The Knights of Luruar

Game Master Graynore


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M Human Bard (Eldritch Might Variant) 2

Alder nods to Ariael to show one of the gems.

"We found this on one of the goblins that came seeking the talisman I've described to you. It seems valuable in its own right, but perhaps the more so for a scholar like yourself. Provided you can tell us something useful, it is yours."


Muriel stares at the gem for a minute before taking it. After turning the gem over and over in her hand, she shruggs "Well, this looks derivative of ancient Illusk. Probably Brotherhood related. You haven't been in Luskan lately, have you? Without being able to view the item or know specifically what its marking are, I can't be for sure about your talisman. Is there any other information about the item? Markings? Where you found it? Names?"


M Human Bard (Eldritch Might Variant) 2

Alder shrugs, unwilling as yet to give any specific information about Glimly, or to reveal that he is nearby. He describes the amulet as thoroughly as possible, including any marks he remembers.

"I know that the amulet was found in a ruin in Luskan, hidden by an illusion but seemingly unused. That, I am afraid, is where our store of information runs out. Is there nothing else you can tell us? Who are the Brotherhood?"


Alder's Know(the North)1d20 + 8 ⇒ (5) + 8 = 13
Alder:

Spoiler:
Your knowledge is that the Brotherhood of the Arcane is a cabal of spellcasters based out of the Hosttower of the Arcane in Luskan

Muriel looks at each of you, "You have never heard of the Arcane Brotherhood? Some say that they secretly run Luskan. You see that rune on the gem? Ancient Illusk practiced glyph and rune magic in addition to the magecraft of ancient Netheril. The Arcane Brotherhood holds much of the magic of ancient Illusk."

Muriel takes a sip of wine and smiles at the hawk. Throwing the bird a hunk of cheese, she continues, "This glyph is designed to increase the duration and power of enchantments of suggestion and domination. I would bet that the creature was under some form of enchantment. By chance, was there a mage nearby?"


Wood Elf Druid 2

Anasth, the hawk, pecks at the cheese. But swiftly puts it down, as he would expect any other bird of prey to do.

He does however, bob his head in response to Muriel's question, and stretches out his wings in pretense of flight.


M Human Bard (Eldritch Might Variant) 2

"It did appear that way, although we didn't get a good look.
The figure in question...flew from combat before we could approach."

For a moment, Alder seems more Uthgardt than Silverymoon. "Bah. A coward! Sending others to fight his battles for him. Let him face us squarely, instead of hiding behind goblins. Bah."

He regains his composure and nods to Muriel. "We thank thee. The gem is yours; if we discover anything else, we shall bring it to your attention. Now, if I may ask, what brings you here? They say you're seeking every bit of information to be found on old Illusk."


She smiles at Alder, "You know, you're cute for northerner. Old Illusk has much history and magic. I seek knowledge."


M Human Bard (Eldritch Might Variant) 2

Alder smiles back. "As do we, it seems. And it is always a pleasure to speak with one wise in lore. The Uthgardt say that our great-grandfathers' tales are tales about us; let us hope that we are not stumbling into an evil story. Old Illusk," he murmurs. "It is a name of foul fortune among my people."

Alder pushes back from the table and turns to Ariael.

"Ari, is there anything else you'd like to ask? If not, we should be going. We've had a long journey and leagues still to go."

He addresses Muriel.

"Thank you. Perhaps we will meet again before this tale is through."

Alder doesn't rush to leave, in case Muriel has something else to say, but if not, he's ready to go.

When the party is alone again, Alder floats the possibility of asking Muriel to accompany them at least until they meet up with Glimly.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

The oddly quiet swordsman shakes his head no "Magic and I don't really get along" He too is ready to leave.


Wood Elf Druid 2

Finding the world of a hawk much more to his liking than living among the "civilized", Anasth stays on Alder's shoulder until they've further away from the tavern.


With nothing further, your group leaves the ale house and begin heading back to the barracks.

did anyone want to do something else before you turn in?


