Friendly Fighter

Henry Southgard's page

593 posts. Alias of Quirel.


Full Name

Henry Southgard

Race

Human

Classes/Levels

Fighter 3rd

Gender

Male

Size

6' 6"

Age

33

Alignment

Lawful neutral

Deity

Abadar, Gorum

Location

Far away from home

Languages

Common, Elven, Dwarven, Orcish

Occupation

Mercenary

Strength 12
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 12
Charisma 11

About Henry Southgard

Male Human Fighter 3
TN Medium Humanoid (Human)
Gold: 153gp, 14sp, 25cp
General Treasury: 2sp, 2cp

Combat:

-------------------------
DEFENSE
-------------------------

Armor: Masterwork Breastplate (ACP -2, Max DEX +4)
AC 19 (13+6) Touch 13 Flat Footed 16
CMB +3 CMD 17
HP (D10, 46/46hp)
Initiative +3
Fort +6 Ref +4 Will +4/+5 Fear

Armor Training 1
Bravery 1

-------------------------
OFFENSE
------------------------
Speed
30ft/round
Base Atk +4
Melee
Masterwork Falchion (2d4, 19-20/x2, slashing)
Ranged
Masterwork Heavy Crossbow (1D10, 19-20/x2, 120 ft, piercing)
Alchemist's Fire (1D6, 10 ft, splash)

Statistics:

Str 12 (+1) Dex 17 (+3) Con 14 (+2) Int 14 (+2) Wis 12 (+1) Cha 11 (+0)

Feats:
Armor Training 1
-1 to Armor Check Penalty, +1 to Max Dexterity Bonus.

Iron Will
[i]+2 to will saves

Rapid Reload (Heavy Crossbow)
Reloading a heavy crossbow is a move action

Point Blank Shot
+1 to attack and damage rolls against targets within 30 feet.

Precise Shot
No penalty for firing into melee

Weapon Focus (Crossbow)
+1 to attack rolls with a crossbow

Mounted Combat
Roll a Ride check to negate damage to mount.

Traits:
-Skilled (+1 skill point/level)

Skills:

+3 Acrobatics
+2 Appraise
+0 Bluff
+3 Climb
+7 Craft(Armor)
+7 Craft(Weapons)
+0 Diplomacy
+3 Disable Device (Untrained)
+0 Disguise
+3 Escape Artist
+3 Fly
+1 Handle Animal
+1 Heal
+0 Intimidate
+2 Knowledge (Arcana) (Untrained)
+2 Knowledge (Geography) (Untrained)
+2 Knowledge (Engineering) (Untrained)
+2 Knowledge (Dungeoneering) (Untrained)
+2 Knowledge (History) (Untrained)
+3 Knowledge (Local)
+3 Knowledge (Nature)
+2 Knowledge (Nobility) (Untrained)
+2 Knowledge (The Planes) (Untrained)
+2 Knowledge (Religion) (Untrained)
+3 Linguistics
+5 Perception
+0 Perform
+5 Profession (Soldier)
+9 Ride
+1 Sense Motive
+3 Sleight of Hand (Untrained)
+2 Spellcraft
+3 Stealth
+8 Survival
+1 Swim
+0 Use Magic Device (Untrained)

Languages:
-Common
-Dwarven
-Elven
-Orcish

Gear:
Combat Gear:
-Falchion
-Heavy Crossbow
-Crossbow Bolts (x85)
-Alchemist's Fire

-Masterwork Breastplate (+6 to AC, +4 max dex bonus, -3 Armor check penalty)

Slots
-Outfit: Traveler's
-Armor: Masterwork Breastplate
-Belt: Empty
-Body: Empty
-Chest: Bandoleer
-Feet: Empty
-Hands: Empty
-Head: Empty
-Neck: Empty
-Ring: Empty
-Ring, other: Empty
-Shield: Empty
-Shoulders: Empty
-Wrist: Empty

Containers:
Common Backpack (2 lbs)
-Common Artisan's Tools (Craft, weapons) (5 lbs)
-Common Artisan's Tools (Craft, armor) (5 lbs)
-Canvas Scraps x1 sq yards (3 lbs)
-Hemp Rope x1 (10 lbs)
-Torches x7 (7 lbs)
-Hooded Lantern x1 (2 lbs)
-Trail Rations x2 (2 lbs)
-Mess Kit x1 (1 lbs)
-Wooden Canteen x1 (1 lb)
-Clay Mug x1 (0 lbs)
-Coffee x4 (2 lbs)
-Soap x1 (.5 lbs)
-Healer's Kit (8 uses) (1 lb)
-Poultice Mash x25 (2 lbs)
-Silver Ring (0 lb)
-Potion (Protection From Swarms) (0 lbs)
-Potion (Healing) x1 (0 lbs)
-D10 of Agony (.5 lbs)
-Ancient Book (0 lbs)
-Gold Necklace (0 lbs)
-Leather Scraps (10 lbs)
-Armored Kilt (2 lbs)
-Hand Crossbow x2 (4 lbs)
-Tent (20 lbs)
-Drow Map (0 lbs)
-Drow Missive (0 lbs)


Bandoleer (no weight)
-Alchemist's Fire flask (1 lb)
-
-Potion (Healing) (0 lbs)
-Coffee Brown Potion (0 lbs)
-Bluish Purple Potion (0 lbs)
-Potion (Protection From Swarms) (0 lbs)

Male Human Bolt Ace 5 (Gunslinger archetype)
TN Medium Humanoid (Human)
Gold: 10,500 GP

