The Legend of the Silver Scale

Game Master GM Netherfire

MOP


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The Exchange

Male Half-Orc Fighter Level 2

So my Fortitude modifier should be +2, but in my Defense section, I have a +4 modifier. Should those have been added together? Also, I don't see where that +4 is coming from...


Your +4 Fortitude saves come from two places. First, you get +2 because you are a 1st level fighter as per the chart here. Second, you get an additional +2 to your Fortitude saves because you have a higher than average Constitution score of 14. (Average is considered 10)

Each of the three big save types (Will, Reflex, and Fortitude) are augmented by one of your ability scores: Wisdom, Dexterity, and Constitution respectively. You get a +1 bonus for skills and saves for every two levels the related ability score is above 10. It works the same way for levels below 10 as well, so your 7 in Charisma hurts your ability to bluff or be diplomatic by -2 to those kind of rolls. To see what ability affects what skill look at the far left and right of this chart.

The Exchange

Male Half-Orc Fighter Level 2

Thanks! I looked at that first chart before I posted but "fort save" didn't click in my head. I wonder if my subconscious thought it meant "saving a fort"...? which would have been rather dumb.


Dungeon Master

Well rolled, all of you! Sorry for the absence, I'll get something posted once I find some free time between work and sleeping off a sickness :/


Sorry for the lack of roleplay. Just not sure what Henry Southgard would say to the others at this point.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

^


I think it works.

You've both spoken your mind and neither of you want to push the exchange further. Henry apologizes to the other two and everybody continues forward hoping that the argument won't affect loyalties so much that it gets someone killed...


Male Human Fighter 3rd

Well, at this point, I'm not sure if we're going to have to make camp before we reach the temple. Henry could have questions about the pass and the weather up in these mountains, but everyone else knows just about the same thing he does, or so it seems.


Male Dwarf Cleric 2

It seems I've acquired a bit of a sickness too! I'll be trying to keep up with my posting - hopefully it'll be outside my system soon, as I hope it soon is for you too, Netherfire.


Male Human Fighter 3rd

And yes, Quick, I'm picking up on the hints. I'm just enjoying the dramatic irony.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Indeed :)


Male Dwarf Cleric 2
Quote:
It is likely a hole in the rock, or a cave, carved into the shape of the toothy maw.

Hah, just last night I was thinking how cool it'd be to set up camp inside a Dragon skull. Dreams come true, it'd seem.

Also, this ‘Dragon’s Price’ intrigues me!


Dungeon Master

Easy, Quick. Apsu help you if Henry ever learns draconic.


If he had paper handy, Henry would be writing that one down for later.


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

I know :)

Remember though, Quick is an only child, raised in seclusion with the idea that he is the greatest, most important thing to come along since sliced bread. He's never had to share or interact with more than one person at a time: and he's especially never had someone disagree, let alone hold a different opinion of how things are.

The only stories he knows are of perfect honor and duty.

This kid is antisocial to the max. I can't wait to see his mental breakdown when he finds out what a tosser he is :)


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

"There is nothing wrong with striving towards perfect honor and duty."


Male Human Fighter 3rd

*Pops onto Quick's other shoulder*
"I'm just wondering, kid, who put this nonsense about honor and fearless warriors into your head? Did they really have your best interests at heart?"


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

It's a time honored literary tactic to get the hero to do the thing whether he can actually win or not...


Dungeon Master

Ok Henry, looking at your gear, it looks like you are wearing a chain shirt and an armored kilt. Both of these items are categorized at Light Armor. Light Armors, in general, allow for full movement. However, in the circumstance of wearing two items in the Light Armor category, their combined weight and encumberance are treated as Medium Armor. Medium Armor reduces 30 ft movement speed to 20ft.

Armored kilts specifically allow their armor bonus to stack with another piece of Light or Medium armor (not common, as far as bonuses to AC are concerned), but doing so bumps the whole ensemble up to the next armor category. For example, an armored kilt worn with a breastplate (a Medium Armor) would count as Heavy Armor.

