The Many-Faced GM's Skulls and Shackles (Inactive)

Game Master Nickadeamous

Skull & Shackles roll20
The Covenant
Crew

Current Plunder: 5
Infamy: 2
Disrepute: 2


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Curse of the Crimson Throne Roll20

In Fargrim's case the feat would grant the bonuses to aquatic or water subtypes. It's fine with me.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aye, Furious Focus is just something for the future...and dependent on game. If you can usually make full attacks it may not be relevant at all...if you find yourself changing position often, it MAY become important(plus nice since it stacks with anything else, as long as it's your "first" attack and you power attack...no matter if you cleave, whirlwind, spring attack...)
@Two-Weapon: Aye, just meant that a magical shield may well add a good amount of AC which in turn increases staying power. It was more about having the option to do so, because you could still go without a shield and wield two-handed- you'd just have a second, more defensive style available(that could have fit with your colder-calculating rage-persona.) Even fluidly so if you simply dual-wield with a buckler(letting you simply swap to one-handed wielding to start/stop getting the shield bonus) But no matter, if you kill stuff, it won't try to hit you, right? I just felt your damage output already was very good, you just seemed...vulnerably - ;)

On the whole, you have a TON of great options(also with GM confirming Saltbeard validity)...just cherry-pick whatever strikes your fancy ^_^

And your Blood Sanctuary really calls out to us for picking up Callous Casting, hu? Would also ensure you get to make full attacks, but knowing our luck, it would come back to bite us :)

Still, if we ever pick up another bonus feat, I'll bite :)


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

That's a nice combo!


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
--Sandman-- wrote:
That's a nice combo!

The real FUN part is here: "Once a foe has attempted a Will save against this feat, he is immune to this effect from that initiator for 24 hours thereafter."

We're 3 witches. Each of us is a independent initiator.
R1: "Oh my god, did that singing psycho b+$#~ just include the dwarf in her spell?"
R2: "Damn, that Half-Orc is no better!"
R3: "Mommy, that clawed woman is just as crazy as the others"
^_^ (split on 3 rounds so he gets movement each round, we could also pool it into one round and try to get everybody shaken :) )


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Witches don't have a lot of AoE effects, but since our familiars can teach each other spells, pretty soon we're going to have a communal spell book (of sorts). The only differences between our familiar's lists will be our patron spells.

So we'll definitely all have Lightning Bolt, Black Tentacles, and Glitterdust.


Curse of the Crimson Throne Roll20

Launch Fargrim from a catapult onto an enemy ship and suddenly he's the Tasmanian devil. I like it.

For 3rd level, everyone gets a bonus feat. The catch is it has to be the same feat for everyone. All five characters get Dodge, for example.


INACTIVE - GAME DIED

Teamwork feat! :D


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Yay GM!

Well, for teamwork, I do like Lookout...basically means we all get to act in surprise rounds...and if we can act regulary, we get a full round(and another if we win init).

But my suggestion would actually be to make Captain Harridan into our Nemesis, simply because it fits very well. We basically mutineered against his minions, stole his ship, and I think he may not take kindly to that once he learns what happened. And I wouldn't mind eventually getting revenge either.(Of course, if he is important for the future AP and we don't get revenge before the story is over, that may not be the best choice...)

But I'm open to suggestions.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

...so, Callous Casting?


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
--Sandman-- wrote:
...so, Callous Casting?

Thats the other option, of course. I just figured it may not be the best choice for Johara...Bards have even fewer meaningful AoE spells...so she'd get very little out of this...if she doesn't mind, though-...


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Damn, Nemisis is awesome, and allows for individual customization too.

I change my vote. That's fantastic.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

I'd be down for Nemesis, I would love to get more HP in addition to more Rage rounds per day! Plus, I feel that feat is super thematic for this campaign.


Curse of the Crimson Throne Roll20

The Nemesis feat works really well for this campaign, but I will warn that it will likely be a while until Harrigan is defeated. Considering its a free bonus feat, I think it works well.


INACTIVE - GAME DIED

Wow. I already have Fast Learner, so Nemesis would just give me the human bard benefit, which is... more spells? Have to check.

...yeah, more bard spells known.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Which is awesome, Johara. More spells known is more flexibility ^_^ Personally, if that benefit is available for a "spells known" class, I always pick it as FCB...
Actualls, for me it's probably the weakest pick among the group, as Undine has no FCB for Witch. As such, I am locked into picking up the Skill Point plus the Hit Point. But thats still great, the fulfillment reward is awesome(yay inherent boni) even if somewhat delayed, and I feel it's incredibly thematic.

