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Gorim Coppervein's page

283 posts. Alias of SigbiasSilva.


Full Name

Gorim Coppervein

Race

Dwarf

Classes/Levels

Cleric 2

Gender

Male

Age

61

Alignment

Lawful Good

Deity

Irori

Location

On the road.

Languages

Common, Dwarven, Orc, Undercommon

Strength 12
Dexterity 8
Constitution 12
Intelligence 14
Wisdom 18
Charisma 12

About Gorim Coppervein

Perception: +5
Initiative: - 1
Speed: 20ft, even if in heavy armour.
Vision: Dark (see 60 feet in pitch-dark)
Languages: Dwarven, Common, Undercommon, Orc

DEFENCE:
AC: 17,
Touch: 9,
Flat-footed: 16,
HP: 18 (Currently at 17) (2d8 + 2 [con] + 1 [favored])
Fortitude +4, Reflex -1, Will +7
OFFENCE:
Melee:
. . Battleaxe ATK: 1d20 + 2 (x3 crit range, 6lbs)
DMG: 1d8 + 1 (slashing)
. . Heavy Steel Shield ATK: 1d20 + 2 (x2 crit range, 15lbs)
DMG: 1d4 + 1 (bludgeoning)
. . Heavy Mace ATK 1d20 + 2 (x2 crit range, 8lbs)
DMG: 1d8 + 1 (bludgeoning)

STATISTICS:
Base Attack Bonus: +1
CMB: +2, CMD: +11
Attack (handheld): + 2 = 1 [base] + 1 [strength]
Attack (missile): + 0 = 1 [base] -1 [dexterity]
COMBAT EQUIPMENT:
. . Masterwork Breastplate (+6 AC/ +3 Max Dex/ -3 ACP/ 30lbs)
. . Masterwork Heavy Steel Shield (+2 AC/ -1 ACP/ 15lbs)
FEATS:
Combat Casting: +4 on concentration checks for defensive casting

Spells of The Day:

Orisons:
Guidance
Read Magic
Stabilize
Detect Magic

1st Level Spells:
Command
Magic Weapon
Comprehend Languages (Knowledge Domain)
Obscuring Mist (used)

+One available Pearl of Power

SKILLS:

Acrobatics: -4 = -1 [Dex] +1 [skill point] -4 [acp]
Appraise: +2 = +2 [Int] (+2 for gemstones and precious metals)
Bluff: +1 = +1 [Cha]
Climb: -3 = +1 [Str] -4 [acp]
Diplomacy: +1 = +1 [Cha]
Disguise: +1 = +1 [Cha]
Escape Artist: -5 = -1 [Dex] -4 [acp]
Fly: -5 = -1 [Dex] -4 [acp]
Heal: +8 = +4 [Wis] + 1 [skill point] + 3 [class skill]
Intimidate: +1 = +1 [Cha]
Knowledge (Arcana): +6 = +2 [Int] +1 [skill point] +3 [class skill]
Knowledge (History): +6 = +2 [Int] +1 [skill point] +3 [class skill]
Knowledge (Religion): +6 = +2 [Int] +1 [skill point] +3 [class skill]
Perception: +5 = +4 [Wis] + 1 [skill point] (+2 for unusual stonework)
Ride: -5 = -1 [Dex] -4 [acp]
Sense Motive: +4 = +4 [Wis]
Spellcraft: +6 = +2 [Int] +1 [skill point] +3 [class skill]
Stealth: -4 = -1 [Dex] +1 [skill point] -4 [acp]
Swim: -3 = +1 [Str] -4 [acp]

Stonecunning: (+2 on perception checks regarding stonework; automatic check if passing in ten feet)
Other:
Craft_1: +2
Craft_2: +2
Craft_3: +2
Perform_1: +1
Perform_2: +1
Perform_3: +1
Perfrom_4: +1
Perform_5: +1

Clerical Jazz:

Domains: Community & Knowledge (treat all Knowledge skills as class skills.)
Energy: Positive 1d6 (Healing/Damages Undead, Will DC 12)
First-level Cleric spells: 3 (2 + 1) per day + 1 from a domain.

Racial Funk:

Stonecunning: (+ 2 on perception checks regarding stonework; automatic check if passing in ten feet)
All dwarves are proficient with battleaxes, heavy picks, and warhammers.
+4 to avoid being bullrushed / tripped while standing on ground
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+2 racial bonus on appraise checks if stone/metal

BACKPACK:

Weapons / Armor / Shield (from above) 52 lb
Backpack 2 lb
Bedroll 5lb
Blanket, winter x2 6 lb
Hemp Rope
Flint and steel
Ink vial
Ink pen
Parchment sheets x10
Lantern (bullseye) 3 lb
Sealing wax 1 lb
Tent 20 lb
Spell Component Pouch 2 lb
x3 Pints of Oil, 3 lb
x9 Travel Rations (9 days) 14 lb
x2 Waterskin, 2 lb
Holy symbol, wooden 1 lb
Books:
A Dwarf's Guide to Draconic
Basic Draconic for Common Speakers
Ciphered Scroll
6GP left!