I have no qualms about Henry removing the metal plates from the kilt to increase his mobility, as long as he is ok with losing the +1 to AC. On the other side of the coin, I have no problem with Henry keeping the armored kilt, so long as his movement reflects the encumberance from wearing Medium Armor. Either way I think Henry’s nethers will have trouble in the deep snow with naught but a kilt :P

I'm sorry I didn't catch this when you were in town and could've traded/sold/upgraded your armor situation.


Male Human Fighter 3rd

Understood. I have modified Henry's speed accordingly.

Anyhow, I pictured the armored skirt as being...
*google search*

Wow. Armored kilts do NOT look like I thought they did. And in what sense is a chainmail thong considered to be a kilt? I guess for women, "Full plate metal" is a pair of miniature bucklers over the chest, maybe connected with chain mail straps?

I guess this is closest to what I imagined, only with more plates.
And he's wearing a set of pants under there, but not because it's cold up in the mountains. Henry thought it was cold down in Port Elam. : )


Dungeon Master

Thanks. And agreed.

Also, sorry about the copy/paste gone wrong just above the knowledge spoiler.

"The map..." what? WHAT ABOUT THE MAP?


Male Dwarf Cleric 2

I'm curious, would it be too late to use Endure Elements on Henry?


Male Human Fighter 3rd

Actually, no it is not too late.

I still have to make fortitude saves, and if I fail another, I end up Exhausted, which means that the party is camping here for the night.


Dungeon Master

Not too late to cast Endure Elements on anyone. Also Gorim, don't forget the best part of Calming Touch! It can remove the Fatigued, Shaken, and Sickened conditions. Right now both Henry and Quick are Fatigued.

And in regards to the hilariously poor Climb checks, just keep on trying. Unless anyone has any climbing gear to make it easier (hammer, pitons, shoe spikes).


Male Human Fighter 3rd

Oh, and Levi? Your character can roll Knowledge: Engineering.


This is just sad. Maybe you guys should attack the rock? Burn it to the ground or smash it to pieces or some such thing?


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Low level climb/swim encounters are the most deadly/time consuming/frustrating/fun (if you're the GM).


Male Dwarf Cleric 2

Hopefully the tales of our deeds will be skipping this part out.


Male Human Fighter 3rd

Actually, most bards are genetically hardwired to omit embarrassing details from epic sagas. As a rule, the bard who regales an audience with the story of how Samson Ironstrong slew the dragon with his pants on backwards doesn't live long enough to sire a litter of bardlings.

Selection pressure. It's a beautiful thing.


1 person marked this as a favorite.

Heh.

Reminds me of a certain bard:

Quote:


Bravely bold Sir Robin rode forth from Camelot.
He was not afraid to die, O brave Sir Robin!
He was not at all afraid to be killed in nasty ways,
Brave, brave, brave, brave Sir Robin!
He was not in the least bit scared to be mashed into a pulp,
Or to have his eyes gouged out, and his elbows broken;
To have his kneecaps split, and his body burned away;
And his limbs all hacked and mangled, brave Sir Robin!

His head smashed in and his heart cut out
And his liver removed and his bowels unplugged
And his nostrils raped and his bottom burned off
And his pen--

And later:

Quote:


Brave Sir Robin ran away.
Bravely ran away, away!
When danger reared its ugly head,
He bravely turned his tail and fled.
Yes, brave Sir Robin turned about
And gallantly he chickened out.
Bravely taking to his feet
He beat a very brave retreat,
Bravest of the brave, Sir Robin!

That guy probably didn't last very long :)


Meat Popsicle

Raga, you're already Sir Robin!


Male Human Fighter 3rd

*slaps Quick over the head*

How dare you admit to peeking!


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

I had to. I never peek, but I was so bored at work! I just had to break a rule today!


Dungeon Master

Quick would've made his save against fatigue if he had remembered the bonus from his furs! Remember to keep track of your bonuses, fellas.


One thing I've seen people do to track bonuses is make tokens to represent buffs and debuffs, and put them into a bowl when they applied to their character.


