Full Name |
Gwath Gil |
Race |
Half-Orc |
Classes/Levels |
Fighter Level 2 |
Gender |
Male |
Size |
7'2'' |
Age |
34 |
Alignment |
Neutral Good |
Languages |
Common, Orc, Goblin |
Occupation |
Privateer/mercenary |
Strength |
18 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
11 |
Charisma |
7 |
About Gwath Gil
(Initiative +6)
DEFENSE
HP 23 (1d10 +2 [CON])
AC 17, touch 12, flat-footed 15 (+2[Dex] +5[armor] +[shield] +10)
Fort +5, Ref +2, Will +0 (+1 vs. Fear Effects)
Speed 30 ft (In armor: 20 ft)
ATTACK
Melee:
Falchion +6 (2d4 +6/ 18-20x2, Slashing)
Dagger +5 (1d4 +2/ 19-20x2, Piercing or Slashing)
Ranged:
Shortbow +3 (1d6/ 20x3, Piercing) range: 60ft, ammunition: 16
Dagger +2 (1d4 +2/19-20x2, Piercing) range: 10ft
Base Atk +2; CMB +5; CMD 17
SKILLS (Total modifier)
(skills +3/level +1[favored class])
Acrobatics -2
Climb +1
Craft +1
Handle Animal -2
Intimidate +5
Knowledge (Dungeoneering)+1
Knowledge (Engineering)+1
Knowledge (local) +1
Perception +2
Profession (sailor) +4
Ride -2
Stealth -2
Survival +4
Swim +4
FEATS
Combat Expertise (-1 attack/+1ac, optional)
Weapon Focus (falchion, +1 attack)
Improved Initiative (+4)
CLASS ABILITIES
Bravery +1
RACIAL TRAITS
Darkvision Half-orcs can see in the dark, up to 60ft.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Inventory:
Gear: (100 lbs total)
falchion
cold iron longsword
rapier
light steel shield (+1ac/-1acp)
masterwork scale mail (+5ac/-3acp)
shortbow
16 arrows
backpack
-heavy canvas tent
-bedroll
-waterskin
-6 trail rations (1/day)
-2 belt pouches
-flint and steel
-hemp rope
Coin: 6gp 9sp