M Human Bard (Eldritch Might Variant) 2

That's it for me. Probably just rest in the barracks and start on our way tomorrow morning?


I'll take the lack of activity as agreement with Alder

Kythorn 8, Year of Wild Magic

After a much needed rest in a warm bed, you all gather before the barracks. The day is warm and it looks as if there is a storm brewing to the east. Your fellow legionaires wish you well and give you two days worth of rations a piece.

As you prepare to leave, a tall man in shining full plate, a red cape, and a tabard with the mark of Helm approaches. "Greetings, you must be the lot that Glimly sent with his driver. I am Bob, servant of Helm and formally of Cormyr. If I may ask, how is my old friend doing?"


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Ari nods in greeting. "Alive and secretive" the swordsman says, as if that's all the answer anybody would need.


M Human Bard (Eldritch Might Variant) 2

"Bob, I thank you for being surety for our wounded. We found ourselves traveling with Glimly by coincidence, but, if I may ask, how do you come to know him?"


Bob laughs at Ariael's comment. "Yeah, he can be a little on the short side." Turning to Alder, "I met him on the road years ago when I was working as a caravan guard from Cormyr to Luskan. We got along once I understood that he was a guardian of the Cloakshadow. We both protect we just have different methods."


Male Human Rogue 2
DM Gray wrote:
"Yeah, he can be a little on the short side." "[/b]

Cal tries to hold it in, but can't help laughing at the priest's joke.


Wood Elf Druid 2

Anasth remains silent, keeping an eye on the developing weather situation.


The Priest smiles at Jaxon, "You sound Lantanese if I don't miss my mark. What brings you to the Silver Marches?"

Turning back to the rest, "Do you happen to know where my friend is? I've been meaning to catch up with him."


M Human Bard (Eldritch Might Variant) 2

"We'll be meeting him some ways out of town, hopefully today. If you'd like to accompany us, we'll be leaving shortly."


"I would if I could but my vigil remains here. Where will you be heading?"

Everyone make perception checks.


Wood Elf Druid 2

Perception
1d20 + 10 ⇒ (12) + 10 = 22


Male Human Rogue 2

"I'm here for work, mostly. My kind of craft is a copper a dozen back home. Out here I'm a rarer commodity. I have some ideas I'd like to try out, maybe start developing some new kinds of weaponry. Just need to test them out in the field. For now, I think I'm sticking with these guys, wherever they're headed."

Peception 1d20 + 5 ⇒ (20) + 5 = 25


M Human Bard (Eldritch Might Variant) 2

Perception:

1d20 + 4 ⇒ (11) + 4 = 15


Ariael's perception1d20 + 5 ⇒ (2) + 5 = 7
Anasth & Jaxon:

Spoiler:
you notice a silver ring on a cord around his neck. The emblem on the ring is of a silver tree on a blue background.

"Well, I wish you all well. Please tell Glimly to look me up next time he is in the vally." At that, Bob turns and starts walking toward the Citadel of Helm.

Unless there is anything else anyone wants to do in town, then we will proceed.

By mid-day you find yourselves on the outside of Sundabar heading toward the old Ascore road. After a few miles, you see a grove of trees to the north that sounds like the place Glimly said that he would want to meet you. As you get closer to the grove, a gnome with a crossbow crawls out from under a bush and waves, "Hail! We are about to leave. Are you ready to head out?"

To the east there is a crack of thunder as the storm clouds continue to gather.


Wood Elf Druid 2

"I had hoped we would avoid this weather." Despite that, he nods to the gnome to show he is ready to leave.


M Human Bard (Eldritch Might Variant) 2

Alder shakes his head at the gathering clouds.
"Aye, we'd best be off."

Do we have an idea of how far we are from Citadel Adbar?


know geography(alder,anasth)1d20 + 3 ⇒ (17) + 3 = 201d20 + 4 ⇒ (17) + 4 = 21
it is about seven days at 30 feet base speed taking the road

The wind picks up as you go down the road. By mid-afternoon a warm rain begins to fall. As you make camp tonight, Glimly approaches Jaxon "How is Gresh doing? Was Bob there?"


