The Legend of the Silver Scale

Game Master GM Netherfire

MOP


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Dungeon Master

...bump? Are you guys waiting for me?


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

yessir.


Male Human Fighter 3rd

And possibly Lev... um, Gwath. I'm not sure what he's up to.


Dungeon Master

I'll wait til tomorrow for him then.

Gorim, if you're trying to not be noticed, roll a Stealth check.


Male Dwarf Cleric 2

Will do!

The Exchange

Male Half-Orc Fighter Level 2

Sorry, busy weekend!


Male Human Fighter 3rd

Keep the bow, and we'll find some way to hand it off to the bad guys.


Male Human Fighter 3rd

Hey, Gorim,? Just so you know, that thing's got a ten-foot reach, and running through its threatened area provokes an attack of opportunity.


Dungeon Master

^that. It's important to know. From where it stands now, it can attack squares Q8-13, R9-12, P12-13, O12-13, N8-13, M9-12, O8-9, and P8-9. Two squares in every direction.

Is Gorim taking no actions this turn, or is he holding action until everyone else goes? He could, if he wants to, start trudging through row 15, well out of reach of the giant and a little closer to flank for his next turn. Remember that the green squares of thick foliage take 10 feet of movement to proceed 5 feet. Just a thought.

No called shots.


Male Human Fighter 3rd

Right.
He can expend two move actions to reach M14.

Gwath is going to get attacked on the Ogre's next turn, no doubt about that. Afterward, he can try withdrawing under covering fire* to lure the Ogre upalphabet** which would give Gorim more room to move in.

Ooh, alternatively, Gwath takes a five-foot step to S10, and then moves up. Henry and Quick run upalphabet. If the Ogre moves to attack Gorim or Gwath, the other moves in to catch him in the back.

*Won't provide a bonus or anything, but I like saying it.
**East-ish


Male Dwarf Cleric 2

Ooh, I see. I'll hold my action until everyone else has gone.

As for the movement, with being able to move 20ft and two actions, I can get to O15 - I'm not as agile as you, Henry! Unless I'm mistaking how you get to M14?


Male Human Fighter 3rd

Yeah, I thought that Dwarves moved 30 ft per round, not 20. My bad.


Dungeon Master

Movement looks right to me, Gorim. "Upalphabet" is now a direction; I like it!


Meat Popsicle

So, what's a “called shot,” exactly? Is it where players get to say if/what is hit by an attack rather than the DM doing it?


Upalphabet is terrific.


Male Human Fighter 3rd
beornlake wrote:
So, what's a “called shot,” exactly? Is it where players get to say if/what is hit by an attack rather than the DM doing it?

It's where you state which part of the enemy you are targeting. In exchange for a higher dice roll, you do stat damage or other effects.

Ragashingo wrote:
Upalphabet is terrific.

How about upnumeral?

The Exchange

Male Half-Orc Fighter Level 2

I'm leaning towards moving to S10, but can Henry fire bolts over my head/around me?

Should I do a take my free 5-ft step and then do a readied attack if the enemy comes within range?


Male Human Fighter 3rd

I checked. If you're in a square between me and the Ogre, I take +4 AC to hit the thing.

However, on the next turn, I can simply take a 5-foot step before firing again. Don't worry about me, I can take it. Just do what you have to do, and I'll work around it.


Thinking about my next turn.

The Ogre has high AC, so every -4 I get counts. I'm going to try moving to U-11 to get a clear shot without provoking an attack of opportunity. I'll still get a -4 for firing into melee, but I can live with that.

Alternatively, since I have 1 more AC and 3 more max HP than Gorim, I can move to T-8 via S-9 and draw the Ogre's Attack of Opportunity. That way, our cleric can close in and lay down some hurt without receiving some in return.

And look out, that club deals 2d8+7 damage. At the very least, it's going to halve your health. If it scores a good roll on damage, it'll put you clear into the negative HP range. If it scores a crit, you guys are red mist.
Except for Gorim. He'd be more like "Can of beans run over by an SUV".

If you guys get hit once, retreat and regroup where Gorim can heal you. Quick and I can try drawing the Ogre off and wearing it down via Dismounted Parthinian Tactics.

The Exchange

Male Half-Orc Fighter Level 2

Sounds good to me.


Male Human Fighter 3rd

Good.

Quick is up next.


Dungeon Master

Whoa now! Let's not make assumptions about this ogre! If you must look up the stats to the monsters you're fighting, please keep their abilities (and weaknesses) to yourself. Doing so can be a slippery slope from role-playing the game to trying win the game (RP games can't be "won", per se). You do not know the ogre's strength score, other than "he looks really strong, and that club is really big". You also do not know if he can or cannot take more than 1 Attack of Opportunity per round. You just know that he looks a bit ...slow (in more ways than one).

But! I REALLY do like the tactical talk. It makes sense that Henry would try to draw the ogre's attention from Gorim, and Henry raises a good point about what to do if one of you goes to negative hp. Contingencies are important.

U-11 and T-8 are both solid locations, Henry. In fact you could even use the tree in T-10 to your advantage if the ogre decides to go after you. He might have a 10-foot reach, but that's still a tree in his way. Just make sure the tree is directly between you and him, if you ever want/need to use it.