So yeah, my vote stays with Nemesis.(just reposting to make it formal)
Also it's one of those feats that only REALLY makes sense if everybody picks it up in such a case, so getting it as a free "group" feat fits wonderful, as well.(well, one person could be someone's nemesis but its simply more flavorful if the whole group is involved)


INACTIVE - GAME DIED

I'm fine with the Nemesis pick, in case I wasn't clear. :D This will give me a little more range to make sure that I pick up healing as well as buffing spells, plus the "theme" spells that I've already gotten.

Sorry I haven't updated my sheet yet, I was out camping over the weekend and had no signal. When I got back on the road I only had my iPad and it can't update some of the fields correctly on the sheet, so I'm only just getting to do it today!

Hit points: 1d4 + 4 ⇒ (4) + 4 = 8 (+1 Con, +1 favored class)

+1 Fort saves
+1 BAB

Feat: Dervish Dance

Adventuring Skills:
+1 Bluff
+2 Climb
+1 Diplomacy
+1 Disable Device
+1 Escape Artist
+1 Perception
+1 Sense Motive
+1 Stealth

Background Skills:
+1 Perform (dance)
+1 Sleight of Hand

+2 rounds/day bardic performance

New cantrip: Mage hand
New 1st level spell: Cure light wounds


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Man... I've been way too tired lately. I completely forgot to add in my Con bonus to additional HP for 3rd level and Background skills. I also went ahead and added in the Extra 1 HP from Nemesis until we hear back from Baltzar.

Character sheet has been updated to reflect the changes.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Hey sorry not having the page work is annoying, but I think i came up with a way to make it work until they fix Baltzar's page. I'll get myself leveled up tonight or tomorrow and post here what I added.

As to the bonus feat, yeah Nemesis works. It's just skill point + HP for me (as a witch adding spells to my familiar is kinda worthless IMO, since I can just buy spells... unlike a sorcerer or bard)

Also, do you allow retraining of racial abilities? I ask because when we started, the inner sea races book wasn't out yet, however it has the official "Witchborn" racial trait that swaps a changeling's +2 Wis for +2 Int. (Why they were ever +2 Wis and +2 Cha when they were intended to be mostly witches I have no idea, but they even say that in the trait "Most changelings" have the Witchborn trait)

Still thinking about what feat I want.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Wow, that's a great trait.


Curse of the Crimson Throne Roll20

I'm fine with that change.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

With that climb skill stuff said...I never picked up Monkey-Fish(since one aspect is pointless for me and I think someone else had it).

If either of the casters has it and is willing to waste a slot during preparation, we can gladly make the climb...with a climb speed for 30 rounds I should be able to make it down there without incident.
But not sure if it's worth the spell slot, instead of taking the long route.


INACTIVE - GAME DIED

Not sure if the mountain climb is an actual cliff-face, or just a very steep trail. If the former, we could always construct a rope ladder for later use, and Johara could climb well enough to put it in place and secure it.


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Fargrim can also help with securing it, he has a +8 Climb without his armor. Now the big question is whether we have any rope? I purchased some for Fargrim during creation, but never had the opportunity to get it back from the quartermaster on the Wormwood.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

I THINK our captured ship should also have had rope...so I'd assume you can have it back...rope should be one thing not in short supply for ships.

@cliff/rope ladder/etc...: It was not so much about the possibility, and more about time.
Those Octoblins(or whatever they are) have abducted and/or killed certain crew members, and are now playing with the stuff they took from them.
I'd like to get down there FAST and capture+interrogate or kill them, before they are tired of playing with the hat and disappear again.

As such, constructing a rope ladder and securing it in place is a great idea, but I'm almost certain if we hustle down the normal trail, we'll be faster...gladly do the rope ladder for getting back up afterwards, but right now, we should hurry, I think.


INACTIVE - GAME DIED

I was just speaking for future use, if we decide to use this as a base from time to time.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

If a bunch of adventurer-pirates don't have rope I'm going to embarrassed for us.


Curse of the Crimson Throne Roll20

Rope is no problem. You can have all the rope you can carry. Pitons are another story. The climb is a combination of cliff face in certain areas but mostly steep hill. Falling doesn't require skill checks, but falling at the wrong time would easily be lethal.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Okay cool, thanks I'll change that then... and woot my campaigns tab is back finally!

OOC: Oh crap, due to the +2 wis I actually point bought my Wis down to 8 then boosted it back to 10... lol

STR: 10
DEX: 14
CON: 10
INT: 20
WIS: 8
CHA: 15

So, either I now have a Wis of 8 or I need to rearrange my stats a bit.