Combat:

-------------------------
DEFENSE
-------------------------

Armor: Masterwork Lamellar Steel (AC +6, ACP -4, Max DEX +4)
AC 19 (14+6) Touch 14 Flat Footed 16
CMB +4 CMD 16
HP (D10, 41/41hp)
Initiative +3
Fort +6 Ref +8 Will +3

-------------------------
OFFENSE
------------------------
Speed
30ft/round
Base Atk +3
Grit 4/4
Melee
Falchion (2d4, 19-20/x2, slashing)
Ranged
Heavy Crossbow (1D10+4, 19-20/x3, 120 ft, piercing)
Heavy Crossbow (Pistol Whip) (1d10 20/x2, melee, bludgeoning)
Alchemist's Fire (1D6, 10 ft, splash)

Statistics:

Str 10 (+0) Dex 18 (+4) Con 14 (+2) Int 10 (+1) Wis 12 (+2) Cha 10 (+0)

Feats:
Armor Proficiency: Medium
-1 to Armor Check Penalty, +1 to Max Dexterity Bonus.

Rapid Reload (Heavy Crossbow)
[i]Reloading a heavy crossbow is a move action

Extra Grit
Gain two extra grit points each day, maximum grit increases by two.

Point Blank Shot
+1 attack bonus against enemies within 30 feet.

Precise Shot
No penalty for firing into melee

Deeds

Sharp Shoot: Henry Southgard can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within the first range increment. Spends one grit point, cost cannot be reduced.

Mercenary's Dodge (Ex): Henry Southgard has an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against him, he can spend 1 grit point to move 5 feet as an immediate action; doing so grants the him a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, Henry Southgard can drop prone to gain a +4 bonus to AC against the triggering attack. Henry Southgard can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Mercenary Initiative (Ex):As long as he has one grit point in reserve, Henry Southgard gains a +2 bonus on initiative checks.

Pistol-Whip: Henry Southgard can make a surprise melee attack with the butt or handle of his crossbow as a standard action. He is considered to be proficient with the crossbow as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the crossbow. If the attack hits, he can make a combat maneuver check to knock the target prone as a free action. Spends a single grit point.

Vigilant Loading: Henry Southgard does not provoke attacks of opportunity when loading a crossbow. Requires a single grit point.

Shooter's Resolve: Henry Southgard can make a crossbow attack as a standard action and ignore the effects of partial concealment and partial cover against that attack. Spends a single grit point.

Class Bonuses:

Crossbow Training
Henry Southgard gains a bonus on Heavy Crossbow damage rolls equal to his DEX modifier. In addition, the multiplier for critical hits increases to x3.

Traits:
-Skilled (+1 skill point/level)

Skills:

+3 Acrobatics
+2 Appraise
+0 Bluff
+3 Climb
+7 Craft(Armor)
+7 Craft(Weapons)
+0 Diplomacy
+3 Disable Device (Untrained)
+0 Disguise
+3 Escape Artist
+3 Fly
+4 Handle Animal
+1 Heal
+0 Intimidate
+2 Knowledge (Arcana) (Untrained)
+2 Knowledge (Geography) (Untrained)
+2 Knowledge (Engineering) (Untrained)
+2 Knowledge (Dungeoneering) (Untrained)
+2 Knowledge (History) (Untrained)
+3 Knowledge (Local)
+3 Knowledge (Nature)
+2 Knowledge (Nobility) (Untrained)
+2 Knowledge (The Planes) (Untrained)
+2 Knowledge (Religion) (Untrained)
+3 Linguistics
+4 Perception
+0 Perform
+5 Profession (Soldier)
+7 Ride
+1 Sense Motive
+3 Sleight of Hand (Untrained)
+2 Spellcraft
+3 Stealth
+8 Survival
+1 Swim
+0 Use Magic Device (Untrained)

Languages:
-Common
-Dwarven
-Elven
-Orcish

Gear:
Combat Gear:
-Falchion
-Masterwork Heavy Crossbow
-Crossbow Bolts (x85)
-Alchemist's Fire

-Masterwork Lamellar Steel Armor (+6 to AC, +4 max dex bonus, -3 Armor check penalty)

Slots
-Outfit: Traveler's
-Armor: Masterwork Lamellar Plate
-Belt: Empty
-Body: Empty
-Chest: Bandoleer
-Feet: Empty
-Hands: Empty
-Head: Empty
-Neck: Empty
-Ring: Empty
-Ring, other: Empty
-Shield: Empty
-Shoulders: Empty
-Wrist: Empty

Containers:
Common Backpack (2 lbs)
-Hemp Rope x1 (10 lbs)
-Hooded Lantern x1 (2 lbs)


Bandoleer (no weight)
-Alchemist's Fire flask (1 lb)
-
-Potion (Healing) (0 lbs)
-Coffee Brown Potion (0 lbs)
-Bluish Purple Potion (0 lbs)
-Potion (Protection From Swarms) (0 lbs)

Light Horse (Schlepper) (228/459/690lbs max)
-Riding Saddle
-Bit and Bridle
-Saddlebag
=Tent (20 lbs)
-Saddlebag
=Trail Rations x10 (10 lbs)
=Mess Kit x1 (1 lbs)
=Wooden Canteen x1 (1 lb)
=Travel Percolator (2 lbs)
=Coffee x5 (2.5 lbs)
-Saddlebag
=Common Artisan's Tools (Craft, weapons) (5 lbs)
=Common Artisan's Tools (Craft, armor) (5 lbs)
=Torches (x10) (10 lbs)