Male Human Fighter 3rd

Oops.

Yeah, I have been using OoC knowledge. I'll cut down on that and quit making assumptions. Just out of curiosity, could I roll Profession: Soldier to size up opponents?

And yes, RPGs are a strange game. The only winning move is not to play.
(I've lost so many hours of my life to Bioware...)


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

I will be out of town until Monday evening and my internets will be shoddy. I will post as much as possible, but it may be zero :( Please NPC me as needed.


Dungeon Master

Protip for Henry: U-7 is 15 feet from the ogre and out of his reach, so long as he doesn't move. A 5-foot step, reload*, and fire could be done in 1 round if you want to.

*reloading counts as a "move-equivalent" action, which is legal in conjunction with a 5ft step (a normal move action [when your character actually moves] plus a 5ft step is not legal).


Male Human Fighter 3rd

Ooh, shaken? Gimme a minute, I need to look this up!


Male Human Fighter 3rd

Hmm...
That ten foot reach is a little trickier than I thought it would be. Turns out, a withdrawal action only avoids AoOs for the first square I move out of.

I could try using acrobatics to retreat out of range, taking a -2 modifier each time. Not sure what the DC for that would be.

I could go into total defense and receive a whopping +4 dodge bonus to not get hit. However, as the Ogre just proved, it doesn't need to hit me to mess me up.

I'd also like to point out that if Quick (Travel safely and have fun!) moves to Q11, he and I will be flanking the Ogre, and he'll get a +2 flanking bonus to attack. Gwath can then move upalphabet and get a similar flanking bonus, as I understand the rules.
I'll admit, though, I could be wrong.

*Sees Netherfire's post*
Wait. What?
*Checks Reach rules*

Oh. Right. Withdraw it is, then.


Dungeon Master

Just remember that Withdraw is a full-round action, meaning you cannot take another other actions on your turn.


Male Human Fighter 3rd

Check.


Dungeon Master

Oh, and one more thing. Withdraw has to be in straight line. It think that would end with Henry in W-5.


Male Human Fighter 3rd

Yup.

The Exchange

Male Half-Orc Fighter Level 2

Hah, can we all just courageously run away?


Male Human Fighter 3rd

I'm not running, I'm advancing in another direction.

Although I suppose you could try bullrushing one of those trees. =P


Male Human Fighter 3rd

Hey, Quick! Don't forget to move.


Male Dwarf Cleric 2

I'm not too sure what'd be best to do here.

I could move north and join battle. Or I could continue to loop around and head Northwest-ish, attacking down from the giants Northwest side. Though it'd take me 3 rounds to get there - M12 to N8 to Q8ish.

I'm mostly concerned with separating myself too much from the group in an attempt to get a nice flank, in case someone needs a heal. Suggestions?

The Exchange

Male Half-Orc Fighter Level 2

I have no idea- I feel like the ogre is a wild tornado and it could turn towards any of us and any direction at any moment.


Male Dwarf Cleric 2

Aye, I feel that too. For now I'll slowly carry on around, stopping at N13 though - just in case I need to head toward either you or Quick.

The Exchange

Male Half-Orc Fighter Level 2

Well apparently it was a very mild tornado. :)


Character tension FTW.


Male Human Fighter 3rd

Character tension: It's all fun and games until it reads like a Walking Dead script.
=D


Male Dwarf Cleric 2

I'll be the third to say it, but dayumm, the tension... that bit of RP was magnificent.

It's gonna be fun seeing this get worked out.

The Exchange

Male Half-Orc Fighter Level 2

It's weird seeing simulated arguments on internet message boards as opposed to real ones - I had to step back and remember this was fantasy!


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

:)


Male Human Fighter 3rd
Gwath Gil wrote:
It's weird seeing simulated arguments on internet message boards as opposed to real ones - I had to step back and remember this was fantasy!

That comparison right there? That blew my mind, and I was one of the participants. o.0


Meat Popsicle

I was on the edge of my seat, that's for sure! Fun to read. :)


Gorim Coppervein wrote:

I'll be the third to say it, but dayumm, the tension... that bit of RP was magnificent.

It's gonna be fun seeing this get worked out.

Perhaps one will murder the other in their sleep. Your nightly watch is a great time for that... just saying.


Male Human Fighter 3rd
Ragashingo wrote:
Gorim Coppervein wrote:

I'll be the third to say it, but dayumm, the tension... that bit of RP was magnificent.

It's gonna be fun seeing this get worked out.

Perhaps one will murder the other in their sleep. Your nightly watch is a great time for that... just saying.

Henry Southgard is an honest man. When it comes time to kill Quick, the half-orc will be awake and facing him.

Henry Southgard is also a pragmatist. When it comes time to kill Quick, the half-orc will awake with his arms bound behind his back and his fingers lashed together with bowstrings.

;)


Defense:
AC 12, Touch 11, Flat-footed 11 (+4 with Mage Armor)
Tracking:
HP=15 Money=344gp, 6sp, 4cp
Half-Orc Sorcerer (Draconic) 3

HAHA!

I hope not!


Dungeon Master

Oh my. I'll see if I can get some time to post today. Well played, each of you!


Male Human Fighter 3rd

=D

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