M Human Bard (Eldritch Might Variant) 2

Alder, as usual, shares tales and songs with the gnomes before retiring.


The cook, Baerven, comments on Alder's stories, "You have many tales of the tall folk but do you not know any of the old gnomish tales? Do you know the tale of the great escape and the curse of the spriggan? How about the search for the Sister Gods of the Golden Hills? Gond's appearance on Lantan during the Time of Troubles?"


Male Human Rogue 2

"I know that one." Cal says with a grin. "By all accounts, Gond is a pretty nice fellow."


M Human Bard (Eldritch Might Variant) 2

Alder smiles broadly at the prospect of hearing some new stories. "I've heard tell of Gond and his gift to Lantan, but my stock of tales does seem to run tall, Baerven. Tell me one, or two if you're not tired."


As Baerven continues to pour out hot soup into bowls, he begins, "As you well know, the Lords of the Golden Hills are all men. It is said that long ago before Garl Glittergold found the gnomes in gems within the earth, there were Ladies of the Golden Hills. Some say, that all the Lords, including the Crawler Below, were named as brothers in those days. It is not known what became of the Sister Gods of the Golden Hills. When the gnomes sprang forth from their gems they cast about at the Lords of the Golden Hills, 'Where oh Great Lords are your Ladies?' our ancestors asked. A pale calm came over the Lords, 'We can not say our sons and daughters, they have gone away and no more will we speak of it.' Since that day, the Lords of the Golden Hills have never travelled alone, whether it is Baervan Wildwanderer and his racoon Chiktikka Fastpaws or Garl Glittergold and his sentient axe Arumdina the Justifier. When the wonderlust takes young gnomes, it is still said that the gnome does not leave their love ones but goes and seeks the Sister Gods."

As Glimly listens to the story a sad looks crosses his face, "Jaxon, please tell me that Gresh is with Bob. No gnome should be without a companion."


Male Human Rogue 2

"Of course. Bob looked us up last night. He sends his regards."

moral of the story: the gnomish gods are now all gay, which is why gnomish fashion is so fabulous!"


Wood Elf Druid 2
Jaxon Cal wrote:

"Of course. Bob looked us up last night. He sends his regards."

moral of the story: the gnomish gods are now all gay, which is why gnomish fashion is so **FABULOUS**!"

Fixed that for you.


I didn't write the story, I'm just repeating it. I always thought it was a parallel with the ent wives from Tolkien. "They didn't die. We lost them. You haven't seen ent wives in the Shire have you?"
....moving along

Glimly smiles as Jaxon's comment. "Thank you Jaxon. I'll not forget it."

Kythorn 9, Year of Wild Magic

The rain tapers off around midnight. By morning a strong wind is blowing off of the desert bring a warm, forgotten fealing. The day is clear as you set out. The wind continues to increase as the temperature rises. By mid-day, there are no birds in the air as the wind is too strong to fly in. You pass by the turn to the town of Newport in order to make up for lost time and camp along the road that night.

perception: Anasth, Jaxon, Alder, Areal1d20 + 10 ⇒ (10) + 10 = 201d20 ⇒ 31d20 + 4 ⇒ (2) + 4 = 61d20 + 5 ⇒ (4) + 5 = 9

Anasth

Spoiler:
Throughout the day, you notice a large, black haired wolf that seems to be moving a head of you off to the north of the road.

Kythorn 10, Year of Wild Magic

As a new day dawns, the wind and the temperature retreat a little. light winds: no penalties; moderate temperature (may reach freezing at night)
perception: Anasth, Jaxon, Alder, Areal1d20 + 10 ⇒ (17) + 10 = 271d20 ⇒ 131d20 + 4 ⇒ (4) + 4 = 81d20 + 5 ⇒ (20) + 5 = 25

When you stop to eat lunch, Ansath and Areal notice a set of strange tracks that cross the road. Anasth's survival1d20 + 8 ⇒ (20) + 8 = 28
Anasth

Spoiler:
There are three sets of tracks. One is a set of wolf paw prints; however, the wolf is about the size of a small horse. There are two other sets of prints that look like wolf prints, then turn into grown huminoid foot prints and then back to wolf prints as they go off to the north and south. The two sets look like sometype of shapechanger or druid.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

I now have Survival since you switched to PF skills when we leveled. Would you like to make the roll, or should I?