If so, this is what I am looking at (includes the -2 Con, +2 Int, +2 Cha)

STR: 10
DEX: 14
CON: 10
INT: 19
WIS: 10
CHA: 16


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

So, GM what is your take on my stats, since you are allowing the Wis to Int "Witchborn" change, you want me to just swap the modifier, or can I rekey my stats a bit since I dumped Wis originally due to the bonus?


Curse of the Crimson Throne Roll20

Rekey the stats so it's still a 25 point buy.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Okay cool, so then yeah the 2nd set of stats I posted above is 25pt with the Witchborn modifiers.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Are we in a swimming fight, or is it shallow enough to stand?

Do the incredibly painful "attacking into water" rules apply?


Curse of the Crimson Throne Roll20

Standing, difficult terrain. No attacking into water restrictions.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Regardless, I repeat an earlier plea: Everybody should make certain they have piercing weapons available.
A simple shortspear or something of the sort. The "incredibly painful" modifiers apply to slashing and bludgeoning.(only to piercing if you fail your swim check, have no firm footing, and no swim speed.)

It may not be relevant here, but with an aquatic campaign, we SHOULD expect to end up facing those rules sooner or later. Doesn't hurt to be prepared.


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Bueller? Bueller? Bueller?


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Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

I saw that! Can't believe that movie is already 30 years old!


Curse of the Crimson Throne Roll20

For the official record, everyone gets the Nemesis feat.


INACTIVE - GAME DIED

Sorry about the positioning, Nivian. I only realized after I'd moved and attacked that Johara only went into this fight with 8 hit points... so, er, mistakes were made. ;)


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Didn't we kind of heal up after the fight? We rested waiting for daybreak did we? Or was the time too short to re-prepare?
Not sure any more, but else I would definitely have spend a CLW on you before sleeping.


INACTIVE - GAME DIED

I honestly don't know. We dragged for a while there and I, er, lost track.


Curse of the Crimson Throne Roll20

You rested and had enough time to prepare/change spells.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Also, no worries about positioning ;) We should have drawn them out, probably - aggressive us.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

@Fargrim: AC 15? Despite a +2 dodge bonus from aquatic? that's a -4 if AC 17 is correct...I may be wrong but just making sure thats correct?


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Yeah, because he takes a -2 penalty to AC for Bloodraging. That's why I'm really glad these guys are Aquatic subtype!

Once we get some better gear, I'm hoping to eventually pick up a breastplate to get my AC higher. I figured starting off with an Armored Coat would be good, because of how quickly he can get into and out of his armor at these lower levels.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
Fargrim Dawnforge wrote:

Yeah, because he takes a -2 penalty to AC for Bloodraging. That's why I'm really glad these guys are Aquatic subtype!

Once we get some better gear, I'm hoping to eventually pick up a breastplate to get my AC higher. I figured starting off with an Armored Coat would be good, because of how quickly he can get into and out of his armor at these lower levels.

Yeah, but...17 -2(from rage) +2(from aquatic dodge) should still be 17, should it not?

Or is there another penalty in place to push you down to 15?


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

Oh! Yeah, Cleave implements a -2 penalty to AC.


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

Aw...right. Been a while since I played a char with Cleave. So 15 it is :)
Sorry for the commotion but I had hoped you'd made a mistake and would end with higher AC ^_^


Male Dwarf 4th Level Bloodrager (Untouchable Rager) | HP 46/46 | THP 0/8 | AC 17 (15) | T 12 | FF 15 | CMD 19 | Fort +7 | Ref +3 | Will +4 | Init +4 | Perc +10 | Bloodrage 17/17

No problem, Nivian! I don't mind it at all. I appreciate folks double checking to make sure I didn't make a terrible mistake. :)


Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)

@Fargrim: Don't forget to apply the healing to your running tally. You should be at 26 HP, which could make quite a difference if more come.
(I know because if you had been at 6 HP, I would have spent the Cure Moderate...)


Female Changeling (Sea) Witch (Hedge, Sea) 4 | HP 18/18 | AC 14 (+2 Dex +2 Natural) Touch 12 Flatfooted 12 | Saves F +0 R +2 W +3 | Init +2 | Darkvision 60; Perc +1, Sense Motive +0 | Allies within 10 feet get +1 morale bonus vs. fear (as long as she is conscious)

Hey, I'm trying to make it in every day, but with my PC issues (long story short, laptop is overheating and new PC motherboard was defective, seller is giving me the runaround on a replacement)

I'm kinda just wanting to watch TV and sleep... I've not been this depressed in a long time, but this past month has beat me repeatedly.

So, if you feel the need to bot me, please do... hopefully soon I'll get the whole PC thing straightened out. I absolutely do NOT want to quit, just right now with all the issues this month (not just PC issues either... this has been a very depressing month for me and my friends/family), my mind is kinda blank.

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