC 14 Touch 14 Flatfooted 10 | Saves F +4 R +3 W +2 | Init +5 | Low-light vision; Perc +2, Sense Motive +0

Okay, catching up on ooc posts...

@ Nivian - If you sat down for a tabletop game, would you just reach over the table and take someone else's character sheet and begin perusing it? Looking at other peoples character sheets online without first asking is exactly the same behaviour.

By all means, take a look at my character sheet (to be honest, I believe you already have).

As for approaching my character, I appreciate your wanting to ensure that my character has reasons to stay with the crew. I would prefer to role play the interaction including, the fumbling through languages. If it really matters, he will almost certainly respond in Polyglot as it likely that he has heard that spoken by other crew members in the last day or so, but try your luck, there is a chance you'll get a surprise in return. If you have already posted, I have not yet been to the game play tab (I am on my way there now).


Curse of the Crimson Throne Roll20

Some of you have already made a few friends outside of the player characters. Learning about other pirates on the ship will require Diplomacy checks to gather information, which generally take 1d4 hours without special abilities to modify the checks and/or time frame.

The roll20 site also has the names of just about every person on board so you can see the names of who to inquire about. The bottom line is you'll have to keep working together just like Sandman helping Rillum complete his bilge work or Nivian enlisting Rillum's aid to locate and free Baltzar's familiar.

Also, while things progress slowly in PbP, imagine if you started a new job and didn't no anyone. Sooner or later you're going to have to start learning to talk to people for better or worse. Some of you have already started doing this, some of you have been focused about getting equipment back, and some of you have focused on just doing a good job and laying low. And remember, it's been two days. I personally think it's been working out wonderfully but please let me know if you'd like to see something going differently.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

I didn't realize there was a crew roster ont he Roll 20 site. Thanks!

Two days is long enough to get the feel for things. Its time to start making waves.

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