The elf notes the tracks "Strange tracks, careful" he says as he pulls out his rapier.


Male Human Rogue 2

Cal hadn't slept well the night before. As soon as they stopped for lunch he found a tree to lean against and shut his eyes.

I figure it makes sense with a roll that low


Ariael: if you think that you need a roll or would like a roll, just roll it. I only do the rolls to help speed up the game.


Wood Elf Druid 2

"There's a large predator trailing us ahead of our movements. Could be hunting us, hard to say." Anasth pulls back from his position to the side of the group.


Male Human Rogue 2

"Here we go again." Cal muttered grumpily without actually opening his eyes. "With that bird-man out there directing things our way, I'm not willing to assume this is a coincidence."

A moment later he gets up with a groan and checks his gun in it's holster. "Which way?"


Ariael's survival1d20 + 6 ⇒ (18) + 6 = 24
Ariael: see the above spoiler on Anasth's survival


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

"Possibly shapeshifters." He places emphasis to indicate the possibility of more than one.


Male Human Rogue 2

Cal stops midway through checking his weapon. "What kind of shapeshifters?" he says uneasily.


M Human Bard (Eldritch Might Variant) 2

Alder scans the woods near the road and puts an arrow to his bow. He begins softly chanting the hunting song of the Tree Ghost clan [Inspire Courage spellnote, all of us get +1 to attack and weapon damage rolls and +2 to saving throws against charm and fear effects].

Perception (if it's fair to take another shot now, if not ignore): 1d20 + 4 ⇒ (8) + 4 = 12

If no threat is immediately evident, he continues his song as they walk down the road.


Wood Elf Druid 2

Anasth calls out with a howl of inquiry to his wolf, making sure she is alright, but he also readies bow and arrow.


A wolf howls back at Anasth from the north. After a few minutes, Desfra comes lopping up from the west. As you continue down the road, you hear a wolf's cry to the north followed shortly there after by another to the south and to the east. Desfra growls as his ears go down.

make perception checks and initiative checks. state any readied actions.


Male Human Rogue 2

Cal would like to be stationed up on the wagon. Readied action to fire at the first hostile that comes into view. He's loading a silver bullet, just in case.


M Human Bard (Eldritch Might Variant) 2

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Alder continues his song, and readies an arrow.
Readied action to fire at first hostile within range


Jaxon's initiative and perception:1d20 + 3 ⇒ (16) + 3 = 191d20 ⇒ 19
Anasth's initiative and perception:1d20 + 3 ⇒ (14) + 3 = 171d20 + 10 ⇒ (6) + 10 = 16
since Anasth is away, I will say that he readies an arrow in his bow. attack and damage of readied shot1d20 + 5 ⇒ (3) + 5 = 81d8 + 2 ⇒ (7) + 2 = 9
Alder: please roll attack and damage for readied actions.
Waiting on Ariael's actions

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Male Human Ravenloft-hybrid infected werewolf Ftr 10

This is the discussion thread for the Knights of Luruar pbp campaign. Welcome all and let's make this fun. Also, if there are questions or dicussion on how certain rules work, let's keep them in this thread.


Male Weremonkey Rogue/Ranger/Trickster

Hey, sorry it's taken me so long to respond, last nite was a bit crazy.

Anyways,
I should have my Elf up soon. The reason I was asking about using pathfinder races as opposed to 3.5 is that the Elf's +2 Dex/Int really fits my character perfectly. I've decided to go Agile then Intelligent, if we make it to 9th level.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Well, with the high powered stats as a baseline and the ability to be a moon elf (+2 dex, -2 con) or a sun elf (+2 int, -2 con) I think it works out.