Male Dwarf Cleric 2

That's a pretty nifty idea!


Just make sure that the tokens are big enough that you can write their source, and how long they'll last if they're from a spell.

The Exchange

1 person marked this as a favorite.
Male Half-Orc Fighter Level 2

I forgot to mention it when I wrote the relevant post, but I let my bird go because... I kept forgetting he existed. I didn't deserve him!


Dungeon Master

Haha, no it's cool. I didn't expect to hear about the bird in every single post. Who knows? Maybe you'll find him again.


"Ah, right, of course. My trusted familiar is right here by my side, as he has been this entire time."


Male Dwarf Cleric 2

Henry, Endure Elements will be 24 hours of havin' a good time, ignorant to these freezing temperatures for 1 lucky party member!

I should have prepared more. This could have been a walk in the park. Funny business, this daily spell stuff... I'm learning a lot as a Cleric, but unfortunately mostly in hindsight...

After Gwath's made his Fortitude check, I'll be dishing it out to the party member most resembling an ice elemental. The rest of us will have to survive on the remaining Calming Touches (3 of, so roll well!)


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

Don't feel bad Gorim. I've been playing/running these games for years and I have yet to play a prepared spell caster in a long-haul campaign.

I always seem to have the wrong spells prepared :(

It gets easier. Also, there are guides out there about what spells to prepare when. The more you know...


Male Dwarf Cleric 2

Thanks for the advice Quick'! I'm sure we'll get out of this situation fine too, once the drama has been cranked up high enough that is, haha. It's all good fun.

Also, I'll be sure to hunt down some of those spell prep guides :D


Hehe. You're all going to fall off a cliff. It will be amusing to see how Nether deals with keeping the story moving with four alternate characters. :p

The Exchange

Male Half-Orc Fighter Level 2

So in the previous roll, my modifier was plus +2 from my attributes. The skills listed Acrobatics as -1. So that's where I got those numbers.

I didn't realize the skills included the attribute modifiers. But if they do... where did the -3 that's bringing down the Dexterity +2 modifier come from? My armor is -4 ACP...


Your acrobatics would seem to calculate out like this: +2 for 14 Dexterity, -4 for armor ACP, +1 skill point spent on acrobatics.

As near as I can tell your skills play out like this:

Acrobatics -1 (+2[Dex], -4[ACP], +1 Skill Point)
Climb +0 (+4[Str], -4[ACP])
Craft +1 (+1[Int])
Handle Animal -2 (-2[Cha])
Intimidate +4 (-2[Cha], +2 Half-Orc, +1 Skill Point, +3 Class Skill)
Knowledge (dungeoneering) +1 (+1[Int])
Knowledge (engineering) +1 (+1[Int])
Perception +1 (+1 Skill Point)
Profession (sailor) +4 (+1 Skill Point, +3 Class Skill)
Ride -2 (+2[Dex], -2[ACP])
Stealth -2 (+2[Dex], -4[ACP])
Survival +4 (+1 Skill Point, +3 Class Skill)
Swim +0 (+4[Str], -4[ACP])

...

Hmm. Unless I'm missing something your character should have 4 skill points to spend (2+ 1[Int] +1[Favored Class] but actually needs 5 for everything to work as currently listed. I'm thinking either Acrobatics should be -2 total or Perception should be +0. Could someone double check me here?


So, if this cave thing starts chewing, we get an reflex saving throw, don't we?


Dungeon Master

@Quirel: yes you would, if that happens.

@Gwath: Apologies for the derp; I know what I did wrong. When I was calculating Gwath's Acrobatics, I counted 0 on my way into the negatives. Gwath's Acrobatics should be -2. Sorry!


Oh boy! I smell trap! Good luck guys! :)


Dungeon Master

Quick's "take 20" search of the room will take 1 hour. The rest of you have 1 hour of actions before I post the results of his search. Simply waiting is fine, but I wanted to give you a chance to poke your head into the side doors or test the huge doors if you wished.

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