I look forward to seeing your character.


Wood Elf Druid 2

Dotting.


M Human Bard (Eldritch Might Variant) 2

Graynore: I'm ready to start whenever you like. I'll keep an eye on the threads.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Alright, let's start and we'll bring everyone in as they are ready.


Male Weremonkey Rogue/Ranger/Trickster

Hey Gray,
Sorry I haven't had a chance to post up an actual character yet. I was away from my books all weekend, and got back home rather late tonight. I will hopefully be able to post up something tomorrow, but I'm not sure.

One of my best friends is going through a really tough time right now and she might come hang out with me tomorrow night. Not really sure.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Do what you gotta do Monkeygod. We'll be here for a while. May have to bring you in as someone other than a legionare if it takes too long.


Male Weremonkey Rogue/Ranger/Trickster

Working on my PC, question I need an answer to:

Skills have been Pathfinderized, but classes have not. What about class skill lists? Several have been expanded, including the Fighter.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Skill lists remain the same. If a class had spot, listen or search, then it has perception. If a class had either hide or move silently, then it has stealth.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

I've been waiting on posting due to the holidays. I'll start moving it along tomorrow if no one posts.


Wood Elf Druid 2

Whenever is good. I know a lot of people are out of town until New Years.


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

I'm good to go, just need to do skills, backstory, and uh, maybe something else? lol


Male Human Ravenloft-hybrid infected werewolf Ftr 10

that's a good point anasth. what does everybody think about holding off until next week?


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

I think that's fair. I would make a duplicate post in the recruitment thread, letting everybody there know that say the 3rd is final cutoff for all submissions.

As I said, I am almost done myself, and can probably finish tonight.


M Human Bard (Eldritch Might Variant) 2

Holding off until after New Year is fine with me as well. Happy holidays to everyone!


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Alright. No posts till monday. enjoy the holliday!


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Ariael:
I checked over your character sheet and had a couple observations:
(1) The bonus background feat should be selected from the region feats. The Silverymoon region has the following benefits:
automatic languages: common, elven, Illuskan
bonus languages: chondathan, dwarven, giant, orc, sylvan
regoinal feats: Education(knowledge is always class skill and gain +2 bonus with two knowledge skills), Mind over Body(use Int or Chr to determine hp at 1st level, gain +1 hp for each metamagic feat known, and gain +1 insight bonus to AC if cast arcane spells), Strong Soul (+1 to Fort and Will saves and against death effects, energy drain, and ability drain the bonus increases to +3).
bonus equipment (pick one): (1) mwk longsword, (2) mwk rapier, or (3) breastplate armor and 20 mwk arrows.

(2) base armor class with no armor would be 13 not 14.
(3) fortitude save should be +3
(4) hp should be 24 (9 grace and 15 health)


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Should be good, beyond equipment, which wont be much at this level.

History will be forthcoming, been a long crazy few weeks.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Ariael:
you have one too many feats. everything else looks good. finalize the equipment and the background.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Marching order is a cross pattern with Anasth on the right, Alder in the rear, and the front and left are unassigned.

I was waiting on Jaxal as well but I haven't heard a peep from him in a while.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

fyi. I keep a list of marching order, weapons ready and watches.
How does everyone feel about me rolling perception checks and other checks to help speed up play?


Male Human Rogue 2

Reporting in, sorry I'm late.

Catching up in IC now. Will post within the hour.


Male Human Rogue 2

Ok, so question about starting out-

Would it be possible for Cal to not begin in the militia, but instead be something of a company quartermaster, a civilian contractor providing supplies for them and working with them on the logistics side of the operation (at least at first).

My concept for him was more of a merchant than a soldier. The Brass (and the other PCs) might not know right off the bat that he's as competent as he is, or as willing to be in the middle of things.

I was thinking I could enter by rolling up with a supply wagon since I'm late to the party anyway. What do you think?


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Sure Jaxon. I'll introduce you with a Lantan caravan.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Jaxon:

Spoiler:
You're the human with the gnomes. I was planning on introducing them later since they are headed to a gnome community near the Anauroch desert; however, lets just make you a part of the caravan. I plan on having the caravan join up with the soldiers. This will give you a supplier for the smokepowder too. What do you think?


Male Human Rogue 2

Sounds perfect, thanks. :)


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Ariael? Ariael?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Starting up a combat-heavy gladiator game Here

Come take a look if you're interested.


Wood Elf Druid 2

Jaxon, now that I look at your original post in the gamethread, I realize that Anasth took it the wrong way, which is not at all surprising considering his personality. (He can get rubbed the wrong way far too easily).


Male Human Rogue 2

That's ok. It's all RP to me. I didn't take it personally. If we survive this I'll mention it later.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

Monkey god hasn't posted in a while. I'll give him til monday then i'll open up recruitment again. What do you all think?


Male Elf Ranger(Demon Slayer)3/Inquisitor(Cold Iron Warden)3

Sorry sorry. I'm around, I just have absolutely nothing to work with for a backstory. Tried a few times to write something, but I didn't like it. I'm going to delve into some of my FR books this weekend for hopeful inspiration.


Wood Elf Druid 2

I didn't have much to work on either. I had to do a Harrow reading for my character. Helped immensely.


Male Human Rogue 2

Ariael: Use that. Maybe your character isn't sure right now. Head injuries or magic side effects could fragment memories pretty easily.

Use your basic skills and stuff to give you an idea of who you are, and maybe a sense of purpose surrounding what we're doing, and make it part of your character's plot to piece things back together. It doesn't have to be the clichéd amnesiac. Just a guy who is a little confused right now. All you really need is a personality.

Since we don't know who the character is right now either, full backstory isn't necessary. Let it happen organically and jump in.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

I agree with Anasth and Jaxon. Just be the brooding swordsman that doesn't like to talk about his past. We'll worry about developing that later.


Male Human Ravenloft-hybrid infected werewolf Ftr 10

How does everyone feel about the descriptive combat? I'm not really great with generating battlemaps but I can give it a shot if everyone needs one.
Let me know.


Wood Elf Druid 2

Description is good. I have a DM who posts pictures of models on Dwarven Forge terrain. It's cool.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Description is fine by me, but if you're looking for map advice, here's how I do it.

Google Docs is pretty easy to use and can be set so everyone can edit it by clicking on the cog in the upper right.


M Human Bard (Eldritch Might Variant) 2

Description is working for me.


Male Weremonkey Rogue/Ranger/Trickster

Sho 'Nuff!!


Sho'nuff? I don't think I've heard that since The Last Dragon


Male Weremonkey Rogue/Ranger/Trickster

It gets tossed around my friends a fair amount lol


lol


I have some ideas on speeding up combat:
(1) when readying actions, make the rolls that way we don't wait.
(2) what are everyone's thoughts about having a group of 10 1d20 rolls in your profiles, that way i can use them if there is a roll that needs to be made instead of waiting.
(3) i'm thinking of using the combat manuever system from pathfinder in place of the standard checks. It will assist with the speed of combat.

What are all of your thoughts?


Wood Elf Druid 2

Anything from Pathfinder will be faster. I personally am having a bit of difficulty with the Rules of Experimental Might, as I do not have the Complete Book in front of me, just Experimental Might I and II. But I think I'm faring alright. I'm sure the Complete book organizes the information better.


I have both the pdfs and the complete book, if it would help I can try to give cites to both.


M Human Bard (Eldritch Might Variant) 2

DM Gray: All 3 suggestions sound good. I'll add the list of d20 rolls tomorrow.


Wood Elf Druid 2

There's a problem with that, though. It won't let you put dice rolls in your profile. However, what we could do is roll extra d20s in our posts, and that way, have a collection of them available if we happen to not be present.


Hugh? I wonder when they changed it. Anyways, you can roll a couple extra with every post or roll some in here and post them to your profile.

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